Ring Runner combines the fast-paced action of space combat with the rich story and skill variety of an RPG.Trek across the universe in a 30 hour long story-driven campaign based on a companion Sci Fi novel, or challenge 6 scenarios alone, cooperatively, or competitively through local or online multiplayer.
User reviews:
Recent:
Mostly Positive (13 reviews) - 76% of the 13 user reviews in the last 30 days are positive.
Overall:
Very Positive (547 reviews) - 84% of the 547 user reviews for this game are positive.
Release Date: Jul 9, 2013

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About This Game

Ring Runner combines the fast-paced action of space combat with the rich story and skill variety of an RPG.

Trek across the universe in a 30 hour long story-driven campaign based on a companion Sci Fi novel, or challenge 6 scenarios alone, cooperatively, or competitively through local or online multiplayer.

Choose from 60 customizable hulls that act as templates for 400+ wildly-varied skills. Level layouts, backgrounds, and AI enemies are all procedurally generated, yielding billions of challenges.

Story


You awake from unelective brain surgery to find key memory centers of your brain missing. They've been replaced by Nero, your peanut-butter-craving neuro-Hud, who'll guide you through the universal super-highways known as The Rings. If you survive fiery trench runs, flail-swinging gladiators, and feuding trash moguls, you'll discover that you're a Sage, capable of rewriting the physical laws with your thoughts.

But beware The Extinguishers!

In the interests of universal order, The Consortium of the Inner Rings has slated the Sages for extinction, plunging the cosmos into a war with casualties measured in galaxies. You'll play a pivotal role in this terrible battle... if you can find out who you are.

Big Picture

Features


  • 400+ Unique Abilities - many inspired by fantasy games
  • 60 Fully Customizable Ships - five archetypes, with many hybrids to choose from
  • 30 Hour Story-Driven Campaign - universe based on a companion Sci Fi novel
  • 6 Scenarios - Play alone or coop and competitively through online multiplayer
  • Infinite Challenges - The level layouts, backgrounds, and AI enemies are procedurally generated
  • Reliable Multiplayer - drop-in and drop-out of games with seamless host migration; no waiting in lobbies
  • Local Coop - "Duo" ships allow a friend to act as a copilot, usable in multiplayer modes and second half of campaign
  • Full Soundtrack - 20 tracks of music and hundreds of original sound effects
  • Classic Arcade Inspired Mini-games - earn Sage abilities by conquering challenges in The Subrostrum
  • 30 Prebuilt Ships - jump straight into the action with these handcrafted hulls

Scenarios

Challenge these Scenarios through single or Online Multiplayer:

  • Space Defense League - League of Legends/DotA in space! Complete with cruisers, bosses, swarms of drones, and waves of power up crates
  • Zombie Survival - Rack up the kills before the hordes of space zombies feast on the atoms of your brains; defeat custom bosses to gain Super Sage abilities!
  • Wave Survival - Survive waves of procedurally generated bosses, swarmers, and standard ships
  • Gladiator Mode - Run a gauntlet of procedurally generated bosses
  • Spire Battle - Fast-paced base vs base battles
  • Deathmatch - No teams; it's every Sage for his or herself

Steam Workshop

Press Quotes

"Clearly had a little TLC put into it. The writing is solid by video game standards, the graphics are solid by indie game standards and the game’s fun by any standard."

- Indiestatik

"At its best, it takes the very idea of a twin-stick shooter, shakes it by the collar and shrieks, 'Space is enormous and deserves more than lasers and lightshows – let us strive for the beauty and variety that the stars deserve.'"
- Rock, Paper, Shotgun

"Bites off way more than it can chew, and it’s endlessly endearing for it."
- GiantBomb

System Requirements

    Minimum:
    • OS: XP, Vista, 7, 8 (32 or 64 bit)
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: Graphics: XNA Hi Def Profile Compatible GPU
    • DirectX: Version 9.0
    • Storage: 250 MB available space
Customer reviews
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Recent:
Mostly Positive (13 reviews)
Overall:
Very Positive (547 reviews)
Recently Posted
DarkNetFan
0.7 hrs
Posted: August 23
Neat space shooter. The music is a bit annoyingly generic to me but I've got not much else to complain about. Options menu is fine, there's some humor (not the best, but it's there) and you need some skill to play it, which is fun.
Helpful? Yes No Funny
Nax_o
16.1 hrs
Posted: August 23
Late to the party but i suppose it's never too late to praise a good game from 2013.

I'll start with the biggest con and general No-no a potential buyer must be aware of: This game has a long and mean introductory curve you must endure and try to maintain your interest over. It is not like a complex learning curve per-se as handling the ship isn't rocket science but more like a prolonged introduction stage that takes way way too long. You will use hours to do the early parts where you will be slowly introduced to different hulls and equipment. Lack of cut-scene videos or art (just radio chatter in space mostly) doesn'ty really help getting into this game. As soon as the map unlocks and the hull selection becomes available for real does the game actually begin.

But in the end there really isn't any kind of competition to this game now is there? Star Control 2 maybe closest? or S.P.A.Z. Even those fall short as the equipment list is ridicilously large and research happens real time so if you never even bother to open the game then you will not unlock enough stuff to make things interesting as you will need to constantly launch new research when you are in the game menus. Oh and you will need lots of currency (plex) to buy just about anything as here are many hull types which you will want to make hull designs on and you will need to use pretty much each one as none is just perfect for all mission types. And the missions really do vary in type and length as you never know what you are up against. Races, Fights, Base assault missions, Circus areenas. Even a bank heist i have seen this far and i don't think i am that far into the game just yet. Scenarios add even more fun as there are zombie infestations, tug of war arena team fights and gladiator matches.

Price is way below what the game is worth - as long as you can get over the early part. If the genre is a favorite of yours then this game is pretty much mandatory in your library.
Helpful? Yes No Funny
spenser7497
27.2 hrs
Posted: August 15
Not a terrible game. An ok space shooter, but didn't hold my attention.
Helpful? Yes No Funny
ctwmitch
6.3 hrs
Posted: August 14
I love the graphic and space atmosphere...

But the CONTROL is really really too difficulity to capture............

So I still give it up after 10 or 20 level......

So bad that I couldn't enjoy it to the end.
Helpful? Yes No Funny
=T$E= Philsco
22.9 hrs
Posted: August 7
Man...it's a good thing this game is so ♥♥♥♥♥♥♥ fun, because it has some of THE WORST controls I've ever used!
Seriously, the game pad sucks, and the M+KB sucks only a little less. They're clunky, nonintuitive, and kind'a-sort'a a total mess lol.
That aside, this is a very, very, VERY fun game, and for the low price tag it's TOTALLY worth picking up!
Helpful? Yes No Funny
whitefang932
2.9 hrs
Posted: August 3
amazeing story
awsome game play
funny jokes what more colud u want
Helpful? Yes No Funny
Admiral Squirg
27.6 hrs
Posted: August 2
Very engaging singleplayer campaign, well written characters, concepts, and dialogue. Good variety of missions that can be tackled in numerous ways and won't bore you. Estimated length is 30~ hours. If the game was singleplayer only it would still be worth at least 20$ imho.

Ship classes translate very well, casters, rogues, grapplers, etc all perform intuitively and if you like a certain playstyle in normal RPGs chances are you'll like them here as well. Furthermore, the ability to customize weapons, abilities, and ship handling is very in-depth without being overly complicated. All systems are rather basic but work together for a very deep experience. If you want to make a ship loadout that perfectly suits your combat style, you can. The developers certainly knew what they were doing here.

Haven't really touched multiplayer, but you can do CO-OP missions or PvP using the ships you built in singleplayer. Lots of fun. Get this game for everyone you know that like games like FTL, Sunrider, or Infinite Space.
Helpful? Yes No Funny
Mango
70.3 hrs
Posted: August 1
Well, fancy this, first review i acctually bother to write, well, that my friends it's for a reason, i can be a right nitpicky c*nt, and i mean pick on a game for messing up an obscure fact that nobody cares about level of nitpickyness, and i can't find a thing to complain about this game, no, about this experience, it's trully brilliant, i think i haven't played a game that felt so much like a universe with acctual characters, that are ALIVE in ages.

I have unresonably high expectation of every game i play, and i mean it, i want my games to get everything right and to say this one did, is really like saying a nuke is kinda loud, i hear you thinking, KINDA? a nuke literally tears you appart with how loud it is you idiot!...well i can't really hear you, i'm not senile yet.

The combat is brilliant, the customization is wonderfull, daunting at first i'll admit, but wonderfull, hell the developers even did their homework, most of your weapons are subject to the fact that space is a void, so is your ship, and by extension its inertia, it might make it kinda hard to get a grip of things at first, but it's quite a nice little detail that's saved my ship from overheating more times than i care to admit.

So, from a nittpicky self nammed critic, this game really did do everything right, and is more than worth its money, in fact i'd say it's worth more than that.
Helpful? Yes No Funny
Cynerva
31.7 hrs
Posted: July 30
it's really good
Helpful? Yes No Funny
Tantarboy
0.3 hrs
Posted: July 30
Recommended with a controller. Quite fun
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
27.6 hrs on record
Posted: August 2
Very engaging singleplayer campaign, well written characters, concepts, and dialogue. Good variety of missions that can be tackled in numerous ways and won't bore you. Estimated length is 30~ hours. If the game was singleplayer only it would still be worth at least 20$ imho.

Ship classes translate very well, casters, rogues, grapplers, etc all perform intuitively and if you like a certain playstyle in normal RPGs chances are you'll like them here as well. Furthermore, the ability to customize weapons, abilities, and ship handling is very in-depth without being overly complicated. All systems are rather basic but work together for a very deep experience. If you want to make a ship loadout that perfectly suits your combat style, you can. The developers certainly knew what they were doing here.

Haven't really touched multiplayer, but you can do CO-OP missions or PvP using the ships you built in singleplayer. Lots of fun. Get this game for everyone you know that like games like FTL, Sunrider, or Infinite Space.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
158 of 171 people (92%) found this review helpful
Recommended
11.8 hrs on record
Posted: November 25, 2013
Ring Runner follows FTL into the illusive zone of flawless indie game glory. It is almost criminal that it took this game as long as it did to get on Steam. Addictive gameplay with an incredibly smooth UI, and a staggering amount of flexibility, with a depth and sophistication that will continue to surprise you. There are countless ships, with a fitting system of a quality you will be hard pressed to find outside of EVE Online. The story and dialogue is surprisingly good, at times goofy, often trippy and surreal and almost always hilarious. The graphics are absolutely beautiful, proof that it is not always necessary to melt your video card.

One comment which might be helpful, and which is only negative depending on your preferences, is in regard to how episodic the game is. I did not necessarily expect an "open world" but did expect some greater degree of openness to the campaign than I encountered. There really is none, the campaign is very episodic. Initially this may seem like a significant down side, but it gradually picks up and at least provides you with a little bit of choice.

A campaign and maps with significantly more "openness" I think would easily have pushed this onto a short list of some of the best games ever made, but as is Ring Runner is truly a jewel worth far more than the measily $10 they are asking for.



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130 of 135 people (96%) found this review helpful
63 people found this review funny
Recommended
31.1 hrs on record
Posted: May 18, 2015
I've never seen a game where you watch the devs descend into madness (read: awesomeness) as the game progresses.

I played this for a few hours, wasn't too enthusiastic, and forgot about it until a few months later.

Big mistake. I'd stopped at precisely the moment the developers stopped caring about what a game was "supposed" to be like, and what they actually WANTED to.

One minute I'm shooting space cops in a clunker spaceship. Next thing you know, I'm going back to the drawing board and building spaceships that should be IMPOSSIBLE so I can blow up a galaxy's Parent-Teacher Association and bill them for Dvorak keyboards.

And it just KEEPS GOING. Forget "characters you care about"--most of the games you hear people say that about don't HAVE characters. You know what's a REAL character? A REAL character says "this mission has been boring, let's pretend the mission objective was to get in the arena anyway" because THAT'S WHAT YOU WOULD DO IF YOU HAD LASERS.

The game opens up the hangar and you get bogged down in minutiae because you don't know what all those numbers mean--at first. A few hours later, you're saying stuff like "okay, I'll make this ship out of paper but it'll be REALLY FAST, and by going fast it recharges shields to cover the duct tape armor, but I'LL NEED TO ALWAYS BE FIRING so my generators don't overload because then the enemy could tap me and make me EXPLODE."

Since the ships at the beginning suck, they're not much fun to pilot under the game's Newtonian physics. It's like if all you knew about Gran Turismo was driving a 1970s Volkswagon. But after a certain point? Hotrods with lasers, baby. Hotrods with DRILLS and SPACE MACES YOU SWING AROUND. You want turrets? How does 19 TURRETS, 1 SPACESHIP sound?

I'd say something trite like "the game goes NUTS after a certain point and I love it forever, forgive the weak start" but you know what? No. NOPE. Even at the game's worst, before the plot and ship customization gets great, it's still only as 'bad' as pretty much any game out there. I want you to sit down and ask yourself: is this other game I'm going to play gonna give me a SPACE MACE?

No, no it's not. Ain't happenin'.

Toss that 'other game' out the airlock. Now.
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100 of 105 people (95%) found this review helpful
Recommended
32.4 hrs on record
Posted: November 29, 2013
A week ago I honestly hadn't heard of this game, I bought it on a whim, a longing for SPAZ2, and being a huge fan of RPG/Shooter type games, came together at a moment of weakness.

I was completely blown away, it was the most fun I've had in a game all year, and probably my favorite shooter of all time, a title previously held by Tyrian. I just can't praise you enough, it was fun the entire way. I just finished the campaign, and I really just loved it.

The ship control is a bit wonky at first, but after a few missions you should have it under control. And after a few hours you'll be amazed at some of the stuff you can pull off in speedy ships. The humor and writing style of the game might not be for everyone, but I really wouldn't let that stop you from buying the game. Remove all the words and the game is still an amazingly solid Shooter with a huge amount of customization, and balanced so that no ship type ever feels like the end all ship, I spent a solid 25 hours beating the game on Sage(normal) and will probalby put another 10-15 hours unlocking and customizing my ship.

Seiously, if you liked SPAZ, Tyrian, Raptor, or any shooter game in general buy this game. You won't regret it.
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71 of 78 people (91%) found this review helpful
5 people found this review funny
Recommended
167.5 hrs on record
Posted: November 7, 2014
This is literally my favorite game ever. (Yes, I have played a ton of games from many genres.) It is so because of its unique combination of story, humor, space, RPG style, gameplay variety, strategy, and newtonian (correct) physics. The game is completely unlike anything I have ever before played or since. I have now played almost 250 hours, and it is the only game I have ever purchased twice just in case anything ever happened to steam I would not want to lose this game. I also really appreciate how clean the game is—that when my children play it I won’t have to worry about swearing or anything like that.

The main story is well written and takes about 30 to 40 hours to complete. Although it is primarily space combat, the game also features circuit racing, stealth missions, tower defense, many rpg elements, zombie survival, arcade games, a plethora of cultural references, fast food, and nonlinear gameplay -- all skillfully integrated into the story. On top of that, the well done ship customization makes the game almost endlessly replayable. $10 for the best game ever.
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65 of 76 people (86%) found this review helpful
Recommended
24.8 hrs on record
Posted: April 20, 2014
I bought this game during a sale because it looked cool.

... I never knew I was buying one of the best games I've ever played.

Everything is top-notch... gameplay, graphics, storyline. I haven't played a game this immersive since the Escape Velocity series.

Stay the hell away if you want to have a life.
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43 of 48 people (90%) found this review helpful
Recommended
1.7 hrs on record
Posted: November 26, 2013
A great space flight RPG with plenty of content. Ships have basic control similar to the old "Asteroids" PC game (you thrust to go forwards, and turning does not stop your momentum) and have plenty of hull types, weapons, and abilities to customise with. The game is story-driven with light humour, but has a rather slow-paced intro galaxy that may put people off (however, it can be skipped!)
Missions are basically set in closed arenas where you perform the task required, so this is not a fully open space sandbox (which wouldnt even make sense with a 2D game in space anyway).
The graphics are nice and tidy, and when the combat gets going you can end up with great little light shows.
All in all, RR:FotS has enough to get you addicted, and very few real drawbacks considering the price it can picked up for.
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39 of 43 people (91%) found this review helpful
4 people found this review funny
Recommended
77.0 hrs on record
Posted: July 22, 2015
This is one of those incredible games that never got the attention it deserved. The customisation is very deep, and complex but intuitive once you know what you're doing. The controls may seem wacky at first, but they become second nature after a few hours of gameplay. The controls in Ringrunner allow for extremely skill based combat, and they also give space for fun abilities. Once you get used to it, movement feels very fluid and well-made. This game has more story and gameplay elements than most AAA games, and that for just €8.99. Why are you not buying this already, go buy it, right now, I know you're just looking for an excuse to buy it here anyway, I will be your excuse to buy this amazing game, and the moment you are ingame, you won't need one anymore!
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33 of 36 people (92%) found this review helpful
Recommended
55.2 hrs on record
Posted: November 29, 2013
Not even sure where to start with this, there is so much good content and any feature you might want seems to be here so far. The campaign is huge I'm barely out of the tutorial 'galaxy' the starter story isn't very original... it's basically darksun 2 but the levels all present something new as you progress rather than having a pre set do A now, do B now mentality.

It's got the perfect achievement tracker which let's you jump straight back into the level right from the achievement page to get any you're missing. (useful since the important bonus objectives generally grant you 10,000 spends)
A full difficulty scaler, so far this just seems a direct damage/reward ratio applied to everything but I'm just starting out.
Research, ships, preset ships, fully customisable ships... everything.

Oh and the most important bit, Multiplayer and Co-Op modes. It's even got a fully functioning Moba/Armada Online mode.

I'm a bit dissapointed I got bored of buying copies of it for a $ now, everyone should have it.
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33 of 36 people (92%) found this review helpful
Recommended
55.4 hrs on record
Posted: April 12, 2014
Just completed the campaign and must say this is a very well done game, solid 5/5 as my complains are trivial compared to the quality of everything else.

It does take a bit of investment to get into as the ships have A LOT of controls which is just plain confusing and disorienting until you get the hang of it, but the depth when you do is impressive.

The story is also surprisingly deep and well thought out (and long in a good way). The maps in each segment of the game are quite small with not a lot to do besides fight (you could say it is designed around pure tactics with no strategy) but that aspect is so well done that I wasn't bothered by it.

A complaint I do have is that restarting when dying in the campaign is often annoying because it sends you through the dialogue each time. There is an option to skip the dialogue, but it only skips a section, if there are multiple (with camera animations between), you have to wait until the next pops up to skip it, so it can take many seconds to retry (which might not sound like much but when you are on a difficult mission with lots of dying, it is quite frustrating). On top of that, the loading of each mission is quite slow, and something as simple as returning to the hanger to switch ships for trying another approach requires waiting for the loading again despite your ship being the only thing that changed.

I also experienced frustration many times with the turret deployables that cause friction as well as those that grab hold of your ship. These can cause you to get "stuck" in the middle of a huge swarm of opponents, putting you at nearly hopeless odds with very little you can do, so I think the presence of these "weapons" does more to detract than enhance the game, though with enough experience you would probably learn whatever subtle tricks are needed to avoid them.

Overall, though, very high quality, very well thought out, lots of depth, and plenty of fun to play, certainly a gem to have found.

I haven't played multiplayer but I would imagine it would work very well with the design of this game.
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