The Last Tinker is a joyous action adventure inspired by classics such as Jak & Daxter and Banjo Kazooie. Koru, a boy from the slums of Colortown, must rise from his roots to tackle the Bleakness, a dark force intent on wiping out joy. Koru must use color and emotion to restore life to Colortown!
User reviews:
Recent:
Mostly Positive (21 reviews) - 76% of the 21 user reviews in the last 30 days are positive.
Overall:
Very Positive (327 reviews) - 84% of the 327 user reviews for this game are positive.
Release Date: May 12, 2014

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Buy The Last Tinker: City of Colors

Buy The Last Tinker: City of Colors + Soundtrack

Packages that include this game

Buy Daedalic - Gigantic Bundle

Includes 14 items: Anna's Quest, Blackguards, Blackguards 2, Cultures - 8th Wonder of the World, Cultures - Northland, Dead Synchronicity: Tomorrow Comes Today, Decay: The Mare, Gomo, Journey of a Roach, Munin, Randal's Monday, SKYHILL, The Last Tinker™: City of Colors, Zanzarah: The Hidden Portal

 

Reviews

“Captures the magic of yesteryears platformers...the soundtrack is outstanding”
8/10 – Computer And Video Games

“A downright pleasant experience full of charm and whimsy”
4/5 – Hardcoregamer

“The Last Tinker: City of Colors is an original creation that qualifies as a modest work of art”
80/100 – Venturebeat

About This Game

Upcoming indie superstars Mimimi Productions present The Last Tinker: City of Colors.

A joyous action adventure lovingly crafted in the image of all time classics such as Zelda, Jak and Daxter and Banjo Kazooie, The Last Tinker is a colorful journey through Colortown, a world built upon creativity, emotion and collaboration.

A dark force named The Bleakness has emerged and seeks to tear the colors apart, draining all joy and life from the world.
Koru, a young boy from the slums of Colortown, is forced to act. He embarks on an epic and one of a kind adventure to combat the Bleakness and to restore joy and color to his home.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista / 7
    • Processor: Intel Dual-Core 2.6 GHz / AMD Dual-Core Athlon 3.0 GHz
    • Memory: 2 GB RAM
    • Graphics: SM 3.0 with 512MB VRAM; NVIDIA GeForce 8500 GT / AMD Radeon HD 4650 or greater
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Keyboard and mouse with mouse-wheel.
    Recommended:
    • OS: Windows 7 or higher
    • Processor: Quad-Core Processor
    • Memory: 4 GB RAM
    • Graphics: SM 3.0 with 1GB VRAM; NVIDIA GeForce GTX 280 / AMD Radeon HD 4830 or greater
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Xbox 360 controller.
    Minimum:
    • OS: Mac OS X 10.6 Snow Leopard
    • Processor: Intel Dual-Core 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 640M / ATI Radeon HD 5750 with at least 512MB VRAM
    • Storage: 2 GB available space
    • Additional Notes: Keyboard and mouse with mouse-wheel.
    Recommended:
    • OS: Mac OS X 10.9 Mavericks or higher
    • Processor: Quad-Core Processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 640M / ATI Radeon HD 6750M with at least 1GB VRAM
    • Storage: 2 GB available space
    • Additional Notes: DUALSHOCK®3 Wireless - Controller.
    Minimum:
    • OS: Ubuntu 12.10 LTS
    • Processor: Intel Dual-Core 2.9 GHz / AMD Dual-Core 3.5 GHz
    • Memory: 2 GB RAM
    • Graphics: SM 3.0 with 512MB VRAM; NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 6670 or greater
    • Storage: 2 GB available space
    • Additional Notes: Keyboard and mouse with mouse-wheel. To run the game on a 64-bit system you have to install the 32-bit libraries. (sudo apt-get install libgtk2.0-0:i386 libpangox-1.0-0:i386 libpangoxft-1.0-0:i386 libidn11:i386 libglu1-mesa:i386, sudo apt-get install ia32-libs)
    Recommended:
    • OS: Ubuntu 13.10
    • Processor: Quad-Core Processor
    • Memory: 4 GB RAM
    • Graphics: SM 3.0 with 1GB VRAM; NVIDIA GeForce GTX 770 / AMD Radeon HD 7970 or greater
    • Storage: 2 GB available space
    • Additional Notes: Xbox 360 controller. Proprietary GPU drivers installed. To run the game on a 64-bit system you have to install the 32-bit libraries. (sudo apt-get install libgtk2.0-0:i386 libpangox-1.0-0:i386 libpangoxft-1.0-0:i386 libidn11:i386 libglu1-mesa:i386, sudo apt-get install ia32-libs)
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (21 reviews)
Overall:
Very Positive (327 reviews)
Recently Posted
Drakiah
( 15.8 hrs on record )
Posted: July 13
A beautiful, charming, and fun "platformer" game... But why the quotation marks?
Most complaints seem to be that it has no real platforming, as it is all done automatically while holding the jump button, and that apparently makes it a bad game because it's not like the games it says it's inspired by.
However, that is pretty much the only thing missing, but even then, it's only a problem if you're closed-minded enough that it stops you from caring about everything else the game does right.

The world and characters are beautifully colourful and varied. Cartoony looking, and yet still so detailed and smooth. Playing this game is like eating candy with your eyes!
The gameplay is fairly linear and easy, but addictive. While I can appreciate the desire for the accurate platforming of old (I love the PS1-2 classics myself), the auto-jumping helps the game flow nicely, while you focus on exploring, and figuring out how to proceed through obstacles, with occasional small puzzles and alternate paths. There are also multiple collectibles hidden in the levels, which unlock fun little extras, like big head mode, concept art, and more!
The combat, while simple on the surface, grows more complicated and fun as you learn different attacks and powers, and encounter new enemies that require different strategies to defeat.
And finally, the story is light hearted without being childish, yet the theme is deep in ways that are very clear.

So don't focus on what it isn't, look at what it is. When a game is inspired by something, it doesn't need to be 100% like that something in every way in order to be a worthwhile and memorable experience.
Helpful? Yes No Funny
TheGhostGalleon
( 6.5 hrs on record )
Posted: July 11
I know it's a "kids's" game, but I don't think that it should stop the game from playing decently. It's a platformer akin to Banjo Kazooie, but there's absolutely no challenge to the platforming; the combat is bland and there's no the only real variation until near the end of the game; controls are bad, and especially horrible with an XBox One controller.

Aside from that, the moral of the story is good, though it takes a really long timeI (about 4 hours) to get to the good part, which is near the end. What's also good is the soundtrack in a very few places. This game could have been much better, and I'd love a game that deals with this topic that isn't for children.

So--if you're okay with slightly frustrating and repititive gameplay, and want a mediocre platformer, then--by all means--get this.
Helpful? Yes No Funny
sevenix.zp
( 0.2 hrs on record )
Posted: July 11
It's okay, and the art style is really neat, but all the platforming is automatic. You just hold the "parkour" button and hold forward. Therefore I am dissapointed, because I was expecting a more traditional 3D platformer that actually has a jump button (it is currently advertised as being inspired by jax and daxter and banjo kazooie, both of with have actual platforming). Also, I know this is an idie game, but the music is extremely bland and repetitive. Investing a bit more in the sound is really needed considering it is not very skill based and more of an adventure game.
Helpful? Yes No Funny
psychonautic
( 21.5 hrs on record )
Posted: July 10
This game is really cute! People who complain about the lack of a jump button must have never played a Zelda game!
I hope the sequel is longer, games like this are so uncommon nowadays :(
Helpful? Yes No Funny
loukitkhemka
( 2.0 hrs on record )
Posted: July 7
The game definitely had the same vibe as those old Zelda games and Okami. The art style is amazing, but the gameplay is also frustrating. I hate not being able to kill the enemies in the first couple of dungeons, which is plain angering. I am thinking to give up on the game. One of the rare games I bought on Steam and it simply sucks.
Helpful? Yes No Funny
KennyJown
( 1.1 hrs on record )
Posted: July 6
This game is pretty boring so far, I dont wanna hold RT and see what happens all the time, I want to have a jump button, some super moves and some awesome worlds that brings the best out of the game. This game does not feature anything of that or anything new so far and the combat system is just very simple button mashing.... Gonna get my refund now because this does not even feel close to Jak n' Daxter or Banjo Kazooie.
Helpful? Yes No Funny
Arcie
( 2.5 hrs on record )
Posted: July 6
I enjoyed this game and will come back to it to finish. I have made it far enough into the game to feel I would comfortably recommend this game. It's a fairly inexpensive title which I wasn't sure about in the beginning. It feels like a Jack and Daxter as far as the silent protagonist, loud mouthed best friend, colorful levels, and quirky supporting characters. However, it's sort of a platformer with no controlled jump and Arkham Asylum style combat. This makes for more of a beat em up with a few flaws but overall a quirky story, solid combat, and a fun world.

Graphics: They set out to create a specific style and succeeded beautifully. For the overall aesthetic, they nailed it. Everything looks like it's painted and when the world starts going "bleak", the lack of colors is very apparent. As you take damage, you seem to be drained of color which is a nice effect. The speech bubbles are actually cut out signs on cardboard which are only written on the front of. I do have a problem with the speech bubbles, as fitting as they are. Sometimes, they don't appear until you are right next to a character. They are large enough that I find myself having to move the camera to read them. This could have been corrected by making them pop up a bit further out, but then it wouldn't feel like the characters were talking to you. Overall, it's my only gripe about the graphical presentation.

Music: This soundtrack is amazing. From the stealth areas where the music changes dynamically when guards are getting closer to you to the standard area themes being unique and fitting. The music you get on the farm feels very twangy and laid back while the combat music is more up beat and intense. Every area's music is not only appropriate, but also something I would go out of my way to find and listen to while relaxing at home. It's a stellar example of matching the visual aesthetic to the auditory aesthetic.

Gameplay: The game offers a variety of difficulties without forcing you to unlock them which seems less common these days and I am glad to see it. The difficulties range from Kid, where most attacks are one hit kills, to One Hit Death, where every hit you take kills you and HP means nothing. That being said, all the difficulties seem to be arbitrary increase in damage against you and damage enemies take. There are no AI modifications or spawn rate modifications which I noticed. The AI, in general, is very basic, but this is not a bad thing. Each monster acts it's own way and never react based on other monster's movement. It's a very NES/SNES style of programming AI. The smaller melee guys just rush you. The larger AI guys rush you. The ranged guys stay ranged and never move. The shield guys disappear and reappear waiting for you to stun them. No monster will surprise you by doing something you don't expect. But it works Trying to time your attacks so you hit the small guys, dodge the big guys, ranged attack the ranged guys, it all adds to that chaos that made those earlier games fun. The issue I have is the checkpoint system. It doesn't maintain a state that the game is in, merely a respawn point. What this means is, if you are in a particularly nasty fight, you can run in and kill as many guys as you can until you die, respawn near by, run back in and the only monsters there are the remaining monsters of that wave. Every fight can be done like this, including boss fights as far as I can tell. There are no numbered lives so there is no way to lose the game. As far as the platforming with no jump button, it works. There is a run button. If you are holding it and you reach a ledge with something you can jump to, it will jump. They work in a lot of timing systems into when to progress to the next platform and when to stay back. With ranged enemies covering these platforms, sometimes you find yourself bouncing from one platform to the next and back again while waiting for another platform to come up and trying to not get hit by the ranged guy. The challenge is there if there was an actual reason not to die.

Overall: I really do like this game and would recommend it, if only as an example of a game with a fully fleshed out concept. My issues are generally surface level. It could use a life system or a full respawn of enemies on death. As it stands, maybe playing it on One Hit Death can serve some challenge, but I see it ending up as more of a test in ones patience, really. Ultimately, a fun experience, albeit an easy one.
Helpful? Yes No Funny
Beau
( 12.6 hrs on record )
Posted: July 5
A beautiful game that was a joy to play, absoultely recommended, thre are not many games like this anymore and im not really sure why!
Helpful? Yes No Funny
FreeToaster
( 10.0 hrs on record )
Posted: July 4
Not sure how I missed this one. Just picked it up on sale and am enjoying it a lot more than some of the reviews would have you believe. Me and my nephews are having a blast with it.

I've read a lot of people complaining about the jump thing, which isnt really a huge deal. I've seen some reviews stating that the autojump goes against everything they were trying to recreate, but you can use something as inspiration without copying everything that thing did down to every little detail. The auto jump while not ideal works in this game and thats important to note.

I would say this game set out to recreate the feeling of games of old and in that respect they certainly succeeded.

While I have yet to get anywhere near finishing the game I can say without a doubt this will be a title I enjoy until the end. From a development team I've never heard of this is an amazing job on a great game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
8 of 9 people (89%) found this review helpful
1 person found this review funny
Recommended
6.3 hrs on record
Posted: June 23
This was a wonderful game. It has a light hearted story but still has an important theme that it shows in ways that haven't been seen much since the beginning of the ps2 era. Playing through this gave me a lot of nostalgia for the original Spyro, Ratchet and Clank, Jak and Daxter, Ty the Tasmanian Tiger, and Sly Cooper games. The controls are nice, even with a mouse and keyboard and it has a pleasant, even if somewhat youngish art style which just makes me remember the games that I mentioned before even more.

As you can see from my play time, it is not a super long game, but I also didn't attempt to get 100% completion. The amount of time it takes does not take away from the fact that it is a very nice game to play. And during the 2016 Summer Sale it is only $4, which for those that worry about amount of play time compared to price, this should put that worry to rest.

I definitely recommend it!
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3 of 3 people (100%) found this review helpful
Not Recommended
1.1 hrs on record
Posted: July 6
This game is pretty boring so far, I dont wanna hold RT and see what happens all the time, I want to have a jump button, some super moves and some awesome worlds that brings the best out of the game. This game does not feature anything of that or anything new so far and the combat system is just very simple button mashing.... Gonna get my refund now because this does not even feel close to Jak n' Daxter or Banjo Kazooie.
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Most Helpful Reviews  Overall
113 of 139 people (81%) found this review helpful
5 people found this review funny
Not Recommended
1.5 hrs on record
Posted: April 30, 2015
I wanted to like it and love it so bad. I really did. I even picked it up on complete faith, based on the description and such, touting it as being "inspired by classics such as Jak and Daxter and Banjo-Kazooie". It's plainly using nostalgia to sell. The visuals, characters and soundtrack sure do, but something that went unnoticed during development phase, something important that all platformers need, that i don't think Mimimi figured was a big deal. But it is.

The gameplay and controls of the game, totally clash with what it's trying to be 'inspired by'. A 'classic 3D platformer' has jumping puzzles, jumping skills to traverse difficult sections, and tight controls. This game has none of that. Instead it went for the 'Assassins creed' approach. Or as i like to call it, the "Lazy platforming' approach. You hold a button to auto-jump off of platforms. Yes. That's right. Not only that, there are literally no jumping puzzles you can't solve just by holding the button and a direction. This makes the entire game and indeed, the entire selling point, totally moot. The game treats you as a platforming idiot. Unable to simply time your jumps. This takes all the fun out of the game for me, and probably, alot of you. There is no exploring by platforming or doing tricky jumps here, no sense of reward by finally landing that perfect set of jumps. They give you a beautiful looking world to explore, but limit and hand-hold you into every little thing you do. I wish i could get my money back, but as i said, i really tried to like it.

The entire game is just one huge slap in the face to my nostalgia, its like the developers didn't even play the games that 'inspired' them. I felt like the game was treating me like a total idiot that needs to be hand-held. I hope this doesn't become the norm for modern 3D platformers. Don't be suckered in, just play the old 3D platformers, and let this modern garbage rot on steam.
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119 of 164 people (73%) found this review helpful
4 people found this review funny
Not Recommended
3.0 hrs on record
Posted: October 29, 2014
Not liking what I'm playing so far. Sure it's a beautiful game and even though it claims inspiration from great 3d platformers\collect-a-thons of yore, a platformer in the strictest sense of the word it is not as it doesn't have a jump button. There's way too much automatic nonsense happening in this game for me. For instance, to run across some platforms on water you hold RT and watch an animation play out. To climb a rope\vine\ladder you hold RT and watch an animation play out. To swing across some gaps in the air...take a guess at what you do, if you said carefully time your swings and press jump at the height of your swing you'd be fkn wrong as all you're doing in this game is holding RT and watching some animations play out.

I'm glad that this game was inspired by the games listed on it's marketing description however it does very little and I mean very little with those inspirations. Now I was not expecting a clone of those game because that'd be extremely stupid, but I was at least expecting an enjoyable 3d platformer but all I get is a mountain of dialogue (which may be good who knows), dodgy controls, boring\repetitive combat and some automatic platforming.

Verdict:
I doubt I'll finish this game so buy at your own discretion. Hopefully A Hat in Time delivers.
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55 of 67 people (82%) found this review helpful
2 people found this review funny
Recommended
18.7 hrs on record
Posted: May 9, 2014
The Last Tinker: City of Colors is a 3d action-platformer similar to Banjo-Kazooie and Wind Waker (Zelda) with an unique art style (think DR. Seuss) set in the gorgeous world of Colortown. The color palette consists of reds, blues, greens, purples, oranges, yellows, and whites. The video settings are standard PC options- VSync, Texture Quality, etc. The game runs great on almost all PCs and looks great with any settings option. The Last Tinker runs on the Unity engine, showing us the versatility of the engine and how good games look on it. The engine and graphics are great and are NOT outdated by any stretch of the imagination.

The Last Tinker's story is pretty straightforward and even sometimes "childlike" in it's presentation which is a downside, dealing with issues like racism, sadness, anger, and fear which is good for kids but doesn't feel the same for adults. But it makes up with funny and cute characters. The dialogue is cringe-worthy and some of the characters are really annoying and cliched to the 'T'. But I absolutely LOVE the world and the lore of this universe. There are three spirits in The Last Tinker, each has a different punch, a different special move, and a different problem to solve. You will find them throughout the story. There is the Red Spirit- Anger, the Green Spirit- Fear, and the Blue Spirit- Sadness. Each spirit is in charge of their own districts. Red Lizards (Red District), Blue Bears (Blue District), and Green Turtle-things (Green District). Which has torn Colortown apart and it's your job, as a Tinker, to bring them back together and to defeat the Bleakness (White).

Sound is top notch, music is phenomenal, and the voice acting is comprised of oohs, awws, chirps, and other noises. I don't like the VA but you can easily turn it off in the options menu and still have SFX and music on. The music is your typical PS2 platforming game OST with some groovy and immersive songs.

Now to the gameplay! Platforming is done by pressing forward 'W' and 'Space' will allow you to automatically jump to a specific platform. Combat is really interesting. So you punch with 'LMB', 'MMB' up, and 'MMB' down and you dodge with 'RMB'. (There are also combos and different moves to unlock; for ex: 'RMB'+ 'LMB') The Red Punch ('LMB') can defeat the enemies in game, the green punch ('MMB' up) can make enemies scared and run into deadly traps, and the blue punch ('MMB' down) can immobilize enemies and are weak from the back. The Red Power is a, for lack of a better word, 'Berserk' mode where your DMG is up and your speed is up. The Green Power lets you freeze time to solve puzzles, platform across fast moving objects, and position yourself in a tough fight. The blue power gives you invincibility against anything including the snow-like bleakness. There are also light puzzles which can be solved with your powers/ punches or with Biggs and Bomber. Biggs and Bomber are mushroom folk that use abilities to solve puzzles and to get collectables. Using different punches shows off their different abilities. There are also amazing boss fights.

Additional Notes: There are many collectables to get throughout Colortown. While some story levels are bigger, the majority are quite linear. The game is also really easy. And the rail sections of the game are completely annoying and are really blurry so you can't see obstacles up ahead. I finished the game in 10 hrs. and there is a total of 14 Steam achievements.

Final Thoughts: I recommend this game to anyone looking for an old-school 3d platformer reminiscent of Banjo Kazooie and Sly Cooper. With that being said, the game suffers from childlike dialogue, story, and presentation. But overall it's a wonderful experience that's worth playing through a few times!

*Review copy was provided by Mimimi Productions; Thank you!*
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40 of 44 people (91%) found this review helpful
1 person found this review funny
Recommended
10.5 hrs on record
Posted: May 18, 2014
The Last Tinker is a colorful 3D platformer that succeeds on many levels, but, as always, there's definitely room for improvement:

+ Parkour running feels and works great
+ Just long enough (7-9 hours) before it becomes (too) boring
+ Has a bit more variety in its objectives/Tries to mix things up 3/4 into the game

+/- Combat tries to mimic the combat from the Batman games but partially fails because it doesn't work as fluently
+/- Graphics are colorful and abstract, but there's too little variety in the environments, except for certain colors
+/- The puzzles are casual and therefore on the easy side, but still fun to solve

- The parts that are on-rails are sometimes awkward to control and you sometimes can't see too far ahead which results in the character getting hit or even dying
- Story and characters are a bit childish sometimes

[Rating: 74/100]
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37 of 41 people (90%) found this review helpful
2 people found this review funny
Recommended
11.8 hrs on record
Posted: December 7, 2014
This is a very good game, don't expect something like Jak & Daxter or Banyo Kazoiee because it's very different and I'm not sure that this game should be called a 3D platformer (I think this game is better described like an action adventure game).
This game delivers some platforming(sadly, with AC controls), some combat and some puzzles, none of them is done great(all of them works well), but every one is delivered with the perfect pacing that makes a very satisfying game, even if none of the gameplay parts are very good.
Now, the things where this game is oustanding: it's very good written, the music is awesome, and. like I said previously, the pacing of this game is very good.
FInally, I have to praise its writting: this game presents very mature themes in a simplistic and kids friendly way, have well developed characters and a consistent storyline.
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28 of 31 people (90%) found this review helpful
1 person found this review funny
Recommended
16.7 hrs on record
Posted: December 7, 2014
EDIT: Whoa, okay. I had no idea the narrative would be so…affecting. There’s some very unsettling cues to civil war and unrest (it would go unawares to younger players), but the mature audience will surely feel as shocked and surprised as I do?

Did not expect this, at all/10

Pros
  • Gorgeous, rich visuals
  • Atmosphere reminiscent of ‘90s-era platform titles
  • Solid character designs
  • Movement feels neither jerky nor clumsy; controls are tight
  • Narrative appeals to young and older audiences alike
  • Enjoyable music
  • Exploration is rewarded
  • You can punch every NPC in the face
  • Ladybugs are crack—uh, paint fiends

Cons
  • Some might take offence to the ‘one-button-does-all’ approach to platforming
  • Has somehow flown totally under the radar
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49 of 70 people (70%) found this review helpful
1 person found this review funny
Not Recommended
1.5 hrs on record
Posted: May 4, 2015
Has everything you could want out of a 3d platformer, except for good platforming :(

I kind of felt like i was tricked in to buying it, Comparing it to banjo kazooie in its description and from what i saw in videos it looks awesome but unfortunately the platforming is extremely simple, and controls like assassins creed where you just hold down a button and the guy platforms automatically, such a letdown because the world, characters and story have all the charm you could want out of a 90s style BK-like game.
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35 of 47 people (74%) found this review helpful
1 person found this review funny
Recommended
10.8 hrs on record
Pre-Release Review
Posted: April 25, 2014
There are only a few games where you can feel how much it's creators cared about their baby. This is one of them. I've played through the full game in two long sessions and enjoyed every moment. I was amazed by the beautiful landscapes. I loved the musical cave. I had goose bumps when closing in on the game's finale. If you are looking for a great ride, an awesome emotional experience and a bunch of fun action gameplay then go get The Last Tinker. It's worth it.
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