Infinity Wars is traditional trading card gaming completely reimagined as digital free to play for the PC and Mac. Featuring every card fully animated, open player-to-player trading, modes eliminating pay to win and animated 3D battlefields. Conquer parallel realities with or against your friends now!
User reviews: Very Positive (2,320 reviews) - 83% of the 2,320 user reviews for this game are positive.
Release Date: Sep 5, 2014

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"anime trading card game"

Recent updates View all (46)

October 7

Infinity Wars Avatar Contest

So you think you can Art?

Infinity Wars Avatar Contest

What is it?

So there's been some pretty damn creative people in the Infinity Wars community. Whether it be with guides, videos, artwork, or even nail polish; there's someone out there who's got a knack for it.

This is my way of letting you express that and get rewarded for it.

Should you have an unquenchable desire to make artwork that is your own personal representation of something, here's your way to do it for IW.

How does it work?

You'll create an Avatar of your own, based on Infinity Wars themes. Doesn't have to be an existing character, doesn't have to be anything in-game if you don't want it to be. It just has to be Infinity Wars themed whatever it is.

How long do I have?

Submissions will close 10/23. So make sure you post your submission on or before that date.

How do I submit my glorious piece of artwork?

Well, I've tried linking the google form here in many different ways, but Steam refuses to accept the URL so I'll have to link you to the Official Forum post.

Submissions must be presented in a Square Shape, exactly the same as an Avatar. So don't go drawing a card, this is an Avatar.

When the winners are selected I'll contact you to export your image in a 512x512 resolution, the resolution that our Avatars use.

Do I need to be a master artist to submit an entry?

Absolutely not. I want this to be more about creativity and vision rather than skill with a drawing pad.

What do we get for rewards?

Glad you asked! The community will have final say on the winners, which there will be two of.

Grand Prize

Your avatar will be given to your account for you to show off to the world. On top of that, you have the option of telling us what you'd like done with your Avatar. Do you want it put in the store to be sold? Do you want it given to you and your friends? You tell us.

You'll also get a lovely $20 worth of Lightmare Points!

Runner Up

Your avatar will be credited to your account for you to show off to the world, and you'll get $10 worth of Lightmare Points for your awesome effort!


So let's see what you got! I'll be monitoring the submissions every day and compiling them to show off to the community once 10/23 rolls around. Once submissions are closed I'll make another post for all of you to vote on who you think deserves to win!

See you on the battlefield!

2 comments Read more

July 28

[Patch Notes] Version 1.4.7

Hello everyone,

Today at Midnight IWT we'll be taking the servers down briefly for maintenance while we patch to version 1.4.7 in preparation for the upcoming major patch cycle.

Here are the notes for todays' update:

  • Fixed Demon of the Dark Bargain not reducing bonus resources from sources such as Wealthy Noble.
  • Fixed cards under some circumstances being revealed to the opponent while being drawn from the deck.
  • Blood Crazed Initiate now properly transforms into Bloodthirst X. Previously would always transform into a Bloodthrirst 4 if X was less than 4, which was not intended.
  • Blood Crazed Initiate transformed state is now properly affected by +/- Power and Health Buffs (e.g. Rakarl)
  • Updated Mega Unit 01's text to clarify that you cannot make enemy characters its pilot.
  • Updated Aleta's Discovery's flavor text to say "nevertheless" rather than the old english "nethertheless".
  • Fixed Jinhai Dojo not being able to be activated when the player has exactly 3 resources.
  • Fixed Flux Capacitor not being able to be activated when the player has exactly 2 resources.
  • Fixed an interesting interaction with Zuza and Secluded Constructor where it was possible for Secluded Constructor to sacrifice a character taken by by the enemy's Zuza.
  • Luftkrieg XI Anti-Air Array should now properly only proc off of combat damage.
  • Tweaked how new players are matched together during unranked constructed games, so that it is more consistent.
  • By default, new players now only get matched up with other new players. New players can choose to also be matched up against any players if they wish.
  • Fixed a bug that would sometimes stop a new music track from being played during a match.
  • Music volume now lowers when a voice over is playing.
  • While in the match result screen, the opponent will automatically have a tab available to chat to them.
  • Chat box now scrolls to the bottom the first time you open it.
  • Added Enter Invite Code to Content Guide for players that are still level one and have not used a code yet.
  • Low end machines should no longer crash immediately upon opening the game because of the loading screen, as the game will detect that their system doesn't meet the specs for it.
  • Added a confirmation dialog when leaving the campaign map.

There have been quite a few bugs reported since this patch began work, so we have plenty of work ahead of us on other issues the game is facing and we thank everyone for their continued reports. They've been invaluable.

Please don't forget to report any issues you see to us, and any Output Logs or Game logs (whichever is applicable for the report) are GREATLY appreciated.

See you on the battlefield everyone!

3 comments Read more


“[While at the Australian EB Expo] Nothing even came close to the level of quality of Infinity Wars. It almost shouldn't have been in the same area; it should have been in an open space, where everybody was guaranteed to walk by. The game deserved that level of foot traffic.”
ABC Tech

“The single best designed digital card game on the market!”
Colt Hallam

“I have been waiting for a TCG like this for a long time.”

About This Game

Infinity Wars: Animated Trading Card Game is traditional trading card gaming completely reimagined as digital free to play for the PC, and Mac. Featuring every card fully animated, open player-to-player trading, modes eliminating pay to win and animated 3D battlefields. With over 13 million games played in Beta come and see why Infinity Wars has been hailed as the best designed digital trading card game.

Delve into a world of shattered realities where factions fight it out in the rift spanning battlefields of the Infinity War. Choose between eight factions and make your deck match your play style. Though simple to learn the game has endless strategic depth. New cards being added to the game evolve the possibilities. Simultaneous turns add the element of nerve, guile and wit as you need to predict your opponents actions.

Infinity Wars also offers genuine card trading! Cards bought in the game can be traded, sold or swapped with other players. Collect cards, create your own decks, and battle against others to see who is the greatest strategic mastermind in Infinity Wars!


  • Simultaneous Turns: Both players plan and resolve their turns simultaneously.
  • Animated Card Art: Animated art is free for all players!
  • Deckbuilder: Create the deck you want to play with from over 8 factions and 420+ cards.
  • Card Trading: If you buy a card you are free to trade, sell or give it away.
  • Genuine Free-to-Play: Every card in the game can be earned simply by playing the game! Get cards simply by logging in!
  • Over 13 Million Games Played!

System Requirements

Mac OS X
    • OS: Windows XP or later
    • Memory: 1 GB RAM
    • Graphics: Graphics card with DirectX 9 capabilities.
    • Network: Broadband Internet connection
    • Hard Drive: 5 GB available space
    • OS: Mac OS X 10.5 or later
    • Memory: 1 GB RAM
    • Graphics: Graphics card with DirectX 9 capabilities.
    • Network: Broadband Internet connection
    • Hard Drive: 5 GB available space
Helpful customer reviews
134 of 199 people (67%) found this review helpful
1 person found this review funny
3,290.4 hrs on record
Posted: April 25
Infinity Wars seemed like it was going to be a spectacular game. Now, it is like almost all other free to play games in almost all respects—you have to pay to play and it’s full of promises that are never delivered.

I have sunk a considerable amount of time in this game and have heard and read a lot about debated topics and other babble from the developers, so this short review has a good foundation. To start, I will list the cons, which dwarf all pros in such a way, now, that it’s hard to even fathom why I got hooked on this game in the first place.

There are very few events that would equate to something like a double xp weekend in most games. When I say few, I really just mean one major one, which they called golden ticket weekend/ week. This only happened once some time last year—mind you, I have been playing this game off and on for almost two years. Also, from what I have heard, there may have been an increased IP (game currency) weekend once or twice since its inception, but I didn’t even notice it because the bonus was so small.

Having something like double IP weekends or more golden ticket weekends would give the game a bit of an edge because you would have something to look forward to. I must say though, at the start, it seems you do have things to look forward to. For instance, I used to look forward to getting a free pack of cards when I leveled up. However, when you reach level 40 or 50, the free packs stop, and you get to level 40 or 50 in this game pretty quickly. That all said, even if they started to put more bonus IP weekends and the like in the game, it still wouldn’t be enough to make it a worthwhile game.

Additionally, there are several bugs, and they are extremely annoying ones that have been around since the start of the game. The most annoying one to me is trying to actually trade a card with someone. If you are able to get a trade session going on the first try, consider yourself lucky. For me, trading is the most important aspect of a “trading card game”. If you complain to devs about it, they will say, “We will be getting new servers soon.” But their definition of soon is going on years and is probably really never.

Another bug(s) is that there are a number of card glitches that have been around since its inception that really affect gameplay dramatically. For instance, my favorite card "Tome of the Dead" (a fairly powerful card for the sleeper faction) often times freezes the current match when its ability procs. Also, on top of this, they frequently make ninja changes to various cards and, also, take them out of play with no warning. Like right now, a few cards have been “temporarily” disabled for the past two months because they are supposedly not working as intended.

The few expansions they have had for the game has done very little for actual gameplay. If anything, it has gotten worse with each expansion. The same cards continue to be way superior to others, they don’t think about trying to make weak cards stronger (and more desired) with the additional cards and their effects, and their way of trying to balance the game for each expansion is nerfing the heck out of cards that you have more than likely paid good, real money for. For instance, if you are at all familiar with the game, Demon of Fear and Shikana were once great cards but now are pretty much obsolete with most deck builds. Yes, some changes are expected, but many changes and drastic ones, like these, should not happen, especially with a pay to play game. This approach, ultimately, has ruined all metagame and made the game quite boring. Basically, you are stuck with only a few deck builds that are viable for ranked play.

They have been selling the same premade decks of cards since day one. Therefore, all cards in those decks have pretty much no value. Anyone who buys those decks are really wasting their money. On top of that, they arbitrary rotate each deck to be on sale, which is extremely annoying to me for some reason. Why don’t they offer a small pack of random foil or gold cards of a certain faction (or of all factions) or even arbitrarily create small packs that have a higher chance of having a certain rare card? They also have the same cheesy avatars, card backs, and battlegrounds since day one. It’s aggravating because I know they could throw in a 1000 avatars in the game easily. They could also up the avatar rewards.

Weekly quests are a joke. They can be completed in an hour. These quests used to, at least, give out foil cards if you completed them. Now, I know they don’t give foil cards like they used to anymore, and I don’t even think weekly quests even work currently. I’d have to check.

No one wants to trade. This is because, for instance, one gold foil aleta card is worth more than 200 regular rare, epic, and/ or most legendary cards combined. So, being dead honest, trading is obsolete by the time you hit level 20. Once you have the cards for a deck you want, which is pretty easy to do, the next step is getting those pretty, shiny cards. Though, there are only two ways to do this: you can either buy them with real money on some illegitimate site through PayPal (or through eBay ) for a crap ton of money, or you can swindle newbs as they are trying to build their deck (this is way harder to do, however). I once tried getting a particular card this way and I literally spent two months in trade chat looking for a particualr gold-foil rare card and, finally, gave up because I was unable to even find someone who even had it. What is disturbing, however, is that the devs seem to promote this behavior by letting players advertise and auction off cards on their website forums. As dubious as this may sound, I truly believe devs withhold cards in game so they could sell them on their forums for outrageous prices through some alias.

Players say that you may find gold-foil cards, which are the most rare kind of cards other than platinum-foil cards in preorder packs, in packs of cards or doing rift runs, but I have bought well over 500 packs of cards with real currency and (mostly) ingame currency and played countless rifts since the game has released and have yet to see one in any pack or for any reward. So if you are wanting to try this game out for the trading aspect of this “trading card game” keeping in mind the dificulty and the severe rarity of decent cards that card collectors would want, don’t unless you are willing to dish out some serious cash and put up with the numberous bugs.

Moreover, this game still lacks player base, and it is due to the issues I have brought up so far.

There are several other issues with this game, such as their idea of adding new factions while dropping old ones. However, right now, I don’t even think this game is worth writing a good review for…even a bad one.

Anyway, I’ll come back to edit this at a later time perhaps. (update 9/9/2015: most problems still exist and more have been added. If the game ever gets better, I will change the state of this review.)
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24 of 35 people (69%) found this review helpful
1 person found this review funny
536.9 hrs on record
Posted: June 23
What's so great about Infinity Wars?

1. It has simultaneous turns (which means, you and your opponent decide at the same time what to do, so it has much more pace than eg. MTG DOTP and triggers many more mind games)

2. It has different zones of play:
- Command (where you put the cards you build your deck around, also they define the pool of cards you can include in your deck)
- Support (where your creatures you just played are placed due to summoning sickness, you can also pull already in play creatures back to it in order to dodge spells affecting ATK and/or DEF zone)
- Attack and Defense (The two players decide at the same time, if they want to attack OR defend)

3. It has different modes:
- Infinite (you can play every card that has ever been "printed")
- Ranked (it takes a while to be playable for a beginner, you play a best-of-three with a sideboard to get a better rank that provides special cards at the end of each season, also some cards are restricted)
- Pauper (every card BELOW rare is allowed [there are common, uncommon, rare, epic and legendary])
- Draft (you pick one out of four cards 40 times [plus the command zone picks], it's not really recommendable for a start but incredible fun if you know the pool a bit)

4. Each day you get a reward for logging in and for playing three games (those can be common cards up to legendaries, it can be any card in game)

5. Every card is obtainable without spending any real money

6. The cards are like GIFs, with nice artwork and all do have an animation to admire

7. The new campaign mode provides many essential cards for further deck building for free just for crushing bots

8. It has a win option that eg MTG does not have: reducing the so-called Morale of the opponent. It has 100 points, just like the "normal" health bar and can be reduced by killing enemy creatures.

9. Last but not least: the community is just great. I've played more than 1000 matches and i was insulted ONCE, true story. Also the Lightmare Forums are really recommended here, where people can exchange about eg. deck building, certain card mechanics and also are able to have direct contact with the Lightmare Staff, who always answer every single (yeah really) question [thx Teremus btw].

So.. What's actually bad about IW?

1. Cards obtained from Log In Reward or LVL UP boosters are not tradable. Only the ones you bought with IP (you also gain them by just playing fortunately) and the ones you won in draft. There is no forging system or else [yet].

2. There are some bugs sometimes, that can make one really angry tbh. But the LM staff is quite aware of those and does bug fixes regularly.

3. Cards you do not own yet are not displayed.

4. It can take some time to gain a booster from IP in the beginning.

5. The saddest point: the community is not that big yet. Though I'm quite sure the community will become bigger, because the game is just awesome and one can see the effort Lightmare puts into it.

Finally I have to say: for people who don't play TCGs usually: give it a try at least. It's obv the most exciting and challenging TCG there is atm (admittedly I never played Hex).
For people playing MTG/HS or else: this game has a unique playstyle, it's more modern than MTG (you don't depend on drawing islands), it's more challenging than HS: join the community already, what are you waiting for? :D
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25 of 40 people (63%) found this review helpful
1 person found this review funny
2.8 hrs on record
Posted: July 9
No fun at all when the matchmaking system matches you with a level 50 player while being level 2 yourself...
Was this review helpful? Yes No Funny
26 of 44 people (59%) found this review helpful
20.0 hrs on record
Posted: May 25
Very cool game. Too bad it is ruined completely by a terrible business model.

This game uses the antiquated "trading" system, instead of the newer crafting system that a lot of TCGs use today. Your progression in the game is essentially in the hands of how much you want to sit in chat and ask to trade with people, and then expect them to want an arm and a leg for the cards you want. Ohh fun!

In the beginning you get a lot of cards very quickly from achievements and the single player campaign, but once that is over with then you can expect roughly a week of playing casually to earn enough to buy one booster pack. That's right.. a whole week of playing the same basic deck over and over just to get one booster which will likely not contain anything you need for your deck.

Daily events offer single, random cards instead of money, so don't expect to be able to rack up money quicker through daily quests like in Hearthstone. Also there is nothing you can do with duplicate cards except trade them (if they are tradable, which a lot of your cards will not be).

I cannot say much about the matchmaking system, because I sat in the queue for about 15 minutes before I gave up and went back to playing against the practice bots.

For me the game just feels a bit bland, especially since it takes you (and the RNG gods) quite a while to progress into a deck that you like or have interest in.
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5 of 7 people (71%) found this review helpful
157.0 hrs on record
Posted: September 13
With the new reward system, giving you a pack of 15 cards every 5 days. option to play pauper(no rares or higher), plenty of poiints and cards given out, the spectacular art and lore, and deep, deep gameplay. I am totally on board with this game. Awesome stuff. Uninstalled hearthstone and Mtg
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