Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
User reviews:
Recent:
Very Positive (47 reviews) - 89% of the 47 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,639 reviews) - 94% of the 1,639 user reviews for this game are positive.
Release Date: Dec 31, 2012

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Buy Tales of Maj'Eyal

Buy Tales of Maj'Eyal 4-Pack

Packages that include this game

Buy Tales of Maj'Eyal Volumes I - III

Includes 3 items: Tales of Maj'Eyal, Tales of Maj'Eyal - Ashes of Urh'Rok, Tales of Maj'Eyal - Embers of Rage

 

Recent updates View all (38)

June 14

Tales of Maj'Eyal 1.4.8 aka "Of Redemption" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.7 ! See http://te4.org/

Enjoy and have fun in Eyal!

Release highlights:

  • Some bugfixes

Expanded changelist:
  • Fixed the Item's Vault crash. Sorry..
  • Unexisting particles (because of removed addon/..) will not prevent loading (should help with some world.teaw issues)
  • Oozewalk correctly only removes detrimental effects
  • Fixed offhand mindstar from not using the talent's damage multiplier

Have fun!

10 comments Read more

June 13

Tales of Maj'Eyal 1.4.7 aka "Of Perception" is released!

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.7 ! See http://te4.org/

Enjoy and have fun in Eyal!

Release highlights:

  • Some bugfixes

Expanded changelist:
  • Updated Ring of the War Master and the Murderblade to correctly boost berserker talents
  • Fixed a bug that sometimes made alt daikara 4 or sludgenest 1 (and probably some others) fail to generate
  • Fixed a bug that sometimes made exiting subvaults bug out
  • Fixed a bug preventing adventurers from restarting from premades in the infinite dungeon
  • Updated OpenAL dll for windows to a new version, should prevent some windows10 crashes
  • Disabled greater-crypt abnd trickvault vaults (the ones with the levers/tricks that sometimes bork) until they can be remade in a way that cant trap players forever
  • Fixed Dominant Will to correctly fade away
  • Phase Door and Teleport respect teleport immunity
  • Fixed The Cage (Embers of Rage) from working only once
  • Fix random freeze/random stop at high run speed
  • Tinkered items can not be vaulted anymore


Have fun!

12 comments Read more

Reviews

“If you didn’t download TOME immediately then please do so now, unless you’re at work, in which case it’s acceptable to wait until your lunch break. Take your lunch break immediately.”
Rock Paper Shotgun

“Tales of Maj’Eyal (TOME) seems to be a roguelike that refuses to have the shortcomings that are taken for granted in the genre.”
Dorkadia

“Even within a single class, there’s a lot of depth and tactical nuance to discover.”
Indiestatik

About This Game

Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.

Key features:
  • Focus on randomly generated tactical battles
  • Rich set of very unique classes
  • Unlocks & achievements progression
  • Rich world with its own history which slowly reveal during the game
  • No consumables, no grinding
  • Turn based: think before you act!
  • Simple, easy to use interface
  • Easy modding support with Workshop integration

Buyers will get all the extra features that normal donators get. You can test for free on te4.org

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Storage: 512 MB available space
    Recommended:
    • OS: Windows XP
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Storage: 512 MB available space
    Minimum:
    • OS: OSX 10.9
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Storage: 512 MB available space
    Recommended:
    • OS: OSX 10.9
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Storage: 512 MB available space
    Minimum:
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Storage: 512 MB available space
    Recommended:
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Storage: 512 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (47 reviews)
Overall:
Very Positive (1,639 reviews)
Recently Posted
Deckard_
( 16.5 hrs on record )
Posted: July 23
Linux version:

The game crashes to desktop when 'new game' is selected. Support pages are no help. Have been patiently waiting for the better part of a year for a patch to fix this issue. Other's have the same issue.

Have tried on two pc's, one running Mint, the other running Ubuntu. Same result.

Mac version:

Works on mac but crashes randomly, very frustrating.

Conclusion:

I have to give this game a thumbs down review, I will reconsider if they fix the issue.
Helpful? Yes No Funny
1Zaners
( 513.6 hrs on record )
Posted: July 23
Great game so much content
Helpful? Yes No Funny
Ranmus
( 46.2 hrs on record )
Posted: July 23
Overall, I would give this game a 6 out of 10.

On the positive side, this game is quite fun, and has lots of replayability. Classes are very unique, and there is a large variety of skills. I also appreciate the unlocking system for new classes/races.

However, one of the major downfalls, in my opinion, is that I often run into enemies that can one-hit-kill me. Most reciently there was an instance of a "normal" (not elite, rare, or boss) enemy, lower than my level, that killed me, from full health, from 4 blocks away, and through my summon. So, the only way to not die and lose 20+ hours of gameplay is to... never get within 6 blocks of anyone for even a second? Also, it *kind of* deleted my character, even though I had used an item to get an extra life. The character won't show up anywhere, but when I try to create a new character with the same name, it says one exists.

I believe the creators need to spend some time reworking enemy skills/powers and fix some major bugs before this game is considered complete.
Helpful? Yes No Funny
tom.rhyne
( 379.7 hrs on record )
Posted: July 21
Amazing-if-often-frustrating dungeon crawler:

You will die. A lot. You'll quit. And find yourself crawling back for more punishment. You'll learn... evolve... progress... Unkillable boss becomes hard to kill tyrant becomes minor road block along a path you know. There is repetition, but with sufficient randomness to feel nostalgic rather than tedious.

You'll unlock new styles, races, and classes. You'll find aspects you enjoy, figure out how to master them, and learn coping and survival mechanisms for the diverse critters and situations. You'll develop that spidey-sense that tells you "hey, I'd better get out of here before I get in trouble, and regroup around a choke point".

I loved this. I hated this. I loved it. I hated it. I learned that I loved that I loved and hated it. It's challenging but fair, with a helpful community and deep content. If you don't require massive 3d immersive graphics, are patient enough to avoid throwing your keyboard, and are willing to devote hours to learning truly "how to play", this is a great, evolving product you won't regret your time spent on.
Helpful? Yes No Funny
Lars Ulrika
( 91.5 hrs on record )
Posted: July 15
I created an "Archer Stormtrooper" archer, died on level 1 by shooting myself which proves this game is realistic and takes into account Star Wars lore even though it has nothing to do with Star Wars.

100% would self-stormtroop myself again.


Joke apart, don't let the graphics fool you : this game has a deep gameplay , each class really plays differently than the other, it's challenging and will keep you hooked for hours.
Helpful? Yes No Funny
TheMaker51
( 13.2 hrs on record )
Posted: July 14
Started playing this some time back when my computer couldn't handle Halo: Combat Evolved (long story), and picked it up again recently. Controls are good and remappable, workshop support is neat, the music lends itself well to establish mood, and the difficulty is there. It's a roguelike in the classic sense, as in being like the original Rogue. Lots of unlockable content including classes, races, and even gameplay modes. Active bug and error reporting in game is a great sign. Zero crashes or game breaking bugs, just some minor stuff.

Would definitely recommend for anyone looking for a game of this genre. One of the few good ones on steam, if there are more.
Helpful? Yes No Funny
Slatumopznbek
( 79.3 hrs on record )
Posted: July 13
Reccomend it, but it fails on windows 10.
Helpful? Yes No Funny
Aldernut
( 40.1 hrs on record )
Posted: July 13
There are two things in Tales of Maj'Eyal, that made me stop playing this game, and not invest money in more expansions:

1) Permanent socketing. Items can be imbued with gems, which add to the item's stats. Gems can be found and bought, and you can also find more powerful artifact gems. However, all item imbuing is permanent. The result was never using the good gems for imbuing good items, while anxiously wondering whether and when I should. Instead of a bonus, every found artifact became a reminder about potentially shooting myself in the foot. "Wanna imbue me? You know, it's permanent if you do. A better gem might be just around the corner. Better wait...but is it? You're constantly gimping yourself, you know..."

2) Extremely limited item transfer space. AFAIU, you'll get transfer space for one item for every 2 euros you've paid for the game. With the base game at 7 euros, that'd result in a massive quantity of 3 items you can transfer. However, you can find tens - or even hundreds of artifacts in one playthrough. Also, the transfer space can be reached in later game only, never allowing you the possibility of starting fresh characters with good quality equipment. The permanent socketing -issue raises its head in here as well, since different character classes require different items. "Used that nice artifact gem in the sword of your now-overleveled fighter? So bad, you can't transfer it to your new mage's staff now."

To conclude, if these issues were fixed, I'd gladly put more money in this game.
Helpful? Yes No Funny
Insane
( 2.3 hrs on record )
Posted: July 13
Good for cheevos
Helpful? Yes No Funny
Vlad
( 224.3 hrs on record )
Posted: July 11
Probably the best turn-based rogue-like I've played
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
15 of 18 people (83%) found this review helpful
16 people found this review funny
Recommended
8.9 hrs on record
Posted: July 1
Adventures of "Gonna die soon, plz send help"

-Went into town
-Accidentaly right clicked a peasant
-Saw the option to attack
-Thought you can't actually do that to allies
-One hit killed the peasant
-Other peasants ganked on me
-One shot all of them
-Felt bad
-Glitched myself through trees and drowned by standing at the side of a lake
-Respawned
-Saw a shady guy
-Wanted to kill him, but he told me he could give me money for killing things
-I accepted
-The enemies were the rest of the peasants
-Im dead inside now
-Left and came back into town hoping that the peasants respawned
-They didn't
-Explored the rest of the world in search of more peasant "friends"
-Heard a guy crying and saw a secret hatch
-Went inside
-Almost ♥♥♥♥ my pants when i saw the enemy's level
-Never mind, they die quickly
-Found the crying merchant and next to him stood a level 14 boss
-Im level 6
-He was ♥♥♥♥♥♥ i killed his men
-Pants are being soiled
-I asked him why he kidnapped the merchant
-He's not like most stupid movie villlains and sees through my plan
-♥♥♥♥
-Was almost dead, but convinced him to make me his ♥♥♥♥♥
-He accepted
-Merchant is still crying
-Got an achievement for becoming the villain's ♥♥♥♥♥
-Later to make me cheer up, i destroyed an entire forest and everything in it
-Saw a new enemy with no face, but only a mouth
-I wonder what they do in their free time...
-Think i can kill them
-Somehow they trap me and continue to bite off my nuts
-I die

10/10
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
Recommended
69.8 hrs on record
Posted: July 7
best roguelike out there..

64 hours played so far and I still havent managed to win the game :D
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
82.5 hrs on record
Posted: July 3
60 hours clocked in, only gotten to the other half of the game once.
Play as a person literally able to kill people with his mind, die easily.
Play as a fist fighter and decimate.

10/10 would use fists intead of mindpowers.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
2.3 hrs on record
Posted: July 13
Good for cheevos
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
3 people found this review funny
Recommended
91.5 hrs on record
Posted: July 15
I created an "Archer Stormtrooper" archer, died on level 1 by shooting myself which proves this game is realistic and takes into account Star Wars lore even though it has nothing to do with Star Wars.

100% would self-stormtroop myself again.


Joke apart, don't let the graphics fool you : this game has a deep gameplay , each class really plays differently than the other, it's challenging and will keep you hooked for hours.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
2 people found this review funny
Recommended
191.7 hrs on record
Posted: July 8
Curiousity WILL kill the cat. Again and again.

10/10
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
224.3 hrs on record
Posted: July 11
Probably the best turn-based rogue-like I've played
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
173.3 hrs on record
Posted: June 26
When I first looked at it - let's just say I was not impressed.
It looked like a browser MMO knock-off: brigtish colours, long-donkey bar (that'd not be customisable I bet and ofcourse no shortcuts etc.). Prolly got like 3 cookie-cutter races/classes combo, gender locked on top of that.
Boy, was I in for a surprise.
Tales are a beautiful, complex and deep game with a plenty of room to make your build, your characted - the way you want it. Wanna have a hulking ghoulish brute ogre? Here you go. A hulking ogre brute ghoul? You know were I'm getting.
The plot itself is pretty linear, but offers some motivation and intertainment.
Also It is obvious (for me, at least) that the devs are big, big, BIG fans of pnp boardgames - and the game itself, being a generalised homage of some of them, racking some xtra points from your truly.
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1 of 2 people (50%) found this review helpful
Recommended
39.1 hrs on record
Posted: July 2
I like this game, this game is very interesting and very interesting. But the new DLC prices are not friendly to the old players, hoping a new way to pack.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
431 of 443 people (97%) found this review helpful
10 people found this review funny
Recommended
956.2 hrs on record
Posted: November 7, 2014
I don't play rogue-likes.

That was my starting point with ToME(4), aka Tales of Maj'Eyal. I'm not really a fan of the genre, though I am a fan of tactical RPGs. It was only after some interesting comments on another game forum (Grim Dawn, great game, look it up) that I decided to give ToME a try.

Unlike some other rogue-likes, ToME gives you the option to play softcore. There are varying difficulty levels in addition to different degrees of 'rogue-like-ness' (multiple lives; from 1 to infinite). The classes vary from basic and simple (Bulwark, Rogue, Archmage, etc) to surprisingly unique (Mindslayer, Oozemancer, Solipsist, etc). The unlock system can be a pain, but it does encourage you to progress through the game, explore and play various archetypes.

The lore is great; the world has been excellently crafted (imo). While it doesn't read like a AAA novel, the depth of the backstory is pretty astonishing considering it's been done primarily by one man (props Darkgod).

When it comes to the gameplay, everything is surprisingly newbie-friendly (for a rogue-like). The UI is simple and easy, the controls are variable (keyboard and/or mouse, re-bindable) and the overly-complex item usage often found in the genre has been notably streamlined.

The graphics are solid. Now, take that with a grain of salt; this is a 2d game of tiles and sprites. If you're anticipating something like Dragon Age, you're going to be disappointed. I know that I was unpleasantly surprised. That being said, it has definitely grown on me and it certainly gives enough information on what's happening.

All that being said, this IS a roguelike. You WILL walk around a corner/open a door/open a chest and get exploded. Careful, cautious play is highly encouraged.

Overall, if you find yourself wanting to try out a roguelike but finding they are a little too 'hardcore' for you, give ToME a try. It's the only roguelike that I have found myself returning to, time after time.
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