A typographic odyssey.
User reviews: Very Positive (1,048 reviews)
Release Date: Nov 6, 2013

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Buy Type:Rider

 

Recommended By Curators

"Typography was always this cool you just never realized it before."

Reviews

“You never realized fonts could be this exciting.”
Kotaku

“Type:Rider is a reminder of just how beautiful stories can be, regardless of what they actually say.”
Kill Screen

“The "Final FONTasy" of video games. Encourages players to learn about type by exploring a world of fonts, mario-style.”
Fast Company

About This Game

Uncover the history and secrets of Fonts & Characters in a fascinating and unique experience!

Play as 2 dots and travel through the ages of typographic styles and techniques.
From the rock paintings of prehistoric times to Pixel art of the 2000’s, solve all the riddles by riding the most popular fonts and characters (Garamond, Helvetica, Times New Roman, Pixel, Comic Sans...) in a very captivating musical and visual environment.

Type:Rider is an adventure puzzle game produced by AGAT – EX NIHILO and ARTE that brings gaming experience to a whole new daring level.

Key Features:

  • 10 worlds echoing key periods of the typograhy’s history
  • Breath-taking artworks and musical vibes
  • Immersive and intriguing atmosphere
  • Great historical archives and paintings

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Recommended:
    • OS: Windows 7
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Graphics: 3D accelerated
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Minimum:
    • OS: OSX 10.6
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Recommended:
    • OS: OSX 10.8
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Minimum:
    • OS: Ubuntu
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Recommended:
    • OS: Ubuntu 12.04.3
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
Helpful customer reviews
18 of 20 people (90%) found this review helpful
7.7 hrs on record
Posted: July 7
Something of an artistic experience // Recommended for a casual night in

+ Includes unlockable, interesting history of typography entries
+ Soundtrack is immersive and surreal; one of the game's better selling points, and every track was perfectly suited for the stage
+ Ambient sound design, also, is superb
+ Level designs are unique and make for excellent platforming
+ Controlling two inseperable dots makes movement through the stages a bit more challenging, but it does so in a refreshing way that the player will surely enjoy
+ Respawns are frequent, and the game typically throws the player at the last safest place before their untimely death; robs the player of much of the frustration typical of the genre
+ In addition to the individual level design, each collection of stages is vastly different from the other; furthermore, they become more and more interesting as the player moves through the game

- Little replayability once having attained all of the achievements
- One of the achievements requres the use of a Facebook or Twitter; this may not be a problem for the majority of the players, but speaking as someone who has neither, I detest that this is a requirement

If you enjoyed this review, please follow my curator page. Feel free to join my group, LockeProposal's Big Day Out for discussion and announcements, and I also have a budding YouTube Channel for those interested. Thanks for reading!
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17 of 22 people (77%) found this review helpful
3.2 hrs on record
Posted: February 24
I played this as a recommendation for a relaxing short game with easy achivements. Boy was that bad advice.
The first few levels are exactly that, soothing music relaxing levels. But after that its a total mess.
This is one of those clumsy control games, where it's all luck and no skill, and when it gets a bit harder it get extremelly stressful and annoying. It turns out to be such a tedious and frustrating experience, with some aweful level design.
This will leave you raging instead of satisfied, and is far form being the good game that can afford to be this messy and nerve wrecking.

If you want a quick enjoyable game similar to Thomas was alone you're in for a hell of a surprise.
Do yourself a favor and avoid this. Much funnier games in the "clumsy control" category and far better platforming games out there.
You probably own this dirt already since its practically free in every bundle. Just dont bother playing it.
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6 of 6 people (100%) found this review helpful
1 person found this review funny
3.9 hrs on record
Posted: April 15
It's Limbo, but with absolutely terrible controls, and instead of a kid traversing a neverending stream of nightmares, you're a colon flailing and stumbling through the history of typography.

It's much better than it sounds, actually. I'd give it a 10/10 in presentation and originality; It's one of the best art games I've seen. All the educational passages are optional, but you'll still gain a deeper appreciation of typographical history even without reading any of them, thanks to the fascinating stage designs.

The controls are annoying and imprecise, and the last few levels are stupidly hard, and on rare occasions the physics can glitch out and get you stuck. But none of that really bothered me; there's no real pressure to perform well since there is no consequence for death, and checkpoints are numerous. Just relax and enjoy the awesome trip through history.

All the achievements are easy. Most are for 100% completeion. The hardest one has you going through a paricularly annoying level without dying, but it's still pretty easy thanks to some tricks. For achievement hunters, this game should be a no-brainer. You'll have it done with in 4 hours or less.

I loved it. I wish were there more games like this.
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4 of 4 people (100%) found this review helpful
2.4 hrs on record
Posted: April 20
7/10 Simple clear and effective.
I got this game on the recommendation of a friend who teaches computer design, including typography.
Yep, my friends are old-school geeky. Dig it? He told me that the game was fascinating and educational, but also fun.
I normally never believe anybody who says that with the exception of Carl Sagan, but I gave it a shot. I was instantly drawn into the game. The controls were simple enough to grasp instantly and I quickliy found myself happily shifting two little dots through an illustrated history of typesetting.
You read that right.
Surprisingly It's a smooth, engaging platformer with a highly original setting.
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3 of 3 people (100%) found this review helpful
4.3 hrs on record
Posted: March 8
Type:Rider is a platformer which takes you on a journey through the history of typography, from the earliest known cave paintings and ancient civilisations through to the pixel art of the 1980s and (shudder) the advent of Comic Sans.

I first became aware of the game some time ago thanks to graphic designers raving about it on a group I follow, and their enthusiasm is largely understandable: The history you unlock as you progress is fascinating, well written (in that it's put into social, historical and cultural context), and very thorough. The level design in some places is like a gift to any student of art or design (the constructivist inspired sub-level in particular blew me away), but even if you're just an amateur designer with little training, you will get some crucial tips here about the kind of fonts that are most appropriate for your work.

Unfortunately, I have decided to reluctantly recommend the game because of a few problems towards the end. For the most part, it seems like a relaxing, educational platformer for those who want a bit of fun while learning about something that interests them. But on the last ("Pixel") level, the difficulty spike is insane. Some of the pixel-precise movements required to progress can get absolutely infuriating, and those in it for the learning are likely to give up at this point... which is a shame because it would be like getting to the end of a book only to find the last few pages missing.

So yeah... if you're a gamer with an interest in design, I say: Get it. If however you're not much of a gamer and only had your interest piqued in Type:Rider due to hype in graphic design circles, I say: Be cautious. If you don't have much experience with platformers, you may feel compelled to chuck your computer through the window towards the end.
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