Infinity Wars is traditional trading card gaming completely reimagined as digital free to play for the PC and Mac. Featuring every card fully animated, open player-to-player trading, modes eliminating pay to win and animated 3D battlefields. Conquer parallel realities with or against your friends now!
User reviews:
Recent:
Mixed (39 reviews) - 58% of the 39 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,497 reviews) - 82% of the 2,497 user reviews for this game are positive.
Release Date: Sep 5, 2014

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Recent updates View all (51)

April 3

[Patch Notes] Version 1.5.0

Hey Infinity Warriors!

Version 1.5.0 is now LIVE! Thanks to everyone who jumped on the PBE and helped us test out the new desync trap, experiment with the cultivated draft changes, and provide us with feedback and discussion. We're very excited to take version 1.5.0 to the live servers for everyone to check out!

In addition to the changes outlined in the patch notes, we've also started our first Penta-Pack promotion! In the store you'll find a collector's edition of the standard Collection Pack, which has a high chance of dropping a new alternate art version of Wealthy Noble! We've also swapped out the Oppression Penta-Pack for the Ascension Penta-Pack - we'll be rotating in and out the different expansion sets on a semi-regular basis, so look forward to them! Lastly, Star Trek is back, BUT only for a very limited time! The Star Trek Pack, which contains 1 copy of every card in the Star Trek set, will be available on the store until April 9th 12 AM (GMT), after which they will NEVER be sold again, so get 'em before they're gone!

Again, thank you to everyone who helped us out! We're very excited to see this version go live and hear what everyone thinks of the new changes. As always, please share your feedback and suggestions with us after giving everything a try for yourself - we'd love to hear your thoughts! :)

Version 1.5.0 Update Notes

New Features:

Cultivated Draft and the Desync Trap have now been implemented!
  • With cultivated draft, the drop rate for premiums and epic/legendary cards have been increased. As such, the cost to buy a deck in Draft has been moderately increased but will still reduce with each win, becoming free to purchase after 33+ wins, the same as before.
Cards NOT available as commanders:
  • Bounty Hunter
  • Demon Hunter
  • Spec Op
  • Defense Golem
  • Field Engineer
  • Martyr Golem
  • Mortar Cannon
  • Shikana, Who Demands Tribute
  • Jubalia, the Messenger
  • Tech Knight
  • Rita, Mistress of Shadow
  • Daode, Sage of Strength
  • Yaunshi, Sage of Ferocity
  • Emberstarter
  • Aleta, Immortal Tinkerer
  • Unstable Bomb Bot
  • Logarithmatron
  • Aleta, Immortal Caretaker
  • Hunted Dragon
  • Sydern
  • Flame Dawn Fanatic
  • Agent Coyle, Alpha One
  • Cartographer
  • Zuza, Angelic Siren
  • Aleta, Immortal Sufferer
  • Collector
Cards NOT available in deck, but available as commanders:
  • Aleta, the Traveller
  • Gao Han, the Stalwart
  • Radariah, the Untouchable
Cards NOT available in draft at all:
  • All swarmer cards
  • Bounty Hunter
  • Demon Hunter
  • Spec Op
  • Azael
  • Gather Thoughts
  • Solace's Gate
  • Honor Hill
  • Immolation Drone
  • Orion, Master Engineer
  • Shirazius the Cruel
  • Ultra Unit
  • Waste Chucker
  • Brimstone
  • Decrepit Crystal
  • Defender of the Realm
  • Enyah of the Endless Possibilities
  • Tithe Collector
  • Purify
  • Scramble
  • Temporary Mass Reality Shift
  • Uncontrolled Rift
  • Wheezer, Demon of Smog
  • Bad Bot
  • Conscripted Militia
  • Explore
  • Grave Rob
  • Soldier of Fortune
  • Mega Unit 01
  • Rita's Thrall
  • Shrine to the Heavens
  • Varyus, Master of Choice
  • Denial of Advancement
  • Redirect
  • Honorable Farewell
  • Cowmmando
  • Shattered Veil
  • Die Another Day
  • Ablaze
  • Boyo, Who Everybody Likes
  • Candit's Thrall
  • Emp Grenade
  • Single Combat
  • Filing Cabinet
  • Genesis Researcher
  • Power of the Underdog
  • Ruins of Veroria
  • Silfurstar
  • Deflect
  • Jailan, Guardian of Life
  • Misery Stone
  • Recycle
  • Shield Generator
  • Unfazed
  • Yobo, Who Nobody Likes
Card Balance Changes:

Rite of Rage (mostly when combo’ed with Fight) and Intimidating Rally (...when combo’ed with… the attack zone?) are both super strong cards. Both cards have been moved to double purity so that only decks that really are dedicated to that faction can use them, and their power is kept contained somewhat. We will continue to monitor these two cards closely and make further adjustments as necessary.
  • Rite of Rage is now double purity.
  • Intimidating Rally is now double purity.
Minor Changes:
  • Fixed many bugs which would lead to desync situations.
  • The code for loading card choices in draft mode has been rewritten to be more efficient and quicker.
  • Fixed a bug which would cause two characters transforming into the same alternate art at once would cause the game to crash (for instance, two Agent Coyle Alpha One using the same ability at once).
  • Fixed a bug which would cause the Global and Friend leaderboards to get mixed up if they were rapidly swapped between.
  • Created a system so that players don’t have to be kicked off the game anymore when a hotfix is released. (The servers will still be shut down for an extended time when an entirely new patch is released however.)
  • If Vasir, the Chained Prince ends up in the graveyard through an effect such as discarding, he will no longer be shuffled into the deck (previously he did despite what his text reads).
  • Fixed an issue where come into play abilities would not trigger if they happened due to another card’s effect at the start of the turn (For example, a Nysrugh the Hungry returning a Lucca would not trigger Lucca’s effect.)
  • The in-game options menu now says “Done” rather than “Cancel”, as that was confusing.
  • There is now an option in-game to turn off full versions of a card appearing if hovered over.
  • There is now an option in-game to move the camera to a card when clicking on it, rather than the default behaviour of the card moving to the camera.
  • Fixed a bug where clicking on a card just as the game moved into the resolution phase would get a card “stuck” on the screen.
  • Fixed a bug which caused Raa’s token generation to inconsistently trigger.
  • A copied Verorian Hydra will now have the proper stats.
  • Dehumanize now once again properly creates tokens with 0 morale cost.
  • Updated Klore’s text to clarify that his ability triggers upon directly attacking the enemy fortress, rather than when dealing damage. This is a text update only, the effect of the card remains unchanged.
  • Cards which have continuous effects while in play, (such as Azael, Lilariah, Blazing Swarmer, etc) will now correctly stop applying those effects if they are transformed into a different card.
  • Fixed a bug where a single Wheezer, Demon of Smog could only trigger once per game.
  • Fixed a bug with Overcharged Bolt where it would cause desyncs.
  • Fixed a bug where killing a Black Bind Witch with Mark of the Demon would cause a card execution error.
  • Fixed a bug where Infest was not properly creating a token on resolution.
  • Fixed an issue with Grave Rob making cards hidden when attempting to target cards beyond the first.
  • The AI in the Initiative academy mission will now properly have enough resources to cast Mass Death and will stop cheating.
  • Vasir, the Chained Prince’s popup text has been updated to be clearer to the opponent about the consequences of the choice they are making.
  • Returned button hover and click sounds to the main menu.
  • Fixed a longstanding bug which caused the frames of the drafted deck’s cards to be offset incorrectly.
Rarity Changes:

As part of our effort to cultivate draft into a better experience, we’ve been looking at certain cards and how often they appear in draft. As a result, some cards have adjusted rarity so they appear in draft at a more desirable rate.

Factionless
Factionless cards tend to show up very often due to how the behind-the-scenes algorithms of choosing cards work. As a result, some situational factionless Common cards showed up far too often and have been moved up to Uncommon.
  • Contained Parallel Rift (Common -> Uncommon)
  • Vandalize (Common -> Uncommon)
  • Field Engineer (Common -> Uncommon)
Verore
Verore had several niche cards that, while we are happy to have in draft, we don’t want being offered over and over when a lot of decks don’t want them. Because so many cards were moved up to Uncommon, some cards were moved down to Common to compensate, otherwise we found the Common picks to be too repetitive.
  • Void Split: (Common -> Uncommon)
  • Demoralize (Common -> Uncommon)
  • Devil’s Bargain (Common -> Uncommon)
  • Rubble Golem (Common -> Uncommon)
  • Verore Brute (Uncommon -> Common)
  • Anger of Veroria (Uncommon -> Common)
Flame Dawn
Not a whole lot of changes here, but rather a single impactful one. Flame Dawn Commando is a super strong pick, and pretty much an auto-pick each time it comes up, especially when compared against other Commons. It’s been moved up to Uncommon so that nearly every Flame Dawn deck isn’t automatically running three, and so that players occasionally have the hard choice between it and another strong pick.
    [li]Flame Dawn Commando (Common -> Uncommon)[/li]
Genesis Industries
Much like Verore, Genesis had some niche picks that we’ve moved up to Uncommon. Additionally, Give Him a Jetpack! and Laser Cannon were coming up a little too often for such powerful cards (in draft, at least), and were also moved to Uncommon. Also like Verore, some cards were moved down to Common to compensate. The outlier here is Mechanism, which was previously a Rare and has been demoted all the way down to Common. This was done to give Genesis a low-cost, Common Artifact card they could reliably get and build around which was previously not really an option in draft, but is now a viable strategy with Weaponize also at Common.
  • Construct (Uncommon -> Common)
  • Weaponize (Uncommon -> Common)
  • Give Him a Jetpack! (Common -> Uncommon)
  • Laser Cannon (Common -> Uncommon)
  • Zom-B-Gone 4000 (Common -> Uncommon)
  • Overload (Common -> Uncommon)
  • Mechanism (Rare -> Uncommon)
Warpath
Once again, situational cards moved to Uncommon, while some Characters that can form the basis of a solid deck moved to Common. One card to note that has been left alone is Fight! which is being left at Common, which we decided we like at Common because it gives Warpath some form of removal… but we have our eye on it.
  • Unstoppable (Common -> Uncommon)
  • Taunt (Common -> Uncommon)
  • Guard (Common -> Uncommon)
  • Track (Common -> Uncommon)
  • They Who Rampage (Uncommon -> Common)
Descendants of the Dragon
Not many rarity changes for this faction. The only odd card to see at Common was Resolve of the Dragon, which is a fairly high cost, situational card and really belongs at Uncommon.
  • Resolve of the Dragon (Common -> Uncommon)
Sleepers of Avarrach
Feast on the Dead and Drag Down are pretty niche cards, and were cluttering up the Common picks (which should form the solid foundation of a deck), so both have been moved to Uncommon. The Common picks for Sleepers also needed a bit more variety, so Plaguebearer has been moved down to Common to promote Zombie tribal decks.
  • Feast on the Dead (Common -> Uncommon)
  • Drag Down (Common -> Uncommon)
  • Plaguebearer (Uncommon -> Common)
The Exiles
For Exiles, two of their best removal cards were sitting at Common. Removal in general is being moved to Uncommon across the board (with the exception of Verore, who gets some limited removal at Common). To compensate, Alpha Demon has been moved to Common, which helps promote Demon tribal decks.
  • Wholesale Slaughter (Common -> Uncommon)
  • Spontaneous Combustion (Common -> Uncommon)
  • Alpha Demon (Uncommon -> Common)
Overseers of Solace
Again, some cards which don’t belong are taken out of Common.
  • Serennia, Champion of Life (Common -> Uncommon)
  • Consecration (Common -> Uncommon)
  • Intervention (Common -> Uncommon)

8 comments Read more

March 16

[Patch Notes] Version 1.4.12

Version 1.4.12 Update Notes

General Changes
  • Players will now get up to 1,000 XP for a win in PvP, up from 600 XP. This was done for two reasons. Firstly, we were receiving a lot of feedback from new players that the time taken to reach max level and get into Ranked Play was too long, so we’re adjusting the values so it’s a faster journey. Secondly, with the size of booster packs being reduced in this patch, the rate at which new players get cards would be much slower if left unadjusted, so we’ve increased the rate at which they get levels.
  • Introducing, Penta Packs! Each Penta Pack will consist of 5 cards, 1 of which is a guaranteed Rare+ card (the other 4 cards can also drop Rare+ but are not guaranteed).
    • The chances for getting an epic, legendary, or premium card in a Penta Pack has been significantly increased compared to those of the old booster packs.
    • There will be a minimum of 10 different kinds of Penta Packs available in the store at all times: the Collection Penta Pack, the Expansion Penta Pack, and 8 different Faction Penta Packs.
    • We may also introduce or rotate promotional Penta Packs that may, for example, have a better chance of dropping premiums, alt art, etc. These kinds of promotion packs will never be permanent and will change on a regular basis.
    • The price for the Collection Penta Pack and Expansion Penta Pack will be set at 150 LP or 3000 IP per pack. The price for each Faction Penta Pack will be set at a higher price of 300 LP and will not be available via IP purchase. Faction Penta Packs cost more because they allow players to draw from a much smaller pool of faction-targeted cards, allowing players to more easily acquire cards to complete a specific deck/combo.
  • The Daily Reward system has been readjusted to the following:
    • Day 1: 3 Random Commons or Greater
    • Day 2: 2 Random Uncommons or Greater
    • Day 3: 1 Random Rare or Greater
    • Day 4: IP/XP Boost (72 hours)
    • Day 5: 1 Collection Penta Pack & 1 Random Rare or Greater
  • The Rift Run Win rewards and Rift Run Leaderboard rewards have both been significantly improved to make Rift Running more attractive for players of all skill levels. Here is a sneak peek of the new leaderboard rewards (Note: all cards, except for Infinity Cards, will be tradable):

    Position......Rewards
    1.................3 Infinity Border cards & 3 Gold Rare or Greater cards & 5 Penta Packs
    2-5..............2 Gold Rare or Greater card & 5 Penta Packs
    6-25............1 Gold Rare or Greater card & 5 Penta Packs
    26-50..........1 Gold Rare or Greater card & 3 Penta Packs

  • The Rift Run entry cost has been adjusted to 2000 IP or 75 LP to compensate for the revamping of the Rift Run rewards.
  • The reward table for leveling up has been changed to take into consideration the adjustments we’ve made to the other reward systems and the introduction of Penta Packs.

Card Changes
  • Ability cards now require that they be in your hand when they resolve. If the card is not still in your hand when it’s the card’s time to resolve, it will not resolve. This is actually a reversal of a stance we took earlier (in 1.3.12) and we apologize, but we have discovered that not having this rule in place causes exploitable loopholes in the game. This rule change has several important gameplay ramifications that players should be aware of:
    • Random discard effects just got weaker. Previously, you could use a random discard effect, then play an ability card. The random discard could choose the ability card you played, discard it, and then your ability would still go off. Additionally, it would be considered discarded for effects like Exile. This exploit is the main reason for the rule change.
    • Some cards, such as Demonic Presence, would be extremely strong with this rule change. As a result, Demonic Presence’s effect has been changed so that it doesn’t happen until the end of the turn.
    • With this change, the “Denial” cycle (Denial of Magic, Denial of Flight etc) would function very differently. Since we like where these cards are, in order to keep the gameplay of these cards relatively the same all these cards now read that they will cause the discard to happen at the end
      of the turn.
  • Engine of Reincarnation has been reworked. The previous wording of not creating the tokens until a turn later was a result of old token creation technology, which has improved greatly since then. The updated code is much cleaner and not prone to some of the strange bugs the card previously had. The card now reads “Pay 4: Exhaust: Until the end of the turn, if a Character you control dies, that Character is raised from the graveyard and transformed into a 4/4 Zombie.”
  • The order of simultaneous effects for Start of Turn and End of Turn is no longer arbitrary. At very high levels of play, the order that card’s effects go off can be very important, but previously players had to way to know or control this order. Now cards follow a specific order. For instance, when all End of Turn effects went off, previously the order was completely arbitrary. Now the order is this, in player initiative order: Defense Zone, Assault Zone, Command Zone, Support Zone, Deck, Graveyard, Hand, Removed From Game. Within a zone the order is left to right.
  • Effects that force you to choose cards to discard (Mindbender, Chalice of Madness, Mind Splinter) now cause those cards to become greyed out in your hand and aren’t discarded until the resolution phase, preventing several desync bugs and allowing clean undoing.
  • Chalice of Madness’s effect (and several similar effects, such as Mindbender and Mind Splinter) has been reworked so as to avoid bugs (particularly with Exile). They now read “At the start of each turn, that player must discard a card from their hand. Cards drawn during the turn are not eligible to be discarded.” Previously, this card attempted to have a “start of turn” effect before other “start of turn” effects, causing various bugs.

General Bugs
  • Deck legality now properly checks against card limits by name at all times, rather than just when adding a card to your deck. Previously, some decks made in older deckbuilders with illegal amounts of cards were passing legality checks if they had multiple cards with the same name, but different keys (ie 3 normal Death Rays and 3 Gold Death Rays).
  • The deckbuilder now states which card you have too many of if this is the case.
  • Turn resolution should now happen more smooth, with less pauses after a card resolution.
  • In the Buffs and Debuffs Academy mission, the initiative should be consistent and not display one player when it’s actually another.
  • The AI will now properly discard cards when forced to, rather than just ignoring the effects like dirty cheaters.
  • Drafting will no longer incorrectly give picks based on your last draft run if you rapidly abandon a run and start a new one.
  • After purchasing an item in the store, the items in the store will no longer display “Loading Image”.
  • Implemented new behind the scenes features to alleviate desync issues when one player temporarily disconnects when clicking End Planning.
  • The ch

5 comments Read more

Reviews

“[While at the Australian EB Expo] Nothing even came close to the level of quality of Infinity Wars. It almost shouldn't have been in the same area; it should have been in an open space, where everybody was guaranteed to walk by. The game deserved that level of foot traffic.”
ABC Tech

“The single best designed digital card game on the market!”
Colt Hallam

“I have been waiting for a TCG like this for a long time.”
Examiner

About This Game



Infinity Wars: Animated Trading Card Game is traditional trading card gaming completely reimagined as digital free to play for the PC, and Mac. Featuring every card fully animated, open player-to-player trading, modes eliminating pay to win and animated 3D battlefields. With over 13 million games played in Beta come and see why Infinity Wars has been hailed as the best designed digital trading card game.

Delve into a world of shattered realities where factions fight it out in the rift spanning battlefields of the Infinity War. Choose between eight factions and make your deck match your play style. Though simple to learn the game has endless strategic depth. New cards being added to the game evolve the possibilities. Simultaneous turns add the element of nerve, guile and wit as you need to predict your opponents actions.

Infinity Wars also offers genuine card trading! Cards bought in the game can be traded, sold or swapped with other players. Collect cards, create your own decks, and battle against others to see who is the greatest strategic mastermind in Infinity Wars!

Featues




  • Simultaneous Turns: Both players plan and resolve their turns simultaneously.
  • Animated Card Art: Animated art is free for all players!
  • Deckbuilder: Create the deck you want to play with from over 8 factions and 420+ cards.
  • Card Trading: If you buy a card you are free to trade, sell or give it away.
  • Genuine Free-to-Play: Every card in the game can be earned simply by playing the game! Get cards simply by logging in!
  • Over 13 Million Games Played!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP or later
    • Memory: 1 GB RAM
    • Graphics: Graphics card with DirectX 9 capabilities.
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Minimum:
    • OS: Mac OS X 10.5 or later
    • Memory: 1 GB RAM
    • Graphics: Graphics card with DirectX 9 capabilities.
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (39 reviews)
Overall:
Very Positive (2,497 reviews)
Recently Posted
jwalk
( 4.1 hrs on record )
Posted: May 4
Need more work but it's really good come on lightmare keep up the good work
Helpful? Yes No Funny
Goldenluger
( 3.3 hrs on record )
Posted: May 4
I really like this game, with the animations and the gameplay.
But it takes a long time to find someone to play with,
And it has desyncs problems during the match and there is no win or lose ratio, when it happends
Helpful? Yes No Funny
Brakkish
( 291.4 hrs on record )
Posted: May 2
This game has great mechanics and card design. But I stopped playing primarily because of the community.
Helpful? Yes No Funny
Alturas
( 14.5 hrs on record )
Posted: May 1
This game is fun. I have looked around at different TCG's and I keep coming back to this one. The animation on the cards is great and I like the synchronized turn mechanic.
Helpful? Yes No Funny
Captnspanky
( 0.5 hrs on record )
Posted: April 30
Game is bugged in campaign tutorial. Tells you to play certian card played it still tells you to play it
Helpful? Yes No Funny
MysticHybrid
( 25.2 hrs on record )
Posted: April 30
it is very good at getting you started with a lot of cards and decks to chose from. Current missions, While very few... are hard at first but the simple ai makes repeated tries easier. They are also very rewarding. while ealry game is really awesome and addictive they need a more expansive store with single card purchases.... and more missions to earn other deck styles
Helpful? Yes No Funny
Sogeking
( 1,318.1 hrs on record )
Posted: April 25
Main problem of Infinity Wars is low playerbase.This game needs advertisement and better tutorial for beginners.
if i were Ian , i would try to make an agreement with a big game company like league of legends to increase low playerbase.if they can increase their playerbase , they will earn more money and hire more personel for fixing bugs or making new mods like draft.I played a lot of tcg like Mtg,Heartstone,SolForge,Hex... Infinity wars is more complicated and better then other tcgs by far.
Helpful? Yes No Funny
PapaBear
( 1,173.0 hrs on record )
Posted: April 20
My personal favorite F2P TCG.

Pros:
Unique (not just a MTG clone like oh so many out there)
Concurrent turns reduces "downtime" quite a bit
Nice art (subjective)
Fairly easy to get cards just by playing, I haven't spent a dime (but I do play a lot, as my profile shows)
Great community, easy to get a question answered, toxicity is rare

Cons:
Small team behind the game so updates/new content can come at a trickle sometimes
Somewhat low playerbase (rises as falls with the release of new cards/patches
Trade screen could use an overhaul to make it more user friendly
No mobile port (not yet anyway)

All in all, as an old scholl MTG player who was disappointed in most F2P card games out there for one reason or another, this one really sratches that itch for me, and it does it for FREE.
Helpful? Yes No Funny
Spectre 42
( 0.4 hrs on record )
Posted: April 17
Is not fun.
Helpful? Yes No Funny
Math Boss
( 13.8 hrs on record )
Posted: April 12
This game is an unpolished buggy mess.

Mousing over a keyword ability is supposed to explain what the ability actually is, but in almost all cases it just gives you the card's text in another text box.

I've mulliganed and have been unable to drag the only one cost card I have into the play area.

I've leveled up only to not receive any of the rewards I was promised for doing so.

And worst of all are the desyncs that make the game totally unplayable.

On the gameplay side, the non-standard modes appear to be totally barren, those modes being the only ones (other than draft) that eliminate the pay/grind-to-win aspects inherent in any tcg/ccg.

And the draft mode is just a gambling game where you pray to RNGesus to please give you good cards to chose from.

All that being said, it's free to play so I guess there's no good reason for people reading this not to try it.
Helpful? Yes No Funny
zamuel
( 22.3 hrs on record )
Posted: April 12
It's got a lot of good points ... with some work on card dynamics and PVP balancing I'd change my recommendation and overlook the poor splash screens and menus. The semi-scripted AI games and tutorials were VERY enjoyable, having been balanced in designed to provide a reasonable experience. However, PVP play is a different story.

As it is, PVP strategy is mechanically dictated. To win, you must build a deck that exploites -unlimited- (no limit on how many you have) cards enhanced by force multipliers and extermination cards. There are minor variations amongst factions, but they don't alter the basic formula. Once you've got the deck, you just repeat the pattern of play they enable. If the decks are evenly matched winning or losing is mostly a matter of who screws up the formula. Robots will probably enjoy it, I don't.

I'd suggest limiting the -Unlimited- class of cards (drastically). Force multiplier cards should be limited to one per turn and should affect only a single targeted card. No more every allied card in play gets +3. And no more every enemy card in play dies. These simple changes might add some subtlty to game play and reward strategic thinking rather than encouraging systemized, predictable, turns.

I found the PVP matching system inadequate ... Clicking the -Only match me with other new players- button is a bad joke. I was consistantly matched with advanced players using sophisticated decks.

All in All I think you can find Better CCG games to spend time with.
Helpful? Yes No Funny
kevinbeast6
( 1.9 hrs on record )
Posted: April 12
This is a ♥♥♥♥ing weeb game. 10/10
Helpful? Yes No Funny
Humbled
( 26.3 hrs on record )
Posted: April 10
I really enjoy this game, pretty friendly players, and great depth and strategy. Highley recommend it!
Helpful? Yes No Funny
zubbus
( 46.1 hrs on record )
Posted: April 10
9-faction orgy! What are you waiting for? The game also supplies a ton of free cards. I think the idea is free cards cannot be traded but cards you buy with real money can.
Helpful? Yes No Funny
{AGB] A Dog
( 0.3 hrs on record )
Pre-Release Review
Posted: April 10
Made me and my goldfish bark at it 10/10 *Great Banta* My Goldfished commented
Helpful? Yes No Funny
jmabrackett
( 12.1 hrs on record )
Posted: April 8
Pay to win, unfortunately... Card prices are as expensive as if you were buying real physical trading cards. I expect "digital" property to cost less. The matchmaking system seems to only ever pair you up with people that have perfect decks already. Draft play is too hit-or-miss to be worth the money required to even enter into a bout. No campaign to speak of... Really provides only a constant source of annoyance unless your willing to dish out cash to become competitive.
Helpful? Yes No Funny
Mr Jacobson
( 7.1 hrs on record )
Posted: April 7
i tried to enjoy it but failed due to client crashes and very bad optimized game. after like 2 months i wanted to give it another shot, still same bugs. I want to play against AI not even another player since i dont have any cards to contest but still bugs, kicked out of game or just freezed for no reason.
Helpful? Yes No Funny
owls
( 51.4 hrs on record )
Posted: April 5
it's the hon of magic
Helpful? Yes No Funny
Heptics CSGOEGG.com
( 250.8 hrs on record )
Posted: April 4
10/10 would verse top 3 players in the world in draft again.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Recommended
14.5 hrs on record
Posted: May 1
This game is fun. I have looked around at different TCG's and I keep coming back to this one. The animation on the cards is great and I like the synchronized turn mechanic.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Not Recommended
291.4 hrs on record
Posted: May 2
This game has great mechanics and card design. But I stopped playing primarily because of the community.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
250.8 hrs on record
Posted: April 4
10/10 would verse top 3 players in the world in draft again.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
26.3 hrs on record
Posted: April 10
I really enjoy this game, pretty friendly players, and great depth and strategy. Highley recommend it!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
46.1 hrs on record
Posted: April 10
9-faction orgy! What are you waiting for? The game also supplies a ton of free cards. I think the idea is free cards cannot be traded but cards you buy with real money can.
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1 of 1 people (100%) found this review helpful
Recommended
1,173.0 hrs on record
Posted: April 20
My personal favorite F2P TCG.

Pros:
Unique (not just a MTG clone like oh so many out there)
Concurrent turns reduces "downtime" quite a bit
Nice art (subjective)
Fairly easy to get cards just by playing, I haven't spent a dime (but I do play a lot, as my profile shows)
Great community, easy to get a question answered, toxicity is rare

Cons:
Small team behind the game so updates/new content can come at a trickle sometimes
Somewhat low playerbase (rises as falls with the release of new cards/patches
Trade screen could use an overhaul to make it more user friendly
No mobile port (not yet anyway)

All in all, as an old scholl MTG player who was disappointed in most F2P card games out there for one reason or another, this one really sratches that itch for me, and it does it for FREE.
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1 of 2 people (50%) found this review helpful
Recommended
1,318.1 hrs on record
Posted: April 25
Main problem of Infinity Wars is low playerbase.This game needs advertisement and better tutorial for beginners.
if i were Ian , i would try to make an agreement with a big game company like league of legends to increase low playerbase.if they can increase their playerbase , they will earn more money and hire more personel for fixing bugs or making new mods like draft.I played a lot of tcg like Mtg,Heartstone,SolForge,Hex... Infinity wars is more complicated and better then other tcgs by far.
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Most Helpful Reviews  In the past 90 days
38 of 54 people (70%) found this review helpful
2 people found this review funny
Not Recommended
219.8 hrs on record
Posted: March 19
Changed to a "not recommended" because of the recent shop changes. Long story short, you basically have to purchase lightmare points with real money to buy cards like you used to.

~~~

They've made changes from the original card packs to these new "penta-packs." You can purchase faction packs, which made me really excited, until I realized you have to use lightmare points, 300 of them for 5 cards. 300lp =~ $3 dollars if you start with 0lp.

$3 dollars for a 5-virtual-card pack guaranteeing no more than ONE rare.

If you want to buy cards using in-game currency, you only have two options, where you used to have 8ish, one pack from each new set of cards released. Now, you can pick from the original card set, or the entire bunch of cards available. The IW2013 Penta-pack and the Collection Penta-pack. These each cost 3000 infinity points, where you used to be able to buy a pack of 3(?) for a little over 1000. We can no longer buy packs of 15 for a little over 5000, they removed that feature entirely.

When they made these changes, it became practically impossible for me to card hunt like I used to. I would buy card-set packs containing the cards I was looking for, 15 cards for 5000 like I said before.

These are the changes they made to the shop, and were the last straw for an otherwise avid player of the game. I cannot and will not recommend the game because this has crossed the line and become pay-to-win.

Infinity Wars has a history of making the game harder and harder to enjoy for those who are not willing to purchase from the shop with real money, which should never be the case for any sort of game, free or not.
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4 of 4 people (100%) found this review helpful
Not Recommended
457.4 hrs on record
Posted: April 1
This game beat every TCG out there in term of gameplay's mechanism, strategy ... But a lot of "little" details killed this game.

The good:
- Gameplay: simultaneous turn, very unique, quite attractive when you understand how it works.
- All cards are animated, and the design itself is acceptable, some cards are pretty awesome like Nyx, Avatars ...

The bad:
- Unfriendly UI. Until now, I still have no idea to add a player in my ignore list, or find a guy I just met and all I remember is just his name ... A lot of "extend" options in this game will be perform via command line, which I think is very very unfriendly !
- Terrible matchmaking. In the past, IW had an option named "Only match me against new player". A lot of my friends, they just pass lv 4 to enter PvP's area, having around 400-500 cards in their bags, with a little of decent rare cards, they've to fight against a guy with nearly 1000 hrs in this game with all kind of highest stuff. Imagine what happen when an ordinary man throw himself to a modern tank, the same thing happen here. Thanks God, they removed that options, but seem like the problem still there. A friend of mine, he is lv 16 atm, but he still have to fight a dozen of "tank" players like that.
- Bug: trade - bug, in a normal games - bug, in a ranked game - bug, in a draft game - bug. If you can play this game for more than 2 hours flawlessly without encounter a single bug, well you are very very lucky.

I've spent nearly 500 hrs of my life into this game. I believe I've achieved nearly everything in this game (I was in top 25 players, I had more than 20 games in 1 sigle draft ...) I really want to recommend this game, but sadly I can't.

Sorry for my English, and goodbye Infinity Wars, I wil miss you !
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6 of 9 people (67%) found this review helpful
Recommended
151.1 hrs on record
Posted: February 26
Great game. I was about to stop playing because it can be tough to make a viable deck when you're new, but then I noticed the weekly premade decks where you can use cards you don't own and I started stomping people who had played over 500 games!

Pros:
Lots of depth
Simultaneous turns!
Awesome card animations and effects
Active devs, they are going to revamp the card buying and it looks really smart.

Cons
Should help new players get viable more quickly (think there is some work on this coming up)
Would be nice to have daily missions like other games

Overall, really the best online card game I've seen available.
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10 of 17 people (59%) found this review helpful
1 person found this review funny
Recommended
501.8 hrs on record
Posted: February 16
The best Trading Card Game in any medium, period.

A blend of traditional TCG with features only available in the digital medium to achieve a depth of tactics and strategy that is simply unparralled. Add in that this game is ridiculously affordable for a TCG and can be played for free while still amassing a large card collection.

Magic definitely has richer, deeper, card library (as is to be expected) but in the playing of the game the tactical choices are both more numerable and more impactful. Out is the feeling of being beat by a more expensive deck or being screwed by a bad mana draw. In is the feeling that strong choices can overcome better decks or bad draws.

Hearthstone has a super polished presentation and fantasic developer but after that Infinity War has it beat on every front. So much so that there really is no reason to compare the two, it is like checkers and chess. I compare it to Hearthstone because the developer support has been Infinity Wars' biggest issue.

Infinity Wars' had a fatal flaw, however. The developers had begun a game they lacked the resources to maintain and grow. The bug list was/is extensive. Many promised features had been shelved. The game seemed to have been abandoned and the player count began to decay. I stopped playing for months at a time. I would not have recommended investing in this game at all but everything has changed.

A new partnership has been announced (information on the game's forums) and suddenly this game has surged forward again. The main bugs are being tackled and a new plan to relaunch the game is underway. Players are returning and optimism is high. This game is a gem. It is the best TCG I've played and every replacement I've looked for since has left me unfulfilled.

While the game still needs a lot of polish and improvment, the new injection of engery and resources from the developers has my hopes high. Try it for free. Play the rather basic campaign mode. Trial some of the free decks in pvp. I think a lot of you will agree:

This is the best puffy TCG ever made.
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2 of 2 people (100%) found this review helpful
Not Recommended
104.9 hrs on record
Posted: February 13
This game honestly has me stumped on how I feel about it. On the one hand, the game itself is incredibly unique, and the card animations are awsome. I enjoy the simultanious turns and the stategies it allows. I alos enjoy how incredibly dirverse the purity mechanic can make the game. Finnaly (for the positives, atleast), the command zone gives decks a huge boost of consistancy while also letting certain factions (Exiles and Cult of Verore come to mind) disrupt decks easily via removal that can target the command. It opens up a huge avenue for strategic gameplay.

What I dislike it the catering to specific playstyles. Since first picking up the game a while back, I have seen the developers systematically remove control options, especially for my favorite faction: Descendants of Dragon. Their defensive playstyle and alt wincons have been attacked again and again, as has the standard control faction: Cult of Verore. Meanwhile the rush factions, like Order of Solace and FlameDawn have seen nothing but buffs.

Overall, I think that if Lightmare had treated all playstyles equally, I would be playing Infinity Wars instead of writing this comment. As it stands, the decks I like either no longer exist, or have been knee-capp'd so hard, they can't win games. What a waste of so much potential.
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5 of 8 people (63%) found this review helpful
Not Recommended
46.9 hrs on record
Posted: February 29
Don’t waste your time.

The game itself is fun, its unique simultaneous play system adds bluffing and prediction to the game that you jest don’t see in other online card games. That stated i have log over 50+ hours into the game and have nothing to show for it.

You get a decent number of cards to start and they are good enough to build a good deck or two but with the arbitrary baring of ranked play until you have reached level 20 (and with 50+ hours of grinding i never did) and the draft system being time sink at best and gambling at its worst there is not much you can do except random PVP battles. the fact that you can’t trade your starting card or all the packs you get from leveling up, and the fact that you need on average 50 games to get 1 booster of 15 cards, makes it so that your card library gets stale fast and your deck options dwindle to those that can get you to level 20 as fast as possible.

With the new update coming in the packs will cost more for less cards, and the much needed faction packs will be un-accessible to all players who don’t or can't spend real world money. Maybe with the lowered wins to prizes of draft that they proposed the game might be playable but i doubt that heavily.
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5 of 8 people (63%) found this review helpful
Not Recommended
19.9 hrs on record
Posted: March 22
Good game.
Only problem: In 30 days an average of 100 people played this game. (steam charts)
This review will be positive if they relaunch the game and bring back weekly decks that you can buy.
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5 of 8 people (63%) found this review helpful
Recommended
4.4 hrs on record
Posted: March 15
this game is really great it just seems dead, wish more people played it
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2 of 3 people (67%) found this review helpful
Recommended
398.5 hrs on record
Posted: March 19
Prepare for a Really Long Review: Skip to the heading or subheadings you're most interested in.

-Reviewer Background-
As with most Virtual Trading Card games that I've played, including the various yearly 'Magic' franchise games (which you might note; I haven't repurchesed for play on Steam), Infinity Wars felt increadibly foreign when I first went in to play it.

(Reviewer Interest in Game)
I just happened to stubble across it while looking for free-to-play titles, but I'm glad I found it. Its a fairly interesting game with a zone-based playing field--which I found to be very odd for my first launchings of the game, but just goes along with the inital foreign feel. Considering that perticular mechanic, it doesn't feel like an extra or poorly thought out part of the game. Actually rather helpful, especially in later devised strategies.

-Interface/Menus-
They're a bit clunky, and selecting your deck might require creative thinking if you've got a long list. Rest assured that there aren't any major issues, but you will come across some small and slightly annoying ones. Shouldn't be too much trouble though.

-Tutorials & Campaign-
I went straight to the campaign. Tutorials? They exist, and are actually interesting, but I went right to the campaign. Honestly, it didn't matter all that much which one I went into first. Each does a fair job of explaining the game mechanics. Although the campaign will at times expect you to follow through with a very spesific action that doesn't always "click" until after a breif rage, but that isn't nearly as awkward as the voice acting I experienced when I first played about 3 months ago. The male voices, spesifically, sounded increadibly forced--like the devs themselves decided to try their hand at it without any prior forethought (which wouldn't surprise me at all if I was told that's what happened).

(Story History)
The campaign itself, after seeing screenshots of previous versions, has apperently been changed and updated various times along with the new content presented, but you'll enjoy at least a few moments of it as you tackle its different missions.

-Player Base-
Small for a Free to Play game, but just below average for a Virtual TCG like this one. Most of the time your matches with other players result in nothing but silence. Other times you may come across someone increadibly helpful, or you may come across a complete ♥♥♥. I'd suggest simply keeping cool, calm, and collected and you should be fine.
The block and report button are one in the same, so that should save you some trouble.

-Current Status-
There is a point to playing the campaign, however--as it gives you starter decks for 5 of the 8 factions. Recent changes in marketing and management are enducing the game into a period of self-enlightnement. It isn't quite sure what kind of buisness man it wants to be when it grows up, so you may find it difficult to secure a solid idea of how you might go about securing the remaining 3 factions without a core deck until the identity crisis has passed.
Also: note worthy that recent patches have made the game a bit buggy when it comes to getting into a match--this'll certainly get a lot of complaints but I don't expect it'll be a problem for very long.

-Gameplay-
This is a game in which players will need to level up to unlock the more advanced mechanics of the game; game modes spesifically. The leveling system itself seems to not be rock solid. What I mean by that is a player that starts playing the game in one 6 month period may have a slightly different experience with leveling up as a player that starts in the following 6 month period. Various changes to such mechanics happen from time to time after enough feedback is taken in by newer players--that's right. They listen to new players and try to help 'em out.

(Complaints)
Often, complaints are heard reguarding a dwindeling player base. Now I'm no expert on fuzzy terms like that, but there are enough players that you're not waiting around 5 minutes at a time just to get into a match.
WIth that said, the player base is predominatly "veteran" players, as I've been hearing. Basically, how the complaints put it is that: "I was looking for a multiplayer match with a good fight in mind, and I didn't ****ing get it!"
Well, yea. That's how it is. I've been playing for over three months and I certainly have those moments, so it isn't just noobs that have them. You won't always get a match that is as satisfying as you'd prefer it to be. One mistake and you loose the game, which is certainly infuriating. That isn't to say that perfect games don't happen. Even loosing can be satisfying when you are your opponent are evenly matched in luck and in card strength.

(Cards)
Most of the complaints focus around being out-gunned and outmatched though, so I'll address this as well: The delux, bad-♥♥♥ cards are really freakin' hard to aquire as an FTP (Free-to-play) player. Those are "Epic" and "Legendary" quality cards. The top two teirs. Trading or dumb luck are the only two ways I see myself getting Legendaries, but I've amassed a small fortune of Epics, so it's possible be at least a 2nd teir player without destroying your actual small fortune of pennies, nickels and dimes.

(OP Cards)
There are plenty of cards out there that you'll soon learn to hate, but I'll give you a fair warning that none of them are quite as bad as seeing your entire force, or your soldier that you raised from a 4/2 on turn 1 to a super bad-♥♥♥ 8 turns later, get completely whiped out by Oblivion or just outright removed from the game by The Calamity. Those two are the worst board wipes. No further comment.

(Faction Mechanics)
I won't be talking about factions, because I'd rather you get to experience the full terrific experience of encountering a faction that you thought you knew all about, only to leave you staring blankly at your screen wondering what the heck just happened.
Combinations of 3 factions at most in one deck are possible, but only by haveing single faction decks can you use the most powerful cards of that faction (which you'd come to better understand after playing).

-Trading-
I'll mention a mechanic about cards here so you don't go into a trade with a big promise just to find you don't have it... wait, what?
A good amount of the cards you initally recive will be "Soulbound." Basically, you can't trade them. They're yours forever. Enjoy your pile of cards you can't get rid of.

-Currency-
Two types:
Infinity Points (IP), is your main in-game currency. You'll get this when you win battles. You'll usually spend it either on card packs or gamble on playing Rift Runs with it.
Lightmare Points (LP), is the bought currency to (currently) buy most of the customization aspects of the game, and everyting that IP can do.
I hit on this earlier under the -Current Status- heading about the game going through a buisness related identity crisis, so the use value of LP points can only be determined after waiting to see if more changes are made to the shop or not. Each currency has experienced favoritism in the past, which players have both loved and hated. Curretly, LP is being favored in the shop (which can change at any time), so there'll be a bunch of hater reviews poping up about that I'm sure.

-Conclusion-
I know, I KNOW, I left a bunch of stuff out. I tried to hit the big stuff here though, so cut me some slack.
Here's a short Pro/Con list:

+Pros
=The game is well balanced (as balanced as it gets with 8 unique factions).
=Interesting/Familure mechanics, factions, and cards
=Fair Turotrials/Challenges and introduction-style Campaign
=Expansive deck-building and card-collection system

-Cons
=Collectors may rage at difficulty of finding Legendary Cards
="Unbalanced" match-making may upset newer players
=Story, while helpful, is very short
=Updates vary in severity and scope and may mess up long term spending plans
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2 of 3 people (67%) found this review helpful
Not Recommended
125.8 hrs on record
Posted: March 14
A good game, plauged by endless bugs with overnight fixes that make them worse, definetly would recomend when the devs get their ♥♥♥♥ together and stabelize the servers
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3 of 5 people (60%) found this review helpful
Not Recommended
1.4 hrs on record
Posted: March 17
The game would be very nice if only the interface was more polished and user friendly. As it is now, for the new player it is very difficult to get up to speed.

  • when enemy plays card (or activates ability) it is unclear what actually happens - their 5/5 creature suddenly changes into 20/20 and I have no idea what caused it
  • it is not possible to view all cards you own, you can only see the cards that would fit into your currently selected deck
  • the list of cards you select from is a horizontal scrollable list instead of grid - you can see at most 10 cards at a time
  • the deck I have constructed is illegal, but there is no any information why
  • the play screen is very unclear, I have no idea whether I am playing campaign or some side mission and what the rewards might be. Regarding the campaign, there is no list of missions, just multiple maps and have fun finding icons on it...
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3 of 5 people (60%) found this review helpful
Not Recommended
4.5 hrs on record
Posted: March 10
Waste of time game. completly unbalanced. Played supposedly against another "new" player and he had one minion that stayed untouchable in the support zone the enitre game building up to 139 attack. Flash bang my defense back to my support zone, game over. No way for me to compete or defend against the attack. Potential Customer lost. game deleted. Back to hearthstone.
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4 of 7 people (57%) found this review helpful
1 person found this review funny
Not Recommended
115.7 hrs on record
Posted: March 6
Dont wasted your time...Unless youve got fifty to a hundred bucks to drop to get the good cards youll loose ten games for every one you win. Free to play? Bull****!! Some oversights by the game designers SEVERLY cripppled what mightve otherwise been a good game (as long as you dont mind shelling out a hundred bucks that is). Steep learning curve to say the least...very often no way to tell at all what card was played that literally destroyed yor forces/plans. It just happens and your left wondering "Wtf?" and thats after I paid almost fifty bucks for my cards. Only Fifty wasnt enough...no where near...
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