Two Brothers is an Action Adventure game that features a classic Gameboy aesthetic. Roy Guarder, inventor, scientist, and philosopher, is on an expedition to discover the origins of life. This quest has brought him to "The Cursed Lands," a stretch of land so dangerous and shrouded in mystery that it hasn't been explored in over...
User reviews:
Overall:
Mostly Negative (138 reviews) - 27% of the 138 user reviews for this game are positive.
Release Date: Dec 3, 2013

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Recent updates View all (10)

March 28

Chromophore Website

I'll be uploading all the development info about the Unity 5 remake of Two Brothers to www.chromophoregame.com !
I'll still post announcements here, but the more trivial stuff will go there.
-Ackk

4 comments Read more

March 25

Kickstarter Update

Unity remake is chugging along. It's a proving to be very difficult. Harder than making it from scratch. We're plugging along. Lost half of the team, so we're moving a lot slower than we planned.

Here is the update I posted on kick-starter than explained things in a bit more detail (please excuse non-steam- relevant info) :


First things first is I've recently found out that some of you did not receive your rewards in the mail.

If you didn't please email me and let me know so I can fix this promptly.

So the few people who worked on Two Brothers originally jumped ship so it's now just me, Andrew, and Ian working on remaking it in Unity.

It's tough as we had to learn an entirely new program and work flow, so I want to sincerely apologize for how long it's taking.

We are actively working on the game but it's honestly harder to remake than it was to make the first time as now we are glaring aware of all the flaws.

Additional we have to change some of the content drastically as former team members have requested their content removed from the game.

But that's the reality of it and we soldier on.

I'm sorry if you were disappointed with the original project. I'm sorry if it didn't live up to your expectations.

It was our first game and we are proud of our effort despite the obvious bugs and problems it has. I'm rethinking our approach to the whole thing to try and streamline it. (No, not another kickstarter)

I'd like to address the fact that we are also working on another game, YIIK. I know some people wonder why we aren't devoting full time to TB, but the truth is we have bills to pay and a broken game doesn't pay them. So we took on work so that we wouldn't starve.

We are working on the Unity remake, we are just terrible at keeping people up to date. The issue with making a kickstarter game is there is great reward to everyone involved, you, and me.

If I mess up, I'm stuck working on something forever until everyone is happy because you paid to have it made. You stuck with a game you aren't happy with and a developer who is learning and moving slowly on a complete 100% remake.

Sadly mmf2 doesn't port easily to unity so it has to be a remake.

That's the truth and where we stand. I'm sorry for keeping you waiting and if I let you down.

8 comments Read more

Reviews

“...The soundtrack for Two Brothers is elaborate and enchanting. It’s a slow burn that’s going to take a long time for you to fully digest, but if you like game soundtracks, I’d be hard pressed to offer you a better one. Full of original content, and drawing from the most memorable games of previous generations, it will give other composers something to aim for when they score their companies next title.”
KBMOD

“Two Brothers is a wonderful retro-inspired game with an interesting concept and solid core gameplay underneath it all so it isn’t just another love letter to the past that offers nothing else but nostalgia.”
Gamecepticon

“Between the great story, amazing music, and fascinating world, I’d definitely recommend players to check out Two Brothers. While there are certainly some problems with the game, there’s a lot here to enjoy you’ll be hard-pressed to find elsewhere.”
Average Joe Gaming

About This Game

Two Brothers is an Action Adventure game that features a classic Gameboy aesthetic.
Roy Guarder, inventor, scientist, and philosopher, is on an expedition to discover the origins of life. This quest has brought him to "The Cursed Lands," a stretch of land so dangerous and shrouded in mystery that it hasn't been explored in over 700 years. When Roy finds what he's looking for, he is met with a terrible fate. Roy no longer finds himself a living man. He is greeted with a world of colors he never believed could have existed! One obsession leads to another and Roy begins to walk the line of life and death - sometimes intentionally ending his own life - just so he can see this land of beauty and color again.

But something is strange: Why is Roy the only man who can cross so easily between the worlds of the living and the dead? What has given him this unique ability? How will he reconcile the existence of an afterlife he never believed could even exist?
▪ Explore a vast non-linear world and story with multiple endings, and deep side quests!
▪ Take the game world from black and white 8bit to full color 16bit!

What makes Two Brothers unique:

Two Brothers takes a long hard look at death in video games... when the player is killed in combat or triggers a deadly trap, instead of being greeted a familiar GAMEOVER screen, the player finds himself in what we call the "Afterlife Hub".
This realm of the dead is a colorful and mysterious place where the player can explore, find clues, and interact with characters who have passed on in the games story... sometimes even bringing some of them back from the dead.
When the player wants to return to gameplay, they can jump from the edge of the heavens and get back in to the action and exploration!
This mechanic is vital to the gameplay, as sometimes interacting with the dead is just as important as interacting with the living... this feature often requires the player intentionally ending their session in a game over, just to cross over to the other side.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Processors with 2.8GHz or great
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics or equivalent, capable of Shader Model 2
    • Storage: 700 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Negative (138 reviews)
Recently Posted
Sdric
0.3 hrs
Posted: July 30
Crash, crash, bug crach, control sheme not working, crash.
Helpful? Yes No Funny
Nomine
0.6 hrs
Posted: July 30
Finally decided to give this game a quick try.

After getting into the menu, I immediately noticed that there is a lack of options for graphics, audio and custom keybindings. Real VBA playerz use arrow keys with Z, X, A, S, Backspace and Enter for these kind of games. There was no premade configuration for this.

I started a new game and disliked the weird intro that didn't really tell much. I then played the game for a while and noticed that there were very few enemies to kill and the combat was a bit too simple (no damage numbers, but similar to melee and ranged fighting in Sword of Mana). I thought there would be some kind of inventory or stat screen, but didn't find one even after pressing all keys.

On my way to the second town, I slashed some grass to see if I could get anything from it, but would often get dropped down a surprise hole hiding under grass (that you couldn't tell was there). Dropping down took up to 80% health away, which felt excessive. Because of not getting XP or levels and thinking the story was bland, I felt like giving up.

I continued moving towards the second town and found a few npcs who spoke about very random things that probably didn't have anything to do with the game's setting. It's like all the npc dialogue was something that kickstarter backers got to add as a reward. Other than that, I thought that the areas I played through were either forgettable or bit too messy.

Because of all these issues and feeling like I'm only hacking or shooting forward to hear more of the somewhat bland story, I uninstalled.
Helpful? Yes No Funny
Shizuka-NIX
18.6 hrs
Posted: July 12
Two Brothers is absolutely one of the most underrated games I have played. I have yet to finish the game, but have played about 18 hours which, to me, is impressive for an RPG with no grinding. It has its share of glitches, which I hope will be ironed out in the future, but that's not to say that I don't love the game in its current form. The story is simple but interesting, the combat is challenging but uncomplicated, and the classically inspired graphics are filled with colour. The story is thought-provoking and touching. As a whole the game is very retro-inspired (what drew me in), yet it plays with and subverts many of the classic aspects of gaming, particularly death. I look forward to the finished product with all of the kinks ironed out.
Helpful? Yes No Funny
Euwrecker
1.9 hrs
Posted: July 11
"Ah crap, I meant to buy Brothers: A Tale of two Sons! Why does this keep happening!?!?
Helpful? Yes No Funny
The River Wolf
0.2 hrs
Posted: July 11
Pro:
-The game design itself was gorgeous
-Definite throwback to the games of my youth
-The Devs were polite and corteous

Con:
-Game crashes at start
-When it does decide to run, controller or KB+M doesn't want to work
-Massive video lag
-Texture issues

I've had this game for a few years now, paid $20 for what I knew to be an investment that may or may not work out. Devs did what they could to try and help me out. I don't like not hearing much about how they plan to fix it, but if Chromaphore becomes an actual thing and is released, I hope those of us who bought Two Brothers back when it was still being finished will at least get grandfathered in.

I will update my review on a later date if things change.
Helpful? Yes No Funny
MPO
0.4 hrs
Posted: July 4
Too many serious bugs make this game broken and unplayable.
Helpful? Yes No Funny
Captain Bacon
0.1 hrs
Posted: June 18
I cannot even get past the intro. The game drops you in some zone, and I think you're supposed to go up the mountain? But instead my character seems to lose all collision, and is instead able to travel outside the map completely. Even when the screen stops scrolling, my character can keep on walking. This happened the first and second time I booted up the game, didn't even try for a third time. Really hope I got this game in a bundle and didn't get it through steam.
Helpful? Yes No Funny
Fancore
0.3 hrs
Posted: May 24
do NOT get this game. it doesnt work.
Helpful? Yes No Funny
Allahweh
5.1 hrs
Posted: May 10
I really wanted to enjoy "Two Brothers," but damned if the game wasn't too buggy to complete. It's a real shame, too, because the game had a lot of potential to be a fun, epic adventure with a lot of wonderful retro-gaming throwbacks in it, but there were far too many places where your main obstacle/enemy in the game was its own poor design. Around three hours into the game, I reached a dungeon that was so messed up that I was unable to progress any further without the game crashing, and I tried to get through it on two separate computers with no luck.

The story, though, is what made me press on as far as I did, because I really liked the idea of a world without color where the character was discovering what colors actually were in the first place. The game also plays with the idea of life and death, both in a metaphysical/philosophical way, but also in terms of being a character in a game that has the ability to come back to life and where death had little permanent meaning to it.

The game borrows a lot from the Zelda series, as well as titles on the monochrome Game Boy, and the soundtrack is really good too. It's just too bad that this fun, quirky adventure is a game that is barely playable, and almost certainly is unfinishable.

From a 0 to 10, where 5 is an "average" score, this game gets a rare rating of:

=============================
UNPLAYABLY BAD...... 0 / 10
=============================
Helpful? Yes No Funny
James
0.1 hrs
Posted: April 13
Now this is ♥♥♥♥, I wont have anyone say otherwise. 1/15
Helpful? Yes No Funny
Most Helpful Reviews  Overall
92 of 114 people (81%) found this review helpful
Recommended
29.2 hrs on record
Posted: December 4, 2013
Very, very clever Zelda-like game. Tells a good story while affectionately poking fun at older games and using the pseudo-GB format to do some interesting things. Decent length so far, gameplay is pretty good (if "clunky" much like older games often would be), and the music's great. Unfortunately, it seems to have a fair number of glitches, mostly related to collision detection; just be careful and consider backing up your saves every once in a while. (The game autosaves very frequently, so don't worry about losing progress if you have to restart it.)
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42 of 46 people (91%) found this review helpful
1 person found this review funny
Not Recommended
1.5 hrs on record
Posted: October 26, 2014
I so want to recommend this, but I can't quite do it.

This game is a love letter to classic 8-bit gaming, and more specifically, the Game Boy. While the game plays most similar to The Legend of Zelda: Link's Awakening, it also has references to Pokemon and Final Fantasy. Since the Game Boy was one of my first gaming loves, and Link's Awakening my favorite title on the system, the game just hit me hard with its nostalgia hammer.

The story has some very profound, and dare I say it, vaguely religious themes, at least what I played of it so far. The writing is easily the game's strongest aspect. It's full of refernces to classic games, but it also contains a great deal of pathos and questions about death, science vs faith, and the afterlife. The soundtrack is good as well.

But this thing has more bugs than the last two Bethesda games combined, and even compared to the games it tries to emulate, it actually falls short technically. It plays in an extremely tiny window, and pressing the Escape button quits the game entirely instead of pausing it. You have to be very careful when playing this game lest you run into glitches. And that's too bad, because everything about this game shows great promise.
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55 of 75 people (73%) found this review helpful
Not Recommended
2.6 hrs on record
Posted: December 9, 2013
There's a lot of bugs, which is sad because I like the story and the world design. The combat system is boring and usually it seems like buttom smashing is more efficient than actual strategy. I've got stuck in moving walls and I've been stuck forever in mid air because some rats were standing under me and I couldn't fall all the way down from a ledge. Some graphics layers are in wrong places. The water animations only work in places where there are splashes, otherwise it's the regular walking animation. There seems to be no other way to get back to main menu than to restart the game.

Anyway, I hope they fix all this. Other than the bugs, I really like it. Seems like they forgot to playtest it completely.
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28 of 35 people (80%) found this review helpful
2 people found this review funny
Not Recommended
0.2 hrs on record
Posted: March 11, 2015
A broken piece of ♥♥♥♥. Good thing I got it on a bundle.

Steam should NOT allow completely broken games to be sold on their platform.
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49 of 77 people (64%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: April 9, 2014
The game looks like it has potential, but the developer also looks like he has given up on it. Its full of broken things, glitches, bugs, and constant crashes. The dev said a patch was coming multiple times, but nothing has come out for half a year.
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16 of 18 people (89%) found this review helpful
Not Recommended
1.0 hrs on record
Posted: June 30, 2015
This review has spoilers.

This game was so bad that I decided to write my first review.

I played for about twenty minutes, and then it froze. In that time I got through the prelude and finished the first dungeon and fetch quest. To be honest, I nearly dropped it when Loving Wife died moments after her simpery and bland introduction, towards the end of the tutorial. Sluggish text cannot be skipped. UI design, even in the configuration menus at the start of the game, is poor. Conversations awkwardly remain on-screen even after you have moved to a different room, leaving no context for the hanging text. Maps are too large and often leave you wandering through a featureless landscape with nothing of interest to look at on-screen, scrolling for page after page. Other design issues, such as unfair/pointless traps, make the gameplay boring.

For me, the storytelling didn't work very well, either. From the first looks of it, the world is pretty interesting--but incoherent. Typos abound. Long sections of backstory are delivered with little context, first in a "meet-the-characters" way reminiscent of good old Red/Blue Pokemon, and later in long blurbs that seem more like a poorly-kerned emotive flash game or visual novel.

An interesting fact is that when it comes to game writing, the limitations of the user interface play a crucial role. The writer needs to plan for line breaks so that moving to the next text window is a pleasure, cutting out as many words as possible to keep the whole message on one screen and so that clauses are not split.

To make a long story short: Two Brothers, although individual elements are very appealing and promise something great to come, is riddled with and has serious structural flaws, still has game-breaking bugs, and suffers from poor design in general. This is not a good game. Do not buy it at any cost. I sincerely appreciate the work that the developers put into it, and wish them well with their next game. The graphics look nice, he indie market is hard. That said, $15 is an unacceptable price for a game with so many bugs and so little overall polish.
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27 of 39 people (69%) found this review helpful
13 people found this review funny
Not Recommended
1.9 hrs on record
Posted: January 3, 2015
First run ended after playing the tutorial, then jumping into the actual game, only to find myself outside of the map, wandering around until an event triggered and the game locked up.

Second run ended when I found out that ESC instantly closes the game.

Third run ended when I skipped the tutorial, went right into the game and was unable to move at all.

A game Obsidian would be proud of.
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34 of 54 people (63%) found this review helpful
Recommended
0.6 hrs on record
Posted: December 9, 2013
Oh, brother. This is perhaps a great game that shows we've come a long way from the 8-bit world of Space Invaders and Pong. Two Brothers pays homage to all the great games of yesteryear and combines that with modern surprises.

The story is definitely the game's best feature. Growing up as a 90's kid, death in a video game was a great deal of annoyance and frustration. Two Brothers took that notion and completely deconstructed it and shaped into a robust mechanism that changes everything we've known about death in gameplay. Everything. The budding geniuses at AckkStudios reminds us perhaps how we can deal and relate to death, and how we cope with losing someone important to us. The game does so with a great amount of light heartedness and bittersweet quality that remind us of days long gone through the main character who, might I dare say, is quite the gentleman of fortune.

The gameplay is somewhat of a thank you gift to gamers from the past decades who are familiar with the top-down structure of classic Zelda and Sword of Mana. You're in for quite a treat there.

The soundtrack is also quite wonderful and sets the bar high as it draws on inspiration from the classical music to metal to the legendary scores of Nobuo Uematsu.

However, the game isn't without flaws. There were bugs at launch, but the team at AckkStudios has been quite receptive to consumer feedback and is constantly working to correct glitches with rapid updates and fast bug support. Just reminiscing a bit, but who remembers Nintendo's game help hotline? That's pretty much AckkStudios's Facebook Page.

With bittersweet sentimentality, the verdict is that Two Brothers features graphics lush with fond memories and homages, a great soundtrack, and quite a treat in gameplay. Two Brothers gives all its love to games long ago and to games in days to come. This was a game worth waiting for.
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10 of 11 people (91%) found this review helpful
Not Recommended
18.1 hrs on record
Posted: January 12, 2015
I really wanted to give a thumbs up to this game.

As far as I´ve been able to play, it has some very great things: The retro feel is great (even if the music gets a bit annoying). The story is very original and interesting, the characters and backgrounds are cute and detailed, more detailed than they would have been in Gameboy. The autosave feature is good, but...

...there´s no other way to save and I haven´t been able to work out how to even save in a different slot (my guess is it can´t be done unless you start a new game in that new slot). This would not be much of a problem if the game was flawless in its programming, but as others have reported, it isn´t. There are conversation loops you can´t end, the senistivity of the loading file is erratic (I sometimes have to hit the key more than once for it to acknowledge). On my firts try in the game, after a couple of days playing, I tried to load the file but nothing happened. I tried other keys and eventually had to restart the game, which was not nice. The dialogues are good but quite long, so going through things I had already been through a couple of days ago was rather a joykill. So off I go on round two. I come across some bugs (like not being able to skip the storyteller unless I agree to listen to him) and eventually I enter someplace I seems I shouldn´t have entered (not that there was any restriction as in other areas, where it tells you you should first do this or that). I meet Celia, a flying thing of some kind) who embarks me in a kind of quest, throws me in a dungeon to help her in a trial. That wouldn´t be too bad, except for the fact I can´t get out. Apparently I am missing an item, I can´t move forward, I can´t go back to the previous area. Because of the autosave function, the last saved file is already in this place. I haven´t been able to find a walkthrough to even know if I can get out or not, but I am not looking forward to starting the game again.

This game would be awesome if it were fixed. If you are very patient you should either wait for that to happen (if it happens), or give it a try and accept the fact you might be having to restart often. Despite its virtues and its potential, as it stands I couldn´t really recommend this game. A shame.
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9 of 10 people (90%) found this review helpful
Not Recommended
0.4 hrs on record
Posted: July 15, 2015
The game is broken. In my short experience with this game I had fumbled with setting up the window, messed with the controls, started the game outside of the level where I could walk around, collision with walls is wonky, broken tuturial, and slow dialog text.

They are remaking the game with a different engine which shows promise, but according to one of their most recent project updates they announced that levels are now grid based instead of whatever they did before. So apparantly their game, featuring tile graphics, did not have a grid. I must assume these guys are not common programmers.

Their vision is interesting, the graphics are cool and are what you imagined the world to look like back in the days of the gameboy. I want to take a look at the game when the unity version comes out but do not buy this right now.

EDIT: The remake is called Chromphore and should come out this month. Free for owners of Two Brothers. Let us hope their learned how to program.
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