While other rpgs of the era had you running around dungeons slaying rats and fighting generic evil wizards or abusing the limited memory of the game as you ransacked villages of innocent people only to leave and kill them all again, Wasteland was setting a new trend of making your choices count and forcing you to live with them. No clerics to raise your dead back to life, no instant magical healing and no one to hold your hand and tell you where to go. Wasteland had no qualms about letting you try to go where you please and if you could survive then by all means break the sequence and go exploring.
The storyline may seem simple compared to gems that came a decade later, but it still stands up far better than most other rpgs of its era and indeed a good deal of the ones we've seen today. It was hard, it was unforgiving, it expected you to think and take your own notes and it was great, this is what rpgs were in the late 80s and it's defintely not for everyone especially if you've been raised on modern games the whole time you've been playing.
But, if you're patient, if you can look beyond 16 color Enhanced Graphics Adapter art, if you can handle having to read things and keep track of information on your own, then maybe, just maybe you're cut out to be a Desert Ranger.
Posted: November 25th, 2013