99 Spirits is an RPG/Puzzle game that revolves around the popular Japanese folklore of Tsukumogami, everyday objects coming alive on their 100th birthday.
Gebruikersrecensies:
Totaal:
Verdeeld (306 recensies) - 57% van de 306 gebruikersrecensies voor deze game is positief.
Releasedatum: 31 mei 2013

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99 Spirits kopen

Includes a copy of 99 Spirits (English) and Tsukumogami (Japanese)

Pakketten die deze game bevatten

99 Spirits - Complete Collection kopen

Bevat 5 items: 99 Spirits, 99 Spirits - Art Book + Music Collection, 99 Spirits - Cage of Night, 99 Spirits - Weeping Demon's Bell, Tsukumogami

 

Recente updates Alles weergeven (5)

28 december 2015

Version 1.20 Now Live!


Version 1.20 of 99 Spirits is now live with a much requested compatibility fix.

Fixes:
- Fixed incompatibility with Korean, Greek and Thai Windows system locales. Both the main game and the side stories (Cage of Night, Weeping Demon's Bell) should now be fully playable while using these system locales.
- Fixed several typos.

2 opmerkingen Meer informatie

Recensies

“99 Spirits has a great art direction, an original story and a unique gameplay that reminds to both Pictionary and Pokémon with a great result. If all indie Japanese indie games are this good I’ll start to learn the language ASAP. It can’t be missing in any indie game collection.”
Bit Maiden

“Without a shadow of doubt, 99 Spirits is one of the most imaginative and accomplished indie games on the market.”
True PC Gaming

“Mixing the puzzle and RPG genre along with some anime themed influences, 99 Spirits became an absorbing and addicting title that was nearly impossible for me to put down for too long.”
Moonlitasteria

Over dit spel

99 Spirits is an RPG/Puzzle game that revolves around the popular Japanese folklore of Tsukumogami, everyday objects coming alive on their 100th birthday.

Hanabusa is a young headstrong girl living in the Heian capital within medieval Japan. But when her mother is slain by evil spirits, her life turns into one of vengeance as she sets out to hunt and destroy the spirits.

During Hanabusa’s travels, she meets a white fox who turns out to be a servant of the mountain god. Hanabusa receives a special sword passed down from her mother, which gives her the ability to see the true forms of spirits to help slay them. Shortly after, a spirit claiming to be Hanabusa’s long-lost father, Hidetada, breaks her sword and leaves Hanabusa powerless and confused.

Now to mend her broken sword and learn the truth about her father, Hanabusa embarks on a journey to annihilate every last one of the evil spirits.

Key Features

  • Work out the true identity of your enemies in a unique battle system
  • Capture enemies, master their skills for battle and use them to solve puzzles on the field
  • Interact with over 40 unique characters and battle over 100 monsters
  • Beautifully detailed art and an atmospheric original soundtrack bring feudal Japan alive
  • Discover multiple unique endings that change based on the player’s actions
  • Dual audio: Toggle between English and Japanese voice
  • Includes the original Japanese version of 99 Spirits, 'Tsukumogami' (九十九神)*

    *Tsukumogami will be added as a separate item to your Steam Library.

Systeemeisen

    Minimum:
    • Besturingssysteem: Windows XP, Vista, 7 and 8
    • Processor: 1.5GHz or higher
    • Geheugen: 512 MB RAM
    • DirectX: Versie 9.0
    • Opslagruimte: 512 MB beschikbare ruimte
    • Aanvullende opmerkingen: Windows Media Player 7 or newer
Klantenrecensies
Customer Review system updated! Learn more
Totaal:
Verdeeld (306 recensies)
Recentelijk geplaatst
Nahason07
( 9.3 uur in totaal )
Geplaatst: 12 april
I like to play it. because unique RPG game. Anime. and i love it to guess the tsukumogami
Behulpzaam? Ja Nee Grappig
cimerians
( 0.2 uur in totaal )
Geplaatst: 10 april
Innovative spelling\turn based game that just doesn't work. Also, the dialogue is rather lengthy on top of the extremely repetive combat. Its worth a shot if its cheap and you can tolerate impossibly hard games towards the end but I can't recommend this game where there are millions of other games worth your time.
Behulpzaam? Ja Nee Grappig
Lazanor ~ ラザノル
( 16.6 uur in totaal )
Geplaatst: 3 april
This is a game you probably love or hate.

love : with the fast paced battle and a lot of activity in the middle of the fight, i say it's a good mechanic. for the story its good, not the best but there is something that make you want to go back, it can be for the character or the plot. the game is simple so its easy for everyone to play.

hate : you know this felling if you need to grind. especially early on in the top i say the battle have a lot of activity... yeah but early on the only activity you get was attack and defend. the enemy is stupid you can 100% guaranteed block the enemy attack.

despite the grind thing, the enemy do get smarter letter on, they read your movement and dodge constantly and you have some useful ability to use.

for the guess your enemy mechanic it stand in between. you will like or hate it.
beafore you buy i recommend to search online first because this game not meant for everyone.
Behulpzaam? Ja Nee Grappig
shedreamsofdragons
( 3.5 uur in totaal )
Geplaatst: 31 maart
Although a little repetitive at times, this game can be fun. I'd recommend it, but it kept freezing on me in the middle of battles, making it impossible to continue playing.
Behulpzaam? Ja Nee Grappig
kannecat
( 7.7 uur in totaal )
Geplaatst: 27 maart
This game has been very enjoyable. Great puzzle RPG type game.
Behulpzaam? Ja Nee Grappig
Lt. Labcoat
( 1.1 uur in totaal )
Geplaatst: 20 maart
Alright story, reasonably good art, but utterly ruined by its boring-as-hell gameplay system.
Behulpzaam? Ja Nee Grappig
Hoshizora
( 23.5 uur in totaal )
Geplaatst: 4 maart
I liked the first end of the game, the Azure one. The other two weren't worth the time at all.

This game is not recommended for most of the people, really.
Behulpzaam? Ja Nee Grappig
( 1.5 uur in totaal )
Geplaatst: 22 februari
Can't say I've played a lot.

Story seems quite stereotypical and combat is unintuitive.
However there is a funish sort of guessing game involved if that's your thing.
Definetley give gameplay a google before you're going to purchase.
Behulpzaam? Ja Nee Grappig
[tvb]
( 0.3 uur in totaal )
Geplaatst: 7 februari
It's like a visual novel with but with an actual game in the mix. The gameplay itself plays like some sort of bad strategy game/RPG hybrid. You're given a play field, which looks like a board of wood with a grid on it. You basically select a square on the grid and your character walks to it. There are enemies however, and if you get intercepted on your way to the square you selected, a battle starts. The battles are pretty basic. One button to attack, one to defend. It's timing based, which is the most interesting part about it.

If you're a huge otaku you might find the Japanese folklore to be interesting, for the rest of us it's essentially all gibberish. If you're desperate for a competent RPG (competent meaning it works, nothing more nothing less), I guess this might do the trick as well. Just prepare for a lot of reading.

Personally, I'd avoid spending the ludicrous $10 that they're asking for. Go buy Undertale if you're really looking to spend $10. As of this writing it's on sale for $3, which is about the right price.

To wrap up, I'm not a huge fan but understand why people might like this game. But, that's not enough to recommend it to anyone.
Behulpzaam? Ja Nee Grappig
patrys
( 1.3 uur in totaal )
Geplaatst: 24 januari
The "innovative" combat is nothing more than a quick-time event and everything outside of combat is unnecessarily tedious and repetitive.
Behulpzaam? Ja Nee Grappig
Durihan
( 30.0 uur in totaal )
Geplaatst: 23 januari
To start, I give this game a recommend with the basis it is for old-school RPG players who can handle a bit of repetitive grind to get to those lovely story pieces. If you dislike going through very similar battles multiple times to find out what happens in the story, then this probably isn't for you. For me, however, I found the story worth the grind.

99 Spirits feels like a combination of an old-school console JRPG with quick-time combat and a strategic layer of monster catching to gain new and very important abilities. The combat is based on first guessing the enemy spirit's name which is initially pretty tricky but this is solved by the acquisition of items you can buy/find in game (or you can use one of the awesome community guides). Combat is further modified by visiting a shrine and upgrading your weapon to speed up/simplify battles (almost to the point of removing the guessing game entirely - good yet weird since that's a big part of the game's uniqueness). One advantage 99 Spirits has over older JRPGs is that you can walk around enemies and skip most battles rather than be constantly stuck fighting random invisible encounters.

The story of 99 Spirits uses a great piece of Japanese lore about tsukomogami which are basically everyday objects that have come to life. You play as Hanabusa, a young swordswoman set on the path of destroying the evil spirit-monsters with the support of your troupe. The characters and settings are engaging with lovely artwork accompanying each. Atmospheric moments provide a scope of problems beyond yours and give the world an added touch.

As far as complaints go, there is a very important one: my game crashed/glitched about 3times but since I save often I lost all of a few minutes of play (lucky compared to some reviewers).
Also, I suggest muting the music and using your own playlist; otherwise, some very nice songs become grating which is always a shame.
Behulpzaam? Ja Nee Grappig
RisingSolarSoul
( 22.0 uur in totaal )
Geplaatst: 20 januari
Overall, I think this game is a wonderful game especially for those not new to Japanese culture.

Pros: An excellent story with memorable characters (Think Inuyasha without the blatant love story), Ambitious combat mechanics (especially with the second half of the game with the introduction of capturing and fighting with tsukumogami and finding out which ones work well together), Multiple endings depending upon your choices, Beautiful graphics, Full Voice Actors, and Nice music

Cons: As other reviewers have stated, that you have to re-reveal previously discovered tsukumogami is very repetitive, (Future upgrades can shorten the time of discovering though), Game is also not noob friendly. I would be amazed if someone without knowledge of Japanese culture would know what a "Naginata" is.
Behulpzaam? Ja Nee Grappig
One Man and his Droid
( 0.8 uur in totaal )
Geplaatst: 17 januari
...very quirky Japanese game... lots of text, with an odd board-style movement (when you do get to move) - and a fighting system very much turn-based, in your face dungeon crawler style (but with added timing blocks and trying to guess the name of the monster via using floating words to figure it out before you can kill it) - as bonkers as it sounds... would work well on a Surface Tablet due to low res / windowed gameplay and incredibly basic controls... worth a punt!
Behulpzaam? Ja Nee Grappig
ed8
( 4.7 uur in totaal )
Geplaatst: 15 januari
The gameplay is simple, but the combination of several simple gameplay systems, including twitch and vocabulary puzzles, is surprisingly more fun than you might think.
Behulpzaam? Ja Nee Grappig
SamiiPanda
( 2.8 uur in totaal )
Geplaatst: 10 januari
At first, I was put off. The opening is very long winded and without feeling any real connection to the characters, it was like pulling teeth to sit through it all. Once I got in further, and started to grasp the gameplay, I was hooked. The art style is pleasant, as well as the gameplay. I haven't experienced another game like it, so if you're in the mood for something a little quirky, I'd definitely give it a shot. Do be aware of crashing and glitches, though. (It's a minor burden, if you save often you're able to reload quickly without much fuss.)
Behulpzaam? Ja Nee Grappig
tqwert19
( 11.0 uur in totaal )
Geplaatst: 9 januari
junk
Behulpzaam? Ja Nee Grappig
Hatchling
( 0.7 uur in totaal )
Geplaatst: 3 januari
The answers aren't always obvious. If you're easily distracted, you'll find it especially hard to piece the words together when you repeatedly have to attack to obtain the clues over and over again. The Combat will quickly become repetative, obtaining clues during battle will just serve to annoy you into quitting and it doesn't help that the maps are just grids with no design. The battle music is very distracting and will start to get on your nerves after failing a defense or two. 99 Spiritis could have been a dungeon crawler with the current battle system still intact, but it became something much worst with an ugly grid styled field and annoying battle music.
Behulpzaam? Ja Nee Grappig
peremptor
( 2.5 uur in totaal )
Geplaatst: 3 januari
This game helped me learn a new japanese word... KUSOGE!

Yeah don't play it. I already did the legwork for you.
Behulpzaam? Ja Nee Grappig
The Wolf Who Arood The World
( 18.5 uur in totaal )
Geplaatst: 28 december 2015
I like it. I don't think this game is for everyone, especially as I admit at times the battles can drag on especially as some objects aren't so widely known to western audiences and the early game is very slow, but I like the story, characters and I find the idea of having to guess who the enemy is Interesting. I think upon reflection it doesn't tell the player that the abilities can be upgraded.

If you like the idea of a Puzzle-RPG, I'd say give it a try. If not either buy on sale or avoid
Behulpzaam? Ja Nee Grappig
Skaidrojumi
( 12.4 uur in totaal )
Geplaatst: 27 december 2015
Gameplay is very monotaneous, though I do find it to be a cute and clever idea, it gets old after about five battles. And wow, SO MUCH TALKING! It was more talkative than any RPG I've played, and I've played the Argarest series.
Behulpzaam? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 90 dagen
3 van de 3 mensen (100%) vonden deze recensie nuttig
Aanbevolen
23.5 uur in totaal
Geplaatst: 4 maart
I liked the first end of the game, the Azure one. The other two weren't worth the time at all.

This game is not recommended for most of the people, really.
Was deze recensie nuttig? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 180 dagen
9 van de 9 mensen (100%) vonden deze recensie nuttig
Aanbevolen
22.0 uur in totaal
Geplaatst: 20 januari
Overall, I think this game is a wonderful game especially for those not new to Japanese culture.

Pros: An excellent story with memorable characters (Think Inuyasha without the blatant love story), Ambitious combat mechanics (especially with the second half of the game with the introduction of capturing and fighting with tsukumogami and finding out which ones work well together), Multiple endings depending upon your choices, Beautiful graphics, Full Voice Actors, and Nice music

Cons: As other reviewers have stated, that you have to re-reveal previously discovered tsukumogami is very repetitive, (Future upgrades can shorten the time of discovering though), Game is also not noob friendly. I would be amazed if someone without knowledge of Japanese culture would know what a "Naginata" is.
Was deze recensie nuttig? Ja Nee Grappig
6 van de 6 mensen (100%) vonden deze recensie nuttig
Aanbevolen
30.0 uur in totaal
Geplaatst: 23 januari
To start, I give this game a recommend with the basis it is for old-school RPG players who can handle a bit of repetitive grind to get to those lovely story pieces. If you dislike going through very similar battles multiple times to find out what happens in the story, then this probably isn't for you. For me, however, I found the story worth the grind.

99 Spirits feels like a combination of an old-school console JRPG with quick-time combat and a strategic layer of monster catching to gain new and very important abilities. The combat is based on first guessing the enemy spirit's name which is initially pretty tricky but this is solved by the acquisition of items you can buy/find in game (or you can use one of the awesome community guides). Combat is further modified by visiting a shrine and upgrading your weapon to speed up/simplify battles (almost to the point of removing the guessing game entirely - good yet weird since that's a big part of the game's uniqueness). One advantage 99 Spirits has over older JRPGs is that you can walk around enemies and skip most battles rather than be constantly stuck fighting random invisible encounters.

The story of 99 Spirits uses a great piece of Japanese lore about tsukomogami which are basically everyday objects that have come to life. You play as Hanabusa, a young swordswoman set on the path of destroying the evil spirit-monsters with the support of your troupe. The characters and settings are engaging with lovely artwork accompanying each. Atmospheric moments provide a scope of problems beyond yours and give the world an added touch.

As far as complaints go, there is a very important one: my game crashed/glitched about 3times but since I save often I lost all of a few minutes of play (lucky compared to some reviewers).
Also, I suggest muting the music and using your own playlist; otherwise, some very nice songs become grating which is always a shame.
Was deze recensie nuttig? Ja Nee Grappig
6 van de 7 mensen (86%) vonden deze recensie nuttig
Aanbevolen
0.8 uur in totaal
Geplaatst: 17 januari
...very quirky Japanese game... lots of text, with an odd board-style movement (when you do get to move) - and a fighting system very much turn-based, in your face dungeon crawler style (but with added timing blocks and trying to guess the name of the monster via using floating words to figure it out before you can kill it) - as bonkers as it sounds... would work well on a Surface Tablet due to low res / windowed gameplay and incredibly basic controls... worth a punt!
Was deze recensie nuttig? Ja Nee Grappig
3 van de 3 mensen (100%) vonden deze recensie nuttig
Aanbevolen
2.8 uur in totaal
Geplaatst: 10 januari
At first, I was put off. The opening is very long winded and without feeling any real connection to the characters, it was like pulling teeth to sit through it all. Once I got in further, and started to grasp the gameplay, I was hooked. The art style is pleasant, as well as the gameplay. I haven't experienced another game like it, so if you're in the mood for something a little quirky, I'd definitely give it a shot. Do be aware of crashing and glitches, though. (It's a minor burden, if you save often you're able to reload quickly without much fuss.)
Was deze recensie nuttig? Ja Nee Grappig
2 van de 3 mensen (67%) vonden deze recensie nuttig
Aanbevolen
4.7 uur in totaal
Geplaatst: 15 januari
The gameplay is simple, but the combination of several simple gameplay systems, including twitch and vocabulary puzzles, is surprisingly more fun than you might think.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 3 mensen (67%) vonden deze recensie nuttig
Aanbevolen
18.5 uur in totaal
Geplaatst: 28 december 2015
I like it. I don't think this game is for everyone, especially as I admit at times the battles can drag on especially as some objects aren't so widely known to western audiences and the early game is very slow, but I like the story, characters and I find the idea of having to guess who the enemy is Interesting. I think upon reflection it doesn't tell the player that the abilities can be upgraded.

If you like the idea of a Puzzle-RPG, I'd say give it a try. If not either buy on sale or avoid
Was deze recensie nuttig? Ja Nee Grappig
Meest behulpzame recensies  Totaal
87 van de 100 mensen (87%) vonden deze recensie nuttig
Aanbevolen
28.8 uur in totaal
Geplaatst: 25 november 2013
99 Spirits is a refreshing JRPG puzzle game that has appealing japanese lore.

I like that the game requires a bit of literacy in order to complete. It's a nice change of pace because a lot of other games in this genre do not require you to think much.

I also thoroughly enjoyed the battle system. It's nice to pick from the large number of spirits and assemble a synergized team to steamroll through bosses.

Overall, the game was a solid 20-30 hour experience. I recommend this game to anyone who is looking for a unique JRPG puzzle game to play.
Was deze recensie nuttig? Ja Nee Grappig
63 van de 70 mensen (90%) vonden deze recensie nuttig
Aanbevolen
28.1 uur in totaal
Geplaatst: 29 mei 2014
A very original game with a few gameplay and functional flaws that may frustrate some.

I liked:
-the combat and gem system is very original
-the art style is great, and the story and characters are very interesting

Not too fond:
-the battle music variety. There is only one combat track which loops. I ended up muting it.
-New game+. It is merely a restart with no changes to enemies or difficulty, with your level and money carried over. At least it makes New game+ much faster to complete for the alternate endings.

Frustrating and irritating:
-New game+. It resets your mastered spirit skills. The game already restricts your acquition of skills by limiting the number spirits you can hold in the duration of the game and the availability of spirits by location.
-Kirikiri game engine bugs. Kirikiri is an extremely buggy engine that can make saving an irritant. Also it can crash the GUI and freeze the combat. Rotate your saves, and save often.

Bug workarounds:
Save menu bug- When bringing up the save menu, the menu is blank and I can't access the first page or it brings up the Spirit book.
Fix- Click on page one of the save menu which brings you to the Spirit book. Exit out of the Spirit book and open the save menu again. It should display properly.

Combat freeze- In combat, sometimes I cast an action and the game does not respond.
Fix- Hope you have a recent save. You have to restart the game client.

All in all, a very intriguing game, if you are forgiving of poor New game+ balance and the various bugs of the Kirikiri engine.

SAVE DAMMIT!
Was deze recensie nuttig? Ja Nee Grappig
136 van de 180 mensen (76%) vonden deze recensie nuttig
Niet aanbevolen
8.5 uur in totaal
Geplaatst: 11 mei 2014
99 Spirits is an ambitious title that eventually falls flat due to its cumbersome battle system. The storyline is great, and the characters are memorable. But when you are forced to execute the same battle commands again and again with very little variation, when you are forced to "discover" the same, old Tsukumagami again and again in battles you shouldn't skip as they help you level up -- the game becomes a chore. It's too bad, really, because there was a great game in the pipes somewhere, but along the way, it went awry. There is no reason why previously-discovered Tsukumagami couldn't have been revealed permanently, so that you are not forced to whittle away at its discovery every battle, "guessing" what is promptly known through repetition, and slogging through monotony.
Was deze recensie nuttig? Ja Nee Grappig
42 van de 45 mensen (93%) vonden deze recensie nuttig
Aanbevolen
7.1 uur in totaal
Geplaatst: 17 november 2013
"A JRPG, you say?"
Well, yeah, sure, but not in the traditional sense of the term. This is a strange one indeed, but (mostly) in a good way.

This game has a very strong japanese mythology theme. You play a swordswoman, whose main goal is to fight Tsukumogami, strange creatures which take shapes of common everyday items, such as a jacket, a broom and so on.
When you get to fight a Tsukumogami, instead of one of the traditional RPG battle systems, you need to zap the enemy with your special Gokon Sword in order to get clues about its identity and expose it. Once you exposed its identity (i.e. what item it really is), you need to hack it a few more times to finish it.

The thing is - all the clues are literal, in english and based on the japanese lore. For example, if you're fighting a broom Tsukumogami, the clues you get could be either letters from the item's name in uppercase (B or OO, for example), or details about the item itself, what it's being used for, what it's made of and so on ("wood", "cleaning" for example). Once you think you know the name, you "call it out" either by typing it on a virtual in-game keyboard, or by choosing it from a list you can get (and later upgrade for a price) as a part of the story.

If you're wrong, the enemy gets a bonus attack and you lose HP. If you got it right, the shroud is lifted and you get to see the enemy for what it really is. A few more hacks and slashes, and it's usually gone.

I've only been playing the game for 3-4 hours so far, so there might be more complicated stuff I haven't reached yet, but this is what it looks like, so far, and while it gets a little repetitive, it is fun.
Was deze recensie nuttig? Ja Nee Grappig
30 van de 32 mensen (94%) vonden deze recensie nuttig
Aanbevolen
20.0 uur in totaal
Geplaatst: 27 februari 2015
First thing, if you plan on playing this save often. My game crashed so many times, jeez.

With that out of the way, this game is very different. Different from what I've played before and different from what I was expecting. Maybe it's my fault for just taking a glance at it, but I was expecting some kind of typing game.

Instead each enemy is a mystery when first encountered, and you actually have to guess what it is (by guessing the word).

At first I thought it was boring, but the game opened up at chapter 3. After that it kept me entertained enough I suppose.

Plenty of reading, light rpg elements. Lots of RNG. Music was good. For how different it is, I believe this game is worth a try.
Was deze recensie nuttig? Ja Nee Grappig
31 van de 34 mensen (91%) vonden deze recensie nuttig
Aanbevolen
120.8 uur in totaal
Geplaatst: 21 augustus 2014
99 Spirits takes place in medieval Japan in a city attacked by evil spirits. After her mother is killed in the attack, young Hanabusa becomes a warrior and dedicates her life to destroying the Tsukumogami. Fruitbat Factory has obviously taken great care with their work and the localisation is excellent. The English dialogue flows well and without error. Unfortunately, the original script provides little we haven't seen before, and the story holds only minor interest or intrigue.Unlike the story, the gameplay mechanics are fresh and new in their design and execution. The game follows a linear story in which you move Hanabusa from place to place and fight Tsukumogami as you go. The overworld maps function on a grid, and you click to move Hanabusa around to pick up items, fight spirits and move to the next map.They may not be exceptional, but the graphics are solid and aesthetically pleasing. Portraits during dialogue exude charm and aid in developing the characters' personality. The hand-drawn style matches the feel and setting of the game well and evokes a stylistic, historical drawing. The Tsukumogami spirits look distinctively evil, and the warping of everyday objects into these frightening spirits is executed with style.Like the art, the sound suits the game perfectly. The mystical, eastern-sounding tunes draw you into the game and succeed in setting the scene. The fast moving, high-pitched score used in battle adds to the tension and pressure of fighting each spirit and working to figure out their name. There is limited voice acting in the game, but all of it is well done. If you're looking for something new in your RPGs, then give 99 Spirits a shot. The puzzle-style battles are fun and interesting and allow you to forgive the less interesting aspects of the game. The localisation is excellent, even if the story isn't quite so interesting, and the sound and graphics are solid and pleasing. If you like RPGs and word puzzles, then you'll definitely enjoy 99 Spirits.
Was deze recensie nuttig? Ja Nee Grappig
33 van de 38 mensen (87%) vonden deze recensie nuttig
Aanbevolen
4.3 uur in totaal
Geplaatst: 6 december 2013
99 Spirits = English version of Tsukumogami.

PROs :
- interesting story with nice & cute anime arts.
- unique battle system utilizing reflex/reaction, short memory, and simple english vocabulary.
- steam cloud, achievements, & trading cards.

CONs :
- battles are very repetitive and time consuming.

I wish there is an option to skip any battles, or make the battle become much faster
by remove the attack & defense session but keep the word guessing.
Was deze recensie nuttig? Ja Nee Grappig
23 van de 25 mensen (92%) vonden deze recensie nuttig
Aanbevolen
2.9 uur in totaal
Geplaatst: 23 maart 2015
99 Spirits is an overwhelmingly anime game. It even includes the untranslated Japanese version! The game is divided into visual novel, and turn based strategy segments.

While I am not an anime or visual novel fan, the gameplay half of 99 Spirits is what had me intrigued. Basically the player moves their character around on a chessboard sort of thing, trying to reach objectives, stores that sell items to improve stats, or dialog scenes. This phase of the game is turn based, and enemies will move as the player moves, making it possible to sometimes avoid combat through careful navigation.

Once a battle is initiated, the player uses a turn based system to attack and defend against the enemy. When enough damage is done, the player receives a hint to the enemy's name. This will be something like ‘Sh’ or ‘Digging’, to hint that it is a possessed shovel. When the player guesses the proper name, it can be defeated. This made 99 Spirits a lot more intellectual in its gameplay than most visual novels can offer.

I did not finish 99 Spirits, but I have been told it is worth completing for the story.
Was deze recensie nuttig? Ja Nee Grappig
24 van de 28 mensen (86%) vonden deze recensie nuttig
Aanbevolen
7.9 uur in totaal
Geplaatst: 14 november 2013
Sound and visuals are good, the story is great The gameplay, however, is special. With a semi-turn based puzzle combat system featuring rpg elements, this makes a really good game. Minor bugs and the required knowledge of English and some eastern culture may keep a lot of people from enjoying it, though. 6/10
Was deze recensie nuttig? Ja Nee Grappig
22 van de 26 mensen (85%) vonden deze recensie nuttig
Aanbevolen
24.0 uur in totaal
Geplaatst: 23 september 2014
A fun little JRPG with some distinctive mechanics. Word guessing is one of them, as is a timed-hits-like feature. Occasionally, some enemies or obstacles may even be integrated with the plot, such as "puzzle" bosses that query the details of a mystery. Mechanics are pretty solid, plot is reasonably interesting, music is quite decent too. It's a little tedious having to discard gemstones one by one when you run out of inventory space, but that's about my only complaint. This game's not the most epic of adventure tales, but it's definitely surprisingly fun to play.

Just make sure you use the gem upgrades to make the C command reveal a ton more hints at once. Four is good. If you're paying attention, you should rarely need more than that. And also get the Escape upgrades, so that you can stop attacking/defending immediately once a gem becomes available for use. And if the clues go by too fast, there's another upgrade for that. The game would probably be more tedious if I didn't get those, so I'm glad I got them. Oh, and buy the Spirit Indexes from the store -- if a spirit is in the list, you can just click the name and be done with it.

(Right-click to cancel if you don't want to upgrade a gem, by the way. I'm not sure the game makes that clear, but it's there. Though you can always redistribute all your upgrade points anyway.)

The game comes with both Japanese and English voicework (which is just battle grunts/lines anyway), as well as the fully Japanese original version.

(Disclosure: I acquired this game as part of the Groupees Indie Bundle.)
Was deze recensie nuttig? Ja Nee Grappig
23 van de 30 mensen (77%) vonden deze recensie nuttig
Aanbevolen
53.2 uur in totaal
Geplaatst: 3 februari 2014
99 Spirits introduces a unique new type of rpg. There are many good, as well as bad points to it.

First of, it is very extremist on difficulty, it is either really easy, or pretty hard. However the difficulty to it doesn't rely on lack of skill, it is mostly because of a low level. The game is pretty easy itself, but going too fast through it may cause it to be a headache. I remember that when I got to certain boss on my first playthough I had absolutely no skills or support from monsters, and I couldn't go back to catch more because I HAD to defeat the boss. Took me MANY tries to beat, so hear my advice ALWAYS be ready with a nice or decent "party".

Second, it is the gameplay itself, it can get really repetitive once you find all monsters of an area. And sometimes, when finding a monster for the first time, you have absolutely no idea what the monster is. Has anyone ever heard of a Torii? or a Naginata? Well it was the first time for me.

Also, there are some features of the game that are never explained to you, for example Starve and Food, the only thing these two do, is make your character move slower on the map the hungrier you are and viceversa, you can't die from starving though.

It has a very nice amount of characters, each different from the other (in the sense each NPC has her/his own personality). If something, I'd say this game is like a visual novel + a puzzle RPG style. In addition the soundtrack in the game is actually really good, but you might get tired of it as it will repeat itself several times on different areas (Same that happens with any song, the longer you hear it over and over, the more likely you'll start to hate it).

It is a very nice overall game, I don't really suggest it for its story, but for the experience of the game itself. And again, the game is easy to beat, but a little time consuming (especially if you want all achievements).

However, the game does fall short for the full price ($15). So if you can get it with discount or on a bundle, I'd say go for it. The best advice I can give you, is to try out the demo, that is the best way to tell if this game is or isn't for you.
Was deze recensie nuttig? Ja Nee Grappig
13 van de 15 mensen (87%) vonden deze recensie nuttig
Aanbevolen
4.4 uur in totaal
Geplaatst: 25 februari 2015
I found this game to be overall very enjoyable in short 30~40 minute bursts. The character design is excellent and the music is great and the storyline and dialog is very well written. It’s not the sort of game you spend 4 hours a day playing, it leans more to the casual “waiting between college classes” side of gaming. Highly recommended for anyone who is a fan of youkai (妖怪).
Was deze recensie nuttig? Ja Nee Grappig
26 van de 40 mensen (65%) vonden deze recensie nuttig
Niet aanbevolen
8.6 uur in totaal
Geplaatst: 9 juli 2014
EDIT: Holy crap. Towards the last few chapters the game is actually IMPOSSIBLE to beat! The enemies will heal faster than you can damage them for an infinite amount of time. I'm 7 hours deep into this game and if I want to even have a chance at progressing I will need to start all over again from chapter one just so I can grind and capture a different set of objects to battle with. If you want to see what I'm talking about, here is a 20 minute long video of me fighting an infinitely healing enemy http://youtu.be/TuahC5wsLAo

Old positive review (will totally revert back to this one if the game ever gets fixed because honestly it's fantastic at its core)


If you're not into word puzzles, visual novels & basic combat stay away from this. However, if you don't mind using your brain, have a good understanding of English (as well as some Japanese objects/locations) & do enjoy a good read every now and then this is for you.

I'm roughly a quarter of the way through this game and while I hated it at first and found the whole combat system to be annoying and rather boring, it has grown on me. The story is fantastic, I love the artwork and there is enough game here to make it more then just your typical 99% text visual novel!

Is it worth $10-$15? Ehh, probably not. If you can get it in an indie bundle or for under $6, don't hesitate!
Was deze recensie nuttig? Ja Nee Grappig