Open the flood gates! Because you can now auto-rig as many Fuse characters as your heart desires!
That's right, the 2 rig limit has been abolished for all
You want your army of SFM characters for your massive sequence? Go forth and conquer! You want your mountain of Gmod ragdolls to bolt rockets to? Fire away!
Facial Flex support has also been added for our Source Filmmaker export!
So smile! Because you can now pose your Fuse characters' faces in SFM!
Am I abusing the h1 markup tag? MAYBE!
But that's because this freaking awesome
For more information on what to expect in Fuse 1.4, check out the roadmap.
So don't hold back, Fuse on!
We have a new blog post up on the Mixamo website detailing some of the planned updates for our products, we would love if you wanted to check it out here:
What’s Next for Fuse?
We continue working to improve Fuse, our 3D character creator. This week, Fuse character uploads will be pointed towards Mixamo 2.0, which will mean faster asset processing, no viewer plugin, and blendshape settings that are remembered by the website, minimizing the amount of time you will need to re-rig your character. Some rocking new features you can look for in Fuse 1.4 include:
- Automatic hat and hair fitting - never worry about hat-hair again
- Automatically generate multiple character mesh resolutions - polycounts for desktop and mobile, and automatic generation of the mid and low res versions for imported characters (as long as the UV templates are followed)
- Soft mod tools for clothing and hair adjustments - get the perfect fit
There will definitely be more, but we just wanted to confirm the "for sure" items. We're also planning on adding a ton of medieval/fantasy content (most popular survey result). No definite release date set right now, but the smart money is on some time in June or the beginning of July.
Got a great idea that would make Fuse even more useful in your production pipeline? Drop us some suggestions on proposed features and content you want to see added!
\m/ Fuse on \m/