Hero of the Kingdom is a neat little Point and Click game that combines the classic Hidden Object genre with some light RPG elements, quests and resource management. The game was developed by Lonely Troops, a Slovakian Indie studio consisting of 2 brothers.
STORYWithout going too much into detail, the story is pretty generic weak-boy-saves-the-world material. Bandits burn down your house and kidnap your father, so you set out on a quest to rescue him, find out what the bandits' motives are and put an end to all evil to make the kingdom a peaceful and safe place again. Add magic, ghosts, talking frogs, goblins and lizardmen to that and, well, there you go. Nothing spectacular or innovative there, but gameflow-wise it keeps the boat afloat, so that's at least something.
VISUALSGraphically, the game may as well be from the 1990's era of simulation games such as Anno 1602 or Age of Empires, which isn't a bad thing at all. The enviroments have loads of details that you often only see at a second glance and it's quite cool to discover new things in areas that you have already visited many times. However, do note that the enviroments are absolutely static - they are basically drawings with quest/action markers on top of them, so you won't see cows eating grass, fishes swimming around or anything like that. The best you get is some minor animation effects for water and smoke, but that's about it. If anything changes in the enviroment like, say, a NPC is moving from A to B, he slowly fades out on A and then slowly fades in on B, so there aren't any actual animations for anything. While that's no deal-breaker for me personally, it surely would've been awesome if the game felt a bit more alive and actually more like a sim rather than a P'n'C game with rendered backgrounds.
GAMEPLAYThe game is basically a Hidden Object game where you can freely move around between the various locations to explore them and hunt, collect and harvest goods that you'll eventually need for quests, trades or tasks. All items that you gather will be put into your inventory and you decide whether you want to sell them for gold or trade them for other items that you might need for a certain quest.
All interactions such as hunting, fishing, harvesting or fighting cost resources in the form of knifes, arrows, bowls, fishing rods, swords, shields etc. and if you have a bow but no arrows, you can't go hunting. While the various tasks require various resources, all tasks require a certain amount of health points (similar to Action Points in turn-based games). They basically represent your stamina and if you have depleted your health, you can't finish any tasks until you replenish it again. This is easily done by taking a nap in a tent, camp or inn. The different resting places require different resources: while you need fruits or meat to sleep in a tent or a camp, you need hard gold to sleep in an inn. In return, you get rewarded with the most health points out of the 3 resting places because it's more restorative to sleep in an actual bed rather than in a tent, obviously.
Generally, managing your resources is an important part of the game as you need to think ahead and estimate whether you might need certain items later down the road. If you sell everything right away, you most definitely will have to re-purchase the items in order to complete tasks or quest. On the other hand, if you keep absolutely everything in your inventory, you might not be able to purchase required items that are only sold for gold - simply because you didn't earn any gold by selling stuff you do not need.
Other than that, it's basically back and forth tracking between the different locations to look out for new or updated quests and new activities, which often only spawn after certain quests are completed.
PLAYTIME & REPLAYABILITYBeating the story took me roughly 5 hours, however, the largest chunk of playtime is dedicated to finding the large amount of hidden objects/resources and doing various tasks to gain even more resources. The actual story itself makes only a small piece of the pie.
For me personally, the game has only very little replayability. Once you've beaten it, you've beaten it. There's no real point or incentive to come back to it again, especially since it's easily doable to get 100% of the achiements in a single playthrough if you just take your time and don't rush from quest to quest.
CONCLUSIONHero of the Kingdom isn't flawless, but the visual appeal, the relaxing atmosphere and the simple yet interesting gameplay makes this a decent game for a casual evening when you're not in the mood to shoot and kill things on the screen.