Disclaimer: this review is full of sarcasm and irony. As always.
Score out of 10:
-Graphics: 9.9, comics style, I like that. Yeah, it's not a Crysis but for such game it's totally okay.
-Game engine: 1.♥♥♥♥♥♥1t, stupid engine doesnt want me to play this game. Constanly crashing, glitching, and so on.
-Game mechanics: 1.♥♥♥♥, go there, take this, take that, go there. After 2nd transformation I started to hate such long unskippable animation.
-Game addiction: 10.0, perfect, the only perfect point of this game, I think. Every time it becomes too boring for me - game just throws me on the Desktop. What a pleasure.
-Gameplay: 0.0, The only thing in my mind was "Oh, shi~ another quest. I dont want them, give me the endings, I want to see Credits". Holy alchemy.
Heh, that was interesting experience for me. Even my love to the indie games and old-school quests cannot help in this particular case. I do NOT recommend this game, and there are some reasons for that.
Boring story (surprise, surprise), useless inventory model, stupid Key-Door mechanics which requires the same action (inventory - use key - on door) to be performed several times through the game on the very same door, FPS limited to WASD+LMB and instakill (guards are more stupid than doors), long loading time for such small locations like a guest room (wtf guys, reminds me "Bloodlines" when it was just shipped). Hell, I can continue this list and spent even more time than I spent on the game itself.
Only music and graphics are not bad in this game, music even nice. And "memory" minigame.
Sad but true.
Publicada: 5 fevereiro 2014