Dragged by her parents, a young and rebellious teenage girl – Violett, moves to an old spooky house in the middle of nowhere. Forced away from her friends and life in the city; she imagines how boring life in countryside will be: spending day after day, bored in her room with absolutely nothing to do.
User reviews: Mixed (237 reviews)
Release Date: Dec 13, 2013

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Recommended By Curators

"A Highly styleised game that will fill you with wonder."

Recent updates View all (5)

October 7

It's official - Violett have some bugs :-)

To solve this puzzle we just added update with minor bug fixes and fps improvement.

5 comments Read more

August 1

Update 01-08-2014


In this update we addressed an issue that was often mentioned. Controls. Now you do not have to make a swiping motion to activate an item or action. You just have to click on it and it happens automatically. We still recomment the original type of controls, but if you have trouble or just find them annoying you can toggle them in the options.

0 comments Read more


“It has a bunch of strange and clever puzzles, and it resides in a bright and cheery world.”
70 – Game Over Online

“A visually stunning alternate world.”
70 – http://www.gamespot.com/reviews/violett-review/1900-6415618/

“An interesting adventure for fans of the genre.”
70 – http://www.3djuegos.com/juegos/analisis/18117/0/violett/

Special Offer

Buy Violett on Steam and get the fantastic Soundtrack from the game for free. A set of catchy tunes will accompany you wherever you want!

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About This Game

Set in a world full of wonders, quirks and things from beyond our reality, Violett is a remarkable adventure game that will push your brain to the limits and engross you completely.

Dragged by her parents, a young and rebellious teenage girl – Violett, moves to an old spooky house in the middle of nowhere. Forced away from her friends and life in the city; she imagines how boring life in countryside will be: spending day after day, bored in her room with absolutely nothing to do. But what she cannot imagine, is that in just few moments, she'll have the adventure of her life.

A spark of light from the nearby mouse hole catches her attention, she reaches inside and in a blink of an eye she's in a completely different place. So familiar, yet so distant. So magnificent, and yet dangerous. A place where frogs singing operas are daily occurrence, garden gnomes are emissaries from another dimension and power of telekinesis is not freaking anyone out. Now only your wit and luck can help her unite with her parents.

Rack your brain on intricate puzzles that will allow you to move forward. Use the power of telekinesis to get you out of your troubles. Fight the evil spider queen that wants to make you her new trophy. Use your touch to roam the beautiful and psychedelic world, inspired by Alice in Wonderland, Dali and other great works. Immerse yourself in the soothing sound track

- Fantastic 2,5D point-and-click adventure game
- Unique world inside the 'rabbit-hole'
- Multitude of puzzles and riddles
- A spooky atmosphere of mystery and uneasiness
- Evil Spider Queen who's trying to prevent you from ever coming back
- Paranormal forces to manipulate objects
- Beautiful hand-painted graphics full of quirkiness and style
- Full parallel reality inspired by Alice in the Wonderland and other great works

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: Dual core from Intel or AMD at 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher
    • Hard Drive: 2 GB available space
    • OS: OSX 10
    • Processor: Intel Dual Core
    • Memory: 2 GB RAM
    • Graphics: nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher
    • Hard Drive: 2 GB available space
    • OS: Ubuntu 12.4
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGl 2.1 compatible
    • Hard Drive: 2 GB available space
    • Graphics: GeForce 8800
Helpful customer reviews
24 of 30 people (80%) found this review helpful
1.3 hrs on record
Posted: October 28
TLDR: poor puzzle design with no feedback, interface problems and mazelike hubworld that wastes your time makes Violett an uninteresting experience. Potentially serious bugs. Buy at your own risk.

Long version: You play as Violett, a young girl trapped in fantasy world trying to piece together an amulet to get home. The game starts quite promisingly with a nice cutscene and some excellent artwork. It really seemed like an interesting world to dive into and even if the heroine of the story was very silent it seemed like she would be given a lot of personality (like in Machinarium). I only played for about an hour and a half though (according to Steam) with a break inbetween, so don't take this as a review of the whole game.

The reason I quit was because there does not seem to be much beneath the surface. The interface is incredibly clunky and seems to be suffering from "I'm designed to work on a phone"ites. It is impossible to even guess what will happen when you click something and sometimes you have to click multiple times to get it to work. It is also hard to click precisely on something when several items are near. So thank you for the "Keep clicking pointless things" achievement game... I like being insulted by the games I play when I have a good reason to blame the game for the problems.

The absolutely biggest problem though is the lack of feedback though. You click on something and Violett shrugs... can she do nothing with it? Do I need I item to use on it? Do I need to click something else first? No clue. Hell, there are some items that you can drag and others that you can't. You better hope you realize when you can because otherwise nothing will happen... or as with the wheel in the caterpillar room, it will do something which means you won't realize you can move it unless you accidently drag it. Speaking of the caterpillar... he asks for a ring to give me the key. I give him a ring, he takes it. Nothing happens. Talk to him again, he still wants a ring? Was it the wrong ring, but he took it? Does he want two rings? Is it just a bug and I should restart from before I gave it to him? Not a clue.

Add in the mazelike hubworld that you have to run around to get to different places that is a complete waste of time and also have deadends... nah. A game needs goodwill for me not to be annoyed by timewasters like that, and Violett has none. I would not recommend buying or playing Violett. Maybe it gets better later on, but I doubt it and I will not try to find out.
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13 of 15 people (87%) found this review helpful
18.9 hrs on record
Posted: September 5
After playing this game with my wife for almost 10 hours .This game is full of 'BUGS' both literally and figuratively.Many freeze ups for my wife on her PC . On my PC Im getting bugs and glitches keeping me from playing a game that should be a walk in park to a frustrating storyline.Pretty graphics semi easy puzzles make this a nice game if you are a fan of hidden object games. I bought it for $1.99 at 80% off so it was a great deal .Yes its worth the money and can be a nice game for younger gamers also .But the issues with the game itself might be a big drawback.
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8 of 10 people (80%) found this review helpful
2.8 hrs on record
Posted: October 8
This game looked very pretty, but there is not enough logic in the puzzles, so there seems to be no way to figure out the solutions without an unbounded amount of random clicking. A good point-and-click game will present a consistent and logical universe, where you can understand how the parts interact, and figure out how to use the available tools to solve the puzzles. This game didn't do that. Even once we solved some of the puzzles, we weren't left thinking "Oh, that makes sense!" but rather "How were we supposed to guess *that*?"

(My 6-year-old agrees, and quickly lost interest.)
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8 of 10 people (80%) found this review helpful
7.5 hrs on record
Posted: November 5
This game needs a lot of work. With multiple grammar issues in the diary pages, a lackluster storyline, unworkable controls, and several disruptive bugs, Violett is certainly a game that needs vast improvement. However, It shows potential and eventually can grow to the level of other memorable point-and-click adventure games. I would not recommend buying this game at the stage it is in right now, but in the future (after plenty of updates) this game could be a good experience. It's just not worth the money at this point in time.
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5 of 7 people (71%) found this review helpful
2.2 hrs on record
Posted: July 6
This game is fun. But very challanging. They give you no help and want you to interact with a tiny thing in the corner of a cluttered room. I don't see how you could do this game without using all the hints they give you and even then!
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2 of 2 people (100%) found this review helpful
4.8 hrs on record
Posted: November 12
I really enjoyed this, a great puzzle game. Some of the puzzles are genuinely challenging to figure out, so that was fun. I probably relied a bit too much on guides instead of toughing it out, and the final boss fight is a little dodgy but the game as a whole is really cool.

I really liked the bizarre setting, it was lots of fun, and the music is *amazing*. Definitely recommend.
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4 of 6 people (67%) found this review helpful
7.4 hrs on record
Posted: July 14
I found this game a terrible disapointment. I bought the game based on the art, as I find the visual aspect of a game very important. However, that is just about the only positive element in the game. The storyline is very fuzzy and unclear. Which, in turn makes the process of gameplay seem pointless. The puzzles are very ilogical and I often don't know why the things I have done worked (or don't work for that matter). I think I would pass on the game, as I don't feel that the artwork makes up for the many faults.
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4 of 6 people (67%) found this review helpful
0.4 hrs on record
Posted: December 6
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1 of 1 people (100%) found this review helpful
3.5 hrs on record
Posted: November 30
I liked the demo, and so did my 5 year old who is a great little gamer (sometimes better than me!) so we bought the game for 9.99. Well, the game is cute enough, and the worlds are trippy and surreal. And thats about it for the positives. The characters dont speak, they just mumble jibberish, so its hard to figure out what you are supposed to do, let alone what the whole backstory/game narrative even is. I never finished the game, I got stuck halfway throught the game and clicked everything and followed directions on every board to no avail. As an expeienced gamer who has played hundreds in the point and click genre, this one was very disappionting. It wasn't horrible, but definitely was a waste of money for me. I've bought way better games for less.
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2 of 3 people (67%) found this review helpful
63.6 hrs on record
Posted: November 11
Great game. takes you away from this world for couple of hours, and the alternate world is quite nice.
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2 of 3 people (67%) found this review helpful
8.4 hrs on record
Posted: November 10
It's very pretty and has potential, but should not have been released yet. Game breaking bugs. I got to a puzzle in a room/cave with an old turtle where what looks like a 4 level combination lock built into a stalagmite; that you are clearly supposed to turn in a certain combination to line up the gold squares, except it would not let me turn it left at all. The in game clues clearly show it turns both ways, and after even looking at youtube walkthroughs to prove I wasn't crazy, and trying for almost an hour to no avail, the dials only turned right no what combination of eldritch mouse movements, clicks, and curses I tried. So that was game over for me. Hella LAME.

A shame tho, I was really getting into it.

Otherwise, the controls needed work. Too much "mouse icon overlap"

Whatever, I'm too butthurt about the bug that ended it for me to give a fair review anyway
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3 of 5 people (60%) found this review helpful
0.5 hrs on record
Posted: June 30
This game is very, very frustrating. I am a seasoned adventure game player. I dont mind hard puzzles as long as they are fair. This game has very badly designed puzzles. You have no idea what you are doing because the doodle instructions are vague and unclear, and disappear quickly from the screen when you are trying to deipher them. The game feels pointless and meandering. Puzzles are solved by luck and trial and error which defeats the purpose and ruins the fun in my book. I regret the purchase in spite of its pretty looks. It's rare for me to just give up on a puzzle game but this was just too boring and annoying.
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3 of 5 people (60%) found this review helpful
9.0 hrs on record
Posted: June 22
I mostly liked this game, except for the last portion of the game when it suddenly turned into a platformer. The battle itself was not complicated or difficult but the lack of explanation on how to utilize your powers made it very difficult. The game uses picture hints but that makes it quite difficult in a first time battle setting that also happens to be the final and only boss character.

The puzzles were challenging and the level designs were pretty nice. It was hard to click on a few things and I can see some people getting frustrated with figuring out what the picture instructions/hints mean. There was a decent amount of world building in the game through these loose pages that you can find that are like a beastiary of the different characters you come across. Those were entertaining.

The general plot had some holes and you just never have an explanations. Like why things are happening, why the bug queen is evil, what's with the jewels, why is the necklace in her dresser.
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1 of 2 people (50%) found this review helpful
9.6 hrs on record
Posted: November 17
The clue system is ok, but leaves a little bit to hunt and peck to find solutions. But my bigest frustration is the end, I cannot changes levels and the response mode does not work well. Even when you hit the guy, you don't seem to do any damage. Because of the ending, low marks.
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1 of 2 people (50%) found this review helpful
7.7 hrs on record
Posted: June 30
Don't let the red thumb discourage you, I really enjoyed this game.

-The art styles are amazing, except for Violett herself, which leads me to believe that they threw her in a point-and-click-adventure game that they were already working on. Seriously, her walk animation looks really silly on some of the paths that they make her take. This is also shown by orbs that are hidden in each scene that don't give the "clickable" mouse when you hover over them, which is the general basis of their replayability: to find all these orbs.

-The music is also well done; it had quite the catchy main theme and enough tracks to have a different song for each area.

-The puzzles not making any sense actually makes sense in the context of the game, as you are a young girl lost in a fantacy world where things really shouldn't make sense. This however, like stated by many of these other reviews, does not create a healthy game environment as a lot of the time you are just clicking objects randomly until the pieces start to "fit" together. To be honest, I only flew right through the first puzzle only because I watched a gameplay demo before playing, however, I was quite tied up on the next room and it took me nearly an hour to figure it out. The only reason I didn't stop there is because I'm a little biased towards it for its resemblence of Coraline, which I absolutely loved.

-The thing I hated most about this game was the minimalistic gameplay, which is expected in a point-and-click adventure game, but this one was even more so. There were only a handful of mini-game puzzles and a couple times where you were timed on your actions, but outside of that, a lot of the time it's just you watching Cor... Violett walk across the screen to where you clicked only to watch her shake her head in shame. But even this didn't come close to how frustrating the end was. It looked like they had created an entire mini-game based around you actually fighting the main antagonist in the game (which really can't be called that because you don't really know it's the antagonist unless you read the flavor-text diary pages) but cut it out last minute and decided to turn it into a "cutscene" by having (spoiler) Violett defeat it in ONE throw of a fireball. JUST ONE ATTACK DEFEATS IT, AND YOU DIDN'T EVEN GET TO DO IT! It was the biggest let down I have ever experienced in a game before, the devs laughing like, "oh you wanted to do this? Too bad!". I'm probably exagurating this too much, as they probably just didn't have the time/will to script the battle scene, which is sad because it looked really fun.

-I didn't run into any glitches that the other reviewers mention, however, there was a point where it seemed like it when she was on a ladder. Other than that, the game ran through it's scenes pretty well.

TL;DR: Great art, seems like it was supposed to be a different game, terrible ending, hard to get into, great for any Coraline/Alice in Wonderland fan if they're persistant.
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1 of 2 people (50%) found this review helpful
3.4 hrs on record
Posted: July 2
I bought this while it was on sale and I am very glad that I didn't pay full price. I wanted the game mainly just because it is colorful and I like the art style, but it's turned out to be more frustrating than anything. I know I'm going to have to use the walkthroughs through this whole thing because it seems like just as I'm figureing somethnig out, I mess it up.
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2 of 4 people (50%) found this review helpful
11.5 hrs on record
Posted: July 22
Violett has nice artwork and music. It is fun and challenging. There are a few puzzles where the lack of any dialogue makes it hard to understand what's going on, but it's mostly OK, and there are walkthroughs available anyway.

Unfortunately, I ran into a bug 2/3 of the way through the game that made it unplayable-- whenever I load my save file the screen appears super "zoomed in" and I cannot play. From the forums it looks like at least 2 other people complained about this bug, on both Windows and Mac platforms. I was playing this game with my daughter and it is very disappointing for us that we have to stop 2/3 of the way through now. I hope the developers can fix this.
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2 of 4 people (50%) found this review helpful
6.9 hrs on record
Posted: July 26
The game is beautiful. But the logic behind the puzzles" is illogical. Everything is difficult, simply because the solutions are so far from any classic point n click logic, that it's very frustrating. For example, there is a puzzle which involves water and pipes. Violett must activate valves to flow water. But nowhere is there an indication where the source comes from to know which valve does what. Narrowing down what I thought would be the source pipe, turning valves in certain directions doesn't match with other combinations. I had give in and use a guide.

In a nutshell, this game is impossible without a walkthrough.

Story progression is messy and lazy. Off the start, we have no idea why Violett is in her "Wonderland". I almost thought I missed a cutscene. Violett meets all these characters which have no personality, and somehow as the player, you're supposed to want to solve their convoluted problems. But you don't know why they want help or have any interest. You just want to get the puzzle done to see more of the game. Then there's the completely pointless hidden object mechanic. You can locate hidden orbs throughout the game - which I'm sure do nothing except give you an achievement - no idea.

Oh yes, there's the hint system. The pathetic hint system - which is a puzzle itself trying to figure what the hand-drawn sketch mean exactly is more frustrating than rewarding. And it's timed. You'll find yourself clicking the hint button numerous times, just to get a long enough view of what the picture is supposed to represent.

Such a promising notion - a game with gorgeous visuals and abysmal logic design. As a fan of Monkey Island, Torrin's Passage, King's Quest, Grim Fandango, Toonstruck, Day of the Tentacle, etc, Violett simply sucks.

The major basic reason Violett fails as a game, is that you puzzles are neither interesting or rewarding. You just want to see get them over with to "see" more of the game.

I couldn't finish the game. Sadly, this game has multiple bugs. I came to a part called "Clock Tree" or "Tree Clock", I can't remember. But the game broke. Violett is supposed to get 3 corks from a black ant. But the ant and cork have disappeared from the game. Numerous people have reported this same glitch, and supposedly a game patch came out before I purchased the game to fix this. Well, it's still broken. And since the game uses auto-save, apparently the only fix for me to restart the game. Well, that's not going to happen. I hope this review helps you avoid this broken game.
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113 of 136 people (83%) found this review helpful
10.5 hrs on record
Posted: December 13, 2013
This game reminds me of Coraline and the gameplay itself is rather fun, this coming from my experience in other point and click games.

From the brief amount of time I have played, i've noticed something which to me seemed rather annoying. If Violett can't perform a specific task there is a 3-4 second wait while she shakes her head.

I recommend you pick this up while the launch sale is still on!
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127 of 158 people (80%) found this review helpful
3.0 hrs on record
Posted: December 13, 2013
First Impressions : This is such a nice chilled point and click. I've played an hour so far and loved it, will definatley make time to finish it off! I made a quick 5 minute review here: http://www.youtube.com/watch?v=YTbz-pc2XTc
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