You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.
User reviews:
Recent:
Very Positive (23 reviews) - 100% of the 23 user reviews in the last 30 days are positive.
Overall:
Very Positive (842 reviews) - 91% of the 842 user reviews for this game are positive.
Release Date: Dec 5, 2013

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Recent updates View all (16)

July 21

Dominions 4.26

This is mostly an AI & UI patch. Most of the work has gone into improving the late game behavior of the AI. It should now be able to utilize its resources more efficiently and be more likely to get to a position where it can cast high level rituals. There has also been some improvements to the user interface, like more 'goto province' buttons on messages, shift click support in more places and more keyboard shortcuts.

General

  • God & nation popup in global enchantment screen
  • Darkvision from throne bless was counted twice
  • Fixed some bonuses when viewing att/def details
  • Goto province for scout attacked messages
  • Goto province for more ritual messages
  • ctrl+s to view saved orders (army setup screen)
  • Message for fort construction completed
  • Shift transfers 5 gems at a time
  • Keyboard shortcuts f/a/w/e/... to transfer gems to commander
  • Gem transfer box can be closed by Return as well
  • Shift changes PD 5 steps at a time
  • +/- can also be used to change PD
  • Ice Strike now causes slashing damage
  • Transformation & feeblemind/mindless fix
  • Strands of Arcane Power cannot be cast by mindless casters
  • Blind & losteye fix
  • Stat & cost fixes
  • Typos fixed

AI
  • Be less willing to do suicidal attacks
  • Recruitment improvements
  • Learned to cast a few more type of rituals
  • Forge item choice improvements
  • Improved magic item distribution
  • Dedicated ritualist for improved high level ritual casting
  • Empowerment tweaks
  • Improved preaching behavior
  • Spell AI no longer targets destruction/rust at units with only natural protection

Modding
  • Multiple same type of event effects didn't work
  • Removed false warning for #flagland

14 comments Read more

June 7

Dominions 4.25

Ys is a new nation that comes from Ker-Ys that was once the most splendid city in the world. Long ago Ker-Ys was sunken far beneath the waves to protect the Tuatha living there and has not been seen since then. Now with the coming of the new god the city has risen from beneath the waves and the splendor of the bronze-walled city has returned for all to witness. In addition to a new nation there has been work to ensure that really huge battles run smoothly as well as many balance changes, mostly by tweaking the costs of units. There are also the usual bug fixes and some minor new features.

General

  • New nation: Ys (middle ages)
  • Performance improvement for battles
  • Viewing enormous battles could crash the game
  • Fixed graphical glitches for enormous battles
  • Can now delete old network connections with Del
  • Number of old network connections saved increased, 6 -> 8
  • Typos fixed
  • Event fixes
  • Stat and description fixes
  • Balance changes, many units have tweaked costs or stats
  • Master Smith info printed on magic items
  • Age 10 years after Bind Demon Lord didn't work
  • Casters will spread out Encase in Ice more
  • Therodos dominion now creates ghosts for disciple forts as well
  • Ermor/Lemuria random gods starts with sloth 3
  • Mindless are not affected by feeblemind
  • Mindless cannot get feeblemind/dementia from ordinary means
  • Mind Hunt & Astral Projection cannot be cast by mindless
  • Split Teleport icon into Teleport/Blink

Modding
  • Fix for reading 64-bit values from mods on Mac OSX
  • Master ritualist fixes
  • #twohanded should work now
  • Modding nametypes cleared Oceania names

26 comments Read more

About This Game

You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.

In Dominions you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. The pretender gods have different strengths dependent on what kind of god you choose and what nation you play.

When you start the game you decide what kind of god you are and how your Dominion affects your lands and followers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion.

In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension.

In Dominions 4 you can also play team games where one of the players take the role of supreme god, and the other members of the team are his servants and loyal subjects. The lesser gods rule their nations, but you all share the dominion of the supreme god.

Dominions is set in a fantasy world that draws inspiration from historical nations, cultures and myths. You will not encounter the elves of conventional fantasy in this game. Instead you might lead a nation of vanir from old norse myth. Aztecs, romans, israelites, greeks, shona and kievian rus are just a few of the inspirational sources of the game.

The first Dominions game was released in 2002 and was well received by strategy gamers. Since then Dominions has been much refined and Dominions series is still actively played making it one of the longest running 4x turn based strategy games.

Dominions 4 is also a highly moddable game. You can create your own monsters, spells and entire nations. Since Dominions 3 there has been a vivid modding community and Dominions 4 will enhance this capability even further.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP/Vista/7
    • Processor: 1 GHz
    • Memory: 1024 MB RAM
    • Storage: 500 MB available space
    Minimum:
    • OS: 10.3 or later
    • Processor: 1 GHz
    • Memory: 1024 MB RAM
    • Storage: 500 MB available space
    Minimum:
    • OS: any 32 or 64-bit distro
    • Processor: 1 GHz
    • Memory: 1024 MB RAM
    • Graphics: OpenGL and libSDL1.2
    • Storage: 500 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (23 reviews)
Overall:
Very Positive (842 reviews)
Recently Posted
giantdad
( 46.0 hrs on record )
Posted: July 23
Dom 4 is an extremely deep fantasy 4X that captures the grandeur of magic, godhood, and empire management. What the game is in a nutshell:

-You are a god; you must vanquish other gods and conquer their dominion, while maintaining control of your own

-The game's lore is mixed with history and fantastical mythos. There are no elves or dwarves. There are byzantines with hydras (hydra cataphracts), undead roman legionaries, demonic samurai, and conventional vikings, greeks, English knights, HRE-style armies, aztecs and more.

-There is a massive roster of magical units and monsters you can add to your army. The game is a good depiction of how mortals would fare in battle against giant cyclops, phoenixes, dragons, and more. Every mythical beast under the sun is in one form or another in this game.

-Magic is devastating; swaths of fire can swallow entire platoons of mortal soldiers. However, the backbone of your armies will still be conventional forces until the late-game.

-You don't control armies in battle; you set pre-battle orders and the battle is automatically resolved (though you can watch it play out to analyze why you won or lost).

-AI is actually rather competent and ferocious in war. For some reason, while there is utterly no alliance system, certain AI choose not to attack you while you're fighting in your own war. Perhaps they were busy fighting someone else; but my point is that it feels smarter than the AI in CIV. But forget about trade or diplomacy - there is only war in Dominions 4.

-You truly understand what war of attrition means in this game. It is a GRIND to defeat another nation; you will lose many, many soldiers and officers and provinces will change hands often. Strategic placement is vital; you have to leave strong garrisons at certain strongpoints. Sieges are lengthy. By the time your large army smashes through the remaining enemy defenses, you will find that your men are 8 years older, many losing limbs and walking on a limp, and slowly dying from disease.

-Every single unit has permanent stats: if they lose an arm in battle, they will fight one-handed for the rest of their life. You can equip officers with magical equipment. Also, if one of your generals gets horror-marked, his fate is sealed. Demons from another dimension (the strangest looking demons I've seen in any fantasy game) would periodically attack, and one of these things are strong enough to destroy entire nations. Very rare, but dom4 has bizarre events like these.

The only problems I have with the game are that the logistics are quite clunky. You can't route your army to a far away location; the maximum routing distance is an adjacent province. Battle orders are also very finicky. Graphics of course are not the game's strong suit, but that's a part of the package.

Recommended for meticulous and patient 4X gamers who want to feel the immersion of empire building and strategic war of attrition.
Helpful? Yes No Funny
Tzyder
( 377.6 hrs on record )
Posted: July 22
Fantastic game! Lots of fun to mod too. And still being supported and updated by the devs 3 years after the release!
Helpful? Yes No Funny
kamilkulczyk
( 606.8 hrs on record )
Posted: July 20
600 hours in almost 3 years :-)
Before I have tried multiplayer I have never even read the tutorial or visited the forums. Basically that meant that I have played it using only the most obvious magic ( e.g. fireballs, summon elementals and such ) and concentrated on learning troop strengths + weaknesses and developing battlefield tactics. I've propably spend 200 hours playing one nation in one age: Machaka in middle age. Why? It was one of the first I have tried and it had Zulu like warriors riding giant, no sorry GIANT Tarantulas. I've read many reviews and nobody writes about the terrifing noice those tarrantuals make, when they chomp their victims...Or how almost every spell has its own sound so the battle is like a strange symphony :-)
Other things people don't mention:
1.The developers are commited to make the game even more deep and complex, BUT they are also commited to cut on micromanagement where only possible, for example: to reaserch magic, to buy a new mage (this with a castle 90% of the time), to perform a magic ritual ( e.g. send winged monkeys to enemy province and capture a comander; summon bunch of ogres or dragons ), to send a magic item from one end of a map to another, to access the gem treasury (gems are needed for summoning monsters, crafting magical gear and using more powerfull battlespells), to send blood virgins to the central dungeon (you'll find out yourself what THEY are for, you rascals, you), to make the magic gear and maybe for few other things as well,
you need ONLY ONE BUILDING in that province! In other games you would need to buy 7 different buildings because thats the way other games try to achive complexity.
Another example: those troops that have lost their armor during a battle (there are spells with that effect like Rust or Acid Rain) get it back automatically afterwords providing there is enough resources in the province - its so automated that most players have no idea it even takes place!
Another example: in Dominions 3 there was an craftable artifact called Burning pearl(?). It had the efect that the commander wearing it would lose one point of life a turn but you would gain one fire gem. You could give those Burning pearls to all your commanders( after 20 turns maybe 40 of them? ) and then try to keep an eye on them so that you take the magic amulet from them after 9 turns, so they do not die because of it. Imagine the level of micro if you had 150 commanders :-) In Dominions 4 this amulet got scraped, we got Fire in a Jar amulet, that provides the mage with one fire gem during a battle. Nice, elegant solution.

2.The diversity of the game is greatly increased by the aviable mods, especially NationGen. I am currently passionately playing a Hoburg ( essencially warrior hobbits) nation. The blessed, sacred unit is a boar cavalery.They have swords and throw Tomahowks; I gave them fire bless so the Tomahawks are on fire when they whirl towards the enemy! I am sure the Boar's gore attack has a fire element to it as well, but the grafic does not show it :-(
This nation has also a deer cavalery unit, Heavy Infantry with clockwork armour ( there is game mechanic connected with the properties of the armor), a scout that is an assasin as well, flying cavalery with giant hawks and bunch of mages, commanders and infantry which seem vanilla in comparison but would be crazy interesting in other games.
NationGen mod can give you unlimited amount of new, unique nations, including the one where Velicoraptors ride to battle on crocodiles!

3.There is a certain beauty in the way a battle progresses in the game, especially in multiplayer. Before battle you decide how big the units should be (one soldier minimum, I don't know if there is maximum - the biggest I remmeber was 250 soldiers), how many of them and what their behaviour during the battle should be e.g. attack closest enemy or wait 2 turns and attack the archers and so on >> about 20 possible combinations. Making those decisions, you will face tradeoffs like: do I make one extra small unit and order it to guard my precious commander but this will result in small morale penalty for all the soldiers this general has under him.
When battle replay starts (you have no control over the battle during the battle) you see how different units move on the battlefield, how when they touch some of them melt under the assault like snow on lava, others stand the groung like a stonewall. Units get mixed with each other; some catch fire others get paralyzed; buffing spells change their color or opaqueness; they get covered and traped by nets, vines or the earth itself. You see how a line of tough, armored, veteran infantry sloughters the cheap militia before them but there is 4 militiamen for every veteran. In the center there is 1v1 fighting but militia gradualy envelops the flank of veterans. The last warrior in line faces suddenly 5,6 militiamen- he fights and dies, then another, and another. You see how the flank of the falange is crumbling, you see how the militia is about to anihilate the veterans (while losing 50 % of their number) when suddenly 5 tarrantula riders charge the militia. Their god pretender blessed them with weapons that are on fire and they make use of it. The giant tarantulas cover the enemy in spider webs, inject them with poison and terrify you with otherwordly screeching. The militia breaks, runs away only to get massacred by the pursuing spider cavalery. The veterans break and flee to - from a 30 man unit there is only 6 left and every one has a battle affliction: missing eye, crippled leg or unhealable chest wound. One of them has 7 afflictions and his stats are worse than a blind militiaman's. If only there was a way to kill him it would be a mercy. But there isn't so in next battle he is going to be part of the Archer Bait Unit...
Helpful? Yes No Funny
pungentstentch
( 17.0 hrs on record )
Posted: July 20
Where to start? This game is an absolute gem for 4x fans and strategy lovers, but the best way to summarize it is how one of the friends who introduced me to this game told me:

"It's like playing a chess match but overhelmingly deep, without any boundaries and in a fantasy lore world"

Learning curve is... well you never stop learning in this game, so much units, so much spells, so much posibilities... Keep in mind this game is meant to be played against other humans, but of course you have single player scenarios, just think of them as tutorials to prepare you for real war among gods.

So go on, make your pretender God, and fight others to win the Thrones of Ascension.
Helpful? Yes No Funny
prophetg
( 194.9 hrs on record )
Posted: July 18
About 100 hours before I could say "Ok, I understand everything I'm doing in this game" and 50 more hours before being able to say "Ok, I've beaten this game" (single player). I had never experienced this in a 4X game before and I LOVED the challenge !

And this is just the game mechanics experience. Despite the (very) low quality graphics, the huge diversity of nations, units, and the various associated gameplays was a lot of fun. I kept on playing just to see what kind of units I had not seen, just to FEEL the spirit behind each specific nation.

I also loved creating various gods, with different approaches (fighters, spell-casters, buffers, ...), as well as exploiting the game mechanics to create almost unbeatable gods in battle. And I really liked the fact that it is always a "almost", because there's always a way to kill a unit even if buffed up like hell.

I can imagine that multiplayer must be incredible, but 150 hours in single player is rare enough for me to be praised.
Helpful? Yes No Funny
chriskessel
( 602.9 hrs on record )
Posted: July 17
Just a crazy great game if you like complicated strategy. Zillions of units and spells and factions. Much of the fun is learning what works and what doesn't, what's useful, what isn't. A valid criticism is that 80% of the units and items could be dropped and you wouldn't care because they're not terrible useful, but even using the 20% that are useful leaves a ton of stuff to explore.

The battle scripting is fiddly. The AI can't handle late game strategies. There are some clearly broken or over powered options in single player. Yea...so what :), it's still lots of fun. You'll need to set challenges for yourself, like purposefully using underpowered races or less than optimal pretenders.

Many folks will say it's really only a multi player game due to those limitations, but I put 600+ hours into it only in single player so there's plenty of bang for the buck without multiplayer.
Helpful? Yes No Funny
「DRD_1066」
( 49.0 hrs on record )
Posted: July 13
The Dark Souls™ of Warhammer Fantasy clones also s h i t presentation like Dorf Fort.
Helpful? Yes No Funny
Energizer5
( 98.6 hrs on record )
Posted: July 12
My friends keep telling to stop being anti-social and to stop playing Dominos 4 and now I have no friends
Helpful? Yes No Funny
Gulthrax
( 91.3 hrs on record )
Posted: July 11
This game is a bit hard to get into, but as soon as the initial hurdle is taken you have an amazingly complex mythological playground to explore.

Recommended for anyone who likes mythology and complex games that spawn great stories.
Helpful? Yes No Funny
orlu_
( 86.3 hrs on record )
Posted: July 8
It's incredibly deep, and the actual mechanics/art of troop placement in battles still eludes me. 75 hrs in and I still don't understand 1/2 of what's happening.

But.

It's a great game, constantly updated, vast...really pretty damn epic. And it can run on your grandma's kitchen blender.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
9 of 9 people (100%) found this review helpful
1 person found this review funny
Recommended
161.9 hrs on record
Posted: June 25
This game = Civilizations + Mythological nations and creatures, with less "national management" and more "war/battle management."

The lore of this game is absolutely phenomenal, and the amount of research needed to produce this game must have been quite a task to accumulate.

Look, if you're averse to reading, you probably wont like this game. If you can get over the low res textures, this game will blow you away.

Someone bought me this game to be fair, but I liked it so much, I bought multiple copies for other friends.
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
1 person found this review funny
Recommended
319.1 hrs on record
Posted: July 4
I've never played that much good old turn based strategies. I've never beaten Civ on highest difficulty, never made it to the end in XCom ironman. I've never played PBEM before. And here I am, with no rose tinted glasses. with no acquired taste, telling you - this is THE game.
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4 of 4 people (100%) found this review helpful
Recommended
26.9 hrs on record
Posted: June 23
Simply one of the deepest turn-based fantasy strategy of all time, with overwhelming amount of contents.
Brutal to learn, but a masterpiece for every fan of the genre: so many factions, spells, units, an extended lore (everything in this game has a nice description, adding tons of flavour), great mechanics (some factions have specific mechanics that completely change game), both on strategic and tactic levels, make the game a must buy for every hardcore fun of turn-based strategy games.
I follow the serie from Dominions 2 and each sequel is better and bigger than the previous one. And developers patch continuously the game, not only to correct bugs but to add new core contents (factions, mechanics, units and so on) for free, Buy the game and support Illwinter!
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
602.9 hrs on record
Posted: July 17
Just a crazy great game if you like complicated strategy. Zillions of units and spells and factions. Much of the fun is learning what works and what doesn't, what's useful, what isn't. A valid criticism is that 80% of the units and items could be dropped and you wouldn't care because they're not terrible useful, but even using the 20% that are useful leaves a ton of stuff to explore.

The battle scripting is fiddly. The AI can't handle late game strategies. There are some clearly broken or over powered options in single player. Yea...so what :), it's still lots of fun. You'll need to set challenges for yourself, like purposefully using underpowered races or less than optimal pretenders.

Many folks will say it's really only a multi player game due to those limitations, but I put 600+ hours into it only in single player so there's plenty of bang for the buck without multiplayer.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
341.6 hrs on record
Posted: July 6
A truly great game.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
86.3 hrs on record
Posted: July 8
It's incredibly deep, and the actual mechanics/art of troop placement in battles still eludes me. 75 hrs in and I still don't understand 1/2 of what's happening.

But.

It's a great game, constantly updated, vast...really pretty damn epic. And it can run on your grandma's kitchen blender.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
194.9 hrs on record
Posted: July 18
About 100 hours before I could say "Ok, I understand everything I'm doing in this game" and 50 more hours before being able to say "Ok, I've beaten this game" (single player). I had never experienced this in a 4X game before and I LOVED the challenge !

And this is just the game mechanics experience. Despite the (very) low quality graphics, the huge diversity of nations, units, and the various associated gameplays was a lot of fun. I kept on playing just to see what kind of units I had not seen, just to FEEL the spirit behind each specific nation.

I also loved creating various gods, with different approaches (fighters, spell-casters, buffers, ...), as well as exploiting the game mechanics to create almost unbeatable gods in battle. And I really liked the fact that it is always a "almost", because there's always a way to kill a unit even if buffed up like hell.

I can imagine that multiplayer must be incredible, but 150 hours in single player is rare enough for me to be praised.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
5 people found this review funny
Recommended
98.6 hrs on record
Posted: July 12
My friends keep telling to stop being anti-social and to stop playing Dominos 4 and now I have no friends
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
341 of 373 people (91%) found this review helpful
1 person found this review funny
Recommended
230.5 hrs on record
Posted: December 5, 2013
I'm no Dominions veteran. I learned about Dom3 just a week before Dom4 came out but what I learned about it in that time was enough to buy this game for 30 euros on bloody Desura. And that was 1st time in years when I bought a game outside of Steam.

Are you getting bored by your 10th Crusader Kings' world conquest?
Have you conquered whole Europe as Palatinate in EU4 ironmode?
You wish Rome 2 was less graphic and actually some content?

Then Dominions 4 is clearly a game for you.

You can tell it's 10 years of constant development. With 70 different factions, thousands creatures and spells ou guys are in for a treat!

Single player and AI leave much to be desired but they are just a training ground for great multiplayer experience. There are few more gratifying things than fighting seasoned veterans of this title. Especially since community is very helpful and welcoming allowing you to survive learning curve with just a few broken limbs.

Dominions 4 multiplayer is like a chess. If chess had 3.000 diferent units instead of 7 and could be played with few dozens people.
And was cool.
And had dragons.
And ♥♥♥♥♥♥♥♥s of spells.

If you are into all that just buy it. It has best $/content ratio you can find.
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246 of 270 people (91%) found this review helpful
215 people found this review funny
Recommended
49.1 hrs on record
Posted: February 10, 2015
Possibly the only turn-based strategy game in existence in which you can appoint mages as mind slaves to a giant flying undead octopus whose primary combat strategy involves sacrificing dozens of virgins to power spells that explode entire opposing armies into clouds of gore.
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