Greetings Officer-Cadet o249, Are you ready to be put to the test? If deemed worthy, you will be assigned as an officer in the shadowy halls of Facility 7C. You will remotely lead a squad of operatives on daring espionage missions to plant evidence, steal secrets, assassinate targets, and perform sabotage for the glory of the Dark Father.
User reviews: Mixed (53 reviews)
Release Date: Apr 2, 2013
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Recommended By Curators

"Signal Ops has old-school sensibilities in a modern package. - Steven Smith"
Read the full review here.

Key Features


First - Person Strategy: Command multiple agents simultaneously from a first-person perspective
Unique World: A squad shooter with stealth and espionage elements set in a dystopian society.
Play to your strengths: Select agents and weapons for your squad to suit your play style.
Co-op support: 1 to 3 players using any combination of online, LAN, or local co-op (with gamepads).

About This Game

Greetings Officer-Cadet o249,

Are you ready to be put to the test? If deemed worthy, you will be assigned as an officer in the shadowy halls of Facility 7C. You will remotely lead a squad of operatives on daring espionage missions to plant evidence, steal secrets, assassinate targets, and perform sabotage for the glory of the Dark Father. Do you have enough faith to follow orders unquestioningly?
Yours truly in darkness,




Signal Ops is a played in a first-person perspective, but when you're playing a mission you actually simultaneously control multiple agents, each with their own first-person view. You'll need to take advantage of the multiple views to keep an eye on key areas, formulate strategies to complete your goals, and solve puzzles that require you to be in more than one place at a time. With the shoddy equipment and dubiously trained agents provided to you, you’ll need all the advantages you can muster.




Signal Ops blends elements of a tactical shooter, stealth, strategy, and puzzle solving. Your squad can be customized each mission by selecting from six agents with unique abilities and equipment. Some agents are geared towards sneaky play, and others are more combat oriented. You'll usually find yourself using a mix of both stealth and combat, and this can also vary depending on the mission.

A lot of elements in Signal Ops have a hardcore, old-school appeal to them. For example: you will often need to use your map to plan your moves in open levels, and health does not magically regenerate. Don't worry though, agents are a dime a dozen. As long as you still have an agent alive, you can call in reinforcements to replace those unlucky ones that had too much lead for breakfast.

The radio is where the signal in Signal Ops comes from. Since you are sitting comfortably back at base commanding your agents in the field, you'll need to position radio equipment in order to keep in contact with them.




BOLT: Your electronics expert who acts as the center of your field operations.
WRENCH: A mechanical specialist for sneaky entrances.
SPY: A master of disguise who's art of conversation can turn the tides.
SCOPE: A skilled marksman and infiltrator.
SHIELD: The combat specialist who's got your back.
DEMO: An explosives expert for those hard to explode places.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Intel Core 2 Duo 2.6 GHz, AMD Athlon II X2 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD 3000 (dual channel RAM recommended), GeForce 8600 GT, Radeon HD 3650 with 512MB video memory
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 or better
    • Memory: 3 GB RAM
    • Graphics: GeForce GTS 250, Radeon HD 4850
    • Network: Broadband Internet connection
    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: Intel Core 2 Duo 2.6 GHz, AMD Athlon II X2 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD 3000 (dual channel RAM recommended), GeForce 8600 GT, Radeon HD 3650 with 512MB video memory
    • Hard Drive: 2 GB available space
    Recommended:
    • Processor: Intel Core i5 or better
    • Memory: 3 GB RAM
    • Graphics: GeForce GTS 250, Radeon HD 4850
    • Network: Broadband Internet connection
Helpful customer reviews
10 of 11 people (91%) found this review helpful
43.6 hrs on record
Posted: May 26
Signal Ops is a game by independent developers Space Bullet Dynamics. Set in a retro-futuristic 1940s, this bureaucratic society is governed by two feuding organisation, the military and the church. You play as an agent of the church, tasked with carrying out missions involving spying and espionage. However your character never actually enters combat but instead issues commands via video and radio links to the operatives in the field.

The game is a first person shooter and you control 3 operatives, at the same time, via these links in single player or cooperatively. This concept is very original but is also the games greatest achievement and weakness. The controls can be frustrating and take time to master. They require lots of patience, organisation and multitasking to pull off, even minor mistakes can lead to panic and mission failure. The gameplay mechanics are also very retro and rather basic when compared to more mainstream tactical espionage games.

However, once you are accustomed with the basics this charming game, with it's stylized oil painting graphics, simple plot, humorous narrative and nods to cult film classic "Brazil", combine to form a really interesting tactical espionage action sandbox where objectives can be tackled in any number of ways, alone or with friends. 7/10
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3 of 4 people (75%) found this review helpful
14.1 hrs on record
Posted: March 14
I really enjoyed the art style and presentation with the very cynical humor of the game. The stealth gameplay was challenging but fun, especially if you play with two other people. I had a blast planning out approaches and figuring out the levels even if it involved a bit of trial and error. The classes of agents you use introduce some variety to the game. I would recommend this game for anyone who wants a challenging multiplayer stealth shooter with a stylized aesthetic.
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3 of 4 people (75%) found this review helpful
13.3 hrs on record
Posted: July 26
I would not reccomend anyone play this game solo first and foremost. Its a challenging stealth coop experience with a central mechanic that makes coordination key. You play as field agents each with there own abilities in primary stealth based game. The catch is that you are directing these agents from a remote base which needs the radio man to provide the signal needed to see. this means that youll be using one charecter to carry the radio ahead so that the other charecters can seewhat they are doing. This is what can make the game extermly tedious alone as you move each charecter 1 by 1 so you can see what they are doing instead of white static.Sometimes you have to use a charecter who is in vision to direct the others in the dark.

The radio signal booster has a battery life too and has to be moved from station to station. Lucily alot of stations once activated will provide a permanent signal in that area allowing you to move through there with vision at any time.Its tactical and requires alot of pre planning and foresight as the not 100% solid stealth mechanics can cause you to be gunned down very quickly if caught. You get the option of picking who goes into the missions down the line but youll need the radio man every time.

The previously mentioned notes are just a small explaination of the gameplay not pros or cons just a breakdown. I found it fun and so did my friends but we discussed how much of a grind it would be solo positioning all the agents instead of just splitting the work up between multiple players. Multiplayer uses ip addresses so if your familiar with port forwarding and whatnot you'll be all set for multiplayer. The multiplayer ui isnt 100% setup but its functional. It is strange that this game is 3 player coop and comes with a 2 pack though ,but its definitely a fun romp and a unique experience I would reccomend to anyone patient enough for a stealth game with some puzzles elements on top your in for a fun coop experience.
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1 of 1 people (100%) found this review helpful
31.4 hrs on record
Posted: March 27
Well this game is definitely different. It's the only game I know of where up to 6 view points (the player and up to 5 characters controllable by the player) are utilized at once. It is also the first I've played that uses a radio mechanic to limit where players can go.

I should make it clear right away that there are two fundamental things you need to know about this game:
1) Radios: on Easy difficulty, all of the Radios are enabled and you don't have to worry about this. On Normal, you have a "bolt" soldier which carries a radio to power boxes, sets it up, and then that power box becomes a permanent radio so you can move your portable radio to another box. On Hard, the radios are not permanent which effectively requires two players to advance the game. If a character leaves, or gets left out of, radio range, they effectively become deaf and blind. This is the first time ever I experienced this in a game and at first, I have to say it is quite frightening. In situations where you have to do this, you learn to rely on other characters to be the eyes for the one out of range. This is a very unique mechanic and it serves its purpose well.

2) FPS: Make no mistake that at its core, this is a shooter. The only thing that's really different on this end is you can switch between up to five different shooters. The shooting mechanics, after turning up the mouse sensitivity, are good.

That said, I really only have two complaints:
1) I got stuck for hours, repeatedly, and Google/Bing were no help. Searching Steam forums was so if you run into problems, don't bother with search engines, just search the Signal Ops Steam forum.

2) Switching between perspectives isn't as easy as I'd like it to be because the game is set up to command first (hold that perspective's key), control second (push perspective's key 2-4 times--it should just be 2 but often find myself smashing it to change). I really wish it was control first, and command second because it was really, really rare that I commanded and very, very frequent that I controlled.

That said, I enjoyed the game and recommend it. I'll probably replay it sometime in the future.
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2 of 4 people (50%) found this review helpful
0.6 hrs on record
Posted: March 24
Do not buy this. The controls are terrible. It feels like someone decided they wanted to 'think outside the box' just for the sake of 'thinking outside the box'. Other games like Hidden an Dangerous have done what this game is trying to do correctly. No. Even the original Space Hulk did a better job. Just no.
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