Drifter is an open-world sandbox space trading game with a procedurally-generated galaxy 100,000 light years across made up of tens of thousands of star systems to explore and features an original soundtrack by composer Danny Baranowsky.
User reviews: Very Positive (54 reviews)
Release Date: Mar 4, 2014

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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Hello!

Because Drifter is an open-world sandbox game we feel like it’s a good fit for Early Access. The game is already enjoyable and relatively bug free, however, it is missing a number of features that we feel should be in the game before calling it 1.0. We hope that this way you’ll be able to have fun with the game while it’s still being worked on; this will give us the ability to create the best game possible based on your support and feedback.

We’ve also created a roadmap on the Drifter wiki (http://celsiusgs.com/drifter/wiki/Development_Roadmap) so you can see where the game is currently, and where it’s headed, to help you make an informed decision before you support the game.

While there will likely be some bugs and hiccups along the way, we will strive to ensure that Drifter is playable and relatively polished during its journey to completion.

Thank you!

Early Access Pricing


Because Drifter is still in development, and as a way of saying thank you for supporting us, the game will be $11.99 while on Early Access. This is 20% off its intended full price of $14.99.”
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Recommended By Curators

"A procedurally generated sandbox of fun, guns, trading and missions. So far I've been having a great time."
Read the full review here.

Recent updates View all (3)

May 27

Drifter 0.5.3 Released

Drifter 0.5.3 has just been released! This release is primarily a bug fix release, but I've fixed quite a few!

For a full list of changes and fixes, please visit the Drifter wiki page for the current build here: http://celsiusgs.com/drifter/wiki/Current_Build_and_Known_Bugs

0 comments Read more

May 13

Drifter 0.5.2 Released

Drifter 0.5.2 has just been released! This release includes a number of bug fixes and improvements.

Improvements include the long-awaited addition of ship modules and manual docking! I've only included 3 modules in this update as I had to re-write the module system once already and I want to make sure that it's working properly before I add more.

For a full list of changes and fixes, please visit the Drifter wiki page for the current build here: http://celsiusgs.com/drifter/wiki/Current_Build_and_Known_Bugs

0 comments Read more
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About This Game

Drifter is an open-world sandbox space trading game with a procedurally-generated galaxy 100,000 light years across made up of tens of thousands of star systems to explore and features an original soundtrack by composer Danny Baranowsky. Take on the role of a spaceship captain attempting to eke out a living among the stars by trading goods between star systems, hunting pirates for bounties, mining asteroids for valuable ore, or even becoming a pirate yourself. The choice is yours!

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP SP1
    • Processor: x86 1.5 GHz
    • Memory: 1 GB RAM
    • Graphics: 256MB OpenGL 1.5 compatable
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: OS X 10.6
    • Processor: x86-64 1.5 GHz
    • Memory: 1 GB RAM
    • Graphics: 256MB OpenGL 1.5 compatible
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: Ubuntu Linux 12.04 LTS or equivalent
    • Processor: x86 1.5 GHz
    • Memory: 1 GB RAM
    • Graphics: 256MB OpenGL 1.5 compatible
    • Hard Drive: 1 GB available space
Helpful customer reviews
6 of 7 people (86%) found this review helpful
108.6 hrs on record
Early Access Review
I love this game and yet there is so much more to come.
Still in early development it has a bit to offer now and tons in the pipeline. The largest map I have ever seen.
This game is massive in it's exploring, filled with massive potential and will no doubt be massive in sales when it is finally finished.
As someone once said to a prospective employee during an interview in the very, very early days of Google, "Don't be an idiot, get on board the rocket ship".
Posted: May 8
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
0.6 hrs on record
Early Access Review
This one is a bit hard to recommend just yet, because it's obviously very early on in the development. However I am going to go ahead and give it a provisional recommendation, simply based on the fact that the game already has all the hallmarks of a game that is going to be good.

There is a lot of things that this game is already doing right, that so many other space games have got wrong. for example, in this game you get your normal speed plus an afterburner key to double your speed, you get slipstream speed for flying at very high speed, and then you get the jump/warp speed, where you shoot off in to the horizon.

While I can't seem to make the ship move up or down, the handling is nice and responsive, and it looks like there will be plenty of options in this game, like stock markets, ship dealers, missions and so on.

However, the game is still missing lots of things, and because of this, it is a bit frustrating.

As the game stands at the moment, it is just a curiosity, and not even really playable, as it's just too simple and incomplete. You could in theory play it, there does not seem to be any bugs or glitches, but its just a bit boring at the moment, and just kind of makes you wish that it was ready to play, and that all the missing features were in place already.

It is basically too early on to bother playing this game for hours and hours, but it is well worth supporting to get it to a more finished state. I believe it will be good when it is finished.

For what it is worth, here are some things I would like to see in the finished game:

- More things to buy and sell, 100's and 100's more things. At the moment you get to trade allt he elemental based things, like metals and water and what not, but I would also like to see more exotic things, such as alien goods and fictional materials.

- The game could use some voices, it feels kind of empty at the moment. It could use a robot companion or control tower telling you bits of advice and making odd jokes.

- It would be nice to be able to move up and down if not yet possible, even if its just jump up or down 1 level of set space.
Posted: May 18
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1 of 1 people (100%) found this review helpful
1.5 hrs on record
Early Access Review
This game reminds me of a single player version of EVE Online and that's a good thing. One thing that absolutely surprised me, was the physics of the flight. The game doesn't have full controller support and according to the developer himself, that is the best way to play the game. But it is coming in Patch 0.6.0. So hopefully that will be really soon. This will be a fantastic game to just sit on the couch, turn out all of the lights, and delve into. I can not wait for the finished product. And speaking of the developer, he is an awesome guy that really cares about the fans of the game. He is on twitter @celsiusgs. Follow him. He responds back to questions very quickly. Enjoy the game!
Posted: May 4
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1 of 1 people (100%) found this review helpful
21.3 hrs on record
Early Access Review
Fun! Hope he adds more things to do and ships to get :)
Posted: September 27
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1 of 1 people (100%) found this review helpful
50.5 hrs on record
Early Access Review
This game is fun! The biggest universe, many things to do. Kill, trade, mine, blow up pirates or blow up asteroids and process ore. Devs are with the community. In this alpha stage much of the game is still in the future, but it is very well made and it is keeping me from doing anything else for a while. Must be the space combat addiction.
Posted: July 1
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90 of 97 people (93%) found this review helpful
0.6 hrs on record
Early Access Review
Tons of potential, but in my mind not really ready for even early access. The tutorial was frustrating to figure out, the radial menu is very much not clear. My main problem though is the game is paced way too slow. My first mission I got wanted me to deliver an object to another system. Ok, fine. I figured out how to plot the course and noticed it was 57 jumps away...ok... I did my first jump to see how it works and noticed the jump drive disables for a 60 second cooldown. 57 jumps = 57 minutes IF you jump exactly on the cooldown second every time. That's pretty poor design.

Buy it if you want to support it. There is tons of potential here and I expect it will be greatly improved. This is the reason I am recommending it, but if you don't know how to read my review and can only look at the thumb then I can't help you.
Posted: March 4
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