Infinity Wars is a genuine free-to-play trading card game. Play with fully animated cards in 3D battlefields, and assemble decks from over 800 cards and 8 stylized factions. Explore the strategic depth of simultaneous gameplay and compete in a number of PvP game modes and an extensive PvE campaign.
User reviews:
Recent:
Very Positive (76 reviews) - 82% of the 76 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,778 reviews) - 82% of the 2,778 user reviews for this game are positive.
Release Date: Sep 5, 2014

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Recent updates View all (66)

September 22

Weekly Post #25: Daily Missions and Ranked Rewards Update~

FIrst, I'd like to direct everyone to the details of our new hotfix update if you haven't given it a once-over yet. It is a sizable group of bug fixes including the deckbuilder menu, trade interface, and buggy card interactions.


Daily Missions Make A Return~




At long last, missions return to Infinity Wars. Some additional incentive is on the way for your regular gameplay. Killed 50 characters? Won a few games? You get extra rewards for things like that, with a few missions every day. Rewards may vary, from IP to Rift Tokens to IP/XP boosters for example - options are still being tested and explored.


Here are a few more examples we might attempt:

  • Use the Trading Post ten times.
  • Play with a deck that is three of the same purity.
  • Play with a deck that has at least X (Subtype) characters in it.
  • Virus: Developers carry a virus. Encounter us in PVP to receive the virus, and a reward.

There are so many options with this kind of thing. Eventually, we might even attempt to run community-wide missions/goals so that it doesn't just happen during expansion preorders. There is a lot that could be done with weekend, week-long, or month-long events; complete with themes for certain fictional events or scenarios. For now, just individual missions. You'll be able to experience this in one of our next updates, probably between October and November. In the meantime this feature will be tested and iterated further.



Ranked Rewards Update

After meeting and talking with some of our community mods, we have put together what we understand to be a road toward better rewards for Ranked leaderboard resets, in the short term focusing on this trial month. As we mentioned before, the current "trial" season will end on September 30th, with reward bundles going out to players. Please note that we have heard player concerns about RNG cards, distribution of Penta-packs and more. On the basis of this being a one-month season, here's the breakdown for September:

Prizes:
***Note: all Infinity cards are selectable, and all Golds will be Random for this month.


1st place

Gold-foil (all x1): Legendary, Epic, Rare, Uncommon and Common
Gold (all x2) Legendary, Epic, Rare, Uncommon and Common
Infinity: Legendary x1, Epic x2, Rare x3, Uncommon x3, Common x3
7,500 LP

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2nd Place

Gold (all x2): Legendary, Epic, Rare, Uncommon and Common
Infinity Epic x2, Rare x2, Uncommon x3, Common x3
5,000 LP

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3rd-5th Place

Gold (all x1): Legendary, Epic, Rare, Uncommon and Common
Infinity: Epic x1, Rare x1, Uncommon x2, Common x2
5,000 LP

-----------

6th-10th Place

Gold: Epic x2, Rare x1
Infinity: Rare x1, Uncommon x1, Common x1
3,500 LP

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11th-25th Place

Gold: Rare x2
Infinity: Rare x1
2,000 LP

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26th-50th Place

Gold: Uncommon x2
10 Collection Penta-Packs

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51st-100th Place

Gold: Uncommon x1
5 Collection Penta-Packs

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Okay, those are the rewards available come October 1st. Please remember that this is just a set-up for the trial season, and if necessary we can adjust the scaling or the contents to some degree. The current plan is to continue testing the 1-month season format for Ranked PVP, for at least one to three more months. In this time we will be discussing season length for the forseeable future beyond that, as we have lots of pros and cons with each duration. For example, we can't justify alt-arts for a 1-month duration, but a 3-month season is a longer grind. Various proposals on the forums will be read and taken into serious consideration. One thing we know for certain: we will finally be removing the Champion title issue. In future seasons, it will only be awarded at the conclusion of a season, and not right after a reset as players get their first points.

Going forward, we are considering various options for rewards at the top of the leaderboard which have some exclusive appeal to Ranked gameplay. One idea brought up was the concept of a special battlefield that goes to whoever has 1st place during the time of the reset, and each time you got the position your battlefield would transform a bit (such as a pile of gold getting bigger and bigger each time you got 1st place). This example was well-received by the mod team and staff, so that is a possibility in the future. Other concepts are also being considered as well.

Edit: Regarding choice reward cards, we recognize the value of being able to choose your reward card in a skill competition. In the case of individual card rewards, therefore, we are seriously considering the implementation of an in-game "pick your Infinity-border card" system that works directly in-game. We may opt for something similar to the old Golden Ticket, something I pitched for IBs earlier this year. I'll let you know when this gets locked-in for development.

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September 16

Sunday Tournaments - New Info (Qualifying, Prizes, Format)

Additional details are now available, explaining how these recent Sunday Swiss tournaments - the last two weeks, and one more this Sunday - will determine qualification of a competitor for the final top-16 event on the 25th of September. Please note that this is the first time we've tested this exact setup, so if any rulings seem unfavorable we can adjust them for the month of October.

How To Qualify

The first three Sundays in the month are Swiss events. You only need to enter one Swiss event to try and qualify for the fourth-Sunday top 16 monthly tournament. Once all three of these events have come to pass (in this case, September 18th), all players with all their score data will be added to a spreadsheet. We will then begin sorting everyone. Placement is explained below, in a short version as well as paragraph form:

  1. Series Record
  2. Second-best score (if a player attended two or more events in the series)
  3. Points Difference (based on total # of individual games won and lost)
  4. Special note: For each person who does not show up, the next-highhest ranked player will be slotted in. If you're rank ~17-25 or so, be prepared if you can attend on the 25th, just in case.

Placement will be according to series record, above all else. This means that anyone with a 4-0 record will advance automatically, and several players who have a 3-1 record. If we get to position 16 and multiple people tie the series record for 16th place, anyone who attends a second event will receive priority. If two or more players attended a second event, we'll go by their performance in that second event. If neither player has attended two events we go to Points Difference; which shows their relative performance by individual game. For reference, I set up our spreadsheet and did a sample top-16 based on the last two events. Slot 2 was left empty in case we do not get a repeat 4-0 player (Adorabear or Tenaccarli).





Seeding


We will use the tried-and-true seeding format whereby, for example, the top two players will be at opposite ends of the ladder bracket. In short, this is designed so that the tournament brackets are not so one-sided later in the event. The full format is best described with the sample image below, showing the winners' bracket layout.






Base on the above images, some examples of first-round matchups would find Adorabear vs Citridon, AccessDeny vs Ninjardo, and Toon310 vs InvertedEye. Please keep in mind that the third Swiss event this Sunday will be factored in. If you're low on the top-16 or not in there entirely, it would be best to try and qualify with high placement this Sunday if you are pursuing the Elimination event on the 25th.



Event Format - Monthly Finale


The event format we will use for this month is Double Elimination. Everyone starts with "two lives," and on your first series loss you will be sent to the losers' bracket, where you get one last chance to survive. The longer you last in the winners' bracket, the easier the tournament will be if/when you eventually drop to the losers' bracket.

To compensate for the fact that a loser's bracket typically lasts longer, we will do like in the past where some of the rounds are a best-of-1. Largenuggets and I have agreed to make the last, and second-to-last round a best-of-3 for the losers' bracket. The entire winners' bracket will be best-of-three however, and we'll observe the "Two Lives" rule for the grand finals. This means the following: If the losers' bracket finalist defeats the winners' bracket finalist in the grand final series, they will have to do so again. This is because the winners' bracket finalist will have only lost their first life, like everyone else in the event. If this happens there will be a second best-of-three to determine the final outcome, and decks may be changed for this second series.



Prizes


These are the prizes for September's monthly event. It's simple and pretty flexible in that it's largely about LP. You could use it for a large supply of rift tokens, penta-packs, some cosmetics, or a mixture. Delicious.

1st: LP x 25,000...with Infinity-border Legendary x1, Epic x2, Rare x3, Uncommon x4, Common x5
2nd: LP x 10,000..with Infinity-border Epic x1, Rare x2, Uncommon x3, Common x4
3rd: LP x 5,000.....with Infinity-border Rare x2, Uncommon x3, Common x4
4th: LP x 2,000.....with Infinity-border Uncommon x3, Common x4
5/6: LP x 1,500.....with Infinity-border Uncommon x2, Common x3
7/8: LP x 1,000.....with Infinity-border Common x3



Please post any questions you have in the discussion thread.

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Reviews

“[While at the Australian EB Expo] Nothing even came close to the level of quality of Infinity Wars. It almost shouldn't have been in the same area; it should have been in an open space, where everybody was guaranteed to walk by. The game deserved that level of foot traffic.”
ABC Tech

“The single best designed digital card game on the market!”
Colt Hallam

“I have been waiting for a TCG like this for a long time.”
Examiner

About This Game


Welcome to a unique trading card game that blends rich lore and artwork with innovative gameplay mechanics that are both simple to learn, and hard to master. Play with fully animated cards in 3D battlefields, and assemble decks from over 800 cards and 8 stylized factions. Choose any factions you like, in combinations or in full purity, and customize your strategy to your play style. Explore the strategic depth of simultaneous-turn gameplay in a number of PvP game modes and an expansive PvE campaign system. With unlimited card trading and rich reward systems, Infinity Wars Reborn is a genuinely free-to-play trading card game.

Features

  • Unrivaled Strategic Depth - Outmaneuver your opponents with defensive and offensive posturing. With the simultaneous-turn mechanic, foresight and cunning will prove the difference between victory and defeat.
  • Fully Animated Artwork - Breath life into your trading card experience with 3D battlefields and over 800 beautifully animated cards.
  • Genuine Free-To-Play - Acquire all cards in the Infinity Wars Universe without ever needing to put money down. Earn cards simply by logging-in!
  • Rich PvP Game Modes - Craft your deck and take to the battlefield in ranked and casual play; draft decks and join Rift Runs to score epics rewards; battle opponents with curated decks to explore new cards and ensure a level playing field for newer PvP players.
  • Robust PvE Campaign - Delve into the Infinity Wars lore with a 21-mission campaign spanning multiple factions and worlds.
  • Unlimited Card Trading - Build your decks with precision and engage the community with an unlimited card trading system.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP or later
    • Memory: 2 GB RAM
    • Graphics: Graphics card with DirectX 9 capabilities.
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Minimum:
    • OS: Mac OS X 10.5 or later
    • Memory: 2 GB RAM
    • Graphics: Graphics card with DirectX 9 capabilities.
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Very Positive (76 reviews)
Overall:
Very Positive (2,778 reviews)
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1,962 reviews match the filters above ( Very Positive)
Recently Posted
KingPawn
798.7 hrs
Posted: September 21
One of the most, if not the MOST strategic and fun games I have ever played. It's so well made and has an increduble depth to it that no other game can compare to. Watching your opponents and predicting their moves is only the first level of play that this game brings. Incredibly awesome. Recommend so hard. Being free is a plus, so try it out!
Helpful? Yes No Funny
Barry the Bounty Hunter
0.5 hrs
Posted: September 19
A super compelling and addictive Trading Card Game with deep interesting lore. The card game itself is easy to learn and very effective in creating an exciting experience for any hardcore or softcore gamer. Its leveling system supplements the need to play more and collect more fully animated cards with varying powerful abilities.
Helpful? Yes No Funny
KnightOfMadness92
66.7 hrs
Posted: September 17
If you like card games, I highly recommend this one. It takes some time to get used to all the factions and cards but after awhile, you learn the strengths and weaknesses of each faction/card type.
Helpful? Yes No Funny
icotlear
206.5 hrs
Posted: September 16
Long time MTGer. This is much better.
Helpful? Yes No Funny
Camto
1.2 hrs
Posted: September 11
Really fun online TCG game!
Helpful? Yes No Funny
lightingdrack3
10.9 hrs
Posted: September 3
Fun game with cool design but it is built for PvP... and the system is so slow with PvP... other then that fun. 3 out of 5
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
Recommended
39.7 hrs on record
Posted: September 1
I've been playing Infinity Wars for about a week and 34 hours already! Can't even help myself. My first card game was Pokemon but let's face it, they just looked pretty. The game sucked. Yu-Gi-Oh! is first love But Konami killed it a while ago. The only way I've been able to get my card game fix is playing old GBA/Vita games. I played Magic for about a year. The game is deep and I respect the hell out of it but the lore didn't grab me. I didn't find myself invested in the cards. Hearthstone is fun but I needed something deeper.
This game caught my attention a while ago but my Steam back list for games is..I'm sure you know all too well. It's a free to play game but I saw the content on sale so I decided to check it out to see if it was worth it. First of all, it is definitely not pay to win. It's git gud to win. A week in and you get a lot of cards through campaign mode and leveling u. I lucked out because I got some pretty awesome rare and epic cards. I've been getting better at deck building. I was getting my ♥♥♥ kicked this morning and then I threw a deck together with the few factionless cards I have. I didn't have enough to make a factionless deck, so I combined it with the Dawn faction (or whatever its called) Took it for a test run, it drained my morale. I keep forgetting about morale. So I combine it with Genesis. Low morale costs and power up items. I am 7-2 with this deck as of now. My first lost taught me how to use the deck better. The 2nd loss showed me that I need more cards for this build. But still not bad for using cards given to you for free.

But tomorrow is pay day and I'm definitely giving this game my money. I can already see myself putting 1000s of hours in. Some people say the content is over priced. But they put in all the hard work and released the game for free. Given you a method to play competitively without spending a dime. Even if you lose you still level up and get points. They have every right to price their content at whatever they like. I'm buying all of the items on sale but I'm buying 1 at full price. I think it's completely worth it for all the time I know I will put in it. But it will be the one and only time. After this I'm waiting for sales to come around again.
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7 of 9 people (78%) found this review helpful
Not Recommended
626.5 hrs on record
Posted: September 17
Months and months with the new devs, and a ridiculous amount of issues persist:

  • Dozens of bugs, many of them game-breaking - including wins and losses not registering in ranked play.

  • Extremely limited draft pool, majority of cards need heavy balancing and are restricted from draft.

  • Long ranked queues are only getting longer, constant matches against the same players - no matter how many are online.

  • Even when the devs try to fix something, it rarely works. Such as the three cards "removed" from ranked a few weeks ago that still pop up.

New dev team seems more interested in putting out new sets, DLC, and (for who knows what reason) tournaments for the ~150 playerbase. Too bad, because this game could be great... and it never will be. Seriously, they've patched all of three bugs since the beginning of the year. Don't waste your time (and money) like I did.
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1 of 1 people (100%) found this review helpful
Recommended
12.5 hrs on record
Posted: September 17
I like Infinity Wars, I really do, but this is the closest to a non-recommendation as you're going to get. Keep that in mind.

Cards are great, design is great, gameplay is great, and there's a lot of single-player content, which is great.

The problem is multi-player. Maybe it's my connection, which is admittedly very bad, but I cannt play anything multi-player. I don't know if there are not that many other players or what. I just sit and wait in queue. At some point, I'd really like to test my decks against others, and I can't do that. I'm not even that big into the competitive portion of games like this and, like I said, there's a ton of single-player stuff.

Anyway, I really like this game, but just know that there's a possibility you won't be able to play multi-player.
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6 of 11 people (55%) found this review helpful
Not Recommended
5.2 hrs on record
Posted: September 2
Seems fun but the queue times are like 10+ minutes so... Why even bother playing a game no one plays :(
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1 of 2 people (50%) found this review helpful
Recommended
0.4 hrs on record
Pre-Release Review
Posted: September 4
Seeing as how there are some not so good reviews for this game I'd just like to drop that this game has multiple campaigns that are alot of fun.

Give this game a shot, playing through the campaigns will give you alot of enjoyment, and lets you try out (if memory serves) practically every faction against every other faction.
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1 of 2 people (50%) found this review helpful
Recommended
13.9 hrs on record
Posted: September 7
I haven't spent too much time in Infinity Wars just yet, but so far it's pretty good. I still have yet to try Elder Scrolls: Legends, but as of now this is the best PC based TCG I've played.
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Most Helpful Reviews  Overall
394 of 447 people (88%) found this review helpful
Recommended
545.2 hrs on record
Early Access Review
Posted: February 7, 2014
While there may be some big name digital card games on the horizon that you hear people murmering about, it would be unwise to discount Infinty Wars because they are a smaller company.

Infinity Wars takes the classic TCG genre that we know and love, and truly digitise it and make full use of the medium. This is not a Magic the Gathering clone that keeps track of the numbers for you. This is not a simple basic TCG built around your favourite MMO mythos. This is an actual strategic masterpiece that requires use of both advanced planning and bluffing mechanics.

It is free to play, in the true sense of the word. At no point are you required to spend large amounts of money to get a collection started. After two hours of the campaign, you should have enough cards to make a deck of any faction, and won a few free boosters along the way. Meanwhile, you can acrue Infinity Points by playing, which are awarded win or lose. You can then use these points to buy more boosters or enter the Rift Runs and win more cards! And there is a trading system already in place, so you can trade cards you do not want for those that you do without hoping to open the super mega mythic rare i-win card in a random pack!

So while your collection would certianly grow if you spend money on the game, it is not impossible to walk away with a complete playset of everything without spending a cent!

The point is, it's different to the other exciting games out there now, and risk-free and worth the look of anyone with even a passing interest in the TCG genre!
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180 of 211 people (85%) found this review helpful
Recommended
87.8 hrs on record
Pre-Release Review
Posted: September 5, 2014
The best online deckbuilding game there is, if you ask me. Lots of interesting cards, various rather original factions with their own strategies and nicely animated cards. (EVERY CARD IS ANIMATED!) As for the free2play - well I never spent a dime on it and still had a lot of fun. You earn a decent amout of ingame currency just through the campaign, challenges and just normal games. Plus you get free cards and booster packs for wins and for levelups. It certainly could be better - but compared to basically every other online CCG on the market it's pretty good.
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164 of 191 people (86%) found this review helpful
Recommended
919.8 hrs on record
Early Access Review
Posted: February 9, 2014
A while ago a friend dropped by and offered me an invite code he randomly collected at a PAX event. Ive been hooked ever since. The little business card with the code advertised the game to me as having amazing animated cards, but it was the level of strategy in the game and unique mechanics which immediately grabbed my attention. Since then I have played ALOT and have still not yet gotten bored because every game is different. The cards and mechanics combo with each other in a way that rewards creative deck building and making bold and creative plays in game.

There is always alot of discussion around free to play and pay to win and everyone has their own perspective. I believe that this game is one of the more truely free to play games out there. This is for two good reasons...
- First, I have built a full collection as well as pre-ordered many packs for the upcoming expansion and given away many cards including rares all while being almost entirely free to play. (I did purchase some alternate card backs/sleeves)
- Second, certain cards are powerful and rare but extremely powerful decks are able to be built without any 'valuable' cards at all. The emphasis on player skill and in-game decisions means that this game could never be pay to win.

I would recommend this game to anyone interested in trading card games and would advise playing before comparing to other games like MTG and Hearthstone because Infinity Wars has many unique features and I believe a bright future!
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216 of 278 people (78%) found this review helpful
10 people found this review funny
Not Recommended
20.8 hrs on record
Posted: January 18, 2015
If you want the short version, skip to the bottom.

The game is relatively fast-paced due to utilizing a simultaneous turns mechanic, with both players completing their actions at once. This establishes a very engaging experience in which both players have to try and guess at what the opponent will do, and how to respond. The game also allows for a great deal of strategy, utilizing both a "health" system akin to Magic or other TCGs, as well as a morale system (which effectively functions as a second health meter, except it drops from losing troops in battle), multiple combat zones, and an initiative system. There is definitely plenty of depth to be had in this game.

The game is also very good about rewarding every portion of your progress. There is a leveling system which gives you free cards when you level up, and you also get free cards from completing various achievements (termed "quests" in your profile window) such as beating the AI in training matches multiple times, completing the (very short) campaigns for each faction, and beating Academy challenges. And the game even allows you to construct your own decks for facing off against players or AIs.

So why am I not recommending this game? Well, I should be honest. This is perhaps one of the first times I'm actually NOT recommending a game, it's simply not something I do often. So I want to be perfectly clear: this game is fun, but there ultimately is one MAJOR flaw with its design structure.

No, before you say it, it's not that the game is Pay To Win. On many occasions I actually beat players using mostly starter-level cards. And some players have done quite a lot with their starter cards and worked hard to become top players. But with that said, the community needs to be more honest with itself: newer, free players are definitely at an inherent disadvantage compared to players who have spent lots of time and/or money on the game.

I'll try to explain, since that sounds like it may contradict what I said before. Again, I'm not bashing the game, and it does make some effort to give you lots of cards to play around with. But it's not nearly enough.

In my experience, completing every single campaign mission and PvE fight possible only leveled me to just below Lvl 9 (there are 50 levels). So it's relatively clear the game is trying to encourage you to face other players. I had no problem with this, so I started playing some matches against other people. But I quickly began to realize there was a problem: they had WAY better decks than I did, filled with cards that were in many ways significantly better than mine....and I had no way to prevent them from beating me into the dirt, no matter how well I understood the game or how well I played.

I can recall several matches in which I played my deck's strategy out perfectly, and even outplayed my opponent for the majority of the game, only to fall behind and eventually lose because they kept pulling out cards that I'd never seen before, cards I had no access to, and cards that I had no defense against. And yes, I can tell the difference. I played several folks who were just a lot better than me....but also a number of people who clearly were not, who ended up beating me anyways because their deck was full of cards I couldn't combat.

I recall one particularly egregious match where my opponent was being repeatedly outplayed card for card. Every time he made a move, I was predicting and countering it. I got him down to a mere 5 HP, while I still had 86, and I had multiple creatures in play with Flying (he had nothing that could block Flying). So imagine my surprise when he started employing cards that I'd never seen before, turned the match around within a few turns, and ultimately won. Not because he was "better", mind you, but because he was using cards that I had never seen and had absolutely no hard counter for amongst all of the starter and booster cards I'd received from PvE content to that point.

I made an honest effort at the Rift system, too, but ultimately it's got that same problem, but worse, because the players in that mode are clearly superior to the ones in normal queue matches. The gap between a newbie and a veteran is simply too great to overcome, even if you get pretty good at the game relatively quickly as I did.

Now, let me return to a previous point: the PvE content only gets you to around Lvl 8 or 9, which doesn't yield you nearly as large of a selection as you'd think in terms of cards to build your decks with. And to make matters worse, while the game does allow you to buy booster packs for free (using an in-game currency obtained during matches), the booster packs are prohibitively expensive. 15 cards costs over 5k points....and running all of the PvE content in the entire game only netted me about 5.5k or so, and losing a PvP match nets you less than 100 points per match. So in order to gain enough points to buy a 15-card booster pack, you have to effectively run over 50 regular PvP matches. Which is by no means reasonable.

I've seen former and current players who even admit to this being a major issue with the game, so I know I'm not imagining it. One particular testimony came from someone who (at the time) was a Top 10 player. He admitted that he got there by spending lots of real money to build a good deck, and after that, he was beating people right and left.

SUMMARY: No, the game isn't technically P2W. You can earn cards for free if you have the patience. But if you purchase cards with real money, you are saving yourself countless hours of grinding, and you ultimately WILL perform much better than you would have if you'd tried to play with just the freebie cards that the game gives you. No amount of personal skill or TCG experience can overcome the significant gap in deck strength between a veteran and a new player.

You will either pay for better cards, or you will have to grit your teeth and lose a *lot* of matches in order to earn them for free. I chose the third road: After several matches against opponents that I should have beaten, but instead lost to, I finally gave in to my frustration, closed the game, and uninstalled it. The core game is a lot of fun, but it's mired in the "grind" of obtaining new cards and the game's significant balancing issues. If the above stated issues are resolved at some future point, I might be persuaded to return at that time. For now, it's a no-go for me.



EDIT (Nov 4): The game is effectively dead at this point. The devs are still trying to update the game to the best of my knowledge, but the player base has declined dramatically since I first posted this review. There are very few people still playing this game at this point, meaning your queues will be longer and you'll be seeing the same opponents even more often than I was back in January when I wrote this review. At this point, you're better off investing your time and money into one of the card games that's still going strong, like Hearthstone, than spending it here.

It's a shame, too, as I had hoped the game would turn itself around and I might be able to reverse this review one day. But it seems they never did, or at least, they never improved enough that they felt compelled to try and bring people back. So I'm pretty much calling this review finished, and I likely won't update it any more beyond this point.
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