Combining the best of space combat and real time strategy. Victory can be tactical, a dogfight or capital ship slugging match - depending on how you decide to achieve it. Space combat on a RTS scale with space sim savagery.
User reviews: Mostly Positive (139 reviews)
Release Date: Jan 20, 2015

Sign in to add this game to your wishlist or mark as not interested

Buy Void Destroyer

SPECIAL PROMOTION! Offer ends in

-25%
$14.99
$11.24
 

Recommended By Curators

"An old-school shooter for the current age with a developer that is highly involved with the community. It's looking to become quite the title."

Recent updates View all (22)

January 20

Void Destroyer - Release Announcement

Over a year ago Void Destroyer launched on Early Access, now I feel it is ready to officially launch. To kick things off I created two new trailers, they are on the store page, but I'll link them here as well:

The mega music trailer:
https://www.youtube.com/watch?v=zVdito6v1cY
Direct link

The more subdued mechanically focused trailer:
https://www.youtube.com/watch?v=O0rFGZuqXb4
Direct link

I hope you enjoy watching the trailers as much as I enjoyed making them (playing the game).

Void Destroyer is a unique project, there's simply not many (any?) games like it out there. This makes it a challenging game to sell - in an already challenging and competitive environment. It takes a bit of time to understand all the possibilities that it offers to the player and the two genres. So if you are part of gaming communities or know someone who might be interested in the game, please let them know about it (for example: chose the trailer you like the most and pass it on).


At launch I'll be focused mostly on release issues - hopefully this will be a short list. After that I plan on putting in some features and tweaks that I've been saving - so that they don't delay the launch. And after that I'll investigate and pursue longer term plans, I'll keep you guys informed.


I feel the need to express some gushy stuff, so if you start rolling your eyes, feel free to safely skip reading the rest.


It's been an incredible journey, and whatever happens - this is a realization of a dream.

I want to thank Kickstarter backers for the funding that they generously trusted me with. Without you I don't know if launching on Early Access in the first place would have been possible.

I want to thank Early Access players, also for trusting me. Without you I wouldn't have been able to accelerate development. Without you I wouldn't have solved a incredible amount of issues and add things that I've overlooked. Without you I wouldn't get valuable feedback on the game to make it a better experience.


I also want to thank future players - I hope that you have a lot of fun playing the game and we have a lot of fun together discussing and improving the game. If you experience an issue - please feel free to contact me, either on the forums, friending me on Steam or through email - paul [at] void destroyer [dot] com


There's a lot more to be thankful to - Steam, the incredible game development communities, the artists musicians and devs who helped me get here. The incredible times we live in where knowledge and tools are so shared, friends and family. People tend to say that this is a one man project - but that is only the case you ignore hundreds.


thank you


Paul

15 comments Read more

January 10

Void Destroyer - Release Plans

Hey guys - I'm planning on switching from Early Access to release.

For potential customers - Void Destroyer will launch at its current price - $14.99 with a "industry standard" discount applied at launch. So if you are thinking of purchasing and want the discount - wait until launch day to purchase (add the game to your wish list). If you don't care about the discount - wait till release day anyway to spike sales and to gain Steam's attention ;)

I thought about increasing the price (I see other indie projects with higher prices), but I think that $14.99 is a great price for the value that the game provides. I want players to think - a great game at a great price, I have to tell a friend. The game won't be a success without that and future games are at stake.

So the current plan:

Today:
Finalize tutorials (one left). Update Steam version.
Then start working on main launch trailer.

Tomorrow:
Finalize some annoying issues (mouse control of ship not always being on - is big on my list).

Next week:
Constant tests
Game play trailer, "dev video" trailer
Work on store page, new screen shots, home page
Marketing (emailing YouTube channels)

Launch:
Week after that (week of January 19th) - release on either Tuesday or Wednesday or sometime soon after, depending on conditions.

What does the release mean?

It means that I feel ready to leave Early Access. That Void Destroyer is feature complete, that is is stable, that it has a variety of game modes, that the new player experience is solid (tutorials and in game manual). And is a fun and interesting experience - at a great price.

Because Void Destroyer has been continually updated - you won't see some grand patch.

Short term plans and goals post release:

Handle release launch issues - hopefully a big influx of players - but this also means potentially a lot of issues that slipped through my grasp. Update as needed to fix issues ASAP.

Investigate porting (this depends on sales and cost of a port)
Investigate localization (this depends on sales and cost)

Add a few features that I didn't want to delay the release (for example: wing man commands and improvements to skirmish mode).

Investigate work shop support.

Investigate trading cards.

Most likely create better modding tools.

Long term plans and goals post release:
This is hard to say, a lot of this will depend on sales and based on feedback from you guys and new players.


Thank you for supporting Void Destroyer, Early Access has been an incredible thing for this project, without Early Access Void Destroyer would have been a much weaker game. I hope you guys are happy with your purchase and I hope we make space sim and RTS history together.

Paul
PS: as always feel free to contact me with feedback and thoughts.

26 comments Read more

About This Game

Combining the best of space combat and real time strategy. Victory can be tactical, a dogfight or capital ship slugging match - depending on how you decide to achieve it.

A desolate asteroid field on the edge of the solar system erupts in war. Your forces rely on you to take the battle to the enemy. Build up defenses and fleets, repair and upgrade your command ship, lead your forces to reclaim and conquer territory.

Game play:

The seat of a fighter, the bridge of a cruiser and a tactical battle map are your tools of war. Void Destroyer puts you in command and gives you ultimate freedom over the your forces and the art of war.

If you ever wanted to directly control your forces in a real time strategy game or be able to build ships and command to your wing-men and fleets in a space combat simulator like you can in a RTS - this is the game for you. Void Destroyer combines elements from space combat simulators and real time strategy games. No longer are you limited on how to control and command. Battles are waged on your terms, you are given the tools. How you use them is up to you.

Jump into a fighter to engage in dogfights, then switch into a frigate to take out an enemy corvette. Build defensive platforms to augment the security of your base. Issue commands to your attack ships to distract enemy defenders to allow your marine frigates to board an enemy's base. Defend and oversee asteroid mining craft to have the resources necessary to support your fleets.

By combining elements of two genres, enemies can be more brutal, fights can be larger and you can overcome greater challenges.

Think there's not enough time? Use time dilation (slow down time) to make time for tactics.

Features:

  • A mixture of space combat and real time strategy games - two games in one, how you play is up to you
  • A story line, opportunities, plot twists, boss fights, and many surprises
  • Pilot ships - from small drones to heavy cruisers
  • Instant ship switching - all ships are pilot-able
  • Multitude of weapon systems in the hands of both friends and foes
  • Tactical Mode - easily issue orders and manage your forces
  • Build platforms
  • Build ships
  • Research new technology
  • Upgrade your command ship
  • Combine the use of command ship abilities for devastating tactics, use a tractor beam to pull an enemy closer then annihilate it an upgraded main gun
  • Asteroid mining
  • Flight engine combines six degree of freedom with Newtonian physics balanced to allow for dogfights
  • Pilot via joystick or mouse (mouse flight - includes two different modes)
  • Multiple controllers (HOTAS and other) are supported
  • Command view - camera and mouse controls optimized for controlling turrets and piloting larger ships
  • If the role of a pilot isn't your thing - you can let the ship's crew do their job
  • Capture enemy bases and ships
  • Mod support - "mod nearly everything" philosophy
  • Instant Action scenarios - unlocked via playing the main game/story mode
  • Arena (dogfight) and Skirmish (RTS maps) modes
  • Battle Editor - create your own maps, unlimited game play on your own terms
  • Unlock system - as you research new ships and defeat enemy ships, they become available for use in the battle editor
  • Formations - pre-defined and custom
  • Community input valued by a responsive developer
  • In game guide/manual and tutorial system
  • Difficulty options - make the game more forgiving to get through a tough spot if you so chose

Void Destroyer is a "labor of love" a project that I can't envision not working on. I will continue adding new features and content to the game even post the "official release." And hope to create a lasting impression on gaming history.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Intel Core i3 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 9800 or later
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Additional Notes: Works with most Intel graphics cards, but not recommended. DRM free.
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 or better
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 550 or better
    • Hard Drive: 500 MB available space
    • Additional Notes: DRM free.
Helpful customer reviews
4 of 5 people (80%) found this review helpful
12.7 hrs on record
Posted: January 25
It's been a while that I was as frustrated with a game as I am with Void Destroyer.
The problem is that I really want to like the game, it has a lot of stuff that it's cool or fun.
If it was simply a bad game I simply would uninstall it and forget I ever bought it. But there is so much potential and nice ideas in so it ends in a love-hate relation. That's why the frustration.

Void Destroyer is a RTS space combat game very similar to Homeworld so whoever played one of those will instantly feel familiar with it. The interesting part is that you can take direct control of any ship in your fleet and fly it yourself in 1st or 3rd person mode, blasting away at enemies like a space combat sim. At the same time you can use a tactical mode to manage your fleet and bases. You can research new stuff there, build ships or gun platforms, form fleets and have an overall view of the battlefield.

However that's where the problems start: The interface, while nice looking, has it's kinks. So you cannot, for example, select all ships of a type to form into groups. The only way to select several ships is by dragging a box or shift-clicking one ship after another. You also cannot remove ships from an already selected group (at least I haven't found out how).
The fact that there is no tooltip for anything doesn't help finding out what all the clickable commands really do.
Forming formations also is quite tedious as some ships simply ignore that order or they leave the formation at a latter time for no apparent reasons.
All in all keeping all your stuff doing what you want them to do is like herding cats. It more or less works but it is way more exhausting that it should be.

My biggest gripe though is with the difficulty spike. Since your fleet is consistent from one mission to another and in several you are unable to re-build stuff you are forced to optimize earlier missions to be able to beat later ones. In addition many missions seem to have triggers for enemy reinforcements and if you trigger too many while being not ready no strategic genius will save you from doom. In addition in some missions the enemy bases are so close that the battle turns into a totally confusing free-for-all as you cannot move one step without drawing more enemies after you. Other missions where the enemy is not reinforcing infinitely are then in contrast rather easy and allow you to finish without losing anything.

Even while the Dev is trying very hard to be helpful in the forums and seems to constantly answer questions and improve the game this is a playstyle I simply can't stand for long. While there are tactics to deal with certain enemies the only strategy seems to build more stuff faster than your enemy and if you cannot build anything then you have destroy the enemy's capabilities to build faster than your fleet dies.
Perhaps it's only me that has problems with that, perhaps I'm too stupid to play Void Destroyer, but this game is simply too much frustration for me.

Summary:
While it has many neat features and looks interesting there are simply too many frustrating problems I have with Void Destroyer to be able to really recommend it. Which is sad, since the game really has potential and the dev is active and helpful. Perhaps it's only me that has such a hard time with the game but you better make sure which category of player you fall in before you buy it. I do not consider myself too casual a player and I have played strategy games since Dune II or Warcraft I but Void Destroyer gave me The Finger.
Was this review helpful? Yes No Funny
82 of 85 people (96%) found this review helpful
92.4 hrs on record
Posted: January 20
I bought this game as soon as it was released in Early-Access.

Since then the developer constantly updated the game while listening to feedback and staying in close contact to the community. All games in EA should be developed like this game did.

Now that it is finished this game is one of my favorite games.

+ low price
+ lots of awesome ships from drones to cruisers and carriers
+ everything can be player controlled
+ partly newtonian physics (if you want to slow down point your engines in the other direction or use forward trusters)
+ lots of control modes for ships (just take one turret and let the crew do everything else, control everything, fly and let the crew shoot...)
+ great rts part
+ easy to use editor and instant action missions
+ encouraging unlock system for everything to use in the editor
- takes some time to learn the controls (not a problem if you don´t expect to master the controls after 30 minutes)
- very challenging in the later story missions....
+ .... which are awesome if you don´t give up immediately

If you like space games you should absolutely buy this game... if there is going to be a sequel, it´s already on my personal wishlist.


Was this review helpful? Yes No Funny
33 of 34 people (97%) found this review helpful
1 person found this review funny
44.5 hrs on record
Posted: September 1, 2014
Edit: 1/10/2015

Since I started playing the game again after awhile, I thought I'd update my review on this game. (It truely deserves an updated review) First of all, the dev has CLEARLY put in a TON of effort into the game. Although, I find it hard to fault a game that has such a devoted creator, this game gets the best of both worlds with addictive gameplay and constant updates. The game not only runs smoother than in the past, but actually has a battle editor now, with tons of new units and more to come. Even the clunkiness I mentioned in my original review got attention. The only thing I feel is missing now is multiplayer, as I would LOVE to play this game with friends.


So heres a bit about the game:

You are essentially a commander that can give orders like any space RTS style game, only you can take manual control of anything from the largest capital ships, to the capital ships indivdual turrets, to the smallest fighters (Either built or launched from a carrier). The whole feel of the game is very unique, and it has newtonian style physics. The models are all pretty detailed, and the gameplay is what brought me back to check out how this game has been updated. I love games like Sins of a Solar Empire, Homeworld, and Elite Dangerous, and if you like any of those games, you will love this one too. Just be sure to go through the tutorial when you buy this game, as there is A LOT to learn.



Conclusion:
Its addictive, its refreshing, and I'm glad I payed $15 for this game. Buy it without hesitation if you see it on sale. If you like space games, you won't regret it.

The devotion the dev has show towards improving his game, as well as the actual improvements made to the game makes me want to update my score out of 10. You don't get many indy devs who will show that they care about their game (if you keep up with gaming current events, you know what I'm talking about). That is why, for $15, I am updating my score to a 10/10 (up from an 8/10). You will probably get more hours out of this game than some AAA titles for a quarter of the cost.




Original Review:

This game IS NOT 100% finished, but it is still a fun game to play. Keep in mind that pretty much all of this game has been done by 1 person (if I heard correctly), so my review is rather forgiving. The story is fairly challenging, the UI, however, is rather complicated. There are some things in the game in terms of camera movement and overall functionality that make playing it somewhat of a hastle.

EG: double clicking a unit both centers the camera on it and selects all similar units, which makes you move your camera back to where you want to give them the order to go. Another example of this is trying to give an attack order on a unit that is very far away. You basically can't right click said unit because the detection area is so small (or non existant in some cases), so you have to manually move your camera over so your view is closer.

Clunkiness aside, if (or when) this game gets multiplayer, I will definitly be buying another copy to play with a friend. I like the graphics and the overall feel of the game.

If you want a completely done and polished Homeworld 2 only with the ability to directly take control of every craft, this isn't the game for you. Though it definitly feels inspired by Homeworld, it lacks quite a few finishing touches. Like I said, despite the thousands of hours put into making the game, there is like literally 1 person doing all the work.

Reading all of the patch notes the developer seems really devoted to making this game a success, so I will definitely be following this game as it progresses.

All in all, I am having fun playing the game, and if you like space battles as much as I do, you probably will too. It just needs a few finishing touches, but a lot of the game is there.

8/10, Always glad to put a little extra money in the pocket of an indy dev.
Was this review helpful? Yes No Funny
 
A developer has responded on Sep 8, 2014 @ 8:41am
(view response)
21 of 23 people (91%) found this review helpful
1 person found this review funny
20.4 hrs on record
Posted: January 20
My first foray into the hybrid FPS/RTS was Battlezone, and I've not encountered anything that compares to the unique experience it provided - until I played Void Destroyer. The combat feels tight, the RTS gameplay rewarding, and everything in between just -feels- right. Bravo on a fantastic game, a truly worthy successor to my Battlezone experience!
Was this review helpful? Yes No Funny
25 of 30 people (83%) found this review helpful
18.6 hrs on record
Posted: September 12, 2014
Early Access Review
This game is a total must buy for all homeworld fans out there. Also, the dev is commited to the community and his game, unlike other games in the Early Access program.

Each update brings new content and refinements to the UI.

If you a space game fan, just buy it!
Was this review helpful? Yes No Funny
25 of 30 people (83%) found this review helpful
3 people found this review funny
28.4 hrs on record
Posted: January 18
An absolutely fantastic entry into the very short list of games who are RTSs but can be played in third person. (And are fast and fun that way.)

Seriously, what else is on that list? Battlezone? Hostile Waters: Antaeus Rising?

We get a new game like this about every 5 years, so it's reassuring to see the care and attention and just plain love that was invested into the development of this one.

I can confidently recommend this game for RTS fans and also for space combat fans. You really can play it either way, and the freedom to hop back and forth means that it never, ever gets dull.
Was this review helpful? Yes No Funny
17 of 18 people (94%) found this review helpful
17.2 hrs on record
Posted: September 15, 2014
Early Access Review
This game is incredible. When I first got this game, I though that the advertised feature, "the ability to switch from fighter to cruiser" was nothing but a gimmick, as I found most of my time in the tactical screen. But as I continued on, I found myself needing to constantly switch from ship to ship to successfully win battles, such as needing to switch to a fighter and lead a squadron to take out some mine launchers which are harmful to my larger ships. It's pretty cool. Not only that, this game also has a time dilation ability, which allows you to slow down time to quickly manage your fleet. That is also pretty cool because most RTS games lack some form of pause feature, which can be inconvinient against the AI since they can instantly manage their units. The only problems I have with this game is a lack of a fast forward system, and friendly AI does tend to ignore orders and go after other units
Was this review helpful? Yes No Funny
 
A developer has responded on Sep 19, 2014 @ 7:29am
(view response)
19 of 22 people (86%) found this review helpful
6.5 hrs on record
Posted: October 4, 2014
Early Access Review
As other people have suggested this has a strong resemblence to Homeworld except you can pilot any ship in your fleet. The developer is also pretty damn fantastic, integrating some additional control options for me within a day and answering my questions on gameplay quickly and in a friendly manner. You can tell this game is a labour of love.

Be prepared to die a lot though :) and don't give up it takes a few hours to learn and get into. I can already tell i'm going to get a lot of enjoyment out of this one.
Was this review helpful? Yes No Funny
16 of 17 people (94%) found this review helpful
43.7 hrs on record
Posted: January 7
Early Access Review
Don't wanna type much at the moment due to sinusitus so I'll be brief. If your a fan of the "Homeworld" series, this game is what you've been waiting for. A lot of work went into this and it shows. I haven't come even close to finishing it but I find myself thinking of tactics, turrets and lgoistics during time between sessions. Great game.
Was this review helpful? Yes No Funny
 
A developer has responded on Jan 8 @ 5:03pm
(view response)
13 of 13 people (100%) found this review helpful
5.5 hrs on record
Posted: January 21
Amazing mixture of RTS and Space Simulation, neatly presented in the for of Void Destroyer, a game to enjoy, with beautiful sights, and explosions, if you are interested let me just tell you, that it won't fail you.
Very fluid, gameplay never dropping below 60 FPS, with slick transitions bettwen many rich modes, and even when your ship dies, the camera just pans to the next one, so that you can keep on rockin!
I strongly Reccmoned it for everyone who loves SPAAAACE!

And also if you are interested here is a video with a first look at the game
https://www.youtube.com/watch?v=kI_P3FKoY7c&feature=youtu.be
Was this review helpful? Yes No Funny
21 of 28 people (75%) found this review helpful
0.5 hrs on record
Posted: January 19
Early Access Review
If you are a fan of Homeworld or Nexus: The Jupiter Incident then this is an excellent indie colleague to those two games. Considering it was put together by a single developer you cannot love the detail put into action here.
Was this review helpful? Yes No Funny
12 of 12 people (100%) found this review helpful
2 people found this review funny
7.3 hrs on record
Posted: January 21
Wow, I kinda didn't expect much until I actually started playing! This is quite an amazing game, especially the battles. Looks really hectic with 28 fighters, corvettes and frigates fighting a force of somewhere around 20. Still a little buggy in some areas like the sound and with the cursor moving on it's own without my control, but that's understandable as it just came out of early access. Hopefully alot of their planned features are placed in and I really wish the developer good luck in his ever-expanding project!

(By the way, the game is at a great difficulty and though the controls seem strange and confusing, they are all very useful mid-battle, once you have learned them over time)
Was this review helpful? Yes No Funny
12 of 12 people (100%) found this review helpful
1 person found this review funny
11.1 hrs on record
Posted: January 25
A wonderful mish-mash of Battlezone and Homeworld. The UI can feel awkward, but that's more a symptom of the game being a hybrid of two genres that are typically fairly heavy on the controls, and generally the game does a good job of preventing this from becoming a serious inconvenience. The intial learning curve can seem a bit on the steep side, but this only hearkens back to the days of Homeworld, a game that was no pushover by any means.
To the developer's credit, both aspects of Void Destroyer (I'll try my best to refrain from using the acronym), RTS and space sim, feel tight and function how you would expect them to, and there's satisfaction to be had in the immediate availability of a variety of vessels to pilot at your discretion, each with enough differentiation to make hopping between them more than worth the player's time.
Also to the developer's credit has been his conduct on the Steam forums: always-courteous and informative responses, that are, very frequently, remarkably prompt; it's the kind of behaviour that should be help up as an example to any other developers and publishers that may wish to exhibit their wares on the Steam store, and to all those that currently do.
Was this review helpful? Yes No Funny
21 of 29 people (72%) found this review helpful
1.6 hrs on record
Posted: August 19, 2014
Early Access Review
A Homeworld/X-wing mash up. What's not to like here!?! If your even remotely a space sim fan you should check this out. Command other ships, an optional Newtonian flight model and massive star systems to rage about in. This game has a lot going for it and deserves success.
Was this review helpful? Yes No Funny
11 of 12 people (92%) found this review helpful
4.6 hrs on record
Posted: January 23
This developer is awesome. I've made two overly rude complaints about something I don't like about the game, and suddenly there's options to make it work. This guy seriously listens. Just starting to play the game now as it seems the blockers (for me, anyway) that made me complain were fixed, and it looks awesome and rich. Ver much recommend.
Was this review helpful? Yes No Funny
9 of 9 people (100%) found this review helpful
1 person found this review funny
4.2 hrs on record
Posted: January 20
Excellent game with a ton of features. It has a pretty steep learning curve with a lot of controls to figure out, but once you do and you start using time dilation and switching between your small and big ships and giving orders in the RTS mode it all clicks and comes together. I'm also a huge fan of the art style and the soundtrack. Oh, and it has really nice Newtonian flight physics. And a skirmish editor. And probably some other stuff I've left out.
Was this review helpful? Yes No Funny
11 of 13 people (85%) found this review helpful
1 person found this review funny
1.9 hrs on record
Posted: December 7, 2014
Early Access Review
GREAT GAME Combines space RTS with ship flying for mega space battles. The cool thing is that this whole game is being produced by one man. Paul is awesome he's really thinking about the players and the game play. I cant wait to see what comes next.
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
1 person found this review funny
3.4 hrs on record
Posted: January 21
Game looks great and has a lot going for it. Very in depth systems in place that will take some serious effort to wrap your brain around. Ship to ship brutal combat, very in depth RTS/strategic options, the capital ship is a beast of its own with some serious control/upgrade/placement options. Strategic interface gives overall battle/situational awareness. Have enjoyed the little that I've been able to accomplish so far (I did say little lol).... Prepare for some frustration, but I truly believe with some effort and will, this game has a lot to offer and should be checked out by any who enjoy the space genre. Dev is straight on top of this game as well which can only be a very, very good thing. All over the forum and bug control. Look forward to not sucking...(me that is, not the game)
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
3.5 hrs on record
Posted: January 21
I dont have much time played, but I have been RTSing since dune 2000, and I have to say this game is great by all standards. It doesnt try to be overambitious and still manages to accomplish a great many things. The RTS and space combat aspect are both quality stand alone games on their own, thier intergration here is absolutely seemless and engaging. I would pay double what the devs are asking and still walk away feelig like I came out vastly ahead. If you like RTS or space combat games this is a no brainer. Lets hope there is a number 2 eventually so I can prepurchase.
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
2.8 hrs on record
Posted: November 28, 2014
Early Access Review
This game is getting better and better. The dev is involved with the community and updating it frequently. This game went from frustrating to fun over time and I can see where its going to be really good.
Was this review helpful? Yes No Funny