This game was an absolute MESS. After the initial... I hesitate to call it a quest because it wasn't, you'd be forgiven for thinking that the game was broken as the key to moving forward (I hesitate to call it a puzzle) relies on a mechanic that the game never really tells you exists. There aren't really any puzzles, certainly none that couldn't be solved by applying a solitary brain cell to them. The only challenging part to this game is finding all the things necessary to complete missions, and that's not a good kind of challenge. It's one that frustratingly made me stay up until four in the morning playing because I wanted to see if it redeemed itself in the end and I knew I wouldn't have the willpower to start it up again if I shut it off. The combat is wholly unnecessary, as you can quite blithely run straight past the guards who are too slow to swing to really do any damage to you and not only don't chase you, if you transform right in front of their bloody eyes and then leave the room and come back, they have apparently FORGOTTEN that the alchemist they're talking to just transformed into an unholy beast right in front of their eyes, making them utterly superfluous. Not helped is the fact that their dialogue (And pretty much everybody elses) is completely phoned in on the part of the voice actors. There are only four characters in this game, counting yourself, and two of them have a whopping THREE LINES, and yet we're supposed to care about them. Oh, and that monster they're always touting? Seen three times in the game. You see it, it chases you, you hide or cut off its path, and then it just gives up IMMEDIATELY. I regret this purchase. I sincerely, sincerely regret it.