Yet another big update to Survivor Squad: Gauntlets, Editor Challenges have been added.
These are 20 Challenges of increasing complexity that you must use the Editor Event Actions to overcome. It should be a fun way of learning just how powerful the Editor can be.
Survivor Squad: Gauntlets is now available on Mac and Linux! So far I have kept only Windows builds due to the fact that it makes it faster to update every week but since V1.00 is around the corner this is the time to get Mac and Linux users involved!
You can now post comments on the Featured Gauntlets, those comments will show in-game in the end screen, let everyone know what you thought.
New Main Menu that guides new Players through all the Gauntlets ensuring a nice difficulty curve. Options Menu was also revamped and now all key bindings have the correct functions.
Keep the feedback coming and enjoy the update!
Another massive update to Survivor Squad: Gauntlets!
Two more Developer Gauntlets added, these Gauntlets conclude the mini-campaign that starts with Mike and Kenny and ends with Routine Scavenging.
Material Gathering, the Jeep is about to break down, search through this town and gather materials to build a base
Base Building, there's a machine that can turn your materials into Bricks, repair and keep it powered while you build your base
Also plenty of new Event_Actions/Sprites/Items that made these Gauntlets possible.
Remember that everything you see was made using the Editor. All the cool events like defending the Power Plant and repairing it or the Bomb or the Infected Death Counter were made exclusively using the Editor, there's no custom code behind it. What that means is with imagination you too can build something as complex and awesome as the new Gauntlets.
Cheers and enjoy!
“Survivor Squad gives a new-and-unique look at the survival-horror genre with a top-down, tactical approach to combat and zombie-slaying.”
“Despite its ‘simple’ looks it is packed with a great atmosphere”
Dark Side Of Gaming
“A pretty fun game overall with some interesting game mechanics especially that line of sight and RTS control”
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