Greetings Officer-Cadet o249,Are you ready to be put to the test? If deemed worthy, you will be assigned as an officer in the shadowy halls of Facility 7C. You will remotely lead a squad of operatives on daring espionage missions to plant evidence, steal secrets, assassinate targets, and perform sabotage for the glory of the Dark Father.
User reviews:
Overall:
Mixed (67 reviews) - 61% of the 67 user reviews for this game are positive.
Release Date: Apr 2, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Signal Ops

Buy Signal Ops 2-Pack

Signal Ops 2-Pack - Buy the 2-pack and receive one copy for yourself and another to give to a friend.

 

Key Features


First - Person Strategy: Command multiple agents simultaneously from a first-person perspective
Unique World: A squad shooter with stealth and espionage elements set in a dystopian society.
Play to your strengths: Select agents and weapons for your squad to suit your play style.
Co-op support: 1 to 3 players using any combination of online, LAN, or local co-op (with gamepads).

About This Game

Greetings Officer-Cadet o249,

Are you ready to be put to the test? If deemed worthy, you will be assigned as an officer in the shadowy halls of Facility 7C. You will remotely lead a squad of operatives on daring espionage missions to plant evidence, steal secrets, assassinate targets, and perform sabotage for the glory of the Dark Father. Do you have enough faith to follow orders unquestioningly?
Yours truly in darkness,




Signal Ops is a played in a first-person perspective, but when you're playing a mission you actually simultaneously control multiple agents, each with their own first-person view. You'll need to take advantage of the multiple views to keep an eye on key areas, formulate strategies to complete your goals, and solve puzzles that require you to be in more than one place at a time. With the shoddy equipment and dubiously trained agents provided to you, you’ll need all the advantages you can muster.




Signal Ops blends elements of a tactical shooter, stealth, strategy, and puzzle solving. Your squad can be customized each mission by selecting from six agents with unique abilities and equipment. Some agents are geared towards sneaky play, and others are more combat oriented. You'll usually find yourself using a mix of both stealth and combat, and this can also vary depending on the mission.

A lot of elements in Signal Ops have a hardcore, old-school appeal to them. For example: you will often need to use your map to plan your moves in open levels, and health does not magically regenerate. Don't worry though, agents are a dime a dozen. As long as you still have an agent alive, you can call in reinforcements to replace those unlucky ones that had too much lead for breakfast.

The radio is where the signal in Signal Ops comes from. Since you are sitting comfortably back at base commanding your agents in the field, you'll need to position radio equipment in order to keep in contact with them.




BOLT: Your electronics expert who acts as the center of your field operations.
WRENCH: A mechanical specialist for sneaky entrances.
SPY: A master of disguise who's art of conversation can turn the tides.
SCOPE: A skilled marksman and infiltrator.
SHIELD: The combat specialist who's got your back.
DEMO: An explosives expert for those hard to explode places.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Intel Core 2 Duo 2.6 GHz, AMD Athlon II X2 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD 3000 (dual channel RAM recommended), GeForce 8600 GT, Radeon HD 3650 with 512MB video memory
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 or better
    • Memory: 3 GB RAM
    • Graphics: GeForce GTS 250, Radeon HD 4850
    • Network: Broadband Internet connection
    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: Intel Core 2 Duo 2.6 GHz, AMD Athlon II X2 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD 3000 (dual channel RAM recommended), GeForce 8600 GT, Radeon HD 3650 with 512MB video memory
    • Storage: 2 GB available space
    Recommended:
    • Processor: Intel Core i5 or better
    • Memory: 3 GB RAM
    • Graphics: GeForce GTS 250, Radeon HD 4850
    • Network: Broadband Internet connection
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (67 reviews)
Recently Posted
Scrubsauce
( 15.6 hrs on record )
Posted: May 12
Every once in a while I'll end up getting into a game I got in sale because some small quirk about it interested about me during a sale, and will sadly decide that I just can't dedicate my time to finish the game because it feels clunky, too meticulous, unresponsive, or any other experience-ruining gripe you could come up with. I really wanted to just drop Signal Ops after diving into the first mission after the training session and just stream a playthrough to consume the story (after all, what was the harm if I had already purchased the game and had no intention or chance of getting a refund?). Surprisingly, there are very few videos of this game that are not done by the developer, and even fewer online comments on strategy for some of the more challenging levels. HowLongToBeat had zero actual submissions for the game when I started, and I was curious as to why. Had I stumbled on to something so obscure nobody was playing it at all, and nobody had played it all?
Thankfully, I got through the first mission and was hooked. The stealth mechanics are as addictive as any other AAA stealth game I've dove into in the past few years, and despite multiple failures a mission, I found myself coming back to the PC to give it another go. While this game takes place from a first person perspective, gone are the reliable guns and fast, agile movements of a traditional FPS. Movement is slower and feels almost cartoony by comparison. This was the most jarring change for me as a player of many multiplayer FPS titles. Once I got the hang of the pace of the game through the course of the first mission, things started getting more interesting, so I reccomend the gameplay side of things with reservations that it may take some getting used to. The main crux of the gameplay is you are sitting at a chair with multiple monitors, controlling multiple characters at once by switching monitors with the number keys. The number of screens available depends on the mission, and you unlock more character archetypes as you progress through the story (Spy, Wrench, Bolt, Shield, etc.). Each character has their own abilities like sniping and lock picking, and its up to the player to navigate through missions without getting caught by the enemies.
The developers have built a beautiful oil painting style world to go along with the game, where everything from the trucks to the door knobs adhere to this asymmetrical, painted aesthetic. The environments lend themselves well to the Eastern European, Cold War vibe seen in titles like Papers, Please, with a slightly more animated, hand-drawn feel to them. The story has a bit of mysterious religion versus government, new world order conspiracy stuff tied to it, with massive underground compounds, arms deals gone wrong, and lethal espionage capers all helping give the game a bit of a 50's spy movie feel at the same time. The ending, while satisfactory, still left many questions in my mind about the world that was built around the gameplay, and I hope to revisit it again someday.
If you can get around the lack of resources for being stuck in the game, appreciate a good stealth experience, and have the patience to adapt to the controls, the game is really worth it. I wanted to drop it after the first hour but logged almost 20 once I got into it.
Helpful? Yes No Funny
slayer1056
( 0.8 hrs on record )
Posted: April 30
spent 20 minutes on the tutorial due to this games wierd and wonky controls
Helpful? Yes No Funny
Sol
( 7.2 hrs on record )
Posted: April 24
I like this game. I do. But oftentimes, I want to strangle it senseless.

I finally had to give in and put the thing on easy. That removes the need fot Bolt to lug his godd*amn radio around, which gives the player a little more breathing room. For a stealth game, the options to scout around and plan ahead are paramount, and that's nigh impossible with the radio mechanic. I understand why it's there -- your player character is only remotely controlling this team, after all -- but it's also the game's biggest flaw. Thankfully I bought the game after easy mode was introduced, otherwise I might have thrown it down in frustration like many others have.

The controls are... strange, but not as terrible as I've heard. Once you get used to them, they aren't quite second nature, but close. I wonder if that is something that's been tweaked since the beginning as well. I can't speak for how it feels with a controller, but aside from your team moving at a quick shamble of a walking pace, the keyboard and mouse feel pretty smooth. Not precise and refined, but smooth. My only other gripe is that, should you actually get into combat, you're probably going to lose. I don't know if the FPS portion is deliberately bad to discourage players from taking that route, or if it's just something that never really got finished, but if you find yourself in a shootout, you're probably better off reloading.

I haven't gotten terribly far into the story, but what I have seen, I adore. The writing is sharp and witty, the artistic direction is beautiful, and I'm really fond of the painting-come-to-life graphics. While far from perfect, the heart that went into Signal Ops is readily apparent. More than anything, it's obviously and indie game, built on an indie budget, and it's up you if the flaws outweigh the gain.

Personally, I think that a fantastic game is waiting for you.
Helpful? Yes No Funny
Bob the Billdong
( 2.8 hrs on record )
Posted: February 6
Great game, controls are something you need to get used to, but other than the controls its a very fun game. The graphics are something some might call shoddy and terrible, but I call them styled, maybe the reason they didn't make the game with the most realistic grahpics in mind is that you're rendering the game from multiple perspectives? I dont quite know but it's a very just and fun experience that I wont forget. The developers are very resposive and give well made critisism and know their own place in their community, actually, one of the reasons I'm wrighting this review is for the developers. They obivously care about their game and it shows. This is a game I'll value for many reasons, may it be the humerous voice acting, or the unconventional gameplay mechanics they decided to go with. They really thought outside the box and it shows. Thank you for your product developers, and I hope to see you produce more game similer to this one.
Helpful? Yes No Funny
bookworm_cf
( 0.7 hrs on record )
Posted: December 29, 2015
gameplay is sluggish and controls are awkward.
Helpful? Yes No Funny
Prince Regent Demoman
( 5.1 hrs on record )
Posted: November 28, 2015
Signal Ops is poop on a podium! The gameplay is sluggish, the graphics are hideous to behold, the multiplayer element is dead, and everyone who enjoys the more "playable" stealth-action co-op strategy games out there have full legal right to ignore this abomination of mankind. To any who have had the misfortune to purchase this ungodly incoherant monstrocity, I recommend an immediate refund.
Helpful? Yes No Funny
François Flynn Long
( 3.8 hrs on record )
Posted: November 14, 2015
Still dunno how to play this game
Helpful? Yes No Funny
[Roost] burlapjack
( 29.7 hrs on record )
Posted: October 16, 2015
With the right kinds of friends involved, I really had a blast playing this game. This really is a unique game as far as the gameplay goes. However, things seemed to move a little slow for my taste, and eventually the only real fun that my friends and I seemed to have was tasing enemy soldiers in the back, and bailing each other out using the old man and his awful, long-winded stories. Lemme just say this: if stealth is the way you wanna play, bring a bedpan. You're gonna be a while. Messing around is way more fun. For what it is, I'd suggest it. Just make sure you're not going to get too serious while playing; this aint no Rainbow Six.
Helpful? Yes No Funny
Broods
( 0.6 hrs on record )
Posted: August 30, 2015
So my buddy and I wasted an hour of my day and 3 dollars out of my pocket! The controllers are completly absurd and is in no way a working game. I got it on 80% off and still wish i could get my 3 dollars back
Helpful? Yes No Funny
 
A developer has responded on Aug 31, 2015 @ 2:27am
(view response)
CancerousJedi
( 0.3 hrs on record )
Posted: August 30, 2015
Controls are terrible on both keyboard and controller.
Helpful? Yes No Funny
eskimo777
( 19.8 hrs on record )
Posted: July 26, 2015
I would not reccomend anyone play this game solo first and foremost. Its a challenging stealth coop experience with a central mechanic that makes coordination key. You play as field agents each with there own abilities in primary stealth based game. The catch is that you are directing these agents from a remote base which needs the radio man to provide the signal needed to see. this means that youll be using one charecter to carry the radio ahead so that the other charecters can seewhat they are doing. This is what can make the game extermly tedious alone as you move each charecter 1 by 1 so you can see what they are doing instead of white static.Sometimes you have to use a charecter who is in vision to direct the others in the dark.

The radio signal booster has a battery life too and has to be moved from station to station. Lucily alot of stations once activated will provide a permanent signal in that area allowing you to move through there with vision at any time.Its tactical and requires alot of pre planning and foresight as the not 100% solid stealth mechanics can cause you to be gunned down very quickly if caught. You get the option of picking who goes into the missions down the line but youll need the radio man every time.

The previously mentioned notes are just a small explaination of the gameplay not pros or cons just a breakdown. I found it fun and so did my friends but we discussed how much of a grind it would be solo positioning all the agents instead of just splitting the work up between multiple players. Multiplayer uses ip addresses so if your familiar with port forwarding and whatnot you'll be all set for multiplayer. The multiplayer ui isnt 100% setup but its functional. It is strange that this game is 3 player coop and comes with a 2 pack though ,but its definitely a fun romp and a unique experience I would reccomend to anyone patient enough for a stealth game with some puzzles elements on top your in for a fun coop experience.
Helpful? Yes No Funny
Bester
( 43.6 hrs on record )
Posted: May 26, 2015
Signal Ops is a game by independent developers Space Bullet Dynamics. Set in a retro-futuristic 1940s, this bureaucratic society is governed by two feuding organisation, the military and the church. You play as an agent of the church, tasked with carrying out missions involving spying and espionage. However your character never actually enters combat but instead issues commands via video and radio links to the operatives in the field.

The game is a first person shooter and you control 3 operatives, at the same time, via these links in single player or cooperatively. This concept is very original but is also the games greatest achievement and weakness. The controls can be frustrating and take time to master. They require lots of patience, organisation and multitasking to pull off, even minor mistakes can lead to panic and mission failure. The gameplay mechanics are also very retro and rather basic when compared to more mainstream tactical espionage games.

However, once you are accustomed with the basics this charming game, with it's stylized oil painting graphics, simple plot, humorous narrative and nods to cult film classic "Brazil", combine to form a really interesting tactical espionage action sandbox where objectives can be tackled in any number of ways, alone or with friends. 7/10
Helpful? Yes No Funny
FordGT90Concept
( 31.4 hrs on record )
Posted: March 27, 2015
Well this game is definitely different. It's the only game I know of where up to 6 view points (the player and up to 5 characters controllable by the player) are utilized at once. It is also the first I've played that uses a radio mechanic to limit where players can go.

I should make it clear right away that there are two fundamental things you need to know about this game:
1) Radios: on Easy difficulty, all of the Radios are enabled and you don't have to worry about this. On Normal, you have a "bolt" soldier which carries a radio to power boxes, sets it up, and then that power box becomes a permanent radio so you can move your portable radio to another box. On Hard, the radios are not permanent which effectively requires two players to advance the game. If a character leaves, or gets left out of, radio range, they effectively become deaf and blind. This is the first time ever I experienced this in a game and at first, I have to say it is quite frightening. In situations where you have to do this, you learn to rely on other characters to be the eyes for the one out of range. This is a very unique mechanic and it serves its purpose well.

2) FPS: Make no mistake that at its core, this is a shooter. The only thing that's really different on this end is you can switch between up to five different shooters. The shooting mechanics, after turning up the mouse sensitivity, are good.

That said, I really only have two complaints:
1) I got stuck for hours, repeatedly, and Google/Bing were no help. Searching Steam forums was so if you run into problems, don't bother with search engines, just search the Signal Ops Steam forum.

2) Switching between perspectives isn't as easy as I'd like it to be because the game is set up to command first (hold that perspective's key), control second (push perspective's key 2-4 times--it should just be 2 but often find myself smashing it to change). I really wish it was control first, and command second because it was really, really rare that I commanded and very, very frequent that I controlled.

That said, I enjoyed the game and recommend it. I'll probably replay it sometime in the future.
Helpful? Yes No Funny
The Don
( 14.5 hrs on record )
Posted: March 24, 2015
This game is absolutely amazing, I haven't had more fun
Helpful? Yes No Funny
deno
( 0.6 hrs on record )
Posted: March 24, 2015
Do not buy this. The controls are terrible. It feels like someone decided they wanted to 'think outside the box' just for the sake of 'thinking outside the box'. Other games like Hidden an Dangerous have done what this game is trying to do correctly. No. Even the original Space Hulk did a better job. Just no.
Helpful? Yes No Funny
The27thS
( 14.1 hrs on record )
Posted: March 14, 2015
I really enjoyed the art style and presentation with the very cynical humor of the game. The stealth gameplay was challenging but fun, especially if you play with two other people. I had a blast planning out approaches and figuring out the levels even if it involved a bit of trial and error. The classes of agents you use introduce some variety to the game. I would recommend this game for anyone who wants a challenging multiplayer stealth shooter with a stylized aesthetic.
Helpful? Yes No Funny
*/+
( 49.4 hrs on record )
Posted: December 29, 2014
Probably one of my favorite games, but it's not for everyone.

It's in its own unique niche in terms of skill, so nothing you learned from other games carries over really. Infact this game reminded me what it was like when I first started playing video games, because it was so out there. It pretty much took me until 3/4ths into the game before I felt completely comfortable with the controls and gameplay, and the missions are very replayable both in design (large various paths) and with the fact that you can use different combination of agents.

I feel though that anyone saying it's badly designed and clunky isn't really justified. This game relies a ton on strategy and positioning, so the most I would say is if you get caught completely out of position with your pants down it can feel clunky because you have to on the spot deal with pressure which is difficult when you have 2-3 sometimes 4 units in first person perspective. So being caught off guard can be really punishing at first when you're adjusting to the micromanaging, although it is a strategic game so it's fair.

Combat is kind of a non-option in this game unless your idea of combat is flanking enemies and not having an open firefight. A lot of the guns aren't really effective on more than one guard (minus sniper and shield), however it is extremely forgiving defensive wise as your agents have a lot of health and you are given ~10-11 lives per level. Dying can be a pain though as the new agent is parachuted in at a certain point with nothing but a melee weapon, so you need to retrieve your items or just leave them and steal a guards guns (as long as you didn't lose a valuable item like the radio)

All in all, this game is 95% positioning and tactics 5% shooter, and it makes it really interesting and fun to play after you get use to having to micro 4 first person cameras.
Helpful? Yes No Funny
CrackedOutGoose
( 1.7 hrs on record )
Posted: December 22, 2014
love the art style
Helpful? Yes No Funny
Mykwon
( 1.5 hrs on record )
Posted: December 20, 2014
Half baked product. Controls are annoying and clunky, advertises full controller support but half of the commands are not mapped/not available (can't even go through tutorial), camera movements made me sick, crashes miserably if you try high resolutions. Sluggishness drains your willingness to accomplish anything and you quickly feel you should invest your time playing something else. I gave a 3 for the concept but the disastrous execution should make this game get a 0.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
3 of 3 people (100%) found this review helpful
Recommended
7.2 hrs on record
Posted: April 24
I like this game. I do. But oftentimes, I want to strangle it senseless.

I finally had to give in and put the thing on easy. That removes the need fot Bolt to lug his godd*amn radio around, which gives the player a little more breathing room. For a stealth game, the options to scout around and plan ahead are paramount, and that's nigh impossible with the radio mechanic. I understand why it's there -- your player character is only remotely controlling this team, after all -- but it's also the game's biggest flaw. Thankfully I bought the game after easy mode was introduced, otherwise I might have thrown it down in frustration like many others have.

The controls are... strange, but not as terrible as I've heard. Once you get used to them, they aren't quite second nature, but close. I wonder if that is something that's been tweaked since the beginning as well. I can't speak for how it feels with a controller, but aside from your team moving at a quick shamble of a walking pace, the keyboard and mouse feel pretty smooth. Not precise and refined, but smooth. My only other gripe is that, should you actually get into combat, you're probably going to lose. I don't know if the FPS portion is deliberately bad to discourage players from taking that route, or if it's just something that never really got finished, but if you find yourself in a shootout, you're probably better off reloading.

I haven't gotten terribly far into the story, but what I have seen, I adore. The writing is sharp and witty, the artistic direction is beautiful, and I'm really fond of the painting-come-to-life graphics. While far from perfect, the heart that went into Signal Ops is readily apparent. More than anything, it's obviously and indie game, built on an indie budget, and it's up you if the flaws outweigh the gain.

Personally, I think that a fantastic game is waiting for you.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
2 of 2 people (100%) found this review helpful
Recommended
2.8 hrs on record
Posted: February 6
Great game, controls are something you need to get used to, but other than the controls its a very fun game. The graphics are something some might call shoddy and terrible, but I call them styled, maybe the reason they didn't make the game with the most realistic grahpics in mind is that you're rendering the game from multiple perspectives? I dont quite know but it's a very just and fun experience that I wont forget. The developers are very resposive and give well made critisism and know their own place in their community, actually, one of the reasons I'm wrighting this review is for the developers. They obivously care about their game and it shows. This is a game I'll value for many reasons, may it be the humerous voice acting, or the unconventional gameplay mechanics they decided to go with. They really thought outside the box and it shows. Thank you for your product developers, and I hope to see you produce more game similer to this one.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
82 of 88 people (93%) found this review helpful
Recommended
9.4 hrs on record
Posted: November 25, 2013
A unique squad based game where you control multiple agents at your secret base through multiple monitors in their first person POV. However, you won't be able to move much in the mission unless you let you crucial radio operator agent "Bolt" haul his clunky radio backpack through various power sources and attaching signal extenders. The radio however loses power as you carry it, forcing you to relocate to another power source quickly before his monitor turns all static. Incase of such accidents you can control another agent who can give commands for bolt to move back to a targeted spot. Finding power sources and clearing them out of enemies is a rather tedious part of the game for me, making the game feel much more slower than it needs to be.

The enemy is easily controllable by pointing the gun at their heads behind them and "interacting" with them, causing them to just stand there hands up in surrender. This makes the game rather comical because the AI is too cowardly to shoot back even if you stopped pointing your gun on them. By utilizing the spy's ability to beckon the enemy to you, you can herd all the enemies to a secluded party where everyone's hands are in the air.

Most enemies are oblivious to the spy in his gentleman outfit even while he strolls along military restricted zones in all of the missions, rendering him invincible due to the flawed AI. You'd be picking this old man most of the time because he can easily scout out power sources for Bolt to take the safest route in to extend the signal.

There is absolutely no point for running and gunning in the earlier missions. You really dont want to alert whole patrols of guards with the loud gunshots. Most enemies in the game are rather durable to gunshots even if you aim for the head, which deters any need of shootouts unless needed. On the otherhand melee just wrecks everything in your sight, that is if the enemy don't force your agents to surrender mid swing for bringing a knife to a gun fight.

The missions are nice and varied but sometimes leave very little leg room for stealth without arresting or killing guards. One puzzle I hated in the game was the pipe puzzle in the second mission. Even with a diagram in the room to help out I couldn't figure out which levers to pull with how clumped up most of the pipes are. Another thing I hated was respawning rebels in the later in the game which spawned like an army of them even after thinning out so much with a couple of bombardments and shootouts.

For an indie game it has done a pretty good job, but the game needs extra polishing up on making missions more enjoyable and squashing multiple bugs that I've come across along the way.
Was this review helpful? Yes No Funny
79 of 95 people (83%) found this review helpful
Not Recommended
7.9 hrs on record
Posted: March 15, 2014
Great art direction and great writing stuck with a terrible gameplay. You'll really want to like this game, but eventually you'll throw in the towel in frustration.

1. The central game concept, having to move the radio throughout the level, becomes tedious fast. They've since added in a difficulty slider to either compromise or completely remove the feature.

2. Much like it's genre predecessors, HIdden and Dangerous and Rainbow Six, when stealth fails, you need to play it like an FPS. Unfortunately, this is a terrible FPS, especially by modern standards.

3. The stealth system is underdeveloped. Supposedly there's a shadow and line of sight system. However the art direction is so stylized it's hard to tell what's effective concealment. For what's ultimately a stealth game, this is a pretty critical flaw.

I really loved the art and writing in this game, it's just a shame it's so painful to play.
Was this review helpful? Yes No Funny
41 of 48 people (85%) found this review helpful
Recommended
16.1 hrs on record
Posted: November 24, 2013
This game is hard, doesn't hold your hand, and makes you think.. a lot. But that is far from being a bad thing. I find those things a refreshing change from much of today's popular releases! This game oozes originality, from its painted textures to its unique multi screen character control. It plays like nothing i've ever played before and I'm loving every minute of it!!

Do your selves a favor and check this titile out!! It is well worth your time!
Was this review helpful? Yes No Funny
31 of 34 people (91%) found this review helpful
1 person found this review funny
Recommended
7.3 hrs on record
Posted: December 14, 2013
This is basically Double Fine meets Rainbow Six. You control a group of agents via a computer screen and order them around to sneak and solve puzzles. You can switch to a first person view with any of them, or monitor two screens at once. In order to see your agents, you need to make sure they are within the signal range of your radio, which can be moved and requires a power source. When unplugged, you have a short amount of time to find another plug. Swapping between each agent gives you a chance to try a different tactics as each agent has a certain set of skills. This game is well made, has a unique art style and offers a lot of stealth and squad based gameplay.
Was this review helpful? Yes No Funny
30 of 35 people (86%) found this review helpful
Recommended
23.9 hrs on record
Posted: November 27, 2013
Do you enjoy stealth? Do you enjoy strategy? Do you enjoy a game that gives you the option to kill no one and still complete your objective? Do you enjoy dark comedy? If you answered yes, well my steam friend you will enjoy this. From the graphics of paintbrush textures, To the multiple different missions. If you consider yourself a gaming connoisseur then you owe it to yourself for the unique experience alone.
Was this review helpful? Yes No Funny
18 of 19 people (95%) found this review helpful
Recommended
43.6 hrs on record
Posted: May 26, 2015
Signal Ops is a game by independent developers Space Bullet Dynamics. Set in a retro-futuristic 1940s, this bureaucratic society is governed by two feuding organisation, the military and the church. You play as an agent of the church, tasked with carrying out missions involving spying and espionage. However your character never actually enters combat but instead issues commands via video and radio links to the operatives in the field.

The game is a first person shooter and you control 3 operatives, at the same time, via these links in single player or cooperatively. This concept is very original but is also the games greatest achievement and weakness. The controls can be frustrating and take time to master. They require lots of patience, organisation and multitasking to pull off, even minor mistakes can lead to panic and mission failure. The gameplay mechanics are also very retro and rather basic when compared to more mainstream tactical espionage games.

However, once you are accustomed with the basics this charming game, with it's stylized oil painting graphics, simple plot, humorous narrative and nods to cult film classic "Brazil", combine to form a really interesting tactical espionage action sandbox where objectives can be tackled in any number of ways, alone or with friends. 7/10
Was this review helpful? Yes No Funny
25 of 33 people (76%) found this review helpful
Recommended
26.3 hrs on record
Posted: November 23, 2013
If you enjoy spliting your mind like you were forced to play meepo from dota 2, heavy cartoon artstyle and humor(and dark humor too), hardcore strategy gameplay with stealth in mind?
Clearly, this game is for you.
Was this review helpful? Yes No Funny
10 of 10 people (100%) found this review helpful
Recommended
49.4 hrs on record
Posted: December 29, 2014
Probably one of my favorite games, but it's not for everyone.

It's in its own unique niche in terms of skill, so nothing you learned from other games carries over really. Infact this game reminded me what it was like when I first started playing video games, because it was so out there. It pretty much took me until 3/4ths into the game before I felt completely comfortable with the controls and gameplay, and the missions are very replayable both in design (large various paths) and with the fact that you can use different combination of agents.

I feel though that anyone saying it's badly designed and clunky isn't really justified. This game relies a ton on strategy and positioning, so the most I would say is if you get caught completely out of position with your pants down it can feel clunky because you have to on the spot deal with pressure which is difficult when you have 2-3 sometimes 4 units in first person perspective. So being caught off guard can be really punishing at first when you're adjusting to the micromanaging, although it is a strategic game so it's fair.

Combat is kind of a non-option in this game unless your idea of combat is flanking enemies and not having an open firefight. A lot of the guns aren't really effective on more than one guard (minus sniper and shield), however it is extremely forgiving defensive wise as your agents have a lot of health and you are given ~10-11 lives per level. Dying can be a pain though as the new agent is parachuted in at a certain point with nothing but a melee weapon, so you need to retrieve your items or just leave them and steal a guards guns (as long as you didn't lose a valuable item like the radio)

All in all, this game is 95% positioning and tactics 5% shooter, and it makes it really interesting and fun to play after you get use to having to micro 4 first person cameras.
Was this review helpful? Yes No Funny
11 of 13 people (85%) found this review helpful
1 person found this review funny
Recommended
2.7 hrs on record
Posted: November 11, 2014
Really really fun game. If youre into stealth and strategy, this game is for your. It has one problem though: IT'S SOOOOO HARD!!! I stopped playing it after 3-4 levels because i just got stuck. Since this game isn't very well known, there are not youtube tutorials to help. But the several hour i did get out of it were well worth the 15 dollars i spent
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
Recommended
19.8 hrs on record
Posted: July 26, 2015
I would not reccomend anyone play this game solo first and foremost. Its a challenging stealth coop experience with a central mechanic that makes coordination key. You play as field agents each with there own abilities in primary stealth based game. The catch is that you are directing these agents from a remote base which needs the radio man to provide the signal needed to see. this means that youll be using one charecter to carry the radio ahead so that the other charecters can seewhat they are doing. This is what can make the game extermly tedious alone as you move each charecter 1 by 1 so you can see what they are doing instead of white static.Sometimes you have to use a charecter who is in vision to direct the others in the dark.

The radio signal booster has a battery life too and has to be moved from station to station. Lucily alot of stations once activated will provide a permanent signal in that area allowing you to move through there with vision at any time.Its tactical and requires alot of pre planning and foresight as the not 100% solid stealth mechanics can cause you to be gunned down very quickly if caught. You get the option of picking who goes into the missions down the line but youll need the radio man every time.

The previously mentioned notes are just a small explaination of the gameplay not pros or cons just a breakdown. I found it fun and so did my friends but we discussed how much of a grind it would be solo positioning all the agents instead of just splitting the work up between multiple players. Multiplayer uses ip addresses so if your familiar with port forwarding and whatnot you'll be all set for multiplayer. The multiplayer ui isnt 100% setup but its functional. It is strange that this game is 3 player coop and comes with a 2 pack though ,but its definitely a fun romp and a unique experience I would reccomend to anyone patient enough for a stealth game with some puzzles elements on top your in for a fun coop experience.
Was this review helpful? Yes No Funny
10 of 14 people (71%) found this review helpful
Recommended
12.4 hrs on record
Posted: April 3, 2014
The game is fantastic in its concept and core idea, but I feel implementation wise its far from perfect. I think that as a player I have to have quite a lot of patience and be quite forgiving when playing it, but if you put your mind to it it is quite ingenious! It's one of the most complex setups I've found, even for a tactical shooter. Take your time, don't rush the tutorial, and use saves regurarly! :)
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
Recommended
2.6 hrs on record
Posted: December 12, 2014
I've been meaning to get back to this but haven't really had the time. Plus this game takes a lot of patience, forethought, and skill. Also, it has some technical problems, nothing major or unfixable. It could just be me but I play on a TV so I had to input a custom resolution and all that. Also, you have to do the opening of ports and stuffs for multiplayer. The main thing about this game is that it is meant to be multiplayer in my opinion. They realllly should have a pack deal or something. If you can, get this on sale, and a second copy for a close bud with similar interests. There really isnt many people who play this either which is sad because it's really an innovative game. If you played the original rainbow six games, even goldeneye, or any classic fps you will probably appreciate this. I'm proud to own it even though I haven't played it much. So despite my not playing it too much, its pretty damn innovative.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
14.1 hrs on record
Posted: March 14, 2015
I really enjoyed the art style and presentation with the very cynical humor of the game. The stealth gameplay was challenging but fun, especially if you play with two other people. I had a blast planning out approaches and figuring out the levels even if it involved a bit of trial and error. The classes of agents you use introduce some variety to the game. I would recommend this game for anyone who wants a challenging multiplayer stealth shooter with a stylized aesthetic.
Was this review helpful? Yes No Funny
9 of 14 people (64%) found this review helpful
Recommended
30.8 hrs on record
Posted: December 6, 2013
Strangely enough, this probably the best game I've ever played involving spies/saboteurs. As much as the radio is a pain in the ♥♥♥♥ to lug around and plug in to ♥♥♥♥ all the time, it is a great challenge scouting ahead using other agents and distracting police and civilians in order to plant evidence and assassinate people and the design is nice and colourful instead of the grey and brown ♥♥♥♥♥♥♥t of triple a shooters.
The fact that the only unit that can shoot straight is the Scope class (sniper) illustrates how much emphasis is put on stealth and cunning, whether by design or error.
Thank God someone had an original idea.
Was this review helpful? Yes No Funny
15 of 26 people (58%) found this review helpful
Not Recommended
4.0 hrs on record
Posted: December 29, 2013
I wanted to like this game. If only because it's from an independent deveoper who obviously embraces out of the box thinking but this game just falls apart. The graphcis are in a word, "dated." The controls are bizarre and the gameplay punishing. While the concept is interesting (controlling multiple characters) the controls are a confusing mess and the interface can be buggy often locking up or reacting in unexpected ways. The pace is rather slow and there's just not enough there to get invested in the game Too many distractions from the game's interface and mechanics.

I found myself aggravated after a few hours of play. Games are supposed to be fun not cause to raise my blood pressure.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
31.4 hrs on record
Posted: March 27, 2015
Well this game is definitely different. It's the only game I know of where up to 6 view points (the player and up to 5 characters controllable by the player) are utilized at once. It is also the first I've played that uses a radio mechanic to limit where players can go.

I should make it clear right away that there are two fundamental things you need to know about this game:
1) Radios: on Easy difficulty, all of the Radios are enabled and you don't have to worry about this. On Normal, you have a "bolt" soldier which carries a radio to power boxes, sets it up, and then that power box becomes a permanent radio so you can move your portable radio to another box. On Hard, the radios are not permanent which effectively requires two players to advance the game. If a character leaves, or gets left out of, radio range, they effectively become deaf and blind. This is the first time ever I experienced this in a game and at first, I have to say it is quite frightening. In situations where you have to do this, you learn to rely on other characters to be the eyes for the one out of range. This is a very unique mechanic and it serves its purpose well.

2) FPS: Make no mistake that at its core, this is a shooter. The only thing that's really different on this end is you can switch between up to five different shooters. The shooting mechanics, after turning up the mouse sensitivity, are good.

That said, I really only have two complaints:
1) I got stuck for hours, repeatedly, and Google/Bing were no help. Searching Steam forums was so if you run into problems, don't bother with search engines, just search the Signal Ops Steam forum.

2) Switching between perspectives isn't as easy as I'd like it to be because the game is set up to command first (hold that perspective's key), control second (push perspective's key 2-4 times--it should just be 2 but often find myself smashing it to change). I really wish it was control first, and command second because it was really, really rare that I commanded and very, very frequent that I controlled.

That said, I enjoyed the game and recommend it. I'll probably replay it sometime in the future.
Was this review helpful? Yes No Funny
20 of 37 people (54%) found this review helpful
Not Recommended
2.3 hrs on record
Posted: December 1, 2013
Didn't like is as much as I thought I would. Love the graphics style and the concept. I had quite a lot of problems getting to grip with the controls. They do have tutorials but because they show both the prompts for the 360 controller and the keyboard it wasn't as always as clear for me what to do.

I think I didn't like it because it seems to be more exploration-based than I maybe wanted it to be. I had no idea where to go. Also because you control agents in "boxes" the FOV also seemed to be a bit too narrow for me.

I'll probably give it a bash again sometime. It's certainly not a bad game, just not for me it seems.
Was this review helpful? Yes No Funny
6 of 10 people (60%) found this review helpful
Recommended
1.7 hrs on record
Posted: December 22, 2014
love the art style
Was this review helpful? Yes No Funny