A typographic odyssey.
User reviews: Very Positive (1,071 reviews)
Release Date: Nov 6, 2013

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Buy Type:Rider

 

Recommended By Curators

"Typography was always this cool you just never realized it before."

Reviews

“You never realized fonts could be this exciting.”
Kotaku

“Type:Rider is a reminder of just how beautiful stories can be, regardless of what they actually say.”
Kill Screen

“The "Final FONTasy" of video games. Encourages players to learn about type by exploring a world of fonts, mario-style.”
Fast Company

About This Game

Uncover the history and secrets of Fonts & Characters in a fascinating and unique experience!

Play as 2 dots and travel through the ages of typographic styles and techniques.
From the rock paintings of prehistoric times to Pixel art of the 2000’s, solve all the riddles by riding the most popular fonts and characters (Garamond, Helvetica, Times New Roman, Pixel, Comic Sans...) in a very captivating musical and visual environment.

Type:Rider is an adventure puzzle game produced by AGAT – EX NIHILO and ARTE that brings gaming experience to a whole new daring level.

Key Features:

  • 10 worlds echoing key periods of the typograhy’s history
  • Breath-taking artworks and musical vibes
  • Immersive and intriguing atmosphere
  • Great historical archives and paintings

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Recommended:
    • OS: Windows 7
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Graphics: 3D accelerated
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Minimum:
    • OS: OSX 10.6
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Recommended:
    • OS: OSX 10.8
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Minimum:
    • OS: Ubuntu
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
    Recommended:
    • OS: Ubuntu 12.04.3
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 3D accelerated
    • Hard Drive: 500 MB available space
    • Sound Card: Compatible SB16
Helpful customer reviews
18 of 21 people (86%) found this review helpful
7.7 hrs on record
Posted: July 7
Something of an artistic experience // Recommended for a casual night in

+ Includes unlockable, interesting history of typography entries
+ Soundtrack is immersive and surreal; one of the game's better selling points, and every track was perfectly suited for the stage
+ Ambient sound design, also, is superb
+ Level designs are unique and make for excellent platforming
+ Controlling two inseperable dots makes movement through the stages a bit more challenging, but it does so in a refreshing way that the player will surely enjoy
+ Respawns are frequent, and the game typically throws the player at the last safest place before their untimely death; robs the player of much of the frustration typical of the genre
+ In addition to the individual level design, each collection of stages is vastly different from the other; furthermore, they become more and more interesting as the player moves through the game

- Little replayability once having attained all of the achievements
- One of the achievements requres the use of a Facebook or Twitter; this may not be a problem for the majority of the players, but speaking as someone who has neither, I detest that this is a requirement

If you enjoyed this review, please follow my curator page. Feel free to join my group, LockeProposal's Big Day Out for discussion and announcements, and I also have a budding YouTube Channel for those interested. Thanks for reading!
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5 of 5 people (100%) found this review helpful
7.0 hrs on record
Posted: April 17
The game could be good, it's based on a new idea and it's very nice to learn fonts.
But the controls are horrible (I played both with keyboard and with controller) and I often wondered if the game developpers ever played their own game.
Several time, your two-wheeled avatar just stay stuck on a corner, or against a corner, unable to get up to the pixel above and in front because when you jump you also wall jump and are pushed back... back in the void most of the time. And then you have to start again from a save point often very badly placed.

Also: the bonus level is not a bonus level. It's a nightmare. They tried to make something funny and "trolling". They got the trolling part right, but that's it. The difficulty is nightmarish, you get back to the beginning every time you fail (even at an inch of the finish line). That shouldn't be a bonus level, it should be a "Hardcore mode"
And the cat chasing you the whole level is too much. Waaay too much and way too fast.

I don't recommend this game. Shame because the idea was fun.
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6 of 7 people (86%) found this review helpful
1 person found this review funny
3.9 hrs on record
Posted: April 15
It's Limbo, but with absolutely terrible controls, and instead of a kid traversing a neverending stream of nightmares, you're a colon flailing and stumbling through the history of typography.

It's much better than it sounds, actually. I'd give it a 10/10 in presentation and originality; It's one of the best art games I've seen. All the educational passages are optional, but you'll still gain a deeper appreciation of typographical history even without reading any of them, thanks to the fascinating stage designs.

The controls are annoying and imprecise, and the last few levels are stupidly hard, and on rare occasions the physics can glitch out and get you stuck. But none of that really bothered me; there's no real pressure to perform well since there is no consequence for death, and checkpoints are numerous. Just relax and enjoy the awesome trip through history.

All the achievements are easy. Most are for 100% completeion. The hardest one has you going through a paricularly annoying level without dying, but it's still pretty easy thanks to some tricks. For achievement hunters, this game should be a no-brainer. You'll have it done with in 4 hours or less.

I loved it. I wish were there more games like this.
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3 of 3 people (100%) found this review helpful
10.1 hrs on record
Posted: June 5
This game is a physics based marble game. You must navigate through a variety of worlds based on a different typographical fonts. This game offers a bit of history on printing and fonts if you are interested in reading it, but it is more a passive history offering rather than a must for you to go through. You are a colon, rather than a marble, and must not get disconnected from each other. You must go through the platforming levels by collecting the alphabet, 6 asterisks and an ampersand. There are four levels to each world and eight total worlds giving you a total of 32 levels to go through.

If you are quick, this game shouldn't take much longer than 2 hours, but if you want to obtain all achievements it will take a bit longer. The graphics aren't much to talk about, but the music is rather calming during the course of this game.

Overall, not a bad game for the price. I'd definitely recommend it. This game reminds me a lot of Nightsky.
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3 of 3 people (100%) found this review helpful
2.0 hrs on record
Posted: March 13
A pretentious and artsy piece of software (because calling it a 'game' is too much of a stretch) with annoying physics that tries harder to teach you the history of typography than it tries to be an entertaining - or even halfway decent - platformer.
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