WEEK LONG DEAL! Offer ends in
This weeks update to Survivor Squad: Gauntlets is a very visual one! New weapons, explosions and muzzle visuals!
Valerie, Grenade Launcher effective for area of effect damage at a distance
Protheros, Dual Pistols with a high rate of fire
Fawkes, Flamethrower light em up! Great for close quarters
Dascomb, Shotgun very effective at close range, fires multiple pellets that can kill multiple Infected
Delia, Tesla Gun electrocutes Infected in close range and causes damage to other nearby Infected
Etheridge, Sniper rifle kills all Infected in a line from a long distance, takes a while to aim
New Event Action, Environment.Explosion let's you create explosions on the map, using an Event and a bunch of variables you can make a sort of Artillery attack for a defense Gauntlet.
The new Enter Exit Area Object allows for a lot of new possibilities using all the triggers it provides.
And also, Variables can now be used as Input on most of the Object Event Actions, so you could make a button that moves a wall to the side every time you press it or perhaps a create a complex puzzle maze with moveable Lasers.
This weeks Survivor Squad: Gauntlets update is a big one!
First of all, Shooting while moving has been added!
It's one of the most requested features and you can now try it out. It is a very delicate mechanic so I look forward to hearing you feedback.
Now Events have a separate tab for adding Event Triggers. Previously all Events were hardcoded with Proximity and Condition triggers, now you can add the ones you want including all the new triggers like Infected_Died and Item_Proximity.
It's very difficult to explain how important this is but it is massively important! There are various types of Variables and most Event Actions can take Variables as an Argument.
If you are a programmer like me you can probably start imagining all the possibilities but for everyone else let's just say the possible uses are endless.
For example it is now possible to make a Gauntlet that works like an arena with RPG elements like leveling up or a shop. You can make it so that every dead Infected drops a certain resource, then using Item_Proximity you can make an Item drop area and increase a variable by that amount. Doing so you can get a "bank" of resources, then you could for example have a button that checks if you have enough resources to spawn a better Weapon or increase the Survivors View Distance.
With enough imagination you could now build an entire complex RPG within the game! Stay tuned for some really cool Developer Gauntlets to be added in the coming weeks!
Here's some Steam keys for Gauntlets for the first lucky few!
“Survivor Squad gives a new-and-unique look at the survival-horror genre with a top-down, tactical approach to combat and zombie-slaying.”
“Despite its ‘simple’ looks it is packed with a great atmosphere”
Dark Side Of Gaming
“A pretty fun game overall with some interesting game mechanics especially that line of sight and RTS control”
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