Lots of seafaring fun with all of it's parts. Like a lot of games it can be exasperating at times especially when your maxed out fleet loses to a wimpy faction. Not a whole lot of differences no matter what level you play at except on Easy you don't have to worry that a port won't buy your cargo or that your homeport won't like any of their cargo.
There are 2 methods of combat. You can control all your ships in a high resolution graphic war or use Autoresolve that determines the winner. At first I used the graphic option but found that controling 5 warships was a problem, especially since more often than not your surrounded by islands that will rip ships apart and the ships are not capable of sharp turns. The enemy of course is on the seaward side of the islands. Additionally your ships will not fire near as often as the enemy. If you put all the ships on auto except the flagship they will run right into an island and sink.
The skill your Captains receive for destroying enemy ships are pretty much useless. They can still be womped by a wimpy enemy and they will sooner or later.
The Galleon is a bit over rated in the game. It is a slow clumbersome ship more suited for cargo but the game lists it as a war ship. Back in those days a Scooner captained by an experienced captain could defeat one. The trick was to sail around behind them and hit them from behind. Another trick was to watch for the flash of the Galleon's cannon. Unlike shells of today it took a while for the cannon balls to reach you. You knew that the Galleon would be leading his target so a quick turn to the port or starboard would cause a miss. You didn't want to get hit by them even once!
When the Frigate came out most nations switched to it because it was faster and more manuverable that a Galleon.
Enuf of the history lesson, lol. It's a fun game if you like strategy sea wars.