The Last Tinker is a joyous action adventure inspired by classics such as Jak & Daxter and Banjo Kazooie. Koru, a boy from the slums of Colortown, must rise from his roots to tackle the Bleakness, a dark force intent on wiping out joy. Koru must use color and emotion to restore life to Colortown!
User reviews:
Very Positive (316 reviews) - 84% of the 316 user reviews for this game are positive.
Release Date: May 12, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy The Last Tinker: City of Colors

Buy The Last Tinker: City of Colors + Soundtrack

Packages that include this game

Buy Daedalic - Gigantic Bundle

Includes 14 items: Anna's Quest, Blackguards, Blackguards 2, Cultures - 8th Wonder of the World, Cultures - Northland, Dead Synchronicity: Tomorrow Comes Today, Decay: The Mare, Gomo, Journey of a Roach, Munin, Randal's Monday, SKYHILL, The Last Tinker™: City of Colors, Zanzarah: The Hidden Portal



“Captures the magic of yesteryears platformers...the soundtrack is outstanding”
8/10 – Computer And Video Games

“A downright pleasant experience full of charm and whimsy”
4/5 – Hardcoregamer

“The Last Tinker: City of Colors is an original creation that qualifies as a modest work of art”
80/100 – Venturebeat

About This Game

Upcoming indie superstars Mimimi Productions present The Last Tinker: City of Colors.

A joyous action adventure lovingly crafted in the image of all time classics such as Zelda, Jak and Daxter and Banjo Kazooie, The Last Tinker is a colorful journey through Colortown, a world built upon creativity, emotion and collaboration.

A dark force named The Bleakness has emerged and seeks to tear the colors apart, draining all joy and life from the world.
Koru, a young boy from the slums of Colortown, is forced to act. He embarks on an epic and one of a kind adventure to combat the Bleakness and to restore joy and color to his home.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista / 7
    • Processor: Intel Dual-Core 2.6 GHz / AMD Dual-Core Athlon 3.0 GHz
    • Memory: 2 GB RAM
    • Graphics: SM 3.0 with 512MB VRAM; NVIDIA GeForce 8500 GT / AMD Radeon HD 4650 or greater
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Keyboard and mouse with mouse-wheel.
    • OS: Windows 7 or higher
    • Processor: Quad-Core Processor
    • Memory: 4 GB RAM
    • Graphics: SM 3.0 with 1GB VRAM; NVIDIA GeForce GTX 280 / AMD Radeon HD 4830 or greater
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Xbox 360 controller.
    • OS: Mac OS X 10.6 Snow Leopard
    • Processor: Intel Dual-Core 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 640M / ATI Radeon HD 5750 with at least 512MB VRAM
    • Storage: 2 GB available space
    • Additional Notes: Keyboard and mouse with mouse-wheel.
    • OS: Mac OS X 10.9 Mavericks or higher
    • Processor: Quad-Core Processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 640M / ATI Radeon HD 6750M with at least 1GB VRAM
    • Storage: 2 GB available space
    • Additional Notes: DUALSHOCK®3 Wireless - Controller.
    • OS: Ubuntu 12.10 LTS
    • Processor: Intel Dual-Core 2.9 GHz / AMD Dual-Core 3.5 GHz
    • Memory: 2 GB RAM
    • Graphics: SM 3.0 with 512MB VRAM; NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 6670 or greater
    • Storage: 2 GB available space
    • Additional Notes: Keyboard and mouse with mouse-wheel. To run the game on a 64-bit system you have to install the 32-bit libraries. (sudo apt-get install libgtk2.0-0:i386 libpangox-1.0-0:i386 libpangoxft-1.0-0:i386 libidn11:i386 libglu1-mesa:i386, sudo apt-get install ia32-libs)
    • OS: Ubuntu 13.10
    • Processor: Quad-Core Processor
    • Memory: 4 GB RAM
    • Graphics: SM 3.0 with 1GB VRAM; NVIDIA GeForce GTX 770 / AMD Radeon HD 7970 or greater
    • Storage: 2 GB available space
    • Additional Notes: Xbox 360 controller. Proprietary GPU drivers installed. To run the game on a 64-bit system you have to install the 32-bit libraries. (sudo apt-get install libgtk2.0-0:i386 libpangox-1.0-0:i386 libpangoxft-1.0-0:i386 libidn11:i386 libglu1-mesa:i386, sudo apt-get install ia32-libs)
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (316 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
199 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
130 of 160 people (81%) found this review helpful
5 people found this review funny
Not Recommended
1.5 hrs on record
Posted: April 30, 2015
I wanted to like it and love it so bad. I really did. I even picked it up on complete faith, based on the description and such, touting it as being "inspired by classics such as Jak and Daxter and Banjo-Kazooie". It's plainly using nostalgia to sell. The visuals, characters and soundtrack sure do, but something that went unnoticed during development phase, something important that all platformers need, that i don't think Mimimi figured was a big deal. But it is.

The gameplay and controls of the game, totally clash with what it's trying to be 'inspired by'. A 'classic 3D platformer' has jumping puzzles, jumping skills to traverse difficult sections, and tight controls. This game has none of that. Instead it went for the 'Assassins creed' approach. Or as i like to call it, the "Lazy platforming' approach. You hold a button to auto-jump off of platforms. Yes. That's right. Not only that, there are literally no jumping puzzles you can't solve just by holding the button and a direction. This makes the entire game and indeed, the entire selling point, totally moot. The game treats you as a platforming idiot. Unable to simply time your jumps. This takes all the fun out of the game for me, and probably, alot of you. There is no exploring by platforming or doing tricky jumps here, no sense of reward by finally landing that perfect set of jumps. They give you a beautiful looking world to explore, but limit and hand-hold you into every little thing you do. I wish i could get my money back, but as i said, i really tried to like it.

The entire game is just one huge slap in the face to my nostalgia, its like the developers didn't even play the games that 'inspired' them. I felt like the game was treating me like a total idiot that needs to be hand-held. I hope this doesn't become the norm for modern 3D platformers. Don't be suckered in, just play the old 3D platformers, and let this modern garbage rot on steam.
Was this review helpful? Yes No Funny
124 of 171 people (73%) found this review helpful
5 people found this review funny
Not Recommended
3.0 hrs on record
Posted: October 29, 2014
Not liking what I'm playing so far. Sure it's a beautiful game and even though it claims inspiration from great 3d platformers\collect-a-thons of yore, a platformer in the strictest sense of the word it is not as it doesn't have a jump button. There's way too much automatic nonsense happening in this game for me. For instance, to run across some platforms on water you hold RT and watch an animation play out. To climb a rope\vine\ladder you hold RT and watch an animation play out. To swing across some gaps in the air...take a guess at what you do, if you said carefully time your swings and press jump at the height of your swing you'd be fkn wrong as all you're doing in this game is holding RT and watching some animations play out.

I'm glad that this game was inspired by the games listed on it's marketing description however it does very little and I mean very little with those inspirations. Now I was not expecting a clone of those game because that'd be extremely stupid, but I was at least expecting an enjoyable 3d platformer but all I get is a mountain of dialogue (which may be good who knows), dodgy controls, boring\repetitive combat and some automatic platforming.

I doubt I'll finish this game so buy at your own discretion. Hopefully A Hat in Time delivers.
Was this review helpful? Yes No Funny
57 of 69 people (83%) found this review helpful
2 people found this review funny
18.7 hrs on record
Posted: May 9, 2014
The Last Tinker: City of Colors is a 3d action-platformer similar to Banjo-Kazooie and Wind Waker (Zelda) with an unique art style (think DR. Seuss) set in the gorgeous world of Colortown. The color palette consists of reds, blues, greens, purples, oranges, yellows, and whites. The video settings are standard PC options- VSync, Texture Quality, etc. The game runs great on almost all PCs and looks great with any settings option. The Last Tinker runs on the Unity engine, showing us the versatility of the engine and how good games look on it. The engine and graphics are great and are NOT outdated by any stretch of the imagination.

The Last Tinker's story is pretty straightforward and even sometimes "childlike" in it's presentation which is a downside, dealing with issues like racism, sadness, anger, and fear which is good for kids but doesn't feel the same for adults. But it makes up with funny and cute characters. The dialogue is cringe-worthy and some of the characters are really annoying and cliched to the 'T'. But I absolutely LOVE the world and the lore of this universe. There are three spirits in The Last Tinker, each has a different punch, a different special move, and a different problem to solve. You will find them throughout the story. There is the Red Spirit- Anger, the Green Spirit- Fear, and the Blue Spirit- Sadness. Each spirit is in charge of their own districts. Red Lizards (Red District), Blue Bears (Blue District), and Green Turtle-things (Green District). Which has torn Colortown apart and it's your job, as a Tinker, to bring them back together and to defeat the Bleakness (White).

Sound is top notch, music is phenomenal, and the voice acting is comprised of oohs, awws, chirps, and other noises. I don't like the VA but you can easily turn it off in the options menu and still have SFX and music on. The music is your typical PS2 platforming game OST with some groovy and immersive songs.

Now to the gameplay! Platforming is done by pressing forward 'W' and 'Space' will allow you to automatically jump to a specific platform. Combat is really interesting. So you punch with 'LMB', 'MMB' up, and 'MMB' down and you dodge with 'RMB'. (There are also combos and different moves to unlock; for ex: 'RMB'+ 'LMB') The Red Punch ('LMB') can defeat the enemies in game, the green punch ('MMB' up) can make enemies scared and run into deadly traps, and the blue punch ('MMB' down) can immobilize enemies and are weak from the back. The Red Power is a, for lack of a better word, 'Berserk' mode where your DMG is up and your speed is up. The Green Power lets you freeze time to solve puzzles, platform across fast moving objects, and position yourself in a tough fight. The blue power gives you invincibility against anything including the snow-like bleakness. There are also light puzzles which can be solved with your powers/ punches or with Biggs and Bomber. Biggs and Bomber are mushroom folk that use abilities to solve puzzles and to get collectables. Using different punches shows off their different abilities. There are also amazing boss fights.

Additional Notes: There are many collectables to get throughout Colortown. While some story levels are bigger, the majority are quite linear. The game is also really easy. And the rail sections of the game are completely annoying and are really blurry so you can't see obstacles up ahead. I finished the game in 10 hrs. and there is a total of 14 Steam achievements.

Final Thoughts: I recommend this game to anyone looking for an old-school 3d platformer reminiscent of Banjo Kazooie and Sly Cooper. With that being said, the game suffers from childlike dialogue, story, and presentation. But overall it's a wonderful experience that's worth playing through a few times!

*Review copy was provided by Mimimi Productions; Thank you!*
Was this review helpful? Yes No Funny
41 of 45 people (91%) found this review helpful
1 person found this review funny
10.5 hrs on record
Posted: May 18, 2014
The Last Tinker is a colorful 3D platformer that succeeds on many levels, but, as always, there's definitely room for improvement:

+ Parkour running feels and works great
+ Just long enough (7-9 hours) before it becomes (too) boring
+ Has a bit more variety in its objectives/Tries to mix things up 3/4 into the game

+/- Combat tries to mimic the combat from the Batman games but partially fails because it doesn't work as fluently
+/- Graphics are colorful and abstract, but there's too little variety in the environments, except for certain colors
+/- The puzzles are casual and therefore on the easy side, but still fun to solve

- The parts that are on-rails are sometimes awkward to control and you sometimes can't see too far ahead which results in the character getting hit or even dying
- Story and characters are a bit childish sometimes

[Rating: 74/100]
Was this review helpful? Yes No Funny
39 of 43 people (91%) found this review helpful
2 people found this review funny
11.8 hrs on record
Posted: December 7, 2014
This is a very good game, don't expect something like Jak & Daxter or Banyo Kazoiee because it's very different and I'm not sure that this game should be called a 3D platformer (I think this game is better described like an action adventure game).
This game delivers some platforming(sadly, with AC controls), some combat and some puzzles, none of them is done great(all of them works well), but every one is delivered with the perfect pacing that makes a very satisfying game, even if none of the gameplay parts are very good.
Now, the things where this game is oustanding: it's very good written, the music is awesome, and. like I said previously, the pacing of this game is very good.
FInally, I have to praise its writting: this game presents very mature themes in a simplistic and kids friendly way, have well developed characters and a consistent storyline.
Was this review helpful? Yes No Funny
31 of 34 people (91%) found this review helpful
1 person found this review funny
16.7 hrs on record
Posted: December 7, 2014
EDIT: Whoa, okay. I had no idea the narrative would be so…affecting. There’s some very unsettling cues to civil war and unrest (it would go unawares to younger players), but the mature audience will surely feel as shocked and surprised as I do?

Did not expect this, at all/10

  • Gorgeous, rich visuals
  • Atmosphere reminiscent of ‘90s-era platform titles
  • Solid character designs
  • Movement feels neither jerky nor clumsy; controls are tight
  • Narrative appeals to young and older audiences alike
  • Enjoyable music
  • Exploration is rewarded
  • You can punch every NPC in the face
  • Ladybugs are crack—uh, paint fiends

  • Some might take offence to the ‘one-button-does-all’ approach to platforming
  • Has somehow flown totally under the radar
Was this review helpful? Yes No Funny
49 of 70 people (70%) found this review helpful
1 person found this review funny
Not Recommended
1.5 hrs on record
Posted: May 4, 2015
Has everything you could want out of a 3d platformer, except for good platforming :(

I kind of felt like i was tricked in to buying it, Comparing it to banjo kazooie in its description and from what i saw in videos it looks awesome but unfortunately the platforming is extremely simple, and controls like assassins creed where you just hold down a button and the guy platforms automatically, such a letdown because the world, characters and story have all the charm you could want out of a 90s style BK-like game.
Was this review helpful? Yes No Funny
35 of 47 people (74%) found this review helpful
1 person found this review funny
10.8 hrs on record
Pre-Release Review
Posted: April 25, 2014
There are only a few games where you can feel how much it's creators cared about their baby. This is one of them. I've played through the full game in two long sessions and enjoyed every moment. I was amazed by the beautiful landscapes. I loved the musical cave. I had goose bumps when closing in on the game's finale. If you are looking for a great ride, an awesome emotional experience and a bunch of fun action gameplay then go get The Last Tinker. It's worth it.
Was this review helpful? Yes No Funny
68 of 105 people (65%) found this review helpful
Not Recommended
9.1 hrs on record
Posted: May 9, 2014
The Last Tinker: City of Color might as well be a response to my silent yearnings for a generation of games that have all but died off. A vibrant 3D platformer, it aligns with both my love of games such as Super Mario 64 and Sly Cooper, as well as my disappointment with so many modern games’ dull pallets. But although outwardly it appears to have every element needed to position itself as a modern classic in a dying genre, when broken down it would be hard to mistake it for more than a facade; a game that at times looks and feels like those it tries so hard to emulate, but will never stand among them.

Colortown is, as the name suggests, a world full of and built on color. Everything is crafted from paper, glue, and the creator’s imagination, creating a wonderfully bright and lively place to inhabit. But the citizens of Colortown don’t see it quite the same, having become disquieted with those who do not share their same color and splitting off into rival clans. The last bastion of unity resides in a slum of sorts, where we find Koru, the last of a race known as the Tinkers and the only one who may be able to bring Colortown back together after he unknowingly calls forth a bleakness that threatens to rid the world of all color permanently.

The Last Tinker doesn’t attempt a very ambitious plot, and its racial undertones and messages against othering are about as subtle as a brick careening through your window. It’s a simple narrative that nonetheless proves unexpectedly entertaining for reasons I can’t quite describe. Characters are flat yet quirky enough that I didn’t dislike talking to them, and the dialog while basic is didn’t annoy me the way so many kids games tend to. The end segments unfortunately descend into a thick coat of heavy handed racism and the power of friendship with about as much grace as you would expect from this sort of game, but I was still surprised by how much I enjoyed the story despite it having every reason to fall on its face.

While I call it a platformer, the actual platforming isn’t quite what you might expect. Utilizing an auto running/jumping mechanic similar to the Assassin’s Creed series, you aren’t required so much to jump from platform to platform as you are to hold down a button and direct your character which way to go. It’s extremely simplistic in nature, but to my surprise actually works well for the game more often than not. It’s fluid and very forgiving, which for a game presumably aimed at kids works well and makes it even more accessible than most of the genre. The levels you run through however are far less satisfying, rarely putting the excellently designed mechanic to anything more advanced than you’ll see within the first few minutes of the game, often relying on long tedious segments of empty terrain occasionally broken up by an impromptu enemy encounter (from which spawn further problems).

If the platforming is an example of how to make uncomplicated mechanics interesting, the combat system is the exact opposite; a dreadfully monotonous lesson in repetition and over simplification, that although never difficult proved frustrating merely because of how often it intruded on the other elements of the game. It easily ranks among the dullest button mashers I’ve encountered, and the input lag took a considerable amount of time to adjust to (by which I mean to say I got used to it, not that it ever became enjoyable). You gain a handful of powers through the course of the game, but these rarely amount to more than a novelty (a power to make enemies run away, become frozen from sadness, etc) that rarely work when executed outside of areas purposely designed to show you how they function.

Platforming and combat are easily the most prominent components to the game, but they aren’t what you will be doing most of the time. Instead of running through obstacle courses or beating up baddies, you’ll spend a majority of the 5-6 hour experience running from one place to the next, only to find when you get there that you need to continue running to an entirely new area. This is my biggest gripe with The Last Tinker; it builds up an amazing world and sends you running through it as if its building to a point where you’ll finally see the mechanics expanded upon (or at least put to greater use), only to have it end and leave you realizing how little time was actually spent doing anything of interest. It’s tedious and almost feels dishonest, but most of all it’s just a shame that so much time was put into crafting the outstanding presentation for the gameplay to not get anywhere near the same sort of attention, which ultimately makes the former rather superfluous.

Be that as it may, I couldn’t end this without mentioning the truly fantastic art design and soundtrack Mimimi Productions has created. Color bursts out of every inch of the world, spilling over the Dr Seuss like landscapes and twisting architecture, filled with bizarrely cute characters that each feel distinct for the region they inhabit. It’s like someone went absolutely crazy during arts and crafts, and built an entire city out of clay and cardboard, which would actually be rather fitting given that’s essentially what the lore tells you happened. The soundtrack was the surprise highlight though, with an eclectic collection of styles ranging from soothing accordion pieces to catchy guitar riffs and sweeping orchestral tracks. It ranges a huge spectrum of sounds and surprisingly nails each one with more finesse than most games manage with a single style, and somehow makes them all sit naturally next to one another.

The Last Tinker isn’t a hopeless mess by any means, but I was left disappointed by what could have potentially been so much more. I appreciate the developers making it accessible to kids, but doing so in such a way as to make it actively dull for those out of that stage of development makes it a hard game to recommend to anyone over the age of ten. Even putting the mechanical shortcomings aside, the unengaging and empty level designs make it a game that feels hollow; clearly missing something even when you can’t quite figure out what it is. It’s a lovely game to look at and features an excellent audio accompaniment, but it amounts to little more than smoke and mirrors once you realize how much was sacrificed in other areas of the game to make it possible.

Full disclosure: this game was reviewed using a copy provided by the developer
Was this review helpful? Yes No Funny
21 of 24 people (88%) found this review helpful
1 person found this review funny
15.2 hrs on record
Posted: January 7, 2015
This was a game that surprised me. I'd heard totally mixed reviews from people and I wasn't really sure I'd like it at all. After an internal conflict of to buy or not to buy, I finally went for it. Initially I was still unsure of whether or not I liked what I was playing. It's definitely a game that has a young demographic and it didn't feel like something that was made for... well, me.

I persisted and I started to realize things that I liked about the game. I put headphones on to hear the music more clearly and I really took a minute to take in the visuals. After a little while I found myself intrigued by the events of the story and, once again, decided to keep going. I really began to feel like I was playing an old PlayStation One linear path adventure game, and while the plot seemed a little weak at first it slowly began to make more sense as it unraveled and the metaphors were presented more clearly. The story may have only taken me 7 hours to finish but it was still fun in the meantime. I wouldn't really say it's my favourite game, but it's one I definitely had a lot of fun with. I also wouldn't really say it's worth full price, especially considering the games length and the flaws that it does have. The most notable flaws being things like stiffness in controlling your character, collectibles that don't feel worth collecting and dialogue that can, at some moments, be improved upon for sure. If I were to rate this game out of 10 I'd probably give it a strong 7.
Was this review helpful? Yes No Funny
Recently Posted
17.9 hrs
Posted: October 12
I dont know even where to start, so much creativity here!
This game reminds me and was inspired by Banjo Kazooie which is a good thing, level design is great, cities are filled with life, almost every citizen has something unique to say, sound is good, artwork is awesome, the developpers even got to the trouble of implementing a color blind option for disabled people.
Overall it's a hidden gem that every platformer player should try out!
Rating: ★★★★★
Helpful? Yes No Funny
Old Man Potato
7.0 hrs
Posted: October 9
If you want a cute game you can relax and play for 6-8 hours and get a cute story in a cute setting this is a game for you.

I think it does this job very well, it doesn't overstay its welcome and is pretty good at giveing you a new mechanic or puzzle every now and then to keep things interesting, and i even got a few chuckles from some of the jokes. Its a quality game for a fair price in a category of games (3rdperson adventure with platform like mechanic?) that doesn't often have this level of polish (in my humble opinion).

However, if ur expecting a platformer with the depth of and Collectablity (is that a word i dunno) of banjo or mario 64 (or incert ur favorite 3d Mario) ur probably gunna be dissapointed.....or not...mabey u'll be like me and just find the world charming enough you forget about why you bought the game and start throwing red colorballs and bunnies to make them angry...or throw blue ♥♥♥♥ at lizards to make them cry....i dunno i'm not you though.....also if you wanted a jump button there isn't one.....but hey if u're ♥♥♥♥♥♥ about not being able to jump i'd like to remind you that windwaker doesn't have a jump button and ♥♥♥♥ you if you don't like windwaker

i'd give it a solid 8/10....its a safe game that acomplishes what it sets out to do and never seems like a slog...but i didn't feel like it did anything too impressive to stand next to the 3d adventure games of Lore
Helpful? Yes No Funny
12.1 hrs
Posted: October 1
This game is magical, funny and the story is really good. Played it togheter with the GF and we really enjoyed it! Absolutely recommend it for people wanting a game with a nice story and cute characters.
Helpful? Yes No Funny
9.5 hrs
Posted: September 29
As many people did, I bought this game thinking it was a 3D platformer akin to the games of old, the games it was inspired by. I was severely disappointed to find that I am glued to the ground and that the platforming is simply holding down a button. The game is incredibly simple and easy. Combat is braindead, the path is extremely railroaded, and collectibles aren't very difficult to find for the most part. Because you are glued to the ground and the paths are railroaded, you will often find the collectibles right in front of your face. The "specials" I have gotten have mostly gone unused, as they are unnecessary (unless the game requires them to be used). Your "life" and "health points" are pointless considering you respawn about 2 feet from where you once were due to generous checkpoint placement, and the fact that there isn't a "gameover".

However, the game isn't a bad game. Being simple and easy does not mean that the game isn't fun. Contrary to this, I have been thoroughly enjoying the game once I got out of the "This isn't a 3D platformer" mindset. The designs of the characters are very interesting and cool (you can't tell me that Koru's scarf isn't awesome). The art and music both are beautiful! Colors are vivid and lush, sound effects are satisfying, and the story is interesting enough to me that I want to know what happens. And even though the combat is incredibly simple and easy, I still have fun with it due to the sound effects, colors, and animations. The animations being incredibly fluid and fun to watch.

Some complaints, other than "too easy" and "not a platformer":
  • The sound that Lil Bomber makes when affected by Green is incredibly uncomfortable and disconcerting. Especially the ones he makes while still being held.
  • The whole meeting with Blue Spirit is incredibly abrupt and jarring. There's only a couple lines of text before he joins you, with nothing being said by Green or Red Spirits.
  • The lack of using dodge to get off of jumping puzzles being used. RB allows you to dodge off of ropes, spires, pillars, and other such things that you autojump on to. However, not once did I find this ability effective in finding a collectible or advancing along. I have yet to complete the game or even beat the game, but I doubt it will come in handy in the future...

    Most other complains fall under the "too easy" and "not a platformer" categories. But once again, this game is still good. It's fun, it's relaxing, and it's pretty to watch as you play. It's a great game for a younger audience as well as those not very skilled. I can definitely recommend this game to those who can sit back and enjoy a simple romp through an interesting and beautiful world.
Helpful? Yes No Funny
3.1 hrs
Posted: September 26
I'll admit I've only played 2 hours, but I couldn't take the bordom any longer, too simple / easy, better suited to young children, or entry level gamers.
Helpful? Yes No Funny
12.1 hrs
Posted: September 11
First let me state, this isn't the first game I'd played that uses a wide range and depth of color.

When I first came upon The Last Tinker: City of Colors, my though was this would probably be a fun game to play. Well, I'm not saying it isn't fun. It's not a bad game at all. If it wasn't for the not so minor issues, it would have definitly been better.

What issues may I be refering? The main problem has to do with the camera sensetivity combine with the amount of colors in the game. For some people, it may not be a issue. For those of us whom falls well within the realm of percieving every darn possible colors and more, at once, it is quite painful to look at this game with it's rapid camera movement. Lowering the senstivity didn't help much at all.

Droping the senesitivity all the way down would made the game impossible to play since the camera rotation becomes too slow. If I was to suddenly turn Kuro around and walk in a differnet direction, there would be several second of not seeing where the charater was going due to extremely low camera rotation. Puting the sensitivity up just by one click from the lowest is still pretty fast. It rapid speed isn't only in the camera rotation, but it in every motion you make. Come on, why is there no inbetween impossiblely slow and omega fast.

I understand the Kuro is suppose to be fast, but that camera movement causes all the colors to vibrate more than it needs too.

The second issue, I ran into, was the delay from the players excuting the Input to the event being perform by the character. For example, after pushing the jump button or key I would expect it to jump right away and not 1 second later. I can understand giving a bit of delay for various reason, but 1 second of delay is too long. This makes the game less enjoyable when you know you need to jump or rotate to dodge, but nothing happens and you took damage.

Those were pretty much the only issue I had. It took awhile to complete the game since I had to stop playing, quite often, to readjust my eyes.

As for the story, is pretty much a familar story. A story of segeration, and how an insprational figure helped unified the people. The approach to the story was a intriguing one. There seems to be an hidden messages in the story base on how the story was told. Of course, this message may not have been intended, but it some how worked it's way in.

Oh Conspiracy!

Would I recomend this game? Sure, why not, it's a good game after all. Plus, you get to see the concept art for the game if you unlocked them.
Helpful? Yes No Funny
Arcie tLoN
7.7 hrs
Posted: September 7
A cute silly game with well made enviroments and characters.

The game is very forgiving with death while keeping up enough a gradually escalating challenge at various sections to prevent me from falling asleeping. Outside of those challenges, navigating the enviroments and panning the camera around to glimpse the way forward has an intrinsic joy to it. Things are pretty, and the layout of places themselves remain interesting.

I got it on sale for $4, and I'll say it has probably $20 of worth. It might depend if you audibly "aww" everytime the baby goat pinata speaks and wiggles its nose or not. I mean look at him.

Helpful? Yes No Funny
7.7 hrs
Posted: September 6
I enjoyed this game, although it was quite short. The developer cites Jak & Daxter and Banjo-Kazooie as inspirations; I have not played the former, but I can say that the game does not have much in common with the latter, as it's neither a collectathon nor a classic platformer. It reminded me more of Rayman 2 with its linearity (there's no hub map) and its whimsical characters.

The game has all the basics of a good platformer. The story is especially cute. All in all it's a good first outing for Mimimi Productions on Steam.
Helpful? Yes No Funny
10.4 hrs
Posted: August 23

A sweet adventure game with light atmosphere and a colorful world. It's not too deep, but it's a very plesant experience with a decent story. It's a great pick for people inexperienced with the hack'n'slash genre as it teaches them the basics of hack'n'slash combat mechanics.

  • Very lightweight gameplay
  • Great atmosphere
  • A colorful world with exciting locations
  • Silly and sweet story that gets a bit emotional towards the end
  • Chilly music with some great tracks
  • Too easy for the experienced gamer
  • Platforming sequences are automated
  • Sometimes it gets too repetitive

7/10 — Good
Helpful? Yes No Funny