Zigfrak is a space-based action RPG, featuring missions, exploration, and crafting. With an emphasis on loot and over-the-top items, it's not a traditional space sim. Enemy ships explode like loot piñatas, spewing forth useful pickups.
User reviews: Very Positive (157 reviews)
Release Date: Nov 1, 2012

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Recent updates View all (9)

July 24

Zigfrak 1.17

Zigfrak 1.17 wraps up the changes from test builds 1.15 and 1.16, and adds support for demo mode on Steam.

Still on the fence? Try the demo! It includes several tiers of missions, and has a level cap of 10. Saved games will carry over to the full version.

Changes:
  • Rebuilt with Unity 4.5.2
  • Support for demo mode on Steam
  • Several new Singularity types now spawn in the wild (why!?)

Fixes:
  • Improved cursor locking behavior on Linux (thanks Unity!)
  • Fixed another issue which could cause players to become lodged in the Throat of LGoD, unable to progress.
  • Fixed a saved game corruption issue which could sometimes occur when a non-English language was in use by the operating system, resulting in a hang or crash when loading.

(Edit: Just posted 1.18, a minor follow-up patch)

Fixes:
  • Restored normal camera control mode when controlling large ships.
  • Explicitly set file attributes when creating backup of saved game.

1 comments Read more

June 21

Zigfrak 1.16

This is a minor bug fix release, available on a beta opt-in basis for now.

1.15:

Changes:
  • Rebuilt with Unity 4.5.1
Fixes:
  • Fixed another issue which could cause players to become lodged in the Throat of LGoD, unable to progress.
  • Fixed a saved game corruption issue which could sometimes occur when non-English language settings were in use by the operating system, resulting in a hang or crash when loading.

1.16:

Fixes:
  • Fixed another issue loading saved games in non-English locales.

Please post any feedback to the discussion boards, or privately to support@entheogen.net. Thanks!

0 comments Read more

About This Game

Zigfrak is a space-based action RPG, featuring missions, exploration, and crafting. With an emphasis on loot and over-the-top items, it's not a traditional space sim. Enemy ships explode like loot piñatas, spewing forth useful pickups.

The game employs subtle humor to poke light at a dark situation -- a human civil war on a galactic scale, complicated by the invasion of technologically superior aliens. During the campaign, players encounter clues and artifacts which could reveal ancient secrets of humanity.

Features:

  • Fast-paced space battles
  • Tooth-grinding enemy encounters
  • Expansive open environment
  • Fun, variable gameplay
  • Ludicrous space loot
  • Hundreds of humorous missions
  • Craftable weapons and ammo upgrades

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Vista or newer
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB Graphics Card with Shader Model 4.0
    • Hard Drive: 1 GB available space
    • Sound Card: Required
    Minimum:
    • OS: 10.6.8 or newer
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB Graphics Card with Shader Model 4.0
    • Hard Drive: 1 GB available space
    • Sound Card: Required
    Minimum:
    • OS: Ubuntu, Mint or similar
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 512 MB Graphics Card with Shader Model 4.0
    • Hard Drive: 1 GB available space
    • Sound Card: Required
Helpful customer reviews
10 of 12 people (83%) found this review helpful
98.2 hrs on record
GET THIS GAME! Unless you're Maverick.

Zigfrak is a pretty awesome game. It's amazingly beautiful, but for reasons I can't begin to fathom it has never overheated my laptop. Not even when I accidentally left it running paused and the temperature in my room was in the mid-80s during the afternoon hours (my room sadly faces west). Even games that are 3D only as window dressing tend to overheat my laptop (RTS games, XCOM Enemy Unknown, and many others). This game I could probably leave running for a week.

This game is what I'd term a casual space RPG. What I mean by "casual" is that it tends to avoid the micromanagement most RPGs entail. Unlike most casual RPGs it IS pretty and there's a very wide variety of enemies and components you can add to your ship. No really, there's TONS of things you can upgrade your guns, shields, armor, missile launchers, whatever to. Going along with the casual game theme, they're often whimsically named. Inconvenient realism tends to get glossed over in this game. You're only allowed to carry so many of each object. Once you hit that amount, it automatically converts those items into the type of credits you spend at a trade station (there's at least three forms of currency, which makes game economics all kinds of interesting).

The author loves puns and references. There's an alien weapon type called "strange." So one of the weapons has an effect called "When you're strange." And given that certain of the higher-end weapon names are prepended with "tweaked" they put in one weapon called "Tweaked Morrison." The references vary between movies/sci-fi (obviously) but you can also find weapon types like Larry, Curly and Moe. I want to hope that Moe is the most effective, with Larry being the less-interesting mid-range model.

It's also a fairly sandboxy game. While there's an arcing storyline, you can freely ignore it if you want, and just go about fighting, looting, crafting or whatever.

The author is AMAZINGLY responsive and non-dickish (even when folks are being critical). Seems willing to take a look at your saved games in order to track down bugs (or just fix your stuck game for you). It's almost unbelievable how responsive he is given that it's a $5 game. I almost feel guilty mentioning that it's fairly easy to come by coupons for this game...

The only reason I mention my friend Maverick up top, it's not his type of game. While I wouldn't call the game overly easy, it rather shamelessly lists as one of its selling points that it's a click, kill and loot game. It even describes the things you kill as "loot pinatas." I like the honesty there, it lets you know that this wasn't done by accident or poor design. This game is for people who like getting loot. It's a nice palate-cleanser for my Shadowclan friends *snickers*. Money is easy enough to come by (and if you putter away a few hours in certain areas you'll be absurdly comfortable). You could also avoid doing as I did to get a "more balanced" experience. It shouldn't be TOO hard to get the things you'd want to buy (in the unlikely event they don't drop as loot somewhere).
Posted: May 14
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8 of 11 people (73%) found this review helpful
2.3 hrs on record
Hey, engines don't make a good game.

I'm having a lot of fun dashing around in my third person cockpit killing enemy hordes and collecting their salvaged loot.

<Tons of replayabilty
<Tons of missions
<Great story
<Many planets and worlds
<Randomized loot and encounters to keep the game fresh, not minorly, but greatly impacting the game's features almost making it a roguelike.
<Lots of items, powerups, weapons, addons to your ship.
<Developers give patches and updates frequently and are kind.

The only downside to this game is that it's amazingly underrated. Great game.
Posted: June 21
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2 of 2 people (100%) found this review helpful
5.5 hrs on record
I was quickly surprised by this clever game. Immersive music and atmosphere. Very fun and filled with a plethora of loot piñatas! How can you go wrong playing a game with loot piñatas?!? Exploding spaceship loot piñatas even? This game takes off just enough seriousness to make it stand out in the crowd of spaceship RPGs. Imagine a sea of human faces and your eyes sweep out over the crowd. Out of the corner of your eye you spot the face of a Brundle fly and cannot suppress the involuntary shudder. This game is that Brundle fly.
Posted: July 27
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2 of 2 people (100%) found this review helpful
5.8 hrs on record
Zigfrak is precisely the game I need. I have neither the time, nor the inclination for the deepest of space sims, and Zigfrak happily fills that need without requiring the epic commitment of time and/or skills. It's simple without being dull, and streamlined without being featureless. Feels like it contains the depth of a space shooter, but wrapped in a package that can be consumed in 15 minute increments.
Posted: July 10
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2 of 2 people (100%) found this review helpful
1.1 hrs on record
This is a very cheap, unbeleivably fun game that I'm just so, so incredibly bad at. It's huge and confusing and aggressive, and everything is colors. I ran full-force into the very first checkpoint. All thrusters on, main cannon is go, smash face-on into that first harmless relay. They padded it. For me. Never play this game after the evening's joint.
Posted: July 19
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54 of 69 people (78%) found this review helpful
0.7 hrs on record
Imagine the look and feel of Freespace combined with the mechanics of an ARPG and you will have a good idea of what Zigfrak is all about.

Years ago I was the 18th person to purchase the game and now that he has continued to pour a ton of work into the game and its now made it to Steam I hope that many of you purchase this absolutely spectacular game. I look forward to watching Zigfrak evolve more and more and its just going to get better. Congratulations Alex!

The game has extensive options so you can tweak the game to the point where its the best for your PC and there is only one thing that I wish would be added into the game, and that would be the ability to make the ingame text size larger. Its not crippling microfonts like some games but I wish I could bump it up a little. That being said do not let that discourage you from buying the game--the font is clear and not too tiny.

This is a game that you will be able to get MANY hours of enjoyment out of and if you don't purchase it you will be missing out on a great experience. The controls are wonderful and the interface is intuitive.
Posted: December 13, 2013
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