Fuse is a data-driven, modular 3D character creation tool that comes packaged with 60+ body parts, 100+ clothing meshes, 42 dynamic texturing substances, and 2 free Auto-Rigs for Fuse characters per week. The new Advanced Character Customization allows you unlimited creativity when crafting your unique character!
User reviews: Mixed (143 reviews)
Release Date: Nov 6, 2013
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Recent updates View all (10)

August 20

New Mixamo.com Price Plans - Animation For All

Hi Community!

So after a couple months of work, pouring over data, and collaboration with pricing professionals, we (Mixamo) have rolled out a new pricing model on our site (www.mixamo.com) prioritizing accessibility for developers and artists at all levels.

Here's the skinny:

  • Assets are a simple, flat rate. A la carte pay per use costs are reduced across the board.

  • Three tiers of plans to choose from. In addition to All Access, we are now offering Starter and Indie plans at price points that appeal to a wider range of users.

  • More flexibility. You can pay per use, choose a month-to-month plan or pay for a year up front and get 2 months free and be able to download all the animations allotted at that level right away.

More info:
http://www.cgrecord.net/2014/08/mixamo-launches-new-more-affordable.html?m=1

http://blog.mixamo.com/more-mixamo-plans-for-all

https://www.mixamo.com/pricing

What does this mean for Fuse on Steam?! Well that depends on what you want it to mean! The Fuse you know and love isn't going anywhere, and we're going to keep adding content and features with updates like always. The new Mixamo pricing plans can enhance your workflow by adding flexibility to our products to fit your development needs as they arise.

You'll notice the $50/mo Indie plan includes Fuse. But why would we still list the Steam version at $100 you might say? Shenanigans you might say?? The Steam version gets automatic updates foreva, while the standalone Fuse is stuck at the version that was available while the plan was active, and so far we've updated Fuse 5 times, so hooray that! You gets the Fuse FOREVA! And most of you bought Fuse when it was on sale anyway ¯\_(ツ)_/¯

Happy to answer any and all questions and and field any and all feedback. Fuse on! \m/

4 comments Read more

August 7

Fuse v1.2: Virtual Assets, 2k Textures, Facial Blendshapes... the goods

Hey Community!

Fuse 1.2 is out and it is quite a looker! The Skin substance was completely overhauled, resulting in 2k skin textures, higher quality details, and 3x the previous number of skin customizing options.

ALSO! Facial Animation Blendshapes. It's a real thing. Upload your character to Mixamo to be autorigged. Enable facial blendshapes. Download your character. BAM. You have facial blendshapes. 50 of them, to the face. 'nuff said.

The new jams in v1.2!:

  • Virtual Assets - Create character and clothing presets, customize your library! Make a character, hit the Star button at the top, and watch as that character is turned into a Fusible asset!
  • 2k Skin Textures - Hi-res for your pleasure! By default textures are set to 1k for speed, enable 2k in the substance menu
  • Advanced Skin Substance - Increased quality and 3x the number of customization options! Get crazy!
  • Realistic lighting and PBR shading - Just makes stuff look so dang good
  • Facial Animation Blendshapes - Call us crazy, but this seemed like a win-win...winwinwin. When you upload your character to Mixamo to be Autorigged, you can now have 50 facial animation blendshapes generated automatically!
  • 17 New Substances! Metal and Leather armors, new fabrics

Treat yo' self!

-T

5 comments Read more

Reviews

“As more and more people want to create compelling 3D and game content, there is an increasing need for new tools that are easy to use and that enable users to share assets and collaborate on their projects. Fuse is a great example of how to offer all that while also delivering high-quality assets.”
Valve

“Seriously, $99 for the ability to make simple 3D characters that can be exported and used in a wide variety of compatible game engines is a miracle tool.”
Gaming Blend

“At the time of writing (May 30, 2014), more than two million members were online and playing [Steam games], with more than 240 million community content contributions have been logged to date. The Steam community is keen on modding games as well as creating and sharing content in the Steam Workshop. And this is where Fuse shows up.”
Graphics

Feature List

  • Packaged content includes 18 heads, 12 body types, 12 legs, 12 arms, 52 clothing meshes, 18 hair meshes, 20 shoe meshes, and 22 accessories ranging from Generic figures to Zombies and Fantasy styles, and also includes 23 additional parts from The Scout, The Sniper, and The Spy from TF2.
  • New - Massive look improvements with 2K skin texture maps for higher resolution characters,
  • ambient occlusion, and Physically Based Rendering for realistic look and shadows
  • New - Facial Animation Blendshapes automatically generates 50 embedded facial blendshapes upon upload for rigging at Mixamo.com (FBX format only)
  • New - Virtual Assets allow you to create unlimited character and clothing presets to customize your library and accelerate your workflow
  • New - Advanced Skin Substance with 3x number of customization options
  • Advanced Character Customization - Over 280 customization shapes per character
  • Import Custom Content
  • Dynamic character texturing with 42 Smart Texture substances, powered by Allegorithmic’s Substance technology
  • Get 2 free Auto-Rigs off-the-bat when you create a Mixamo account, and 2 additional free Auto-Rigs for Fuse characters per week
  • Excellent topology for project-ready characters, previs, or to use as your base models
  • Export characters as OBJ files with diffuse, normal and specular maps
  • Download autorigged characters from Mixamo as FBX, FBX for Unity, Collada or BVH
  • Animations are provided through paid Mixamo service, with an Basic Locomotion pack and 10 other animations available for free for the users of Fuse

Active Development

Fuse is under active development, frequently receiving updates to content and functionality for free!

What is Fuse?

Fuse is a tool for anyone, from the casual hobbyist to the 3D professional, to create high-quality, royalty-free 3D characters in a matter of seconds. Fuse is packaged with over 60 body parts, 90 pieces of clothing, and 42 smart texture substances. New character and clothing meshes will be added for free to the full version of Fuse as they become available.

Fuse FAQ

Fuse Product Roadmap

New in v1.2!:

  • Virtual Assets - Create character and clothing presets, customize your library! Make a character, hit the Star button at the top, and watch as that character is turned into a Fusible asset!
  • 2k Skin Textures - Hi-res for your pleasure! By default textures are set to 1k for speed, enable 2k in the substance menu
  • Advanced Skin Substance - Increased quality and 3x the number of customization options! Get crazy!
  • Realistic lighting and PBR shading - Just makes stuff look goooooood
  • Facial Animation Blendshapes - When you upload your character to Mixamo to be Autorigged, you can now have 50 facial animation blendshapes generated automatically!
  • 17 New Substances!

Other features coming soon:
  • A space to share or sell your custom user-made models and clothing

New in v1.1:
  • Face and Body customization! Customize your character with over 280 possible adjustment shapes. You can click and drag on UI controllers or use old-school sliders in a new workspace, "Customize"
  • Face and Body customization for imported characters! If you import a character that is based on the Fuse template or has matching UVs, those 280 customization shapes will be generated automatically
  • Now you can search your content library
  • Better scaling options
  • Texture packing options to reduce the total maps created on export and output a 2k or 4k map
  • Instant color picker - now selecting colors gives instant feedback on the character
  • Add a full set of matching body parts with a new right-click menu, or shift+click
  • 30 New pieces of content, including Fantasy items, alpha mustaches, and beards

New in v1.0:
  • Import custom content!
  • Higher quality characters, default 1k resolution, improved topology
  • Female models and textures now have nipples
  • New clothing
  • An additional free autorig per week
  • Memory optimizations
  • Save substance defaults for clothing
  • Dynamic textured thumbnails
  • Global preferences menu for exports

Updated in January:
  • New clothing!
  • Import external Allegorithmic’s Substance technology files (.sbsar)
  • Copy/Paste substances and parameter settings! Crazy fast!
  • Export option to include the occluded character body geometry
  • Substance Expansion pack permanently reduced to $19.99

Updated in December:
  • New heads, hats, glasses, and polygon strip hair
  • Save and Open your character to continue working
  • Export your character as quads or triangles
  • Optimized 1-click Texture workspace
  • Visible poly-count info in the workspace

Tell us what you want to see!
Fill out the Fuse User survey!

About This Software

Fuse is a data-driven, modular 3D character creation tool that comes packaged with 60+ body parts, 100+ clothing meshes, 42 dynamic texturing substances, and 2 free Auto-Rigs for Fuse characters per week. The new Advanced Character Customization allows you unlimited creativity when crafting your unique character! Workflows are available for Gmod, SFM and Source.

Fuse was developed in collaboration between Mixamo and Vladlen Koltun’s research group at Stanford University, with Siddhartha Chaudhuri as chief architect and programmer. With the last beta release, Fuse integrates Allegorithmic’s Substance technology for a complete character modeling solution. Fuse offers an unprecedented approach to high quality 3D character creation. Users can browse through a vast number of mesh and texture choices to get custom built characters in a matter of minutes.

System Requirements

PC
Mac
    Minimum:
    • OS: Windows 7
    • Processor: 64-bit
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: 10.8
    • Processor: 64-bit
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
Helpful customer reviews
103 of 113 people (91%) found this review helpful
59.5 hrs on record
First thing first: I have purchased this software on sale; but my review is based on the full price, to be honest and fair.

What this software does? It allow you to create from scratch, a character that can be either animated by you, by someone else, or from Mixamo itself. Their pipeline is well established, and they offer quite a good service, if you look at the point of view of the indie studio. Now indie doesn't mean "the lonely guy in the basement, with 100 bucks in his pocket"; Indie nowadays means a group of people with some cash to start with; that has a plan or a kickstarter, so the prices of course are adjusted for that audience (their cost per credit is quite high; animations cost between 10 and 50 dollars, and their all acess is a good deal if you have at least a thousands to invest).

But back to the product; I mentioned Mixamo services, since the software is very tied to their service, altho it is a standalone, you may want to consider the fact that they planned this software to be complemented by their service.

How does it work as stand alone character creation? Well, not so good.

The first limitation is due the nature of the application itself: if you offer cookie cut templates, there is only so much that you can achieve. The new version offer somehow a customization array of parameters, but mostly they don't really work as you would imagine. Take any character creation in your favorite MMORPG game, and try to see how many different characters you may get (including the random feature or just tweaking the parameters by hand), and forget about it in Fuse.

You can achieve few different characters (face wise), even modifying the ton of various blendshape added to the mesh; I am not sure how you can achieve characters like the ones that they show in their promo pictures, because most of the time, they all look the same (unless you go for deformed/stylized characters, where the shape of the head and face may be more important).

You have the capability to import your characters and clothes (which require to be fitiing specific requirements described on their site, to be fully compatible), but then you end up with a sort of lego where you mix your content, with alternate fortune.

But not all of it is bad; the software is solid in creating the generic guy/girl, and has a decent amount of variations for clothes and hair (hopefully there will be more soon). The substance implementation is quite the deal, to swap quickly clothes and give variety; altho this works if you need generic characters to populate a background. I believe that what Fuse does best is to be a crowd generator, more than a character generator (altho MakeHuman doesn't get any better, but at least is free).

The app is stable so far; had no crash or issues with exporting and importing, except few times where the textures were disabled, and I had to go back and forth between the various texture areas to get them working again. The output files are clean and import fine in Unity, with or without the auto rig offered by Mixamo.

Overall, I would recommend this software, but barely. If you find it on sale, get it, because is a good deal, but at full price, I would rather use MakeHuman. To me this is a 3 out of 5.

It is a really valid software, that cover one aspect of game character development, but it fall short to deliver the full experience, and it is sad, because it has a lot of potential and is really nicely done. I hope the future version will get closer to give the user a one stop solution to make either crowd characters or main characters.

If I need to make a cast of characters for a Final Fantasy game; I would like to say "let me grab Fuse, it does all that I need"; import my custom clothes, generate unique characters and export them.


Suggestions:

1) the random button should create characters variation, not just scramble the sliders with random values; I can put my 4 years old doing that; while would be more useful to actually have a function that create heuristically, characters that are usable (you can add flags to specify if the character has to be human, alien, cartoonish and so on, to make things easier on your side).

2) More variety with the morphs, instead of quantity; they often are exagerations of normal human features; while in a face, you can see that the differences are much subtle. On this, MakeHuman create more realistic characters, even without the plethora of textures that Fuse has.

3) Make possible to save as template, the characters that you make. For example; I may want to make a character and save just the head as template, and make different bodies, instead than start all over from the default and change all the values. You can also re-import the figure and filter just the head, but it is cumbersome and not really user friendly....the character is there, ready, why close and import it again, instead of just save it as template?

4) Clothes import: would be interesting to have something like DAZ does, with their conforming clothes that adapt to any figure; or like Poser Pro that is able to adapt a piece of clothes for any figure. A system like this would add a lot to Fuse; allowing users to import clothes geometry from anywhere, and just adapt it to the model, without having to modify them.
Posted: June 21
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20 of 27 people (74%) found this review helpful
3.1 hrs on record
The screenshots in the store page that show the characters in various poses are very misleading. It does mention that "animation" is provided through a paid service under "feature list"... and it comepletely fails to mention that there is no way to pose the character models on your own.

After "purchasing" this, I found out the hard way that those screenshots were achieved through the added paid service.

I wanted to use this to aid me in my art when drawing difficult poses and I'm only giving this a negative review do to the misleading screenshots.
Posted: June 28
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15 of 20 people (75%) found this review helpful
0.6 hrs on record
I wish I had read the reviews beforehand.

Basically for a quick generation of some basic character this works fine. However if you want more than that you have to pay (LOTS). There are a few animations you can use for free, but you have to pay for basic movements fast. Also there is an auto rigger that you can use a limited number of times (at the moment of writing, 2x per week).

Using this product for full character creation, rigging and animation will cost you a LOT more than the initial price.

Please read other reviews as well before buying. If I had done it beforehand, I wouldn’t have bought it.

Edit: It appears that there is a basic motion pack for free, however it is a bit hidden away. This makes it somewhat more usable.
Posted: June 28
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12 of 17 people (71%) found this review helpful
2.9 hrs on record
It does not offer what it promises. the content is very very low and you can't really do anything with it except paying more money to let your model getting rigged and animated, there are just 2 rigs per week for free but still it's really crap. pls invest your money for something more useful than this, because this program with such a price tag is really a brazenness.
To cut a long story short : WASTE OF MONEY
Posted: June 9
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3 of 3 people (100%) found this review helpful
28.7 hrs on record
Let me say that the blue thumbs up here is more of an "acceptable vs. the competition" than a "10 out of 10 must buy!". On the contrary this is niche software that I would only recommend to people looking to quickly make unique characters in bulk.

Before we get to pros and cons let me elaborate on my previous statements. ACCEPTABLE VS. THE COMPETITION: honestly there's not much competition in the standalone 3D character creation market, the most notable being DAZ3D and MakeHuman. DAZ produces very high quality characters but the costs and licensing are a huge turn off. MakeHuman is free and open source, but making more than a basic model requires a fair amount of research and experience. I have found Fuse to be the most user friendly option, with ideal quality levels for realtime use, and a decent range of content, at a reasonable price.

RECOMMEND TO PEOPLE LOOKING TO QUICKLY MAKE UNIQUE CHARACTERS IN BULK: If you only want to make a few detailed characters with unique features and apparel, you might become frustrated with Fuse's selection and limitations. However Fuse is great for making groups of characters with enough variety that each will look unique. I suppose a good example would be a party with 20 guests, nobody wants to hand sculpt 20 models, but you also don't want to reuse the same generic background character 20 times. 20 unique characters can quickly be made with Fuse, and the party wont look like a clone convention.

PROS:
Ease of use, the UI is simple and clean, pick parts with the click of your mouse, customize with sliders, easy.

Balance of quality, the meshes are game optimized while maintaining enough detail to be used for close ups.

CONS:
Exports static objects, this is my main gripe with Fuse, your purchase allows you to customize T-posed models only. I'm sure just about everyone reading this is intending to pose and/or animate their characters, which requires skinning and rigging. You can do this yourself in a 3D modeling program like Blender, however the process is tedious and sort of defeats the purpose of using a separate character creation program. The creators of Fuse conveniently offer an auto-rigging service for the price of $50 per model. Admittedly you get 2 free auto-rigs per month with the purchase of Fuse, the above 20 party guests example would either cost $900 or 10 months to complete, and suddenly DAZ3D's pricing seems less absurd.

Limited selection, you can make humans and zombies, and you can clothe them in modern business/casual attire, Fuse also has a few torn bloodied clothes and a handful of medieval outfits. If you wish to use something like sci-fi or military clothing you'll need to create the models yourself in a 3D modeling program and import them into Fuse. There is a fair selection of substances, however there is no support for importing texture images (.png, .bmp, etc.) so to get custom textures in you'll need to use Substance Utilities (Google it). However the skin substance is non-replaceable, you can make the skin any color you wish and adjust settings like age and freckles, but it will always have a fleshy texture. If you want to make a model with lizard-scales, or metallic skin, or such, there is no way to do that in Fuse.

In short, Fuse is great for producing T-posed characters in modern civilian, medieval or undead fashion, everything else will require further investments of time and/or money.
Posted: September 5
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1,253 of 1,307 people (96%) found this review helpful
1.2 hrs on record
I am very disappointed. The game* offers limited selections in models (or pieces of them), and the texture system is basic without buying an addon. Then, when you want to animate your character, you get ported to the Mixamo website. They provide a free (Provided you only ever use it twice) autorigger, which assembles a skeleton for your model. However, the animations are separate entirely. You can pay big sums to get the full scope of the software.

The software is not worth what you pay, and it's incredibly limited. Sure, you get easy character modelling, but don't be a sucker. The software is just an expensive (at least for recreational users) extension of Mixamo's actual animation and rigging website, where you can pay over a thousand dollars for full access.

EDIT: I think the primary purpose of a review is to give my opinion of the product I purchased. My expectations may or may not match someone else's, and it's ultimately their decision whether or not they should buy this application (Thanks for calling me a smartass and inquiring as to whether or not I was autistic. I appreciate your mature conduct). In order to inform someone best of what is being sold, I'll give you the numbers.

Body Parts Total: 66
Torso Pieces: 15
Arm Pieces: 15
Leg pieces: 15
Head Pieces: 21

Total Clothing Parts: 86
Bottoms/Pants: 19
Hair: 10
Hats: 6
Shoes: 17
Tops/Shirts: 27
Eyewear: 7

(Minor edit: My numbers may not be completely accurate by the time you read this, and I counted by thumb)

The clothing is fairly average; You get basic button up shirts, a few different jeans, but nothing too exciting. The distinct lack of hats is something I'd note; You don't get anything like motorcycle helmets, beanies, or other restrictive headgear that might clip with the head model.

Also, the facial customization is fairly limited, especially when you consider how in depth facial adjustments get in almost every videogame that allows it (APB: Reloaded, Skyrim, Saints Row, all of which have different developers). You can change a character's beard, eye color and diameter, eyebrows, and eyelashes. Fuse does not include advanced adjustment of the mouth, ears, nose, or head definition.

Also, I'd appreciate it if the developer would stop asking me to change my review. It's immature- The fact of the matter is that a review exists to provide insight to someone considering purchasing this product. If your software was geared to a more recreational and cheaper market, then you shouldn't have an "All Access" function on your website which costs $1,499 per year- Which gets you access to "Premium Mixamo content" for Fuse. While smaller microtransactions are available for purchasing animations, auto-rigging uses, and alternate 3D characters, the average customer is still not entitled to Mixamo's best customer support. Their "All Access" function boasts unlimited access to different things, but also "Premium Support". I understand you place your customers who pay more higher on your list of priorities, but should any paying customer really only be allowed to use the forum? It's alienating your more casual users who have also paid for your product.

The good news is that everything is royalty free, even for commercial use. Hopefully as the free content base expands, the overall quality and variance between the characters you can create will expand too.
(Minor edit here too: As I've been told, the Team Fortress 2 components are not covered under the royalty-free guarantee. This is understandable, though)

In the end, this review is not senseless hate. It is my opinion, and the very fact that I must defend my stance against two different developers and a rather feisty supporter is a serious issue that Mixamo's team should address. Don't use my review for "Does this guy like it? No? I won't buy it!" but instead see it as "This guy doesn't like it? Why?" I think the architecture is there, but the current content is far too plain and lackluster. I'll update my review as new packs come available - The free ones, that is.

EDIT: I've reviewed the Fuse product page and appreciate the changes made since previous edits. They are now up front about the amount of components available and the presence of a paid service. I have not used the software recently, but please note the developer is still adding content.

EDIT: I should have waited to update my review. I guess my review is "belying" according a clearly biased article by CinemaBlend. I'm sort of angry they made a backhanded comment about my review, but I'll let it by. The article also says my review was written back in January, which is only partially true. I left my original opinion untouched and updated my review in the form of edits, even over the last few months.

EDIT: This will probably be one of my last. I've not checked any updates in awhile, and because of this my review may have fallen out of date. Please do not bash the developers - they are doing all they can to make sure they succeed. I don't think they've explicitly attacked my review, and although this review may be a thorn in their side, I did not write it to ruin them. I have no intention of making this software fail - it has potential. But I cannot deny the shifty behavior with PR, and it is something MIxamo should address.
Posted: January 1
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