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This is a small bug fix update that mainly fixes a few annoying bugs with modded game that were introduced in version 4.23.
This update continues with the underwater improvements as early R'lyeh gets new monsters and a Mind Vessel ritual for the Aboleths. There is also improvements to modding and a whole bunch of bug fixes and balance tweaks.
Earlier tonight, one of the most epic occurences I have ever seen in a video game occured. Seeing that as a sign of a good game and also worth telling about, I decided to post here for your reading pleasure. Since it is only due to a confusing chain of events that this occured, I'm going to tell the full story from start to finish. Enjoy.
Recently I started a MA game with my friend. It was Agartha and Pangea (me and my friend) up against 6 other pairs ( Ermor and Arcosephale, Ashdod and Nazca, Tien Chi and Caelum, Eriu and Ulm, Asphodel and Vanarus, Sceleria and Man ). Settings were for a long enjoyable coop game against the AI, with story events, conquest all, clustered spawns, and common random events. To start, we are luckily positioned with the one sea as our northern border ( the map had full wraparound), and mountains close by. We expand quickly and have a nice lump of land before we begin having conflicts with our neighbors, Ermor to the west and Ashdod/Nazca to the south. Im forced to support my Pangean friend with large blocks of Agarthan infantry supported with living statues so we can push back the enemies to the south. During the delay, Ermor casts a global enchantment, Burden of Time. Realizing the issues with all of our units dying of old age, we immediatly leave a small border garrison and charge our resources at Ermor. The endless legion combined with the death 3 provinces causes massive attrition, wearing our armies down to nothing and resulting in the deaths of my top commanders, excpet for one, Ernst, the Cave Captain. He has already aged to 45 / 50 from the Global Enchantment, so I prepare a suicide battalion of my remaining elderly units to rush Ermor and slay their god to end the enchantment. In a long battle across Ermor, I manage to corner and kill him in their capital. In the mean time, I've also rushed my way into Blood Magic to unlock Boots of Youth, which Ernst gets at the ripe age of 49, 1 year before old age. The Encantment is dispelled, but most players without undead focus have been crippled from its effects. My researchers are all diseased and my armies crippled. Ernst and only a few other commanders were given boots in time, the rest being too wounded to salvage. I recruit new generals, one of which being Aripert. The game is peacful for a time, but soon Ashopdel begins attacking. Im ready. Aripert and Ernst lead a combined force of over 400 Agarthan infantry, supported by foul spawn and living statues. Ashopdel is crushed, but their ally Vanarus pushes me back, killing most of my army. My commanders retreat, and I get a story event at my capital. A band of adventurers has joined the cause. I put them to good use as supporting commanders and mages for Aripert and Ernst. I launch a new attack at Ashopdel and Vanarus, killing the former and sieging the latter. My ally in the meantime has been fighting the war from the opposite side, and we meet together at Vanarus's capital. I storm first, Ernst, Aripert, and adveturers as commanders, a a vangaurd of Agarthan Living Statues in the front, foul spawn on the flanks, and Agarthan infantry in the core. The battle is brutal, with the archer towers killing 2 of my 6 adventurers, and my force being hit with many spells. Inside the fort is Vanarus' God, the Son of Fenrir. My own commanders have reached hall of fame status with 4 EXP and a heroic ability each. The battle rages, and I notice the adventures have been casting Nature 2 spells Enlarge and Enrage on my commanders. Suddenly, my small Cave Captains Ernst and Aripert have turned into size 4 killing machines, but are unable to get into combat. Eventually, morale breaks in both sides, and the mages run off the fields. My statues and the enemy elementals collapse into dust, leaving our core infantry to fight. The Son of Fenrir enters combat with his wolves, decimating my men while their men are whittled away by my more tanky infantry. The core infantry of their side routes, but mine route aswell after slaying the wolve body guards of their pretender god. All thats left are Ernst and Aripert, leading the charge alone. Against a god. With 200 hp. and Regen. I prepare for the worst, and to my astonishment Ernst strikes their god down with his enchanted Sword of Swiftness, with Aripert supporting. Vanarus was knocked out of the game, and a basic Cave Captain recruiting for a suicide mission many years ago had slain a god.
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