The Last Tinker is a joyous action adventure inspired by classics such as Jak and Daxter and Banjo Kazooie. Koru, a young boy from the slums of Colortown, must rise from his humble roots to tackle the Bleakness, a dark force intent on wiping out joy. Koru must use color and emotion to restore life to Colortown!
User reviews: Very Positive (153 reviews)
Release Date: May 12, 2014

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Buy The Last Tinker: City of Colors

Buy The Last Tinker: City of Colors + Soundtrack

 

Recommended By Curators

"It’s characters and setting are bursting with color and charm ... the whole thing is just so infectiously optimistic ..."
Read the full review here.

Reviews

“Captures the magic of yesteryears platformers...the soundtrack is outstanding”
8/10 – Computer And Video Games

“A downright pleasant experience full of charm and whimsy”
4/5 – Hardcoregamer

“The Last Tinker: City of Colors is an original creation that qualifies as a modest work of art”
80/100 – Venturebeat

The Last Tinker is winning awards!

Casual Connect, Best in Show - Casual Connect
IndieVault.it, Best Graphics - Indie Vault
Game Connection, Best Project - Game Connection
IGF Honorable Mention, Student Showcase 2012 - IGF

About This Game

Upcoming indie superstars Mimimi Productions present The Last Tinker: City of Colors.

A joyous action adventure lovingly crafted in the image of all time classics such as Zelda, Jak and Daxter and Banjo Kazooie, The Last Tinker is a colorful journey through Colortown, a world built upon creativity, emotion and collaboration.

A dark force named The Bleakness has emerged and seeks to tear the colors apart, draining all joy and life from the world.
Koru, a young boy from the slums of Colortown, is forced to act. He embarks on an epic and one of a kind adventure to combat the Bleakness and to restore joy and color to his home.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP Service Pack 3 32-bit
    • Processor: Intel Dual-Core 2.6 GHz / AMD Dual-Core Athlon 3.0 GHz
    • Memory: 2 GB RAM
    • Graphics: SM 3.0 with 512MB VRAM; NVIDIA GeForce 8500 GT / AMD Radeon HD 4650 or greater
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Keyboard and mouse with mouse-wheel.
    Recommended:
    • OS: Windows 7 or higher
    • Processor: Quad-Core Processor
    • Memory: 4 GB RAM
    • Graphics: SM 3.0 with 1GB VRAM; NVIDIA GeForce GTX 280 / AMD Radeon HD 4830 or greater
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Xbox 360 controller.
    Minimum:
    • OS: Mac OS X 10.6 Snow Leopard
    • Processor: Intel Dual-Core 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 640M / ATI Radeon HD 5750 with at least 512MB VRAM
    • Hard Drive: 2 GB available space
    • Additional Notes: Keyboard and mouse with mouse-wheel.
    Recommended:
    • OS: Mac OS X 10.9 Mavericks or higher
    • Processor: Quad-Core Processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 640M / ATI Radeon HD 6750M with at least 1GB VRAM
    • Hard Drive: 2 GB available space
    • Additional Notes: DUALSHOCK®3 Wireless - Controller.
    Minimum:
    • OS: Ubuntu 12.10 LTS
    • Processor: Intel Dual-Core 2.9 GHz / AMD Dual-Core 3.5 GHz
    • Memory: 2 GB RAM
    • Graphics: SM 3.0 with 512MB VRAM; NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 6670 or greater
    • Hard Drive: 2 GB available space
    • Additional Notes: Keyboard and mouse with mouse-wheel. To run the game on a 64-bit system you have to install the 32-bit libraries. (sudo apt-get install libgtk2.0-0:i386 libpangox-1.0-0:i386 libpangoxft-1.0-0:i386 libidn11:i386 libglu1-mesa:i386, sudo apt-get install ia32-libs)
    Recommended:
    • OS: Ubuntu 13.10
    • Processor: Quad-Core Processor
    • Memory: 4 GB RAM
    • Graphics: SM 3.0 with 1GB VRAM; NVIDIA GeForce GTX 770 / AMD Radeon HD 7970 or greater
    • Hard Drive: 2 GB available space
    • Additional Notes: Xbox 360 controller. Proprietary GPU drivers installed. To run the game on a 64-bit system you have to install the 32-bit libraries. (sudo apt-get install libgtk2.0-0:i386 libpangox-1.0-0:i386 libpangoxft-1.0-0:i386 libidn11:i386 libglu1-mesa:i386, sudo apt-get install ia32-libs)
Helpful customer reviews
36 of 37 people (97%) found this review helpful
1 person found this review funny
11.8 hrs on record
Posted: December 7, 2014
This is a very good game, don't expect something like Jak & Daxter or Banyo Kazoiee because it's very different and I'm not sure that this game should be called a 3D platformer (I think this game is better described like an action adventure game).
This game delivers some platforming(sadly, with AC controls), some combat and some puzzles, none of them is done great(all of them works well), but every one is delivered with the perfect pacing that makes a very satisfying game, even if none of the gameplay parts are very good.
Now, the things where this game is oustanding: it's very good written, the music is awesome, and. like I said previously, the pacing of this game is very good.
FInally, I have to praise its writting: this game presents very mature themes in a simplistic and kids friendly way, have well developed characters and a consistent storyline.
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25 of 26 people (96%) found this review helpful
1 person found this review funny
16.7 hrs on record
Posted: December 7, 2014
EDIT: Whoa, okay. I had no idea the narrative would be so…affecting. There’s some very unsettling cues to civil war and unrest (it would go unawares to younger players), but the mature audience will surely feel as shocked and surprised as I do?

Did not expect this, at all/10

Pros
  • Gorgeous, rich visuals
  • Atmosphere reminiscent of ‘90s-era platform titles
  • Solid character designs
  • Movement feels neither jerky nor clumsy; controls are tight
  • Narrative appeals to young and older audiences alike
  • Enjoyable music
  • Exploration is rewarded
  • You can punch every NPC in the face
  • Ladybugs are crack—uh, paint fiends

Cons
  • Some might take offence to the ‘one-button-does-all’ approach to platforming
  • Has somehow flown totally under the radar
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13 of 13 people (100%) found this review helpful
1 person found this review funny
7.1 hrs on record
Posted: January 7
This was a game that surprised me. I'd heard totally mixed reviews from people and I wasn't really sure I'd like it at all. After an internal conflict of to buy or not to buy, I finally went for it. Initially I was still unsure of whether or not I liked what I was playing. It's definitely a game that has a young demographic and it didn't feel like something that was made for... well, me.

I persisted and I started to realize things that I liked about the game. I put headphones on to hear the music more clearly and I really took a minute to take in the visuals. After a little while I found myself intrigued by the events of the story and, once again, decided to keep going. I really began to feel like I was playing an old PlayStation One linear path adventure game, and while the plot seemed a little weak at first it slowly began to make more sense as it unraveled and the metaphors were presented more clearly. The story may have only taken me 7 hours to finish but it was still fun in the meantime. I wouldn't really say it's my favourite game, but it's one I definitely had a lot of fun with. I also wouldn't really say it's worth full price, especially considering the games length and the flaws that it does have. The most notable flaws being things like stiffness in controlling your character, collectibles that don't feel worth collecting and dialogue that can, at some moments, be improved upon for sure. If I were to rate this game out of 10 I'd probably give it a strong 7.
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15 of 19 people (79%) found this review helpful
1 person found this review funny
3.4 hrs on record
Posted: November 26, 2014
Pre-Release Review
Not surprising given the name I guess, but this game is so remarkably colourful and vibrant that in a sea of games that go for muddy browns it was a welcomed breath of fresh air. The character designs of the weird and wonderful people and enemies you meet also show a lot of creativity went into it. This is a rare type of game these days. As the developers themselves say - if you liked Jak and Daxter and/or Banjo Kazooie you'll probably love this.

I was asked by the developers to take a look at the game in my first impressions series, if you'd like to see it in motion as well as hear some more thoughts consider looking at the video below.

https://www.youtube.com/watch?v=12L34eLKxQw
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8 of 9 people (89%) found this review helpful
1 person found this review funny
4.7 hrs on record
Posted: December 21, 2014
Well, I enjoyed that a lot. It's a bit of a PS2-era game in a PS4 world, especially in terms of the sparsely-populated world, but the imagination on display is satisfying, the story is quite sweet, and for a team of nine people, this is an excellent piece of work. The downsides are a slightly sticky control system (with a dodge which never quite works), and a very shaky framerate. But the upsides well outweigh those downsides. Recommended for a gentle weekend of nostalgia.
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5 of 5 people (100%) found this review helpful
1 person found this review funny
13.5 hrs on record
Posted: February 24
First impressions are very important when it comes to making a game, and when it comes to this one, it isn't hard to see why a lot of people dismiss it as a "meh" game: Combat is rather simplistic, the story clearly is about the evils of racism and how it ruins communites, and infamously about how it feels nothing like what it claims to be paying homage to.

But then you play a little more, and you see that the game touches down on more than just racism during your 5-7 hour adventure. It will delve into the dangers of excessive paranoia and fear of the unknown, tell the story of a man who wastes his life away at the bar instead of trying to solve all his problems like a man, and of course that there is nothing wrong with helping someone that you normally aren't really friends with.. In dark times, even the bullies that pester you need your help, and in turn can become a close friend.

Combat, while it still is button mashy, at least gets a bit more interesting as you progress through the game, getting new powers that allow you to switch it up a bit, such as the power to stun a large enemy so you can deal a critical blow from behind, or even cause them to suddenly start running in fear off of a cliff or into spiked bushes of death. Late in the game there is even some enemies that require you to vary your attacks in order to beat it, so you can't just button mash your whole way, as well as the fact that sometimes you need to use a later-earned ranged attack to deal with other threats, giving you something different besides jush mashing the left mouse button.

However, the game most certainly is no Banjo & Kazooie or Jak and Daxter, what with the collection element of the game being completely optional and only used for small bonus content, nothing really big (unless you like lookin at concept art), and the platforming being mostly simplified (I say mostly, because there still is a few segments that require your input, such as jumping during rail grinds and the general timing of platforming). Rather, this is more of a 3D semi-platformer bawler of sorts, and for the kids, I think it is a fairly decent little game. Not only does it leave you to ponder a few things afterwards about the content it tackles, but it also is a fun title full of life and personality, and a few chuckles here and there.. For the hardcore sort, however, maybe you might wanna look elsewhere, because while there is some challenge in this game, I don't think it'll be enough to keep more serious gamers engaged for long, as indicated again by the negative reputation this game sadly has.
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6 of 7 people (86%) found this review helpful
1 person found this review funny
11.1 hrs on record
Posted: February 21
Overall, tremendously enjoyable- recommended to all who appreciate unique efforts in game design. You will get your money's worth and support a worthy independent developer in the process.

Pro:
-Outstanding visually - the artwork and coloration are second to none;
-Family oriented- utilizes a kid-friendly story to punch home adult themes;
-Challenging at times, but maintains a casual feel with a great respawning system and fun upgrades.

Cons:
-A bit too childish at times - slightly corny with some elements of the dialogue;
-Fights can become repetitive and mundane;
-Control structure is basic and thus defeats some elements of challenge in traditional platformer titles- jumping, exploring becomes deceptively linear.

I would have enjoyed the world to become open upon completion to track down the remaining paint brushes to achieve 100%. The option exists, but you have to replay the game in stages, which will likely not happen for this player.

To the developers- thank you. I thoroughly enjoyed my time with your creation.
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4 of 5 people (80%) found this review helpful
1 person found this review funny
1.5 hrs on record
Posted: May 4
Has everything you could want out of a 3d platformer, except for good platforming :(

I kind of felt like i was tricked in to buying it, Comparing it to banjo kazooie in its description and from what i saw in videos it looks awesome but unfortunately the platforming is extremely simple, and controls like assassins creed where you just hold down a button and the guy platforms automatically, such a letdown because the world, characters and story have all the charm you could want out of a 90s style BK-like game.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
8.9 hrs on record
Posted: May 1
Disclaimers:
I'm a pessimist.
I lack much of a sense of humor
I dived into the game on the hardest difficulty
I play on Linux

It's really hard for me to give the pros of a game, so I'll just list the cons. Don't take it as a bad thing

At first, the gameplay turned me off. It immediately felt really on-rails with its jumping system (pretty much automatic, uncontrolled). But it didn't bother me much after a short time.

It took some time to learn that there were even enemy projectile impact indicators on the ground, and even when I learned it they were often difficult to see, especially when I didn't explicitly notice the enemy creating them was around.

There were occasional performance problems. They took away from it only a little, but there was only one point where I felt I could blame death on it (The first double sign on a rail).

There were only two points in the game where I felt a little cheated.
First, when fighting one of the spawner mini-bosses, especially the first one as I did not have a ranged attack at the time, the boss would hit me very soon after I threw the last punch before they retreated and started spawning enemies again. It wouldn't have been an issue if I wasn't on the hardest difficulty, but I was, so I would die instantly and have to restart. Once I got the ranged attack I'd just avoid using melee attacks against it, though.
As a rail was curving upwards and I'd jump too early, feeling like I should reasonably make considering the angle.

On that note, cutscenes were generally unskippable (at least, as far as I can tell while playing), so dying repeatedly on some areas felt especially tedious.

For being on the hardest difficulty, the game didn't feel too difficult. Maybe it was immediately getting used to the mechanics like that which made me feel that way. But there were only a few points where I would die (though usually at least a few times before I got through).

The story was fairly predictable, but considering the generally childish theme of the game, my expectations were low. There was a single 'swear' that took me a little off guard.

The game was pretty linear, but that's not necessarily a bad thing.

Despite all of that, I enjoyed playing the game (especially the boss fights) and learning about Colortown and its inhabitants. I certainly didn't regret my purchase and would recommend it if these issues aren't too much for anyone.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
15.7 hrs on record
Posted: May 16
With all the depressing and dull-colored games out there, it's great to find a positive and brightly-colored one. This game is not only that, but has created a fascinating world to explore filled to the brim with weird and whimsical creatures. The player is drawn into this fantastic world, and then forced to watch as it is brutally disemboweled. Of course, it all works out in the end, but still it's quite the gut-punch.

Most importantly though, it not only tackles a moral not often touched on in games, but it tackles it really well. There's an interactive flashback sequence that lays it on the line, but doesn't hamfist it down your throat. I'm probably not doing it any favors describing it so vaguely, but I don't really want to spoil it for anyone. Just know that you'll be thinking about it for quite a few hours after you play it.

While the game shares the same tone as the classic 90's 3d platformers, it definitely doesnt play like one. It's pretty much the indie game scene's answer to Assassin's Creed. Whether this is awesome or awful is totally up to the player. I personally didnt mind it, but people looking for a straight-up platformer might be disappointed.

But if you're looking for a gorgeous world with neat characters and a sweet story, then you should give The Last Tinker a try.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
1.5 hrs on record
Posted: April 30
I wanted to like it and love it so bad. I really did. I even picked it up on complete faith, based on the description and such, touting it as being "inspired by classics such as Jak and Daxter and Banjo-Kazooie". It's plainly using nostalgia to sell. The visuals, characters and soundtrack sure do, but something that went unnoticed during development phase, something important that all platformers need, that i don't think Mimimi figured was a big deal. But it is.

The gameplay and controls of the game, totally clash with what it's trying to be 'inspired by'. A 'classic 3D platformer' has jumping puzzles, jumping skills to traverse difficult sections, and tight controls. This game has none of that. Instead it went for the 'Assassins creed' approach. Or as i like to call it, the "Lazy platforming' approach. You hold a button to auto-jump off of platforms. Yes. That's right. Not only that, there are literally no jumping puzzles you can't solve just by holding the button and a direction. This makes the entire game and indeed, the entire selling point, totally moot. The game treats you as a platforming idiot. Unable to simply time your jumps. This takes all the fun out of the game for me, and probably, alot of you. There is no exploring by platforming or doing tricky jumps here, no sense of reward by finally landing that perfect set of jumps. They give you a beautiful looking world to explore, but limit and hand-hold you into every little thing you do. I wish i could get my money back, but as i said, i really tried to like it.

The entire game is just one huge slap in the face to my nostalgia, its like the developers didn't even play the games that 'inspired' them. I felt like the game was treating me like a total idiot that needs to be hand-held. I hope this doesn't become the norm for modern 3D platformers. Don't be suckered in, just play the old 3D platformers, and let this modern garbage rot on steam.
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8 of 14 people (57%) found this review helpful
1 person found this review funny
6.2 hrs on record
Posted: December 7, 2014
This is a neat platforming game. Please shovel all of your money into the devs pockets because they seem like really cool people who got ♥♥♥♥ reviews for this game.
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1 of 2 people (50%) found this review helpful
1 person found this review funny
14.5 hrs on record
Posted: May 3
● ● ● ● ● ● ● ● ○ ○

Very charming and polished action adventure.
(though not a platformer like many say)
In my book, this game does everything right :)
It shows that the developers love what they're doing.
Not very challenging, but very entertaining. Loved it!

● ● ● ● ● ● ● ● ○ ○
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1 of 2 people (50%) found this review helpful
1 person found this review funny
18.5 hrs on record
Posted: May 4
Simple and fun
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106 of 147 people (72%) found this review helpful
1 person found this review funny
3.0 hrs on record
Posted: October 29, 2014
Not liking what I'm playing so far. Sure it's a beautiful game and even though it claims inspiration from great 3d platformers\collect-a-thons of yore, a platformer in the strictest sense of the word it is not as it doesn't have a jump button. There's way too much automatic nonsense happening in this game for me. For instance, to run across some platforms on water you hold RT and watch an animation play out. To climb a rope\vine\ladder you hold RT and watch an animation play out. To swing across some gaps in the air...take a guess at what you do, if you said carefully time your swings and press jump at the height of your swing you'd be fkn wrong as all you're doing in this game is holding RT and watching some animations play out.

I'm glad that this game was inspired by the games listed on it's marketing description however it does very little and I mean very little with those inspirations. Now I was not expecting a clone of those game because that'd be extremely stupid, but I was at least expecting an enjoyable 3d platformer but all I get is a mountain of dialogue (which may be good who knows), dodgy controls, boring\repetitive combat and some automatic platforming.

Verdict:
I doubt I'll finish this game so buy at your own discretion. Hopefully A Hat in Time delivers.
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50 of 59 people (85%) found this review helpful
1 person found this review funny
18.7 hrs on record
Posted: May 9, 2014
The Last Tinker: City of Colors is a 3d action-platformer similar to Banjo-Kazooie and Wind Waker (Zelda) with an unique art style (think DR. Seuss) set in the gorgeous world of Colortown. The color palette consists of reds, blues, greens, purples, oranges, yellows, and whites. The video settings are standard PC options- VSync, Texture Quality, etc. The game runs great on almost all PCs and looks great with any settings option. The Last Tinker runs on the Unity engine, showing us the versatility of the engine and how good games look on it. The engine and graphics are great and are NOT outdated by any stretch of the imagination.

The Last Tinker's story is pretty straightforward and even sometimes "childlike" in it's presentation which is a downside, dealing with issues like racism, sadness, anger, and fear which is good for kids but doesn't feel the same for adults. But it makes up with funny and cute characters. The dialogue is cringe-worthy and some of the characters are really annoying and cliched to the 'T'. But I absolutely LOVE the world and the lore of this universe. There are three spirits in The Last Tinker, each has a different punch, a different special move, and a different problem to solve. You will find them throughout the story. There is the Red Spirit- Anger, the Green Spirit- Fear, and the Blue Spirit- Sadness. Each spirit is in charge of their own districts. Red Lizards (Red District), Blue Bears (Blue District), and Green Turtle-things (Green District). Which has torn Colortown apart and it's your job, as a Tinker, to bring them back together and to defeat the Bleakness (White).

Sound is top notch, music is phenomenal, and the voice acting is comprised of oohs, awws, chirps, and other noises. I don't like the VA but you can easily turn it off in the options menu and still have SFX and music on. The music is your typical PS2 platforming game OST with some groovy and immersive songs.

Now to the gameplay! Platforming is done by pressing forward 'W' and 'Space' will allow you to automatically jump to a specific platform. Combat is really interesting. So you punch with 'LMB', 'MMB' up, and 'MMB' down and you dodge with 'RMB'. (There are also combos and different moves to unlock; for ex: 'RMB'+ 'LMB') The Red Punch ('LMB') can defeat the enemies in game, the green punch ('MMB' up) can make enemies scared and run into deadly traps, and the blue punch ('MMB' down) can immobilize enemies and are weak from the back. The Red Power is a, for lack of a better word, 'Berserk' mode where your DMG is up and your speed is up. The Green Power lets you freeze time to solve puzzles, platform across fast moving objects, and position yourself in a tough fight. The blue power gives you invincibility against anything including the snow-like bleakness. There are also light puzzles which can be solved with your powers/ punches or with Biggs and Bomber. Biggs and Bomber are mushroom folk that use abilities to solve puzzles and to get collectables. Using different punches shows off their different abilities. There are also amazing boss fights.

Additional Notes: There are many collectables to get throughout Colortown. While some story levels are bigger, the majority are quite linear. The game is also really easy. And the rail sections of the game are completely annoying and are really blurry so you can't see obstacles up ahead. I finished the game in 10 hrs. and there is a total of 14 Steam achievements.

Final Thoughts: I recommend this game to anyone looking for an old-school 3d platformer reminiscent of Banjo Kazooie and Sly Cooper. With that being said, the game suffers from childlike dialogue, story, and presentation. But overall it's a wonderful experience that's worth playing through a few times!

*Review copy was provided by Mimimi Productions; Thank you!*
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36 of 38 people (95%) found this review helpful
1 person found this review funny
10.5 hrs on record
Posted: May 18, 2014
The Last Tinker is a colorful 3D platformer that succeeds on many levels, but, as always, there's definitely room for improvement:

+ Parkour running feels and works great
+ Just long enough (7-9 hours) before it becomes (too) boring
+ Has a bit more variety in its objectives/Tries to mix things up 3/4 into the game

+/- Combat tries to mimic the combat from the Batman games but partially fails because it doesn't work as fluently
+/- Graphics are colorful and abstract, but there's too little variety in the environments, except for certain colors
+/- The puzzles are casual and therefore on the easy side, but still fun to solve

- The parts that are on-rails are sometimes awkward to control and you sometimes can't see too far ahead which results in the character getting hit or even dying
- Story and characters are a bit childish sometimes

[Rating: 74/100]
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33 of 43 people (77%) found this review helpful
1 person found this review funny
10.8 hrs on record
Posted: April 25, 2014
Pre-Release Review
There are only a few games where you can feel how much it's creators cared about their baby. This is one of them. I've played through the full game in two long sessions and enjoyed every moment. I was amazed by the beautiful landscapes. I loved the musical cave. I had goose bumps when closing in on the game's finale. If you are looking for a great ride, an awesome emotional experience and a bunch of fun action gameplay then go get The Last Tinker. It's worth it.
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19 of 21 people (90%) found this review helpful
1 person found this review funny
12.0 hrs on record
Posted: July 2, 2014
This game is amazing, it is sad that so little of these types of games still exist.
While playing through The Last Tinker I kept getting memories of Ratchet & Clank and Banjo Kazooie, 2 of my all time favourite games.
I'm actually very surprised that this game is an indie game, it is so well executed and the art style is amazing!
The music is beautiful, I especially loved the music in the blue district and in the caves.
The only downside is the difficulty, I defeated the last boss without losing any health.

All in all, this game is great and I definintely suggest you buy it.
9.5/10
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28 of 38 people (74%) found this review helpful
1 person found this review funny
7.9 hrs on record
Posted: April 25, 2014
Pre-Release Review
Very colorful game! The style reminded me of Tak & Banjo Kazooie (that's a good thing!). While the graphics and music may be nice, I felt like the game was far too easy. It wasn't challenging in the slightest, but I still had fun playing it nevertheless. I can recommend the game for its charm alone.

https://www.youtube.com/watch?v=J4uyspvHuA8
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