Greetings Officer-Cadet o249,Are you ready to be put to the test? If deemed worthy, you will be assigned as an officer in the shadowy halls of Facility 7C. You will remotely lead a squad of operatives on daring espionage missions to plant evidence, steal secrets, assassinate targets, and perform sabotage for the glory of the Dark Father.
User reviews: Mixed (64 reviews) - 59% of the 64 user reviews for this game are positive.
Release Date: Apr 2, 2013

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Key Features


First - Person Strategy: Command multiple agents simultaneously from a first-person perspective
Unique World: A squad shooter with stealth and espionage elements set in a dystopian society.
Play to your strengths: Select agents and weapons for your squad to suit your play style.
Co-op support: 1 to 3 players using any combination of online, LAN, or local co-op (with gamepads).

About This Game

Greetings Officer-Cadet o249,

Are you ready to be put to the test? If deemed worthy, you will be assigned as an officer in the shadowy halls of Facility 7C. You will remotely lead a squad of operatives on daring espionage missions to plant evidence, steal secrets, assassinate targets, and perform sabotage for the glory of the Dark Father. Do you have enough faith to follow orders unquestioningly?
Yours truly in darkness,




Signal Ops is a played in a first-person perspective, but when you're playing a mission you actually simultaneously control multiple agents, each with their own first-person view. You'll need to take advantage of the multiple views to keep an eye on key areas, formulate strategies to complete your goals, and solve puzzles that require you to be in more than one place at a time. With the shoddy equipment and dubiously trained agents provided to you, you’ll need all the advantages you can muster.




Signal Ops blends elements of a tactical shooter, stealth, strategy, and puzzle solving. Your squad can be customized each mission by selecting from six agents with unique abilities and equipment. Some agents are geared towards sneaky play, and others are more combat oriented. You'll usually find yourself using a mix of both stealth and combat, and this can also vary depending on the mission.

A lot of elements in Signal Ops have a hardcore, old-school appeal to them. For example: you will often need to use your map to plan your moves in open levels, and health does not magically regenerate. Don't worry though, agents are a dime a dozen. As long as you still have an agent alive, you can call in reinforcements to replace those unlucky ones that had too much lead for breakfast.

The radio is where the signal in Signal Ops comes from. Since you are sitting comfortably back at base commanding your agents in the field, you'll need to position radio equipment in order to keep in contact with them.




BOLT: Your electronics expert who acts as the center of your field operations.
WRENCH: A mechanical specialist for sneaky entrances.
SPY: A master of disguise who's art of conversation can turn the tides.
SCOPE: A skilled marksman and infiltrator.
SHIELD: The combat specialist who's got your back.
DEMO: An explosives expert for those hard to explode places.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Intel Core 2 Duo 2.6 GHz, AMD Athlon II X2 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD 3000 (dual channel RAM recommended), GeForce 8600 GT, Radeon HD 3650 with 512MB video memory
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 or better
    • Memory: 3 GB RAM
    • Graphics: GeForce GTS 250, Radeon HD 4850
    • Network: Broadband Internet connection
    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: Intel Core 2 Duo 2.6 GHz, AMD Athlon II X2 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD 3000 (dual channel RAM recommended), GeForce 8600 GT, Radeon HD 3650 with 512MB video memory
    • Storage: 2 GB available space
    Recommended:
    • Processor: Intel Core i5 or better
    • Memory: 3 GB RAM
    • Graphics: GeForce GTS 250, Radeon HD 4850
    • Network: Broadband Internet connection
Helpful customer reviews
4 of 5 people (80%) found this review helpful
0.4 hrs on record
Posted: February 7
Unfortunately can't recommend this game!
Really good style and idea... BUT awful realisation!!!

Another liers about controllers support! Gamepads are NOT fully supported...
Just basic moves! You can't even open the map with your controller!!!
By the way I use the most popular pads - xbox 360 controllers!

Moreover the devs say that it's local coop game. LOL!
So how could I play local coop with not fully supported controller?!

Shame on devs!!!

I didn't check M&K controls cause I bought the game for using controller only.

Final verdict - refund requesting!
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80 of 86 people (93%) found this review helpful
9.4 hrs on record
Posted: November 25, 2013
A unique squad based game where you control multiple agents at your secret base through multiple monitors in their first person POV. However, you won't be able to move much in the mission unless you let you crucial radio operator agent "Bolt" haul his clunky radio backpack through various power sources and attaching signal extenders. The radio however loses power as you carry it, forcing you to relocate to another power source quickly before his monitor turns all static. Incase of such accidents you can control another agent who can give commands for bolt to move back to a targeted spot. Finding power sources and clearing them out of enemies is a rather tedious part of the game for me, making the game feel much more slower than it needs to be.

The enemy is easily controllable by pointing the gun at their heads behind them and "interacting" with them, causing them to just stand there hands up in surrender. This makes the game rather comical because the AI is too cowardly to shoot back even if you stopped pointing your gun on them. By utilizing the spy's ability to beckon the enemy to you, you can herd all the enemies to a secluded party where everyone's hands are in the air.

Most enemies are oblivious to the spy in his gentleman outfit even while he strolls along military restricted zones in all of the missions, rendering him invincible due to the flawed AI. You'd be picking this old man most of the time because he can easily scout out power sources for Bolt to take the safest route in to extend the signal.

There is absolutely no point for running and gunning in the earlier missions. You really dont want to alert whole patrols of guards with the loud gunshots. Most enemies in the game are rather durable to gunshots even if you aim for the head, which deters any need of shootouts unless needed. On the otherhand melee just wrecks everything in your sight, that is if the enemy don't force your agents to surrender mid swing for bringing a knife to a gun fight.

The missions are nice and varied but sometimes leave very little leg room for stealth without arresting or killing guards. One puzzle I hated in the game was the pipe puzzle in the second mission. Even with a diagram in the room to help out I couldn't figure out which levers to pull with how clumped up most of the pipes are. Another thing I hated was respawning rebels in the later in the game which spawned like an army of them even after thinning out so much with a couple of bombardments and shootouts.

For an indie game it has done a pretty good job, but the game needs extra polishing up on making missions more enjoyable and squashing multiple bugs that I've come across along the way.
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73 of 89 people (82%) found this review helpful
7.9 hrs on record
Posted: March 15, 2014
Great art direction and great writing stuck with a terrible gameplay. You'll really want to like this game, but eventually you'll throw in the towel in frustration.

1. The central game concept, having to move the radio throughout the level, becomes tedious fast. They've since added in a difficulty slider to either compromise or completely remove the feature.

2. Much like it's genre predecessors, HIdden and Dangerous and Rainbow Six, when stealth fails, you need to play it like an FPS. Unfortunately, this is a terrible FPS, especially by modern standards.

3. The stealth system is underdeveloped. Supposedly there's a shadow and line of sight system. However the art direction is so stylized it's hard to tell what's effective concealment. For what's ultimately a stealth game, this is a pretty critical flaw.

I really loved the art and writing in this game, it's just a shame it's so painful to play.
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40 of 47 people (85%) found this review helpful
16.1 hrs on record
Posted: November 24, 2013
This game is hard, doesn't hold your hand, and makes you think.. a lot. But that is far from being a bad thing. I find those things a refreshing change from much of today's popular releases! This game oozes originality, from its painted textures to its unique multi screen character control. It plays like nothing i've ever played before and I'm loving every minute of it!!

Do your selves a favor and check this titile out!! It is well worth your time!
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31 of 34 people (91%) found this review helpful
1 person found this review funny
7.3 hrs on record
Posted: December 14, 2013
This is basically Double Fine meets Rainbow Six. You control a group of agents via a computer screen and order them around to sneak and solve puzzles. You can switch to a first person view with any of them, or monitor two screens at once. In order to see your agents, you need to make sure they are within the signal range of your radio, which can be moved and requires a power source. When unplugged, you have a short amount of time to find another plug. Swapping between each agent gives you a chance to try a different tactics as each agent has a certain set of skills. This game is well made, has a unique art style and offers a lot of stealth and squad based gameplay.
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