The Last Tinker is a joyous platformer inspired by classics such as Jak and Daxter and Banjo Kazooie. Koru, a young boy from the slums of Colortown, must rise from his humble roots to tackle the Bleakness, a dark force intent on wiping out joy. Koru must use color and emotion to restore life to Colortown!
User reviews: Very Positive (88 reviews)
Release Date: May 12, 2014
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Buy The Last Tinker: City of Colors

Buy The Last Tinker: City of Colors + Soundtrack

 

Recent updates View all (2)

June 13

Squash those bugs!

Did you have problems playing our joyous platformer, inspired by classics such as Jak and Daxter and Banjo Kazooie?

Thanks to the continuous feedback of our gamers we've been able to find and solve all the bugs that we are aware of. We also improved some features:

- Fixed a bug that would cause the game to freeze after selecting the difficulty in the main menu.
- A bug that could corrupt your save game in the Cave levels has been fixed.
- Mashing the "Use"-button will now skip dialogues faster.
- Koru's respawn behaviour has been improved to be more intuitive.
- The Security System occasionally didn't stop shooting, which has been fixed.
- Jumping from a Jump Pad sometimes didn't stop the "flying through the air" sounds after landing.

Please keep the feedback coming. We love to hear from you!

1 comments Read more

May 9

The reviews are making us very proud

The press have finally got their hands on the game and we are blown away by the kindness and positivity being shown. This is just a very small slice of the reviews we've seen so far:

8/10 "the soundtrack by Filippo Beck Peccoz is absolutely amazing" http://www.gamingnexus.com/Article/4410/The-Last-Tinker-City-of-Colors/"

C&VG.com 8/10 - "Captures the magic of yesteryears platformers" http://www.computerandvideogames.com/462752/the-last-tinker-xbox-one-pc-review/

Noobfeed 9/10 "Live this: this is pure" http://www.noobfeed.com/reviews/1042/the-last-tinker-city-of-colors

VentureBeat 80/100 "Qualifies as a modest work of art". http://venturebeat.com/2014/05/09/the-last-tinker-adds-a-much-needed-splash-of-color-to-modern-gaming-review/

3 comments Read more

Reviews

“Captures the magic of yesteryears platformers...the soundtrack is outstanding”
8/10 – Computer And Video Games

“A downright pleasant experience full of charm and whimsy”
4/5 – Hardcoregamer

“The Last Tinker: City of Colors is an original creation that qualifies as a modest work of art”
80/100 – Venturebeat

The Last Tinker is winning awards!

Casual Connect, Best in Show - Casual Connect
IndieVault.it, Best Graphics - Indie Vault
Game Connection, Best Project - Game Connection
IGF Honorable Mention, Student Showcase 2012 - IGF

About This Game

Upcoming indie superstars Mimimi Productions present The Last Tinker: City of Colors.


A joyous platformer lovingly crafted in the image of all time classics such as Zelda, Jak and Daxter and Banjo Kazooie, The Last Tinker is a colorful adventure set in Colortown, a world built upon creativity, emotion and collaboration.


A dark force named The Bleakness has emerged and seeks to tear the colors apart, draining all joy and life from the world.
Koru, a young boy from the slums of Colortown, is forced to act. He embarks on an epic and one of a kind adventure to combat the Bleakness and to restore joy and color to his home.

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP Service Pack 3 32-bit
    • Processor: Intel Dual-Core 2.6 GHz / AMD Dual-Core Athlon 3.0 GHz
    • Memory: 2 GB RAM
    • Graphics: SM 3.0 with 512MB VRAM; NVIDIA GeForce 8500 GT / AMD Radeon HD 4650 or greater
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Keyboard and mouse with mouse-wheel.
    Recommended:
    • OS: Windows 7 or higher
    • Processor: Quad-Core Processor
    • Memory: 4 GB RAM
    • Graphics: SM 3.0 with 1GB VRAM; NVIDIA GeForce GTX 280 / AMD Radeon HD 4830 or greater
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Xbox 360 controller.
    Minimum:
    • OS: Mac OS X 10.6 Snow Leopard
    • Processor: Intel Dual-Core 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 640M / ATI Radeon HD 5750 with at least 512MB VRAM
    • Hard Drive: 2 GB available space
    • Additional Notes: Keyboard and mouse with mouse-wheel.
    Recommended:
    • OS: Mac OS X 10.9 Mavericks or higher
    • Processor: Quad-Core Processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 640M / ATI Radeon HD 6750M with at least 1GB VRAM
    • Hard Drive: 2 GB available space
    • Additional Notes: DUALSHOCK®3 Wireless - Controller.
    Minimum:
    • OS: Ubuntu 12.10 LTS
    • Processor: Intel Dual-Core 2.9 GHz / AMD Dual-Core 3.5 GHz
    • Memory: 2 GB RAM
    • Graphics: SM 3.0 with 512MB VRAM; NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 6670 or greater
    • Hard Drive: 2 GB available space
    • Additional Notes: Keyboard and mouse with mouse-wheel. To run the game on a 64-bit system you have to install the 32-bit libraries. (sudo apt-get install libgtk2.0-0:i386 libpangox-1.0-0:i386 libpangoxft-1.0-0:i386 libidn11:i386 libglu1-mesa:i386, sudo apt-get install ia32-libs)
    Recommended:
    • OS: Ubuntu 13.10
    • Processor: Quad-Core Processor
    • Memory: 4 GB RAM
    • Graphics: SM 3.0 with 1GB VRAM; NVIDIA GeForce GTX 770 / AMD Radeon HD 7970 or greater
    • Hard Drive: 2 GB available space
    • Additional Notes: Xbox 360 controller. Proprietary GPU drivers installed. To run the game on a 64-bit system you have to install the 32-bit libraries. (sudo apt-get install libgtk2.0-0:i386 libpangox-1.0-0:i386 libpangoxft-1.0-0:i386 libidn11:i386 libglu1-mesa:i386, sudo apt-get install ia32-libs)
Helpful customer reviews
1 of 1 people (100%) found this review helpful
3.0 hrs on record
Posted: October 29
No liking what I'm playing so far. Sure it's a beautiful game and even though it claims inspiration from great 3d platformers\collect-a-thons of yore, a platformer in the strictest sense of the word it is not as it doesn't have a jump button. There's way too much automatic nonsense happening in this game for me. For instance, to run across some platforms on water you hold RT and watch an animation play out. To climb a rope\vine\ladder you hold RT and watch an animation play out. To swing across some gaps in the air...take a guess at what you do, if you said carefully time your swings and press jump at the height of your swing you'd be fkn wrong as all you're doing in this game is holding RT and watching some animations play out.

I'm glad that this game was inspired by the games listed on it's marketing description however it does very little and I mean very little with thos inspirations. Now I was not expecting a clone of those game because that'd be extremely stupid, but I was at least expecting an enjoyable 3d platformer but all I get is a mountain of dialogue (which may be good who knows), dodgy controls, boring\repetitive combat and some automatic platforming.

Verdict
I doubt I'll finish this game so buy at your own descretion. Hopefully A Hat in Time delivers.

Rating
Unfinished
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45 of 52 people (87%) found this review helpful
18.7 hrs on record
Posted: May 9
The Last Tinker: City of Colors is a 3d action-platformer similar to Banjo-Kazooie and Wind Waker (Zelda) with an unique art style (think DR. Seuss) set in the gorgeous world of Colortown. The color palette consists of reds, blues, greens, purples, oranges, yellows, and whites. The video settings are standard PC options- VSync, Texture Quality, etc. The game runs great on almost all PCs and looks great with any settings option. The Last Tinker runs on the Unity engine, showing us the versatility of the engine and how good games look on it. The engine and graphics are great and are NOT outdated by any stretch of the imagination.

The Last Tinker's story is pretty straightforward and even sometimes "childlike" in it's presentation which is a downside, dealing with issues like racism, sadness, anger, and fear which is good for kids but doesn't feel the same for adults. But it makes up with funny and cute characters. The dialogue is cringe-worthy and some of the characters are really annoying and cliched to the 'T'. But I absolutely LOVE the world and the lore of this universe. There are three spirits in The Last Tinker, each has a different punch, a different special move, and a different problem to solve. You will find them throughout the story. There is the Red Spirit- Anger, the Green Spirit- Fear, and the Blue Spirit- Sadness. Each spirit is in charge of their own districts. Red Lizards (Red District), Blue Bears (Blue District), and Green Turtle-things (Green District). Which has torn Colortown apart and it's your job, as a Tinker, to bring them back together and to defeat the Bleakness (White).

Sound is top notch, music is phenomenal, and the voice acting is comprised of oohs, awws, chirps, and other noises. I don't like the VA but you can easily turn it off in the options menu and still have SFX and music on. The music is your typical PS2 platforming game OST with some groovy and immersive songs.

Now to the gameplay! Platforming is done by pressing forward 'W' and 'Space' will allow you to automatically jump to a specific platform. Combat is really interesting. So you punch with 'LMB', 'MMB' up, and 'MMB' down and you dodge with 'RMB'. (There are also combos and different moves to unlock; for ex: 'RMB'+ 'LMB') The Red Punch ('LMB') can defeat the enemies in game, the green punch ('MMB' up) can make enemies scared and run into deadly traps, and the blue punch ('MMB' down) can immobilize enemies and are weak from the back. The Red Power is a, for lack of a better word, 'Berserk' mode where your DMG is up and your speed is up. The Green Power lets you freeze time to solve puzzles, platform across fast moving objects, and position yourself in a tough fight. The blue power gives you invincibility against anything including the snow-like bleakness. There are also light puzzles which can be solved with your powers/ punches or with Biggs and Bomber. Biggs and Bomber are mushroom folk that use abilities to solve puzzles and to get collectables. Using different punches shows off their different abilities. There are also amazing boss fights.

Additional Notes: There are many collectables to get throughout Colortown. While some story levels are bigger, the majority are quite linear. The game is also really easy. And the rail sections of the game are completely annoying and are really blurry so you can't see obstacles up ahead. I finished the game in 10 hrs. and there is a total of 14 Steam achievements.

Final Thoughts: I recommend this game to anyone looking for an old-school 3d platformer reminiscent of Banjo Kazooie and Sly Cooper. With that being said, the game suffers from childlike dialogue, story, and presentation. But overall it's a wonderful experience that's worth playing through a few times!

*Review copy was provided by Mimimi Productions; Thank you!*
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30 of 31 people (97%) found this review helpful
10.5 hrs on record
Posted: May 18
The Last Tinker is a colorful 3D platformer that succeeds on many levels, but, as always, there's definitely room for improvement:

+ Parkour running feels and works great
+ Just long enough (7-9 hours) before it becomes (too) boring
+ Has a bit more variety in its objectives/Tries to mix things up 3/4 into the game

+/- Combat tries to mimic the combat from the Batman games but partially fails because it doesn't work as fluently
+/- Graphics are colorful and abstract, but there's too little variety in the environments, except for certain colors
+/- The puzzles are casual and therefore on the easy side, but still fun to solve

- The parts that are on-rails are sometimes awkward to control and you sometimes can't see too far ahead which results in the character getting hit or even dying
- Story and characters are a bit childish sometimes

[Rating: 74/100]
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46 of 76 people (61%) found this review helpful
9.1 hrs on record
Posted: May 9
The Last Tinker: City of Color might as well be a response to my silent yearnings for a generation of games that have all but died off. A vibrant 3D platformer, it aligns with both my love of games such as Super Mario 64 and Sly Cooper, as well as my disappointment with such many modern games’ dull pallets. But although outwardly it appears to have every element needed to position itself as a modern classic in a dying genre, when broken down it would be hard to mistake it for more than a facade; a game that at times looks and feels like those it tries so hard to emulate, but will never stand among them.

Colortown is, as the name suggests, a world full of and built on color. Everything is crafted from paper, glue, and the creator’s imagination, creating a wonderfully bright and lively place to inhabit. But the citizens who of Colortown don’t see it quite the same, having become disquieted with those who do not share their same color and splitting off into rival clans. The last bastion of unity resides in a slum of sorts, where we find Koru, the last of a race known as the Tinkers and the only one who may be able to bring Colortown back together after he unknowingly calls forth a bleakness that threatens to rid the world of all color permanently.

The Last Tinker doesn’t attempt a very ambitious plot, and its racial undertones and messages against othering are about as subtle as a brick careening through your window. It’s a simple narrative that nonetheless proves unexpectedly entertaining for reasons I can’t quite describe. Characters are flat yet quirky enough that I didn’t dislike talking to them, and the dialog while basic is didn’t annoy me the way so many kids games tend to. The end segments unfortunately descend into a thick coat of heavy handed racism and the power of friendship with about as much grace as you would expect from this sort of game, but I was still surprised by how much I enjoyed the story despite it having every reason to fall on its face.

While I call it a platformer, the actual platforming isn’t quite what you might expect. Utilizing an auto running/jumping mechanic similar to the Assassin’s Creed series, you aren’t required so much to jump from platform to platform as you are to hold down a button and direct your character which way to go. It’s extremely simplistic in nature, but to my surprise actually works well for the game more often than not. It’s fluid and very forgiving, which for a game presumably aimed at kids works well and makes it even more accessible than most of the genre. The levels you run through however are far more unsatisfying, rarely putting the excellently designed mechanic to anything more advanced than you’ll see within the first few minutes of the game, often relying most on long tedious segments of empty terrain occasionally broken up by an impromptu enemy encounter (from which spawn further problems).

If the platforming is an example of how to make uncomplicated mechanics interesting, the combat system is the exact opposite; a dreadfully monotonous lesson in repetition and over simplification, that although never difficult proved frustrating merely because of how often it intruded on the other elements of the game. It easily ranks among the dullest button mashers I’ve encountered, and the input lag took a considerable amount of time to adjust to (by which I mean to say I got used to it, not that it ever became enjoyable). You gain a handful of powers through the course of the game, but these rarely amount to more than a novelty (a power to make enemies run away, become frozen from sadness, etc) that rarely work when executed outside of areas purposely designed to show you how they work.

Platforming and combat are easily the most prominent components to the game, but they aren’t what you will be doing most of the time. Instead of running through obstacle courses or beating up baddies, you’ll spend a majority of the 5-6 hour experience running from one place to the next, only to find when you get there that you need to continue running to an entirely new area. This is my biggest gripe with The Last Tinker; it builds up an amazing world and sends you running through it as if its building up to a point where you’ll finally see the mechanics expanded upon (or at least put to greater use), only to have it end and leave you realizing how little time was actually spent doing anything of interest. It’s tedious and almost feels dishonest, but most of all it’s just a shame that so much time was put into crafting the outstanding presentation for the gameplay to not get anywhere near the same sort of attention, which ultimately makes the former rather superfluous.

Be that as it may, I couldn’t end this without mentioning the truly fantastic art design and soundtrack Mimimi Productions has created. Color bursts out of every inch of the world, spilling over the Dr Seuss like landscapes and twisting architecture, filled with bizarrely cute characters that each feel distinct for the region they inhabit. It’s like someone went absolutely crazy during arts and crafts, and built an entire city out of clay and cardboard, which would actually be rather fitting given that’s essentially what the lore tells you happened. The soundtrack was the surprise highlight though, with an eclectic collection of styles ranging from soothing accordion pieces to catchy guitar riffs and sweeping orchestral tracks. It ranges a huge spectrum of sounds and surprisingly nails each one with more finesse than most games manage with a single style, and somehow makes them all sit naturally next to one another.

The Last Tinker isn’t a hopeless mess by any means, but I was left disappointed by what could have potentially been so much more. I appreciate the developers making it accessible to kids, but doing so in such a way as to make it actively dull for those out of that stage of development makes it a hard game to recommend to anyone over the age of ten. Even putting the mechanical shortcomings aside, the unengaging and empty level designs make it a game that feels hollow; clearly missing something even when you can’t quite figure out what it is. It’s a lovely game to look at and features an excellent audio accompaniment, but it amounts to little more than smoke and mirrors once you realize how much was sacrificed in other areas of the game to make it possible.

Full disclosure: this game was reviewed using a copy provided by the developer
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8 of 8 people (100%) found this review helpful
26.1 hrs on record
Posted: May 23
This game is a great resurrection to the 3D platformer genre that was almost forgotten by everyone so I'll try my best to explain what makes this joyful game worth getting your kids into.

For starters this game has beautiful artwork that immediately reminds me of Dr. Suess, the music is top notch from beginning to end, the sounds from the animals are perfect (The sound effects are good too), some of the dialogue is hilarious, As the store page says it is influenced by such beloved 3D platformer classics like Banjo Kazooie for example (There are lots of good 3D platformers that I could mention but I don't have time for that), The game makes a serious subject like racism (It also talks about Anger, Fear & depression) simple enough for a child to understand (Less frustrating than school to be honest), The options menu is basic to use, there are lots of collectibles to gain & the game has a lot of charm (The protagonist is the only guy in the entire game who is very dull in my opinion & not even close to memorable like our silent protagonist Jak with his troublemaking sidekick Daxter).

Now for the negatives the game tries to mimic Batman's combat (Rocksteady Studio's version of Batman) & the Assassin Creed series (The automatic jumping), For some people it might fail to appeal to adults because of it's childlike dialogue & story, For some people you might not like the difficulty because it's way too forgiving (Again perfect for getting your kids into videogames) but the game has a hard & instant death mode so I highly recommend trying that difficulty if you want a challenge & the game has it's fair share of game lag in some areas like the market district for example (I also had an issue starting up the game which led me to turn off my computer firewall all the damn time).

Overall this game is great for a kid that's 10 years old or under but some adults might cringe at a happy game like this (I'm an adult & I was happy to see creativity again in this hopeless generation where we steal others' ideas just to gain money) so I highly recommend buying this game to support original ideas done by amazing people.

Additional Notes:

The Tinker Music achievement is ♥♥♥♥ing annoying to get & the color spirits have amazing powers like scaring off enemies (Green spirit), making your attacks stronger (Red Spirit), or protecting yourself against the bleakness (Blue spirit). It's also very nice to see that you can use your collectibles to look at concept art (If you get all 80 collectibles in the game you get an achievement called Leonardo daWinci which is a reference to one of Mimimi Production's apps http://www.mimimi-productions.de/dawindci_mobile/ & you unlock a combat arena) & try out new powers or modes like switched color mode for example.
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5 of 5 people (100%) found this review helpful
11.4 hrs on record
Posted: May 17
I can't believe this is an indie game O.O It looks like a AAA game. I highly recommend this fun 3D platfomer/adventure game!
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13 of 21 people (62%) found this review helpful
16.8 hrs on record
Posted: May 9
Today, I’ll be talking about The Last Tinker: City of Colors. The Last Tinker is a puzzle/platformer for the PC from developer Mimimi Productions, which up until now has only developed mobile games. It’s the first game of it’s kind that I’ve played since my childhood with Spyro on the PS1. It’s completely different from the FPS games I play today. It was delightfully entertaining and easy to enjoy. The gameplay harkened back to the days of Ratchet & Clank or Banjo-Kazooie. The childlike art style was colorful and calming, as was the music. You are Koru, the ape-like protaganist.

Read the full review here: http://www.crypticgames.com/reviews/2014/05/the-last-tinker-city-of-colors-review/
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4 of 4 people (100%) found this review helpful
5.4 hrs on record
Posted: May 14
"The Last Tinker: City of Colors, the newly released platformer from Mimimi Productions, is a video game that stands out from countless modern titles in a number of ways, creating a video game experience that stays with the player long after their colorful adventure has come to a close. Visually stunning and utterly enjoyable throughout, The Last Tinker, stands tall as not only a reminder that 3D platformers are alive and well as a genre, but also as a testament to creativity in terms of game design. Mimimi Productions has done a wonderful job in creating The Last Tinker, proving once more that those who have become disenfranchised with the modern video game industry need to look no further than the indie game scene for titles that can restore one’s faith in gaming."

Full Review Here
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4 of 4 people (100%) found this review helpful
3.1 hrs on record
Posted: May 16
Here is my First Impressions video of The Last Tinker: City of Colors:

http://youtu.be/cZV2iS6upRI
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3 of 3 people (100%) found this review helpful
12.0 hrs on record
Posted: July 2
This game is amazing, it is sad that so little of these types of games still exist.
While playing through The Last Tinker I kept getting memories of Ratchet & Clank and Banjo Kazooie, 2 of my all time favourite games.
I'm actually very surprised that this game is an indie game, it is so well executed and the art style is amazing!
The music is beautiful, I especially loved the music in the blue district and in the caves.
The only downside is the difficulty, I defeated the last boss without losing any health.

All in all, this game is great and I definintely suggest you buy it.
9.5/10
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5 of 7 people (71%) found this review helpful
5.3 hrs on record
Posted: May 10
One of the promises of the next generation of video games has been a departure from the grimdark gray color scheme that has seemed to permeate a good majority of the industry since Gears of War premiered way back in 2006. Titles like Sunset Overdrive and Titanfall have reminded gamers that there is a gloriously varied color palette out there. The story told in The Last Tinker: City of Colors seems to coincidentally mirror this emerging trend. The Last Tinker is a fully featured platformer set in a beautiful fantasy world with stunning graphics and CG characters that could easily be on Nickelodeon instead of fully controllable with a gamepad. It seems to be geared for kids, but N64 era fans of all ages will find something to like the world of Colortown.

Read the rest of my review over at Geekenstein.com! http://www.geekenstein.com/the-last-tinker-city-of-colors-review/

Hours played do not reflect time spent with a non-final build of the game.
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2 of 2 people (100%) found this review helpful
3.4 hrs on record
Posted: June 25
This is a joyful game. It's highly distinctive and colourful look is endlessly beguiling and will make you smile. While not especially challenging even on hard mode it is constantly inventive and tremendous fun to play. Sometimes it's good to play a game that simply makes you feel happy.

Buy it and have fun.
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2 of 2 people (100%) found this review helpful
4.7 hrs on record
Posted: May 16
A very charming throwback to the 3D platformers of old. That's not to say that it doesn't have an identity of its own, though--It has a very unique, catchy soundtrack, exciting graphics, and solid Parkour gameplay. Highly recommended.
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2 of 2 people (100%) found this review helpful
7.9 hrs on record
Posted: July 2
Let me start by saying that you need to play this if you have the slightest interest in platform games. The further you get into the game the more inspirations you can see the developers adapted and put their own spin on it. If you like Psychonauts, Mario Sunshine, Banjo Kazooie, Jak and Daxter then this game is a must play. Everything feels nostalgic and really great.

The story itself is surprisingly good and it was enough to keep me interested throughout. There wasn't a point when the story got in the way or pushed it in your face, it was subtle and benefited strongly from that.

The visuals are super colourful and the art style is impressive also. The character and world designs never got boring. The game also supports colourblind mode in case you need that.

The only negative I can think of is the combat, the game kinda forces you to use certain moves to kill certain enemies. Some of them will be shielded, some will just kill you in 1 hit. While it adds a lot of variety in combat it sort of gets repetitive. It has a combo system that's hardly implemented which is a shame. And seeing as fighting is what you do 80% of the time it kinda slows the pace down.

You should highly consider playing this tho. It took me around 8 hours to finish on and off. Aside from the story there are collectibles to find also, you can go back to areas at anytime in case you missed them giving it more replay value.
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3 of 4 people (75%) found this review helpful
3.8 hrs on record
Posted: May 12
An absolutely beautiful game that has a lot of love put into it. I've played quite a few hours now and have really enjoyed the bright colourful, great controls, and lovely story. If you love 3rd person platformers like Banjo Kazooie, check this game out! I have some gameplay of the game here: https://www.youtube.com/watch?v=Dx6KXZ1QdRA
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1 of 1 people (100%) found this review helpful
12.8 hrs on record
Posted: June 7
Great colorful 3D platformer/parkour game with a good combat system and an interesting plot. This game exceeded my expectations, it was a little bit of everything and in the end I recommend it to everyone. 10/10.
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1 of 1 people (100%) found this review helpful
14.2 hrs on record
Posted: May 22
Though the game is a bit lacking in gameplay it has a good amount of creativity and was an enjoyable experiance to say the least. The biggist issue with The Last Tinker is that it focuses a lot on it's combat which, in my opinion, is the worst part of the game. Check out my Quick Peek for more information on the game.

https://www.youtube.com/watch?v=uiymPAMSQwE
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1 of 1 people (100%) found this review helpful
12.0 hrs on record
Posted: June 29
This game is.... AWESOME. It's a fun game with a lot of adventuring. I really like the art style in this game and how the city was made. Real fun playing trough
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1 of 1 people (100%) found this review helpful
62.7 hrs on record
Posted: June 26
Great game for kids. My daughter and I enjoyed this game very much. Fun challanges but none are overly complex. This game is AWESOME
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1 of 1 people (100%) found this review helpful
95.0 hrs on record
Posted: June 29
This game is seriously charming. I've missed these 3d puzzle platformers, and while it isn't as lengthy or witty as Banjo Kazooie, The Last Tinker has definitely felt fun and familiar. The colours are gorgeous and the story is really quite sweet! Exploring the dichotomies of strength/anger, curiosity/fear through these little spirit elemental guys as you adventure through Colortown was super enjoyable, and I'd totally recommend it if you're after something fun and easy to play through.
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