Montague's Mount is disturbing psychological thriller set in the bleakness of an abandoned Irish island, featuring exploration and challenging puzzle solving. This game is part one of a two part story, some questions are left unanswered and open to interpretation.
User reviews: Mixed (322 reviews)
Release Date: Nov 19, 2013

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Reviews

“Unique and emotional in so many ways, while tackling issues rarely before seen in videogames, it can be safely said without any hyperbole that this is one of the most important artistic creations ever to come out of Ireland.”
8/10 – God Is a Geek

“Montague's Mount certainly has the right atmosphere and careful pacing to create a sense of despair.”
7/10 – Muse Culture

Steam Greenlight

About This Game

Montague's Mount is disturbing psychological thriller set in the bleakness of an abandoned Irish island, featuring exploration and challenging puzzle solving. This game is part one of a two part story, some questions are left unanswered and open to interpretation. To thank our fans for our successful Greenlight campaign, we have added new voiceovers, clues and storylines, and also made the Oculus Rift demo available.

The mixture of cold Atlantic water and coarse sand in your mouth brings you back from unconsciousness. Surrounded by the wreckage of a boat’s hull, you can only draw one conclusion: your vessel has been torn apart by the submerged rocks. The secrets of the island must be uncovered if you are ever going to find a way to escape. Where is everyone; is the island really uninhabited; and what is lurking within the isolated caves?

Features:

  • New hints, storylines and voiceovers.
  • Desolate yet beautiful environments to explore.
  • Challenging puzzles to solve.
  • Secrets and collectibles hidden across the island.
  • Voice narration by Derek Riddell (Ugly Betty, Frankie, No Angels and more).
  • Oculus Rift demo. (Windows only)
  • First game to promote the Irish language (Gaeilge).
  • Full language support for English, French, Spanish, Brazilian Portuguese, Polish and Russian.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3, Windows Vista/7/8
    • Processor: Intel Core i3 (2 * 3200 MHz)
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 2900 XT or GeForce 8800 GTX
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0c compatible, 16-bit
    Minimum:
    • OS: Mac OS X (10.7 or higher)
    • Processor: Intel Core i3 (2 * 3200 MHz)
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 5750 or GeForce GT 640M
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Intel Core i3 (2 * 3200 MHz)
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 2900 XT or GeForce 8800 GTX
    • Hard Drive: 2 GB available space
Helpful customer reviews
22 of 27 people (81%) found this review helpful
1 person found this review funny
11.6 hrs on record
Posted: January 15
In the past few years there have been more and more titles released that push the boundaries of what defines a game. Games like Dear Esther, Gone Home and Journey, to name but a few, rest on the edge of the traditional formats with their sparse gameplay elements and continue to divide gamers on their relevance within the medium. Whether or not the arguments these games incite will ever be resolved, Montague’s Mount is certainly another name to add to that list.The first of this two-part psychological horror exploration game begins on the beach of an unnamed Irish isle. You awake to stormy rains beating down from the midnight sky with no recollection of who or where you are.Through old photographs, mementoes and much darker clues, you begin to piece together parts of your identity and the nature of this forsaken place. The narrative is as sparse as the island you explore, but engaging enough to keep you hooked.One of the unique aspects that will immediately strike you is the bilingual presentation; every item you examine is named “as Gaelige” with an English translation underneath.This isn’t the only Irish influence in the game, either: Celtic cross headstones of the seemingly significant Loughlin family dot the game world, as do collectable St. Brigid’s crosses. The landscape of the island is a truly accurate representation of some of more rural areas of Ireland, particularly of places along the west coast, which is by no coincidence as it is these areas that are among the last bastions of the dwindling population of fluent Irish speakers. The other unique element is a theme of mental health, which actually fits quite well with the Irish setting. Mental health issues have long been the subject of heated debate in Ireland, with rural isolation being one of the main focal points.The setting is beautifully accentuated by the weather conditions. Storms come and go at random, bringing torrential rain that obscures your vision and seems to wash the colour right out of the already bleak environment. This adds a very palpable sense of desperation.The actual gameplay elements are minimal, with puzzles and a rudimentary inventory being your only source of direct interaction. Some of these are quite challenging, but thankfully very logical. Movement speed is uncomfortably slow, and though it is due to injury sustained during the implied shipwreck, it can be infuriating at times. The game demands a certain amount of backtracking and the snail’s pace at which you travel makes it border on unbearable.Montague’s Mount isn’t perfect. The amnesia trope is getting tired at this stage and it’s a short journey even if it is only the first part. It falls down is in some technical areas too. But these imperfections can be partially forgiven as this is an indie title developed by one man, and they don’t detract from the experience that has been created here. Unique and emotional in so many ways, while tackling issues rarely before seen in videogames, it can be safely said without any hyperbole that this is one of the most important artistic creations ever to come out of Ireland.
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13 of 17 people (76%) found this review helpful
2.0 hrs on record
Posted: January 14
I wanted to like this game, and indeed, it has a nice atmosphere. But that's about it. Takes forever to wander around looking for items that you've missed. Some of the writing is impossible to read, even though you need to read it to accomplish certain things in teh game, just do to bad lighting and effects. If you need an item to complete a puzzle it just tells you that you are missing an item, and not what item you are specifically missing. When I walked all the way back and found an item that seemed appropriate, and then back to the place where I needed it, I was still apparently missing the item I actually needed. If the game didn't spend so much time getting in its own way, it would be pretty enjoyable. As it stands, it needs some serious work.
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15 of 21 people (71%) found this review helpful
1 person found this review funny
1.4 hrs on record
Posted: February 1
If you need the advertised controller support, for any reason, be advised that it's not actually available. And it may never be available, given the numerous promises that it was going to be "in the next update" and now the game hasn't even been updated since September 2014.
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3 of 3 people (100%) found this review helpful
4.0 hrs on record
Posted: June 30
Sometimes when I write a non-joke review (which I've been doing too often lately, in my opinion), I present it in an "If you like ______" sort of way, because I acknowledge that while I may not enjoy a certain aspect of a game, other people might be looking for just that thing. But I'm not going to do that for Montague's Mount, because I don't believe that there is a person who would be looking for anything that this game has to offer. I don't believe that there is a person who would enjoy waddling at a turtle's pace through a poorly designed island that might as well be in grayscale because the only colors you'll ever see for most of the game are "gray", "dark", and "darker" in the middle of the night in a storm solving puzzles that are only even remotely difficult because it's impossible to see anything between the darkness, the rain, and the film grain filter. I don't believe that there is a person who would look for a game that only manages to barely scrape 3 hours of play time because of how much time was spent waiting for painfully slow bridges and gates to open and how much time was spent with the game minimized making webms of the bridges and gates to show my friends how comically slow they were (no seriously, look - http://puu.sh/iHXzX/6b2c99289e.webm http://puu.sh/iHZVm/712ce69151.webm I don't know how long these links are going to work for, so if it's 2027 and you're reading this, just take my word for it), with the other 2 and a half hours mostly spent wandering in the darkness looking for a stray candle I might've missed because I need it for a puzzle even though there's a house with at least 10 candles just sitting around that can't be picked up. And I certainly don't believe that there is a person who, after putting up with all of the garbage found within this game, would feel like they got their money's worth when they see that the ending is just a borderline cliffhanger, and this game is only half of a story. I can't recommend this game to anyone, and even if you got it in an indie bundle I'd be hard pressed to actually recommend installing it unless you just have nothing better to do.
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4 of 5 people (80%) found this review helpful
8.4 hrs on record
Posted: March 30
After playing through this game in about 8 hours, I have to say, that it was at last worth it. Although there were some difficulities which I personally could only leave behind me by looking at one of the good guides which gives away hints rather than the direct solution and which to some extend gave me new motivation to get into the game.
I did record all of my sessions as a Let's Play, so I wanted to finish this game anyways, otherwise I wouldn't have started it as a project.
To start with some pros, I liked the atmosphere in this game very much. The choice of sounds, music and voice actors was excellent considering this is some sort of Indie project.
On the negative side, the puzzles in the game were too difficult to grasp, too many times. The description wasn't always as clear as you might think. Even when considering this is still an exploration and adventure game, the puzzles could have been made better. One example might be the navigation puzzle at O'Sullivan's Bay.

Nonetheless, I do recommend this game to others, who like to explore a very dark, tragic and partially confusing story. It is very well written and does definitely fulfill it's point as a part of the game.
Second downside for me is the relatively bad performance and optimisation (probably only on lower-end). I understand, that a big part of the whole Island is being rendered at the same time but this game could have been made more frame friendly with comparable or better graphics in e.g. the Source Engine (see Dear Esther).
If you use an engine, know the details. Get the best out of it and don't just rely on the fact, that hardware is getting better everyday. But that is a debatable point.

Conclusively I want to state, that I really enjoyed playing Montague's Mount, especially in the tense moments leading to the end. Getting to know the story one bit at a time, finally completing in the tragic story it tells and getting to know the person and character you are playing.
Feeling empathy, or disgust? What went wrong, what went right? Decide by yourself.

Greetings,
Deathy
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