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Ballpoint Universe Infinite is a shoot-em-up adventure game featuring artwork entirely drawn in ballpoint pen. Explore immaculate worlds, discover the secrets of the doodles, and customize your Ink-Ship for battle! Press "Ballpoint Universe Infinite is too exuberant to ignore.
Release Date: Dec 17, 2013
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Buy Ballpoint Universe : Infinite

$3.99

Recent updates View all (6)

Japan and Linux

March 6th, 2014

We're pleased to announce two big things! First, Ballpoint Universe will be available in Japanese starting today. Thanks to Unity Games Japan, we have a fully localized Japanese version! We'll be premiering the game at BitSummit this evening. EXCITE

Another big dealio--

For our small but dedicated task force, the Linux version is now available! We tried to get everything working the same as the Windows version, however gamepad controls aren't available on Linux.

Anyways, thanks everyone! We're having a week-long sale in celebration of these two events. Enjoy~~

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Linux version unofficially out.

February 19th, 2014

Testing some things with the Steam interface, so the game is technically downloable for linux, but has no guarantees of working as of yet. We will post a large post sometime later to announce it out officially.
Thanks for your patience.
ːdoodleː

0 comments Read more

Reviews

“...imaginative visuals and satisfying customization options are compelling driving forces.”
Gamespot

“I enjoyed my time in this flowing and visually layered creation so, whatever the might-have-beens, on one level that has to be enough.”
Rock Paper Shotgun

“Ballpoint Universe is a visually astonishing game with really intuitive controls and enjoyable gameplay.”
Noob Feed

About the Game

Ballpoint Universe Infinite is a shoot-em-up adventure game featuring artwork entirely drawn in ballpoint pen. Explore immaculate worlds, discover the secrets of the doodles, and customize your Ink-Ship for battle!

Press
"Ballpoint Universe Infinite is too exuberant to ignore." - Gamespot

"Holy Crap, This Entire Game Is Drawn In Ballpoint Pen" - Kotaku

"I’m not in any way, shape, form, or doodle of a mechanical steampunk owl creature writing this one off. It’s positively packed with promise..." - Rock Paper Shotgun

"There comes a point in every artist’s life where they see something so amazing, so unreal, that they question what the hell it is that they’re doing with their own life. Watching the trailer for Ballpoint Universe is one of those times for me." - Daily of the Day

Features

Explore incredible hand-drawn worlds


Customize your ship


Take missions and blast through waves of enemies


Test your skills in Infinite Mode

About the Developers

Arachnid Games is a fancy name for what is really just three dudes who love making games together. We're based in Berkeley, CA, and started in 2012.

Links

Arachnid Games Home
Artist's Tumblr
Arachnid Facebook

PC System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: 1.5mhz
    • Memory: 512 MB RAM
    • Graphics: 512mb card or higher
    • DirectX: Version 9.0
    • Hard Drive: 230 MB available space
    • Additional Notes: Windows 8 Partially Supported At This Time (See Forum Post For Details)

Mac System Requirements

    Minimum:
    • OS: OSX Lion or later
    • Processor: 1.5mhz
    • Memory: 512 MB RAM
    • Graphics: 512mb card or higher
    • Hard Drive: 230 MB available space
Helpful customer reviews
16 of 19 people (84%) found this review helpful
823 products in account
108 reviews
4.7 hrs on record
Well, this one really caught me by surprise. When I first saw Ballpoint Universe - Infinite on Steam Greenlight it didn't really caught my attention but the more I saw it on several youtube videos and some gaming website news the more I got fond of the artstyle, slowly I started developing a certain "appreciation" for the fact that everything on the game was hand drawn. Then when I got the game and finally played I was completely blown away by it, the way that the 2D sprites that were completely hand drawn and the way the animations were made really fitted the world and the background and everything felt really smooth. You can say that Ballpoint Universe is both a platformer and a sidescrolling shooter, like something like Syder Arcade. You control your little doll with the mouse, and let me warn you, it is kinda frustrating at the begining because your character moves towards where you have the cursor so in certain parts where high precision platforming is required you might fail a few times until you get the hang of it. Now, the shooting part is where you'll spend most of your time probably, at the begining of each stage you get to equip, upgrade or buy parts for your ship. Your ship has 4 slots, one on the top which starts out with a blade that activates when you're next to an enemy, one on the bottom which at first has a machine gun that fires in short bursts, one which is the hull of the ship and the last one is your active ability which you can use after you kill a certain number of enemies and you "build" up your star counter, it basicly works like a combo system. By upgrading your weapons you get increased range, bigger spread, bigger magazines / faster reload time, by upgrading your hull you can get various benefits such as increased health, homing missiles etc and by upgrading your active ability I believe it only improves the performance of that ability. These upgrades and new parts can be acquired by spending ink which is the game currency and you can get it by killing enemies, destroying obstacles and achieving a higher rank on a mission. Each mission has 3 ranks which you can get by completing them, if you don't die a single time during that mission or if you recover a life you'll end the mission with 5 lifes and that will give you the gold rank, having atleast lifes by the end of the mission will grant you the silver rank and 1 life will grant you the bronze rank. If I recall correctly the bronze rank gives you 100 ink while the silver rank gives you 200 ink and the gold rank gives you a collectible, which as the name indicates, you can collect either by getting gold rank on all the missions and by finding some hidden in the levels. The shooting gameplay is fairly standard but yet really satisfying, your melee weapon triggers as soon as you get in range of an enemy or obstacle and by left clicking you trigger your ranged weapon and eventually when you build up your star meter the middle mouse button will trigger your special ability, usually by the end of the mission you will fight a boss and as the game progresses the game throws at you more and more enemies which you can either kill or completly avoid. Overall I think that where the game really shines is it's graphical presentation, the soundtrack (which is really good, dare I say Electronic Super Joy level of awesomeness) and the plot. I do realize that the plot might not be that interesting for some people because it's really kind of weird but I do believe that given the graphic style chosen by the developer it makes sense and it really fits together. That said I honestly think this is a very good game which surprised me alot, I wasn't really expecting this to be this polished and really well put together, it certainly is a must play for indie games fans and art enthusiasts.
Posted: January 20th, 2014
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8 of 9 people (89%) found this review helpful
888 products in account
40 reviews
8.8 hrs on record
Shmup-wise, I appreciate the lack of inertia. This is actually a mixture of exploration platformer and shmup stages. The latter are fun, but don't expect CAVE-worth stuff. The beautiful art style can unfortunately cause some confusion when heavy flak is exploding everywhere and the enemy waves are kind of spaced out between long sections of nothing (a usual tell-tale sign of lack of knowledge of the genre).

STILL, it's a unique, fun game with one of the most beautiful art styles around. It's impossible not to love Doodle, the main character, and admire the crazy ballpoint ships and nice looking bosses shooting around. And the price is ridiculous, way too cheap for all it has to offer, including some sensible achievements! (Thank god the devs for not including collect-a-thons in the achievements THANKS!)
Posted: January 22nd, 2014
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5 of 5 people (100%) found this review helpful
783 products in account
1 review
13.9 hrs on record
I had a good time playing this game. The developers could have gotten really evil with their achievements (like finding all gold stickers or buy EVERY upgrade or something like that) but they didn't. All of the achievements are reasonable without being too easy. There's nothing that requires dozens of hours of grinding like almost every other game in my library seems to involve. I also like the tokens that bring you to the highest level you've reached in infinite mode. It makes it so you are always making progress. I've found that once a game frustrates me, I tend to just stop playing and move on to something else, but this game has managed to stay fun and non-annoying through the whole experience.
Posted: January 21st, 2014
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6 of 7 people (86%) found this review helpful
492 products in account
5 reviews
3.0 hrs on record
Cool concept brought low by ♥♥♥♥ controls, ♥♥♥♥ checkoint save system, and nauseatingly bad platform physics. Cool and fun, until it's not.

To elaborate:
1.
Mouse is awesome for the shmup part. Sucks for the platforming part.
Keyboard sucks for both.
Gamepad, which i have not tried, is hopefully decent for platforming, but can't possibly be better than mouse for shmup.

2.
Checkpoints suck for everything.

3.
As for the physics, there's too much inertia and bouncing and sliding off stuff you are trying to land on is the rule, not the exception. Either bounding box issues or, again, the wack controls (and/or just something about the jump trajectory envelope) make it seem cheap and low-tech, like a phone game, or a flash game, as you are constantly denied on fundamental jumps.

Cool and fun, until it's not. I want to like this game but I quickly lost patience with the repetition brought on by the playability issues mentioned above. The game wants you to explore it, but you won't want to. And you can't just go "100% shmup", AFAICT.

I'm still recommending it cuz it's at least worth a check-out, but ..... well, all I can say is, maybe I should have bought "Ballpoint Universe - Just the First 4-5 Levels, Until It Starts Getting Dickish", instead of "Ballpoint Universe - Infinite". YMMV, I suppose.
Posted: February 7th, 2014
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5 of 6 people (83%) found this review helpful
210 products in account
32 reviews
3.0 hrs on record
Ballpoint Universe is a beautiful shmup with guns and melee weapons. Between the stages you'll explore the cities like a platform game: running, jumping and talking with characters that tells you the story. The difficult is just right, but if you want a real challenge, try to clear levels flawlessly. There's also an infinite mode to keep you occupied. For this game, you'll get more than your money's worth. On sale it's an absolutely steal!
Posted: March 12th, 2014
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Awards

Indie Of The Year 2013's Visuality Award