Two Brothers is an Action Adventure game that features a classic Gameboy aesthetic. Roy Guarder, inventor, scientist, and philosopher, is on an expedition to discover the origins of life. This quest has brought him to "The Cursed Lands," a stretch of land so dangerous and shrouded in mystery that it hasn't been explored in over...
ユーザーレビュー: ほぼ不評 (120 件のレビュー) - このゲームのユーザーレビュー 120 件中 27% が好評です
リリース日: 2013年12月3日


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"It has one of the most jaw-dropping worlds I've walked through, a soundtrack to match, and story which tackles questions about the value of life."

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Mac, Linux, PC, Beta/demo for Chromphore Coming in July.

Mac, Linux, PC, Beta/demo for Chromphore Coming in July.
Info to follow this month!

Update: Hey guys! Small little delay on the demo, but should be up in a little bit. I'll likely have to host the demo through our website and put a link up for download... can't quite figure out how to do it through stream. But I'll be in touch with an update on that soon!

Going to start posting a devlog soon to

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“...The soundtrack for Two Brothers is elaborate and enchanting. It’s a slow burn that’s going to take a long time for you to fully digest, but if you like game soundtracks, I’d be hard pressed to offer you a better one. Full of original content, and drawing from the most memorable games of previous generations, it will give other composers something to aim for when they score their companies next title.”

“Two Brothers is a wonderful retro-inspired game with an interesting concept and solid core gameplay underneath it all so it isn’t just another love letter to the past that offers nothing else but nostalgia.”

“Between the great story, amazing music, and fascinating world, I’d definitely recommend players to check out Two Brothers. While there are certainly some problems with the game, there’s a lot here to enjoy you’ll be hard-pressed to find elsewhere.”
Average Joe Gaming


Two Brothers is an Action Adventure game that features a classic Gameboy aesthetic.
Roy Guarder, inventor, scientist, and philosopher, is on an expedition to discover the origins of life. This quest has brought him to "The Cursed Lands," a stretch of land so dangerous and shrouded in mystery that it hasn't been explored in over 700 years. When Roy finds what he's looking for, he is met with a terrible fate. Roy no longer finds himself a living man. He is greeted with a world of colors he never believed could have existed! One obsession leads to another and Roy begins to walk the line of life and death - sometimes intentionally ending his own life - just so he can see this land of beauty and color again.

But something is strange: Why is Roy the only man who can cross so easily between the worlds of the living and the dead? What has given him this unique ability? How will he reconcile the existence of an afterlife he never believed could even exist?
▪ Explore a vast non-linear world and story with multiple endings, and deep side quests!
▪ Take the game world from black and white 8bit to full color 16bit!

What makes Two Brothers unique:

Two Brothers takes a long hard look at death in video games... when the player is killed in combat or triggers a deadly trap, instead of being greeted a familiar GAMEOVER screen, the player finds himself in what we call the "Afterlife Hub".
This realm of the dead is a colorful and mysterious place where the player can explore, find clues, and interact with characters who have passed on in the games story... sometimes even bringing some of them back from the dead.
When the player wants to return to gameplay, they can jump from the edge of the heavens and get back in to the action and exploration!
This mechanic is vital to the gameplay, as sometimes interacting with the dead is just as important as interacting with the living... this feature often requires the player intentionally ending their session in a game over, just to cross over to the other side.


    • OS: Windows XP
    • Processor: Processors with 2.8GHz or great
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics or equivalent, capable of Shader Model 2
    • Hard Drive: 700 MB available space
8 人中 8 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 1.0 時間
投稿日: 6月30日
This review has spoilers.

This game was so bad that I decided to write my first review.

I played for about twenty minutes, and then it froze. In that time I got through the prelude and finished the first dungeon and fetch quest. To be honest, I nearly dropped it when Loving Wife died moments after her simpery and bland introduction, towards the end of the tutorial. Sluggish text cannot be skipped. UI design, even in the configuration menus at the start of the game, is poor. Conversations awkwardly remain on-screen even after you have moved to a different room, leaving no context for the hanging text. Maps are too large and often leave you wandering through a featureless landscape with nothing of interest to look at on-screen, scrolling for page after page. Other design issues, such as unfair/pointless traps, make the gameplay boring.

For me, the storytelling didn't work very well, either. From the first looks of it, the world is pretty interesting--but incoherent. Typos abound. Long sections of backstory are delivered with little context, first in a "meet-the-characters" way reminiscent of good old Red/Blue Pokemon, and later in long blurbs that seem more like a poorly-kerned emotive flash game or visual novel.

An interesting fact is that when it comes to game writing, the limitations of the user interface play a crucial role. The writer needs to plan for line breaks so that moving to the next text window is a pleasure, cutting out as many words as possible to keep the whole message on one screen and so that clauses are not split.

To make a long story short: Two Brothers, although individual elements are very appealing and promise something great to come, is riddled with and has serious structural flaws, still has game-breaking bugs, and suffers from poor design in general. This is not a good game. Do not buy it at any cost. I sincerely appreciate the work that the developers put into it, and wish them well with their next game. The graphics look nice, he indie market is hard. That said, $15 is an unacceptable price for a game with so many bugs and so little overall polish.
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7 人中 7 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 0.4 時間
投稿日: 7月15日
The game is broken. In my short experience with this game I had fumbled with setting up the window, messed with the controls, started the game outside of the level where I could walk around, collision with walls is wonky, broken tuturial, and slow dialog text.

They are remaking the game with a different engine which shows promise, but according to one of their most recent project updates they announced that levels are now grid based instead of whatever they did before. So apparantly their game, featuring tile graphics, did not have a grid. I must assume these guys are not common programmers.

Their vision is interesting, the graphics are cool and are what you imagined the world to look like back in the days of the gameboy. I want to take a look at the game when the unity version comes out but do not buy this right now.

EDIT: The remake is called Chromphore and should come out this month. Free for owners of Two Brothers. Let us hope their learned how to program.
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5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 0.2 時間
投稿日: 8月18日
I could barely play the 12 minutes that I got due to the fact that the game starts in this 320x240 resolution and everything is too small. And if you resize the window, the game crashes. So yeah, big "no" for me.

However, the dev IS remaking the game and releasing it for free to owners of the original. So maybe there's some promise there.
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4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 0.4 時間
投稿日: 9月7日
Local Co-op. I can't even single player, or make it out of the tutorial......
would be ♥♥♥♥♥♥ if i didnt win this for free
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3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 0.1 時間
投稿日: 9月2日
This game is a horrible, buggy mess. Don't ever try to close a menu with escape, because you will instantly exit the game.
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