Ring Runner combines the fast-paced action of space combat with the rich story and skill variety of an RPG. Trek across the universe in a 30 hour long story-driven campaign based on a companion Sci Fi novel, or challenge 6 scenarios alone, cooperatively, or competitively through local or online multiplayer.
リリース日: 2013年7月9日
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Doing a Reddit AMA 5/9/2014

2014年5月9日

Hey everyone, just a heads up that we will be running an AMA all day today. Feel free to stop by and throw a few questions our way, whether it be about Ring Runner, our new project Popup Dungeon, or anything at all!

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Popup Dungeon - SPECIAL PROMOTION

2014年4月14日

To promote the Kickstarter campaign of our new game Popup Dungeon we are running a week-long sale of Ring Runner. It's 75% off, so get it while it's hot!

Popup Dungeon is a roguelike digital-papercraft board game with tactical rpg gameplay that lets players create any weapon, ability, enemy, and hero they can imagine.

We could really use your help making this game a reality, and you can vote for us on greenlight.

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ゲームについて

Ring Runner combines the fast-paced action of space combat with the rich story and skill variety of an RPG.

Trek across the universe in a 30 hour long story-driven campaign based on a companion Sci Fi novel, or challenge 6 scenarios alone, cooperatively, or competitively through local or online multiplayer.

Choose from 60 customizable hulls that act as templates for 400+ wildly-varied skills. Level layouts, backgrounds, and AI enemies are all procedurally generated, yielding billions of challenges.

Story


You awake from unelective brain surgery to find key memory centers of your brain missing. They've been replaced by Nero, your peanut-butter-craving neuro-Hud, who'll guide you through the universal super-highways known as The Rings. If you survive fiery trench runs, flail-swinging gladiators, and feuding trash moguls, you'll discover that you're a Sage, capable of rewriting the physical laws with your thoughts.

But beware The Extinguishers!

In the interests of universal order, The Consortium of the Inner Rings has slated the Sages for extinction, plunging the cosmos into a war with casualties measured in galaxies. You'll play a pivotal role in this terrible battle... if you can find out who you are.

Big Picture

Features


  • 400+ Unique Abilities - many inspired by fantasy games
  • 60 Fully Customizable Ships - five archetypes, with many hybrids to choose from
  • 30 Hour Story-Driven Campaign - universe based on a companion Sci Fi novel
  • 6 Scenarios - Play alone or coop and competitively through online multiplayer
  • Infinite Challenges - The level layouts, backgrounds, and AI enemies are procedurally generated
  • Reliable Multiplayer - drop-in and drop-out of games with seamless host migration; no waiting in lobbies
  • Local Coop - "Duo" ships allow a friend to act as a copilot, usable in multiplayer modes and second half of campaign
  • Full Soundtrack - 20 tracks of music and hundreds of original sound effects
  • Classic Arcade Inspired Mini-games - earn Sage abilities by conquering challenges in The Subrostrum
  • 30 Prebuilt Ships - jump straight into the action with these handcrafted hulls

Scenarios

Challenge these Scenarios through single or Online Multiplayer:

  • Space Defense League - League of Legends/DotA in space! Complete with cruisers, bosses, swarms of drones, and waves of power up crates
  • Zombie Survival - Rack up the kills before the hordes of space zombies feast on the atoms of your brains; defeat custom bosses to gain Super Sage abilities!
  • Wave Survival - Survive waves of procedurally generated bosses, swarmers, and standard ships
  • Gladiator Mode - Run a gauntlet of procedurally generated bosses
  • Spire Battle - Fast-paced base vs base battles
  • Deathmatch - No teams; it's every Sage for his or herself

Steam Workshop

Press Quotes

"Clearly had a little TLC put into it. The writing is solid by video game standards, the graphics are solid by indie game standards and the game’s fun by any standard."

- Indiestatik

"At its best, it takes the very idea of a twin-stick shooter, shakes it by the collar and shrieks, 'Space is enormous and deserves more than lasers and lightshows – let us strive for the beauty and variety that the stars deserve.'"
- Rock, Paper, Shotgun

"Bites off way more than it can chew, and it’s endlessly endearing for it."
- GiantBomb

システム要件

    Minimum:
    • OS: XP, Vista, 7, 8 (32 or 64 bit)
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: Graphics: XNA Hi Def Profile Compatible GPU
    • DirectX: Version 9.0
    • Hard Drive: 250 MB available space
参考になったカスタマーレビュー
12 人中 11 人 (92%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 496
2 件のレビュー
記録時間: 1.4 時間
2013年にプレイしたインディーゲーで最も楽しめました

船は概ね5つのタイプ(coop用のduoを除く)があり
それぞれ格闘、ステルス、スピード、重装、特殊型にわかれています
レベルの概念やステ振りのようなものはなく
アーマードコアのように武器やエンジン選択し積みこむ形なので
細かな調整などはできませんが2,3タイプの特徴を併せ持つ機体もあり
ビルドの幅はなかなかひろいです

ミッションも単純に敵を倒せというものから
レースやステルス、NPCとの共闘、競争など豊富にあり飽きさせない作りになっています
ミッション数自体も豊富で、普通にクリアするだけでも私は15時間近くかかりました

オンラインは誰もいないのでやっていませんがオフだけで十分なボリュームがあります
SPAZのようなゲームやSF好きなら買って後悔はしないでしょう

実績はかなり作業感の強いもの(敵を30,000体倒せなど)が多く
コンプするには退屈な作業を強いられます
投稿日: 2014年4月3日
このレビューは参考になりましたか? はい いいえ
9 人中 1 人 (11%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 38
1 件のレビュー
記録時間: 0.9 時間
ivy bridgeのnote PCだと、起動してすぐにエラーで落ちてしまってタイトル画面すら拝めない。
投稿日: 2014年6月22日
このレビューは参考になりましたか? はい いいえ
23 人中 22 人 (96%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 58
4 件のレビュー
記録時間: 24.8 時間
I bought this game during a sale because it looked cool.

... I never knew I was buying one of the best games I've ever played.

Everything is top-notch... gameplay, graphics, storyline. I haven't played a game this immersive since the Escape Velocity series.

Stay the hell away if you want to have a life.
投稿日: 2014年4月20日
このレビューは参考になりましたか? はい いいえ
11 人中 11 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 160
3 件のレビュー
記録時間: 55.4 時間
Just completed the campaign and must say this is a very well done game, solid 5/5 as my complains are trivial compared to the quality of everything else.

It does take a bit of investment to get into as the ships have A LOT of controls which is just plain confusing and disorienting until you get the hang of it, but the depth when you do is impressive.

The story is also surprisingly deep and well thought out (and long in a good way). The maps in each segment of the game are quite small with not a lot to do besides fight (you could say it is designed around pure tactics with no strategy) but that aspect is so well done that I wasn't bothered by it.

A complaint I do have is that restarting when dying in the campaign is often annoying because it sends you through the dialogue each time. There is an option to skip the dialogue, but it only skips a section, if there are multiple (with camera animations between), you have to wait until the next pops up to skip it, so it can take many seconds to retry (which might not sound like much but when you are on a difficult mission with lots of dying, it is quite frustrating). On top of that, the loading of each mission is quite slow, and something as simple as returning to the hanger to switch ships for trying another approach requires waiting for the loading again despite your ship being the only thing that changed.

I also experienced frustration many times with the turret deployables that cause friction as well as those that grab hold of your ship. These can cause you to get "stuck" in the middle of a huge swarm of opponents, putting you at nearly hopeless odds with very little you can do, so I think the presence of these "weapons" does more to detract than enhance the game, though with enough experience you would probably learn whatever subtle tricks are needed to avoid them.

Overall, though, very high quality, very well thought out, lots of depth, and plenty of fun to play, certainly a gem to have found.

I haven't played multiplayer but I would imagine it would work very well with the design of this game.
投稿日: 2014年4月12日
このレビューは参考になりましたか? はい いいえ
4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 188
2 件のレビュー
記録時間: 18.8 時間
What a hidden gem this game is.

The game is a top-down space shooter with newton physics, meaning if you accelerate in one direction you will not stop until you turn around and apply thrust... or hit something, this makes the combat fun and fluid.

There are a ton of ship hulls available with about 300 or so abilities and weapons available so your creativity can run riot, a good amount of them are unlocked via the campaign but you can also research them using the in-game currency to unlock them earlier should you wish.

The campaign is immensely long and I loved it every bit of it, even if you try speed through the game it'll still take you about 15 hours, and that’s not even including the time for completing bonus objectives, mini-games or arcade events available.

Edit: The soundtrack is also freaking awesome.


10/10, would have bought at full price the day it was released if I'd have known about it then.
投稿日: 2014年4月20日
このレビューは参考になりましたか? はい いいえ