Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
User reviews: Overwhelmingly Positive (658 reviews)
Release Date: Dec 31, 2012

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Recommended By Curators

"Tales of Maj'Eyal is considered to be one of the best roguelikes out there. Winner of the Roguelike of the Year award 2010, 2011 and 2012."
Read the full review here.

Recent updates View all (14)

October 27

Ashes of Urh'Rok is released!

Many years ago I started working on Tales of Maj'Eyal, it has always been a pleasure and privilege to create a game loved by so many and today I am pround to say a new stone has been put on ToME's wall: Ashes of Urh'Rok, the first expansion to the game has been unleashed upon the world!

https://www.youtube.com/watch?v=w2aJribG1yE
Discover the reasons behind the demons increasing presence on Eyal, play as two new classes, a new race or simply find new potent artifacts. Play with new events and explore the world of Eyal from a new point of view!

The board is set, it is up to you to move the pieces now.

Ashes of Urh'Rok is available now:
http://store.steampowered.com/app/316910

Go grab it while it's hot! Like right now!

14 comments Read more

October 22

Ashes of Urh'Rok: release date set!

The date is set! Monday 27th October you will be able to indulge in the bringing of pure doom to your foes!

Until then, enjoy the trailer!
https://www.youtube.com/watch?v=w2aJribG1yE

3 comments Read more

Reviews

“If you didn’t download TOME immediately then please do so now, unless you’re at work, in which case it’s acceptable to wait until your lunch break. Take your lunch break immediately.”
Rock Paper Shotgun

“Tales of Maj’Eyal (TOME) seems to be a roguelike that refuses to have the shortcomings that are taken for granted in the genre.”
Dorkadia

“Even within a single class, there’s a lot of depth and tactical nuance to discover.”
Indiestatik

About This Game

Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.

Key features:
  • Focus on randomly generated tactical battles
  • Rich set of very unique classes
  • Unlocks & achievements progression
  • Rich world with its own history which slowly reveal during the game
  • No consumables, no grinding
  • Turn based: think before you act!
  • Simple, easy to use interface
  • Easy modding support with Workshop integration

Buyers will get all the extra features that normal donators get. You can test for free on te4.org

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 2000
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    Recommended:
    • OS: Windows 2000
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space
    Minimum:
    • OS: OSX 10.6
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    Recommended:
    • OS: OSX 10.6
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space
    Minimum:
    • Memory: 512 MB RAM
    • Graphics: Any OpenGL capable
    • Hard Drive: 512 MB available space
    Recommended:
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2+
    • Hard Drive: 512 MB available space
Helpful customer reviews
17 of 17 people (100%) found this review helpful
606.8 hrs on record
Posted: November 7
I don't play rogue-likes.

That was my starting point with ToME(4), aka Tales of Maj'Eyal. I'm not really a fan of the genre, though I am a fan of tactical RPGs. It was only after some interesting comments on another game forum (Grim Dawn, great game, look it up) that I decided to give ToME a try.

Unlike some other rogue-likes, ToME gives you the option to play softcore. There are varying difficulty levels in addition to different degrees of 'rogue-like-ness' (multiple lives; from 1 to infinite). The classes vary from basic and simple (Bulwark, Rogue, Archmage, etc) to surprisingly unique (Mindslayer, Oozemancer, Solipsist, etc). The unlock system can be a pain, but it does encourage you to progress through the game, explore and play various archetypes.

The lore is great; the world has been excellently crafted (imo). While it doesn't read like a AAA novel, the depth of the backstory is pretty astonishing considering it's been done primarily by one man (props Darkgod).

When it comes to the gameplay, everything is surprisingly newbie-friendly (for a rogue-like). The UI is simple and easy, the controls are variable (keyboard and/or mouse, re-bindable) and the overly-complex item usage often found in the genre has been notably streamlined.

The graphics are solid. Now, take that with a grain of salt; this is a 2d game of tiles and sprites. If you're anticipating something like Dragon Age, you're going to be disappointed. I know that I was unpleasantly surprised. That being said, it has definitely grown on me and it certainly gives enough information on what's happening.

All that being said, this IS a roguelike. You WILL walk around a corner/open a door/open a chest and get exploded. Careful, cautious play is highly encouraged.

Overall, if you find yourself wanting to try out a roguelike but finding they are a little too 'hardcore' for you, give ToME a try. It's the only roguelike that I have found myself returning to, time after time.
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9 of 9 people (100%) found this review helpful
33.0 hrs on record
Posted: October 29
Good roguelike, technically an evolution of the old Tales of Middle Earth Angband variant but you won't notice unless you've played the old ToME. It's quite forgiving for the genre. It's not nearly as spoiler-heavy as Nethack or ADOM, and while it doesn't have the same "transparency" as Dungeon Crawl, it tends to be a little easier. There is a multiple-life "adventure" mode which can be turned off. There are essentially no consumables in the game; the roles typically filled by these are instead unlimited-use abilities subject to cooldowns after use.

One interesting feature is that if you log in to play, there is an in-game chatroom. The online population rarely reaches above 200, so the chatroom isn't actually too cluttered. I have frequently seen developers online answering questions/taking bug reports.

This game is available for free on the developer's website, but there is one class and a few other minor features that are only available in the paid version.
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5 of 5 people (100%) found this review helpful
32.4 hrs on record
Posted: November 6
A fantastic, highly approachable Roguelike that cuts the most tedious parts of the genre while keeping all the depth and replayability.
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3 of 3 people (100%) found this review helpful
21.0 hrs on record
Posted: November 10
A very traditional hard-as-balls roguelike. What sets this apart from other genrecompetitors like DCSS or nethack is the very accessible interface and overall decent presentation with a very good default tileset (that can be swapped out, if you feel like it).

Make no mistake, I have barely scratched the surface of what this game holds. But there is an insame amount of stuff in this, half a dozen races, several "sub"races, classes with subclasses and almost all of them come with a unique opening. Very impressive stuff. And everytime I die, even if its in the early stages due to some unfair RNG, I still keep rerolling thanks to the massive amounts of content, every run is different and you will always find another titbit of lore or a new quest.

Its hard to not miss the references to other fantasy worlds. This used to be set in the Tolkien universe, but for the sake of it being a commercial product, all of the connections had to be removed. Still it holds an interesting world with unique characters and well-written lore.

If you're into roguelikes, ToME is almost a mustplay. It takes a lot of time to get used to its "rogueiness" and I recommend changing some of the horrible default keybindings, but once you get out of that beginnerslump, you don't want to stop playing.

With over 1350, this certainly is the game with the most achievements I've ever played.
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3 of 3 people (100%) found this review helpful
3.6 hrs on record
Posted: November 14
This is the best Roguelike on Steam by a country mile.
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3 of 3 people (100%) found this review helpful
42.5 hrs on record
Posted: November 16
One of the most accessible, fun, and charming roguelikes out there. It has a constant feeling of progression, a great selection of character types, and a hell of an upgrade tree for each of the characters. Highly recommended.
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2 of 2 people (100%) found this review helpful
241.9 hrs on record
Posted: November 20
The only things I can say about this game is "This!" and proceed to rub it into your face if you even mutter the term "roguelike" and go as far as to say that this game is "too cheap for it's content". I may not be able to be a monthly donator, but hot digidy am I going to buy every single expansion as soon as they pop up.


Tales of Maj'Eyal is - albeit a tiny bit linear - a sub-randomly-generated roguelike adventure that relies more on tactics and availible active skills than any other roguelike game I've played this far (if we don't take keyboard-mashing MMOs such as WoW, EVE and others).

The character progression offers vast customization and has decent impact on your playing style, and that's if you only take one single class into consideration, and there are maaaany various classes (which you have to unlock by playing out certain in-game events such as defeating bosses, gathering lore, completing sidequests or just as rewards for progression). The fact that you have so many options in such a (relatively) linear roguelike gives plenty of replayability, an I'm not even talking about unlockable difficulties and mods that add more challenge, randomness and options. Yes, this game has many, many mods.

If you like roguelikes, difficult games in general and good character progression, get this game!
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4 of 6 people (67%) found this review helpful
164.5 hrs on record
Posted: November 3
Work it Absolutely Most infuriating Roguelike known to man but has thousands of achievments *not even lying has 1400 odd* diverse classes and Races to play comes with Steamworks for mods and just had a DLC released its a great game if you love Roguelikes
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5 of 8 people (63%) found this review helpful
71.0 hrs on record
Posted: October 28
Can't stop playing this ♥♥♥♥ing game
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3 of 5 people (60%) found this review helpful
3.4 hrs on record
Posted: October 28
One of the best, if not THE best rogue-like RPG.
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6 of 13 people (46%) found this review helpful
31.6 hrs on record
Posted: November 1
is rly good
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4 of 9 people (44%) found this review helpful
179.4 hrs on record
Posted: November 6
REAL GOOD GOD I LOVE IT
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
20.4 hrs on record
Posted: October 27
Is best game for stats. Make big numbers and see a victory! Hidden secret is that best number to have is "number of turns you live". I turn on game, make a humans man. I put baby box on space bar. Come back and he die of old age! Next time I make elf because time does not make them die.



Now I am alive for nine million turns. Truely best game for rewarding my canny sneaky cowardice. Recommand if you like having biggest number.


Plus, early game weapon of much note is a tree. 10 stars.



In all seriousness, it's a damn fine rogue-like in the traditional, unambiguous meaning of the phrase. It's hard, you'll die a lot, and you'll play the game again with a completely different kind of character.
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0 of 3 people (0%) found this review helpful
1.4 hrs on record
Posted: November 24
Was this review helpful? Yes No
301.4 hrs on record
Posted: November 2
Been having trouble putting this game down - even though I've just picked up an Oculus Rift :) Great value for money and enormous fun. Only sour note for me is probably one that'll stop me playing the game (and certainly the expansion at this rate) - which is the silly "fearscape" thing - often 10-20 hours of work down the toilet in a few seconds :(
Was this review helpful? Yes No
79.8 hrs on record
Posted: November 2
10/10 More people need to play this game it's a gem. Just now I was playing for 6 hours straight trying to get a Yeek Doombringer off the ground...MAGES they murdered me nerf them damn you. Anyways if you're going to think about this game consider this fact wikki needs an avenger and the game is SO much better than all the games released these days. I won't make a lengthy review I just wanted to share my love for this game with everyone and if it convinces anyone to buy it fantastic. Don't hiss at the game for it's graphics it will grow on you friends.
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17.6 hrs on record
Posted: November 2
It's pretty MLG
Was this review helpful? Yes No
21.5 hrs on record
Posted: November 2
I like my RPGs like I like my coffee. Nice and deep, complex, with many different options with which to slay my enemies in any singular class, wait, what was I talking about again?

Tales of Maj'Eyal encompasses everything I love about roguelikes, everything I like about MMOs, and everything I LOVE about RPGs.

It has the typical roguelike grid-locked movement and combat system, plus projectiles have a fly speed, which means that you can dodge projectiles by sidestepping if they're slow enough that you can catch them midair. Every being has a global speed rating, too, so a slow mage with 75% global speed will often be double-turn-ed on by enemies often and won't be able to dodge many projectiles, whereas a rogue with 127% global speed will often be able to act twice in a "turn" and sidestep most projectiles! The speed system really does make such a big difference. Additionally, just like in roguelikes, if your character bites the dust they're gone... However unlike roguelikes you have three difficulty settings: Roguelike, Adventure and ...Endless, I believe? Whatever, the point is... Roguelike is roguelike: If your character dies, they kick the bucket for good. In Endless, you get to ressurrect every single time. However, Adventure is interesting. In Adventure, you work through lives--as you level and achieve things, you gain extra lives... but they're finite. So once you kick the bucket, the nameless cosmic tentacle-entity that keeps reviving you like a dunce for somehow loses interest and lets you fall into the void.

It borrows a few cool mechanics from MMOs too, namely the randomized loot system and many skill trees. Unlike MMOs, however, it ops for having many, MANY skill trees that are 100% linear with four steps, divided into two categories: Class trees, and Generic trees. Class trees are native to your class--a Rogue gets Trapitude, an Alchemist gets Golemancy, so on, so forth. Generic trees, on the other hand, you qualify for; being a Cunning-based class with high Cunning gives you access to the Survival tree; being a Wilder grants you access to the Wild Gift tree, so on so forth. On levelups you gain a Class point and a Generic point, as well as several Stat Points and, on particular levels, Category points. A Category point lets you unlock locked skill trees, or upgrade the potency of one you already had! Like I said: Deep and complex. Like coffee, I suppose?

And of course, from RPGs, it borrows the everything else. A vast world rich in story, with cool sidequests and enemy design and... this isn't RPG-native. what am i... i need to go sit down.

yes cool story, cool sidequests, cool enemies, someone pass me the coffee, wait i dont even drink coffee

(also, I recommend you grab the workshop addon Remove Class/Race Locks, which allows you to play as classes you've not unlocked yet... because the unlock restrictions are, quite frankly, ♥♥♥♥ing obtuse, and you get a piddly pool of races and classes to pick from otherwise)
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9.5 hrs on record
Posted: November 1
I am not much of a reviewer, but I had to talk about Tales of maj'eyal.
In my opinion this game is both the best "roguelike" and best turn besed RPG I ever played.
Just thinking about what the game has to offer to RPG fans makes me smile a little.
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22.1 hrs on record
Posted: November 1
Steam suggested this game to me.So glad they did, what a gem.I cant recommend this game enough.Stop reading reviews and just get it!!!!!!!!!!!!!!!
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