This game taught me a lot about the origin of different fonts and how far we have come in terms of taking an initial style and evolving it over the hundreds of years. A lot of the material covered in this videogame was replaced by the works of William Shakespear and John Steinbeck in my English classes. Not that I’m complaining, though having sat through a five-hour game drilling fonts in my brain kind of makes me wish we had covered this to some extent.
STORY & GAMEPLAYFirst and foremost: The campaign is not story-driven.
You assume control over two colon circles as you play your way through the nine font styles, serving as chapters: Gothic, Garamond, Didot, Clarendon, Futura, Times, Helvetica, Pixel, Comic Sans MS. Chapters 1-8 break off into 4 sections. Chapter 9 is a single-section bonus chapter. In order to progress through the chapters you will need to collect letters of the alphabet for that particular font; including asterisks and ampersands scattered throughout each section. Collecting these characters will uncover facts about the history of typography from the age of Gothic font and Latin influences in the 11th century right up to Pixel font of our time. The game does an excellent job in teaching information relating to the origins of each font and additional information of interest. The array of sources used only becomes evident once you complete the game and sit through the credits.
I pulled off just under 5 hours of game time, including going back and achievement hunting after completion. There isn’t much in terms of replay value. Once you complete the base campaign of 9 fonts that’s pretty much it. However, you can go back and replay missions and read through pages for that individual font at will.
In terms of controls I experienced no difficulties whatsoever: A to move left, D to move right, SPACE to jump and ESC to bring up the menu. The game will teach you additional controls to navigate through pages you’ve unlocked during the game. Several reviews on the store page complained of “awkward controls” and “slow game speed”. Neither of which I experienced during my playthrough.
GRAPHICS / ART STYLEAlthough the art style may seem fairly simple, there is quite a bit of detail added to convey the era for individual fonts. Clarendon font takes on a Wild West approach - corresponding to its time of discovery - with the use of tumbleweed and a Salon. The Times font shows off a more industrial point in time with the use of construction poles, gears and machinery. You will occasional see typography related art-work being showcased in the background which further aids in understanding past methods, technology and era.
AUDIOProgressing through the game not only changes the art style and era of typography discoveries, but also the music. I thought this was a really nice touch. All the tracks were satisfying.
OVERALLQuite possibly one of the best educational videogames I’ve played. Learn as you play, play as you learn: A mutual relationship.
PROS+Pick-up-and-play approach.
+Progressive difficulty.
+Excellent art style and soundtrack.
+Plenty of information scattered throughout the game + wide range of sources used.
CONS-Limited in terms of replay value, though not a major complaint on my part.