You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.
User reviews:
Recent:
Very Positive (22 reviews) - 100% of the 22 user reviews in the last 30 days are positive.
Overall:
Very Positive (856 reviews) - 91% of the 856 user reviews for this game are positive.
Release Date: 5 Dec, 2013

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Recent updates View all (16)

21 July

Dominions 4.26

This is mostly an AI & UI patch. Most of the work has gone into improving the late game behavior of the AI. It should now be able to utilize its resources more efficiently and be more likely to get to a position where it can cast high level rituals. There has also been some improvements to the user interface, like more 'goto province' buttons on messages, shift click support in more places and more keyboard shortcuts.

General

  • God & nation popup in global enchantment screen
  • Darkvision from throne bless was counted twice
  • Fixed some bonuses when viewing att/def details
  • Goto province for scout attacked messages
  • Goto province for more ritual messages
  • ctrl+s to view saved orders (army setup screen)
  • Message for fort construction completed
  • Shift transfers 5 gems at a time
  • Keyboard shortcuts f/a/w/e/... to transfer gems to commander
  • Gem transfer box can be closed by Return as well
  • Shift changes PD 5 steps at a time
  • +/- can also be used to change PD
  • Ice Strike now causes slashing damage
  • Transformation & feeblemind/mindless fix
  • Strands of Arcane Power cannot be cast by mindless casters
  • Blind & losteye fix
  • Stat & cost fixes
  • Typos fixed

AI
  • Be less willing to do suicidal attacks
  • Recruitment improvements
  • Learned to cast a few more type of rituals
  • Forge item choice improvements
  • Improved magic item distribution
  • Dedicated ritualist for improved high level ritual casting
  • Empowerment tweaks
  • Improved preaching behavior
  • Spell AI no longer targets destruction/rust at units with only natural protection

Modding
  • Multiple same type of event effects didn't work
  • Removed false warning for #flagland

26 comments Read more

7 June

Dominions 4.25

Ys is a new nation that comes from Ker-Ys that was once the most splendid city in the world. Long ago Ker-Ys was sunken far beneath the waves to protect the Tuatha living there and has not been seen since then. Now with the coming of the new god the city has risen from beneath the waves and the splendor of the bronze-walled city has returned for all to witness. In addition to a new nation there has been work to ensure that really huge battles run smoothly as well as many balance changes, mostly by tweaking the costs of units. There are also the usual bug fixes and some minor new features.

General

  • New nation: Ys (middle ages)
  • Performance improvement for battles
  • Viewing enormous battles could crash the game
  • Fixed graphical glitches for enormous battles
  • Can now delete old network connections with Del
  • Number of old network connections saved increased, 6 -> 8
  • Typos fixed
  • Event fixes
  • Stat and description fixes
  • Balance changes, many units have tweaked costs or stats
  • Master Smith info printed on magic items
  • Age 10 years after Bind Demon Lord didn't work
  • Casters will spread out Encase in Ice more
  • Therodos dominion now creates ghosts for disciple forts as well
  • Ermor/Lemuria random gods starts with sloth 3
  • Mindless are not affected by feeblemind
  • Mindless cannot get feeblemind/dementia from ordinary means
  • Mind Hunt & Astral Projection cannot be cast by mindless
  • Split Teleport icon into Teleport/Blink

Modding
  • Fix for reading 64-bit values from mods on Mac OSX
  • Master ritualist fixes
  • #twohanded should work now
  • Modding nametypes cleared Oceania names

27 comments Read more

About This Game

You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.

In Dominions you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. The pretender gods have different strengths dependent on what kind of god you choose and what nation you play.

When you start the game you decide what kind of god you are and how your Dominion affects your lands and followers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion.

In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension.

In Dominions 4 you can also play team games where one of the players take the role of supreme god, and the other members of the team are his servants and loyal subjects. The lesser gods rule their nations, but you all share the dominion of the supreme god.

Dominions is set in a fantasy world that draws inspiration from historical nations, cultures and myths. You will not encounter the elves of conventional fantasy in this game. Instead you might lead a nation of vanir from old norse myth. Aztecs, romans, israelites, greeks, shona and kievian rus are just a few of the inspirational sources of the game.

The first Dominions game was released in 2002 and was well received by strategy gamers. Since then Dominions has been much refined and Dominions series is still actively played making it one of the longest running 4x turn based strategy games.

Dominions 4 is also a highly moddable game. You can create your own monsters, spells and entire nations. Since Dominions 3 there has been a vivid modding community and Dominions 4 will enhance this capability even further.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP/Vista/7
    • Processor: 1 GHz
    • Memory: 1024 MB RAM
    • Storage: 500 MB available space
    Minimum:
    • OS: 10.3 or later
    • Processor: 1 GHz
    • Memory: 1024 MB RAM
    • Storage: 500 MB available space
    Minimum:
    • OS: any 32 or 64-bit distro
    • Processor: 1 GHz
    • Memory: 1024 MB RAM
    • Graphics: OpenGL and libSDL1.2
    • Storage: 500 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (22 reviews)
Overall:
Very Positive (856 reviews)
Recently Posted
Taddy Mason
10.9 hrs on record
Posted: 17 August
i love this game. it's easily one of the most intricate strategy games i've ever played. don't let the graphics fool you, this game easily has just as much content (if not more) as any Civ game or other turn based strategy game. i haven't finished either of the games i've started, but the almost overwhelming number of civilizations/deities to play as as well as how much they affect the gameplay itself makes this game a little hard to grasp at first. there are just so many options. tons of world maps and different civs each with their own playstyle. there are underwater nations (mind-blowing) and magic based nations, and evil nations, warlike nations, monk like nations, all kinds of nations. there are several different schools of magic as well and each nation is better at some types than others but all nations can research any type of spells. you also get to create your own deity to play as and they act like a beefed up version of your nations commanders, but what's really cool is that it doesn't matter what nation you pick, you can have them ruled over by any kind of god. dragons, fish, undead liches, stone monoliths, etc. and whatever form your deity takes affects their abilities as well. and beyond all that, the different nations also have climate preferences. some like it hot, some like it cold, some like it in between and if they're outside their comfort zone, they suffer a slight penalty in combat and defense. you can control your individual armies' tactics and formations and you'll have to because there's a lot more depth to the combat than just unit strength or weapon power. some really powerful armies can get crushed by a smaller, weaker army if they have the right weapons or mages/spells. honestly, i don't know of another turn-based strategy game that has as much variety and depth to it as this game does. it's not just raising armies and researching new spells-you also have to build up and maintain an empire made up of several smaller zones and if you don't build and maintain infrastructure and defenses between them, you're going to mowed down not just by your opponent(s) but by the neutral natives on every map.
in short, this game has so much content to it, that it has a bit of a steep learning curve, but once you get past it and figure out what you're supposed to be doing, you'll likely have as much of a blast playing it as i do.
Helpful? Yes No Funny
btonasse
536.4 hrs on record
Posted: 17 August
This is hands down the best strategy game I ever played, and I have played quite a lot of them. Virtually unlimited variety and strategic depth keeps me coming back for more for a few years now. In a Dominions multiplayer game everything can happen, and your opponents are always coming up with clever ways to defeat your strategy that you thought was unbeatable. Another big argument in favor of this game is the rich lore that was put into the 50+ different nations you can play. It is not based only on commonplace pop culture influences like so many other fantasy games around, but in real world history and mythologies.

On the other hand, if you are not interested in multiplayer, the game is not nearly as exciting, since even the most advanced AI engineering in the world wouldn't be able to handle the game's intricacies. After a while, at least for me, single player became mostly a testing ground for new strategies. So yes, that's a downside of the game, but which complex strategy game has decent enough AI to keep you on your toes for years? None.

Other downsides I can think of are the outdated graphics (about which I personally couldn't care less) and the sometimes awkward UI. But the game is still occasionally updated, not only with new content, but also with AI and UI improvements, which is always very welcome.

So yeah, if you're into a strategically complex set in a rich fantasy setting and don't care about AAA graphics slowing down loading times, there's no better game in my opinion. Go for it.
Helpful? Yes No Funny
Pengan
83.2 hrs on record
Posted: 16 August
Ok if you have not tried this game from an independent developer, try it. This is the closest thing to a worthy heir to Master of Magic there is so far. It is a hard game, but once you learn the game it is fun and challenging. The interface is clunky as hell but it is workable. The one big pain it the worthless net-code that has problems passing most gateways like cable/asdl/cellphone modems. Once you look past that this is actually a great game.
Helpful? Yes No Funny
Soren2006
103.3 hrs on record
Posted: 14 August
Great game. It is literally decades in the making. My gamin group has played it constantly on a server for more than 2 years now and we still haven't explored every aspect of this game. That's a win IMO.

it's too bad more games do not have the "active server" concept where players can put their turns in on their own time. that's what attracted us to this game, and what keeps us playing even today.
Helpful? Yes No Funny
el0ax
343.2 hrs on record
Posted: 13 August
I'm not sure if they've actually fixed the AI to the point where it makes for a better tutor, but so long as you've got some people to PBEM with, this is a really, really, really good game. Feels like a huge board game / tabletop RPG hybrid with terrific depth and no chance of knocking over all the tiny pieces. A game can sometimes last for for a very long time (depending on how it's set up and played) though players will be eliminated as it goes.

Just pretend the graphics are crappy miniatures or cardboard counters or something, at least they're animated... if you can imagine a world where Caligula actually DID declare war on Poseidon and invaded the ocean, strategically speaking that's what we're dealing with here. It's fun to just sit and read the manual for half an hour and *scheme*.
Helpful? Yes No Funny
Shawn
57.4 hrs on record
Posted: 13 August
Extremely deep strategy game with 1000s of monsters, and spells.
Helpful? Yes No Funny
Nargo
573.6 hrs on record
Posted: 13 August
Played early age forest barbarian nation "Marverni"
They apparently have "sacred" boars that can be blessed.
Gave them Regeneration and Blood Vengeance.
Spammed boars.
Spammed more boars.
MOAR BOARS.

Enemy player cries in chat when his chaff get trampled, his mages kill themselves attacking my boars, while everything else dies to falling space rocks.

10/10. Only in Dominions.

Helpful? Yes No Funny
Natalie Dormer's Amazing Nose
326.9 hrs on record
Posted: 11 August
I still suck at this game... but the level of depth in this game, on more levels than that of the gameplay itself, is amazing. I would not be surprised if I've only ever finished a single game of Dominions 4, before roleplay goals I set for myself before I started to play were achieved. I can't support the developers enough, in the hopes that one day Dominions will blow up and get a game with the level of depth we currently have but also with the aesthetics such a game deserves.
Helpful? Yes No Funny
Zozó Prolé
47.4 hrs on record
Posted: 6 August
Best rpg per turn blended with 1000 possibilities to develop tales as a writer
Helpful? Yes No Funny
gdell
34.2 hrs on record
Posted: 4 August
I have only begun to scrape the surface of this magnificent game. The gameplay is extensive and deeply rich. I find myself drawn to the lore of the nations; designing armies and strategies based on what I would expect from them.

Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
10 of 11 people (91%) found this review helpful
Recommended
658.2 hrs on record
Posted: 17 July
Just a crazy great game if you like complicated strategy. Zillions of units and spells and factions. Much of the fun is learning what works and what doesn't, what's useful, what isn't. A valid criticism is that 80% of the units and items could be dropped and you wouldn't care because they're not terrible useful, but even using the 20% that are useful leaves a ton of stuff to explore.

The battle scripting is fiddly. The AI can't handle late game strategies. There are some clearly broken or over powered options in single player. Yea...so what :), it's still lots of fun. You'll need to set challenges for yourself, like purposefully using underpowered races or less than optimal pretenders.

Many folks will say it's really only a multi player game due to those limitations, but I put 600+ hours into it only in single player so there's plenty of bang for the buck without multiplayer.
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5 of 5 people (100%) found this review helpful
Recommended
636.1 hrs on record
Posted: 20 July
600 hours in almost 3 years :-)
Before I have tried multiplayer I have never even read the tutorial or visited the forums. Basically that meant that I have played it using only the most obvious magic ( e.g. fireballs, summon elementals and such ) and concentrated on learning troop strengths + weaknesses and developing battlefield tactics. I've propably spend 200 hours playing one nation in one age: Machaka in middle age. Why? It was one of the first I have tried and it had Zulu like warriors riding giant, no sorry GIANT Tarantulas. I've read many reviews and nobody writes about the terrifing noice those tarrantuals make, when they chomp their victims...Or how almost every spell has its own sound so the battle is like a strange symphony :-)
Other things people don't mention:
1.The developers are commited to make the game even more deep and complex, BUT they are also commited to cut on micromanagement where only possible, for example: to reaserch magic, to buy a new mage (this with a castle 90% of the time), to perform a magic ritual ( e.g. send winged monkeys to enemy province and capture a comander; summon bunch of ogres or dragons ), to send a magic item from one end of a map to another, to access the gem treasury (gems are needed for summoning monsters, crafting magical gear and using more powerfull battlespells), to send blood virgins to the central dungeon (you'll find out yourself what THEY are for, you rascals, you), to make the magic gear and maybe for few other things as well,
you need ONLY ONE BUILDING in that province! In other games you would need to buy 7 different buildings because thats the way other games try to achive complexity.
Another example: those troops that have lost their armor during a battle (there are spells with that effect like Rust or Acid Rain) get it back automatically afterwords providing there is enough resources in the province - its so automated that most players have no idea it even takes place!
Another example: in Dominions 3 there was an craftable artifact called Burning pearl(?). It had the efect that the commander wearing it would lose one point of life a turn but you would gain one fire gem. You could give those Burning pearls to all your commanders( after 20 turns maybe 40 of them? ) and then try to keep an eye on them so that you take the magic amulet from them after 9 turns, so they do not die because of it. Imagine the level of micro if you had 150 commanders :-) In Dominions 4 this amulet got scraped, we got Fire in a Jar amulet, that provides the mage with one fire gem during a battle. Nice, elegant solution.

2.The diversity of the game is greatly increased by the aviable mods, especially NationGen. I am currently passionately playing a Hoburg ( essencially warrior hobbits) nation. The blessed, sacred unit is a boar cavalery.They have swords and throw Tomahowks; I gave them fire bless so the Tomahawks are on fire when they whirl towards the enemy! I am sure the Boar's gore attack has a fire element to it as well, but the grafic does not show it :-(
This nation has also a deer cavalery unit, Heavy Infantry with clockwork armour ( there is game mechanic connected with the properties of the armor), a scout that is an assasin as well, flying cavalery with giant hawks and bunch of mages, commanders and infantry which seem vanilla in comparison but would be crazy interesting in other games.
NationGen mod can give you unlimited amount of new, unique nations, including the one where Velicoraptors ride to battle on crocodiles!

3.There is a certain beauty in the way a battle progresses in the game, especially in multiplayer. Before battle you decide how big the units should be (one soldier minimum, I don't know if there is maximum - the biggest I remmeber was 250 soldiers), how many of them and what their behaviour during the battle should be e.g. attack closest enemy or wait 2 turns and attack the archers and so on >> about 20 possible combinations. Making those decisions, you will face tradeoffs like: do I make one extra small unit and order it to guard my precious commander but this will result in small morale penalty for all the soldiers this general has under him.
When battle replay starts (you have no control over the battle during the battle) you see how different units move on the battlefield, how when they touch some of them melt under the assault like snow on lava, others stand the groung like a stonewall. Units get mixed with each other; some catch fire others get paralyzed; buffing spells change their color or opaqueness; they get covered and traped by nets, vines or the earth itself. You see how a line of tough, armored, veteran infantry sloughters the cheap militia before them but there is 4 militiamen for every veteran. In the center there is 1v1 fighting but militia gradualy envelops the flank of veterans. The last warrior in line faces suddenly 5,6 militiamen- he fights and dies, then another, and another. You see how the flank of the falange is crumbling, you see how the militia is about to anihilate the veterans (while losing 50 % of their number) when suddenly 5 tarrantula riders charge the militia. Their god pretender blessed them with weapons that are on fire and they make use of it. The giant tarantulas cover the enemy in spider webs, inject them with poison and terrify you with otherwordly screeching. The militia breaks, runs away only to get massacred by the pursuing spider cavalery. The veterans break and flee to - from a 30 man unit there is only 6 left and every one has a battle affliction: missing eye, crippled leg or unhealable chest wound. One of them has 7 afflictions and his stats are worse than a blind militiaman's. If only there was a way to kill him it would be a mercy. But there isn't so in next battle he is going to be part of the Archer Bait Unit...
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5 of 5 people (100%) found this review helpful
Recommended
194.9 hrs on record
Posted: 18 July
About 100 hours before I could say "Ok, I understand everything I'm doing in this game" and 50 more hours before being able to say "Ok, I've beaten this game" (single player). I had never experienced this in a 4X game before and I LOVED the challenge !

And this is just the game mechanics experience. Despite the (very) low quality graphics, the huge diversity of nations, units, and the various associated gameplays was a lot of fun. I kept on playing just to see what kind of units I had not seen, just to FEEL the spirit behind each specific nation.

I also loved creating various gods, with different approaches (fighters, spell-casters, buffers, ...), as well as exploiting the game mechanics to create almost unbeatable gods in battle. And I really liked the fact that it is always a "almost", because there's always a way to kill a unit even if buffed up like hell.

I can imagine that multiplayer must be incredible, but 150 hours in single player is rare enough for me to be praised.
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3 of 3 people (100%) found this review helpful
Recommended
343.2 hrs on record
Posted: 13 August
I'm not sure if they've actually fixed the AI to the point where it makes for a better tutor, but so long as you've got some people to PBEM with, this is a really, really, really good game. Feels like a huge board game / tabletop RPG hybrid with terrific depth and no chance of knocking over all the tiny pieces. A game can sometimes last for for a very long time (depending on how it's set up and played) though players will be eliminated as it goes.

Just pretend the graphics are crappy miniatures or cardboard counters or something, at least they're animated... if you can imagine a world where Caligula actually DID declare war on Poseidon and invaded the ocean, strategically speaking that's what we're dealing with here. It's fun to just sit and read the manual for half an hour and *scheme*.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
47.4 hrs on record
Posted: 6 August
Best rpg per turn blended with 1000 possibilities to develop tales as a writer
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
326.9 hrs on record
Posted: 11 August
I still suck at this game... but the level of depth in this game, on more levels than that of the gameplay itself, is amazing. I would not be surprised if I've only ever finished a single game of Dominions 4, before roleplay goals I set for myself before I started to play were achieved. I can't support the developers enough, in the hopes that one day Dominions will blow up and get a game with the level of depth we currently have but also with the aesthetics such a game deserves.
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2 of 2 people (100%) found this review helpful
Recommended
146.6 hrs on record
Posted: 3 August
Mutant chess on steroids) Very deep and complex, makes your brain work a lot)
Oh, one more turn and i am going to sleep -> ♥♥♥♥ it is 4 am -> start panicking and try to sleep cause you actually need to wake for work soon)
Also reading ARRs on desura`s forums is kinda fascinating, so much deepness in the game.
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2 of 2 people (100%) found this review helpful
Recommended
46.0 hrs on record
Posted: 23 July
Dom 4 is an extremely deep fantasy 4X that captures the grandeur of magic, godhood, and empire management. What the game is in a nutshell:

-You are a god; you must vanquish other gods and conquer their dominion, while maintaining control of your own

-The game's lore is mixed with history and fantastical mythos. There are no elves or dwarves. There are byzantines with hydras (hydra cataphracts), undead roman legionaries, demonic samurai, and conventional vikings, greeks, English knights, HRE-style armies, aztecs and more.

-There is a massive roster of magical units and monsters you can add to your army. The game is a good depiction of how mortals would fare in battle against giant cyclops, phoenixes, dragons, and more. Every mythical beast under the sun is in one form or another in this game.

-Magic is devastating; swaths of fire can swallow entire platoons of mortal soldiers. However, the backbone of your armies will still be conventional forces until the late-game.

-You don't control armies in battle; you set pre-battle orders and the battle is automatically resolved (though you can watch it play out to analyze why you won or lost).

-AI is actually rather competent and ferocious in war. For some reason, while there is utterly no alliance system, certain AI choose not to attack you while you're fighting in your own war. Perhaps they were busy fighting someone else; but my point is that it feels smarter than the AI in CIV. But forget about trade or diplomacy - there is only war in Dominions 4.

-You truly understand what war of attrition means in this game. It is a GRIND to defeat another nation; you will lose many, many soldiers and officers and provinces will change hands often. Strategic placement is vital; you have to leave strong garrisons at certain strongpoints. Sieges are lengthy. By the time your large army smashes through the remaining enemy defenses, you will find that your men are 8 years older, many losing limbs and walking on a limp, and slowly dying from disease.

-Every single unit has permanent stats: if they lose an arm in battle, they will fight one-handed for the rest of their life. You can equip officers with magical equipment. Also, if one of your generals gets horror-marked, his fate is sealed. Demons from another dimension (the strangest looking demons I've seen in any fantasy game) would periodically attack, and one of these things are strong enough to destroy entire nations. Very rare, but dom4 has bizarre events like these.

The only problems I have with the game are that the logistics are quite clunky. You can't route your army to a far away location; the maximum routing distance is an adjacent province. Battle orders are also very finicky. Graphics of course are not the game's strong suit, but that's a part of the package.

Recommended for meticulous and patient 4X gamers who want to feel the immersion of empire building and strategic war of attrition.
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3 of 4 people (75%) found this review helpful
Recommended
294.9 hrs on record
Posted: 24 July
This is probably one of the best strategy games of all time. It takes a long time to master though.
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1 of 1 people (100%) found this review helpful
Recommended
34.2 hrs on record
Posted: 4 August
I have only begun to scrape the surface of this magnificent game. The gameplay is extensive and deeply rich. I find myself drawn to the lore of the nations; designing armies and strategies based on what I would expect from them.

Was this review helpful? Yes No Funny