Fuse is a data-driven, modular 3D character creation tool that comes packaged with 60+ body parts, 100+ clothing meshes, 42 dynamic texturing substances, and 2 free Auto-Rigs for Fuse characters per week. The new Advanced Character Customization allows you unlimited creativity when crafting your unique character!
User reviews: Mixed (194 reviews)
Release Date: Nov 6, 2013

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Recent updates View all (11)

November 6

Fuse 1.3 Released!

Today I’m happy to share all the new features and content we’ve been working hard to get into the newest version of Fuse. We're excited to see how you use the new toon, aged and teenager character meshes and all the military/operational clothing content you’ve been asking for to create the unique characters you need. There are also a few other surprises in store for this release.

New Download Types for Garry’s Mod and Source Filmmaker

Today marks a full year of Fuse being available as a standalone application available on Steam.

To celebrate our Steam-a-versary we made it easier to get your unique Fuse character into the popular Source engine applications, Garry's Mod and Source Filmmaker. Now when you create a 3D character with Fuse and Auto-Rig it on Mixamo, you have the option to download it as a ragdoll for Gmod or a character and animation for SFM.

Now you can download Fuse characters to use in Gmod or SFM

Tutorials to guide the way

Need some guidance on how to work with the new download types? Click on the links below for the specific tutorial you need. And don't be shy about exploring the new Mixamo Community where you can find all the documentation, forums and support you need for all things Mixamo.

A Special Thanks

Thank you to our SFM guru community activists for helping us understand the SFM import process: Casey Billadeau, Grigory Revzin, Pte Jack, and Daniel Barreiro. Without these guys, the download type for SFM would not be possible!

What Else is New in Fuse 1.3?

What did our Fuse survey tell us that you wanted to see more of? Why, cartooney characters, aged characters and more realistic teenage characters of course!

  • Toons, aliens and combat-ready 3D characters are yours to create in Fuse 1.3
  • The full list of new features and content in Fuse v1.3!:
  • New Toon, Aged, and Teen character content- No more generational gaps!
  • New Military and Occupational Content - Doctors, Police Officers, Firefighters... build your virtual city from the ground up!
  • Reference Image Planes - Import an image to use a reference while you are creating your custom character
  • Asynchronous Substance Loading - Allows you to more quickly construct your character and add clothing while the substances are rendered in the background
  • Retopologized Characters with higher quality edge loops and face definition
  • Dynamic Cloth Wear - Updated substance parameters allow you to weather raised edges of your character's clothing
  • Better selection visibility - previous bounding boxes are now form-fitting highlights around a selected object
  • 10 New Substances!

So there you have it, folks. Another launch of Fuse, one year older and a whole lot smarter. We hope its everything you wanted and more. If you have comments or want to vote for what you’d like to see in Fuse, head on over to the Mixamo Community and chime in on the Fuse Ideas Forum.

And stay tuned for the next release of Fuse sometime in early 2015. We’ll be unveiling some very exciting additions to the Fuse ecosystem.

In the meantime, Happy Fusing!

9 comments Read more

August 20

New Mixamo.com Price Plans - Animation For All

Hi Community!

So after a couple months of work, pouring over data, and collaboration with pricing professionals, we (Mixamo) have rolled out a new pricing model on our site (www.mixamo.com) prioritizing accessibility for developers and artists at all levels.

Here's the skinny:

  • Assets are a simple, flat rate. A la carte pay per use costs are reduced across the board.

  • Three tiers of plans to choose from. In addition to All Access, we are now offering Starter and Indie plans at price points that appeal to a wider range of users.

  • More flexibility. You can pay per use, choose a month-to-month plan or pay for a year up front and get 2 months free and be able to download all the animations allotted at that level right away.

More info:



What does this mean for Fuse on Steam?! Well that depends on what you want it to mean! The Fuse you know and love isn't going anywhere, and we're going to keep adding content and features with updates like always. The new Mixamo pricing plans can enhance your workflow by adding flexibility to our products to fit your development needs as they arise.

You'll notice the $50/mo Indie plan includes Fuse. But why would we still list the Steam version at $100 you might say? Shenanigans you might say?? The Steam version gets automatic updates foreva, while the standalone Fuse is stuck at the version that was available while the plan was active, and so far we've updated Fuse 5 times, so hooray that! You gets the Fuse FOREVA! And most of you bought Fuse when it was on sale anyway ¯\_(ツ)_/¯

Happy to answer any and all questions and and field any and all feedback. Fuse on! \m/

8 comments Read more


“As more and more people want to create compelling 3D and game content, there is an increasing need for new tools that are easy to use and that enable users to share assets and collaborate on their projects. Fuse is a great example of how to offer all that while also delivering high-quality assets.”

“Seriously, $99 for the ability to make simple 3D characters that can be exported and used in a wide variety of compatible game engines is a miracle tool.”
Gaming Blend

“At the time of writing (May 30, 2014), more than two million members were online and playing [Steam games], with more than 240 million community content contributions have been logged to date. The Steam community is keen on modding games as well as creating and sharing content in the Steam Workshop. And this is where Fuse shows up.”

Feature List

  • Packaged content includes 78 unique body parts, 152 pieces of clothing and accessories, and dozens of custom presets, ranging from Modern to Zombie and Fantasy styles. Fuse on Steam also includes 23 additional parts from The Scout, The Sniper, and The Spy from TF2
  • Fuse on Steam comes with 2 free Auto-Rigs per week for your characters created in Fuse and 12 free pre-selected motions to try out on your character available with all Mixamo accounts.
  • New - Direct download types for Gmod and SFM! Export from Mixamo.com to get a ragdoll for Garry's Mod or a character for Source Filmmaker
  • Massive look improvements with 2K skin texture maps for higher resolution characters,
  • ambient occlusion, and in-app Physically Based Rendering for realistic look and shadows
  • Facial Animation Blendshapes automatically generates 50 embedded facial blendshapes upon upload for rigging at Mixamo.com (FBX format only)
  • Custom Presets allow you to create unlimited character and clothing presets to customize your library and accelerate your workflow
  • Advanced Skin Substance with 3x number of customization options
  • Advanced Character Customization - Over 280 customization shapes per character
  • Import Custom Content
  • Dynamic character texturing with 61 Smart Texture substances, powered by Allegorithmic’s Substance technology
  • Excellent topology for project-ready characters, previs, or to use as your base models
  • Export characters as OBJ files with diffuse, normal, specular, and gloss maps
  • Download autorigged characters from Mixamo as FBX, FBX for Unity, Collada or BVH
  • Animations are provided through paid Mixamo service, with an Basic Locomotion pack and 10 other animations available for free for the users of Fuse

Active Development

Fuse is under active development, frequently receiving updates to content and functionality for free!

What is Fuse?

Fuse is a tool for anyone, from the casual hobbyist to the 3D professional, to create high-quality, royalty-free 3D characters in a matter of seconds. Fuse is packaged with over 60 body parts, 90 pieces of clothing, and 42 smart texture substances. New character and clothing meshes will be added for free to the full version of Fuse as they become available.

Fuse FAQ

Fuse Product Roadmap

New in v1.3!:

  • Reference Image Planes - Import an image to use a reference while you are creating your custom character
  • Asynchronous Substance Loading - Allows you to more quickly construct your character and add clothing while the substances are rendered in the background
  • New Toon, Aged, and Teen character content - No more generational gaps!
  • New Military and Occupational Content - Doctors, Police Officers, Firefighters... build your virtual city from the ground up!
  • Retopologized Characters with higher quality edge loops and face definition
  • Dynamic Cloth Wear - Updated substance parameters allow you to weather raised edges of your character's clothing
  • Better selection visibility - previous bounding boxes are now form-fitting highlights around a selected object
  • 10 New Substances!

Other features coming soon:
A space to share or sell your custom user-made models and clothing

New in v1.2!:
  • Custom Presets - Create character and clothing presets, customize your library! Make a character, hit the Star button at the top, and watch as that character is turned into a Fusible asset!
  • 2k Skin Textures - Hi-res for your pleasure! By default textures are set to 1k for speed, enable 2k in the substance menu
  • Advanced Skin Substance - Increased quality and 3x the number of customization options! Get crazy!
  • Realistic lighting and PBR shading - Just makes stuff look goooooood
  • Facial Animation Blendshapes - When you upload your character to Mixamo to be Autorigged, you can now have 50 facial animation blendshapes generated automatically!
  • 17 New Substances!

New in v1.1:
  • Face and Body customization! Customize your character with over 280 possible adjustment shapes. You can click and drag on UI controllers or use old-school sliders in a new workspace, "Customize"
  • Face and Body customization for imported characters! If you import a character that is based on the Fuse template or has matching UVs, those 280 customization shapes will be generated automatically
  • Now you can search your content library
  • Better scaling options
  • Texture packing options to reduce the total maps created on export and output a 2k or 4k map
  • Instant color picker - now selecting colors gives instant feedback on the character
  • Add a full set of matching body parts with a new right-click menu, or shift+click
  • 30 New pieces of content, including Fantasy items, alpha mustaches, and beards

New in v1.0:
  • Import custom content!
  • Higher quality characters, default 1k resolution, improved topology
  • Female models and textures now have nipples
  • New clothing
  • An additional free autorig per week
  • Memory optimizations
  • Save substance defaults for clothing
  • Dynamic textured thumbnails
  • Global preferences menu for exports

Updated in January:
  • New clothing!
  • Import external Allegorithmic’s Substance technology files (.sbsar)
  • Copy/Paste substances and parameter settings! Crazy fast!
  • Export option to include the occluded character body geometry
  • Substance Expansion pack permanently reduced to $19.99

Updated in December:
  • New heads, hats, glasses, and polygon strip hair
  • Save and Open your character to continue working
  • Export your character as quads or triangles
  • Optimized 1-click Texture workspace
  • Visible poly-count info in the workspace

Tell us what you want to see!
Fill out the Fuse User survey!

About This Software

Fuse is a data-driven, modular 3D character creation tool that comes packaged with 60+ body parts, 100+ clothing meshes, 42 dynamic texturing substances, and 2 free Auto-Rigs for Fuse characters per week. The new Advanced Character Customization allows you unlimited creativity when crafting your unique character! Exports for Source Filmmaker and Garry's Mod are available from mixamo.com after uploading your character!

Fuse was developed in collaboration between Mixamo and Vladlen Koltun’s research group at Stanford University, with Siddhartha Chaudhuri as chief architect and programmer. With the last beta release, Fuse integrates Allegorithmic’s Substance technology for a complete character modeling solution. Fuse offers an unprecedented approach to high quality 3D character creation. Users can browse through a vast number of mesh and texture choices to get custom built characters in a matter of minutes.

System Requirements

Mac OS X
    • OS: Windows 7
    • Processor: 64-bit
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: 10.8
    • Processor: 64-bit
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
Helpful customer reviews
115 of 132 people (87%) found this review helpful
3.1 hrs on record
Posted: June 28
The screenshots in the store page that show the characters in various poses are very misleading. It does mention that "animation" is provided through a paid service under "feature list"... and it comepletely fails to mention that there is no way to pose the character models on your own.

After "purchasing" this, I found out the hard way that those screenshots were achieved through the added paid service.

I wanted to use this to aid me in my art when drawing difficult poses and I'm only giving this a negative review do to the misleading screenshots.
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62 of 74 people (84%) found this review helpful
0.6 hrs on record
Posted: June 28
I wish I had read the reviews beforehand.

Basically for a quick generation of some basic character this works fine. However if you want more than that you have to pay (LOTS). There are a few animations you can use for free, but you have to pay for basic movements fast. Also there is an auto rigger that you can use a limited number of times (at the moment of writing, 2x per week).

Using this product for full character creation, rigging and animation will cost you a LOT more than the initial price.

Please read other reviews as well before buying. If I had done it beforehand, I wouldn’t have bought it.

Edit: It appears that there is a basic motion pack for free, however it is a bit hidden away. This makes it somewhat more usable.
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76 of 103 people (74%) found this review helpful
1.8 hrs on record
Posted: November 7
This is a great tool, hjowever, it is a tool whose intent is usually misunderstood by the people who try/buy it.

This is a tool for 3D artists, not regular schmucks. It has a very small starting pool of assets that is there not to actually use them (although you can) but to familiarise yourself with the system.

The actual purpose of this tool is to give 3D modelers and artists a quick way to reuse assets by making everything modular.

Why bother making 6 different models with the same uniform? why bother going in there and editing the models individually every time? Just export the uniform and import it in Fuse, then you can apply it on pretty much anything, change materials, change shapes and so on.

It relies on your own abilities, and needs you to be able to create your own assets, which to people like me is an immediate showstopper, but can be great for someone with the right skills.

Bottom line: This is a great product for ARTISTS. If you think this is going to be "I am a strong and independent programmer who don't need no artist", you are sorely mistaken.
Still, it'll allow you to make some passable proof of concept models for a prototype or even some passable models for games where you don't look to closely at the characters, like an RTS or a top down game of any kind.

Must buy for small teams, in my opinion, adopting it now will save you hours of work down the line.
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109 of 166 people (66%) found this review helpful
5.3 hrs on record
Posted: November 6
I bought this for 50$ a long time ago and I was very excited to get started. So I spent 2 hours creating a character and I wanted to add more to my character but I just couldn't. Here are a few suggestions to make this be as great as I expected it to be.

1) Make skin tones animal patterns such as snake scales, lizard scales, tiger fur, and other cool skins. (Would just be cool to add.)
2) 2 customizing modes: easy and advanced (advanced takes up a ton of time and if you colud just add an easy customizing mode where you can just adjust the main parts of your character then that would be great.)

These are my main concerns but I will definetly appreciate it if you could add these changes and I will recommend this if you add these changes. Thank you.
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28 of 32 people (88%) found this review helpful
1.3 hrs on record
Posted: November 11
So, I am a developer and I have no design skills. This tools might be what I am looking for.
And at first glance, it really is. It is really super easy to create a beautiful character, even I can do it!
But then you want to export your character with animations to an .fbx file and... you have to pay?????????

I just bought software, I paid for it, and it asks for 50$ for every animation I want to export on one character? Yes, there is a monthly subscription, but I am not at that stage of development yet where I can justify this expense. Yes, you get one export per week for free. I can't wait that long while developing!

This is a rip off.

I have used Poser in the past with my previous game, it was long ago. Poser didn't ask for more money.

I really hate this trend of asking people for money and then asking them for even much more than the original price to have them do what they paid for in the first place. It is a disgrace for everything software and games have ever standed for and it will destroy the market. You want to make games? Pay us! You want to make better games? Pay us more! You want to play a game? Buy it, and pay for in-game purchases or you won't be able to complete it. Wth...
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31 of 39 people (79%) found this review helpful
0.9 hrs on record
Posted: June 28
I bought this on sale for 20 dollars and I can safely say I have not wasted a Steam Card on anything more useless than this program. I sincerely apologize to anyone who bought it for full price. I'd probably shoot myself before spending one hundred dollars on this. It looks great on the store page, sure, seeing the nice looking Spy being edited, animated, and put right into SFM. That's how they getcha.

First of all, most of the animations you have to pay for on their website. Yes, they've got the free thing, and that's nice, but if they would have told us that we had to pay for even more stuff, things would be different. I came in looking for a nice editor and stock animator and was thoroughly disappointed.

Speaking of the editor, there's only so much you can do. The body editing was slightly extensive but ultimately useless, cookie cutter clothing options with only a fair amount of designing options. But hey, you COULD get the DLC that includes next to nothing for an extra amount of cash! $$$$$$$$$$$

I think the biggest let down, however, was the exporting and file saving. In the video, you see the guy making the Spy model, rigging and animating it, and putting it into SFM. Nice and simple, all done in a short amount of time. This could not be further from the truth. Not only did I have to sign up to their website, be offered to purchase animation sets, and wait years for the downloads to get ready, but you CAN'T SAVE IT AS A .MDL FILE. This boggles me to no end. Why not? If they know most people on Steam are using it as a way to make custom models and import them to SFM, why not include a .MDL option?

There is a way to convert it, however, if you're willing to download and learn a whole new program. I gave it a shot and was instantly confused, I couldn't even open the correct files even though they were sitting in plain sight. No program should have its user go through this much extra work to simply export a model in the correct file.

tl;dr Even if you're an avid Source Filmmaker user like myself, do not purchase this program. It's got disappointing amounts of customization, horrible user interface if you want to export something, and unless you're a 3D model genius, you're not going anywhere with this. It's a whole scene just trying to export one model correctly and was a waste of my time and money. Definitely not recommended.
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25 of 31 people (81%) found this review helpful
3.1 hrs on record
Posted: June 29
This software is laughably bad. :( The Fuse program itself is just a front-end for their model-selling website. The best output you can hope for from Fuse directly (free) is an un-textured OBJ file and some separate textures for you to manually skin everything. If you want a rigged FBX model, you have to pay on their site (you get 2 free rigs per week) - and the prices are just insane. A single character with some animations will set you back hundreds of dollars. If you want - there's a yearly subscription plan with a very hefty price point (>1000$ per year). Even funnier, if you edit your character and want to regenerate the rig for some reason - it's a new character and you have to pay again.

If you're a small developer and are looking for an easy way of making rigged characters for a game - stay away from this program. The models aren't even all that good - they often have some mesh problems with vertices in weird places and overlaping surfaces that may cause flickering problems. If I payed the full price and not the 18EUR, I would be really annoyed now... This is the moment, when one wishes Steam had a refund policy.
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22 of 30 people (73%) found this review helpful
13.9 hrs on record
Posted: July 22
this was atotal and utter disapointment...
i pay 100 euro for 3 caracters in one week..
and it only exports obj if u dont animate / rig it in the browser and that cost 79 dollar is u do it more then 3 times a week
soif u are looking to make one caracter this is for u but if your looking to make many find something els..
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10 of 13 people (77%) found this review helpful
6.1 hrs on record
Posted: November 28
Mixamo is one of those companies that cheat the customers.

Most customers using this software or buying models from their site will be using it for game development.
They know polycount is very important for developers, so they decided to hide the polycount value so that after you purchased one of their models you realise the poly count is too high so then you will need to decimate it. and of course they then try to convince you to pay to have it decimated or poly reduced.

If you don't believe me goto their website and look. you will models but no mention of the poly count. It's clear their intentions.

This product is also has too many bugs. Avoid at all costs
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14 of 21 people (67%) found this review helpful
24.3 hrs on record
Posted: June 28
Not currently recommended. The models need tweaking to look as natural as MakeHuman ones and I was pretty ♥♥♥♥ed off to be honest to discover you only get to rig a couple of models per week using the Mixamo website. I would have prefered rigging to be built into the core system (given it is in the free competitor) rather than upload to the cloud to do it online. Been around for long enough to know I will probably want to use this long after Mixamo aren't around anymore and feel like I've only been given half the software I thought I was getting.
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25 of 43 people (58%) found this review helpful
1.3 hrs on record
Posted: November 6
I'd suggest for people who loves to make Machinima on Garry's Mod / SFM
you can make a model with your style also can export to SFM/GMOD ragdoll for work.

the fuction in this program is easy to use also it doesn't take much time to render but you need the internet connection to
upload your model into website storage and download it again.

Caution : you need to resize the model if you want to use on GMOD.
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9 of 15 people (60%) found this review helpful
23.0 hrs on record
Posted: July 28
My background: I'm a 3D generalist with several years of experience working primarily with Maya and secondarily with 3DS Max and Cinema 4D. I also draw comics. I was interested in Fuse as a tool that could speed up character modeling for both animation and comics references.

It's a great tool for quickly roughing in your characters, and there's a pretty great spectrum of body types that you can create. Personally I'm not into purely heroic-type characters, although you can certainly easily create them with Fuse. For me, the real test is how well it can create "average" and "imperfect" people. It does a fine job. It's particularly useful for me, because I also have the skillset to further tweak and adjust the models in the 3D software of my choice.

Some reviewers seem to be frustrated that Fuse cannot do everything perfectly for them, without having to have any skills as a 3D modeler. To me, that seems a little unfair. In a matter of several minutes I can create a character that's pretty close to what I have in mind. That cuts out hours, if not days, of my previous workflow. Having a couple of automatically generated rigs free each week is a reasonable value as well. If I need more than that, I can either pay for the autorigging or I can rig them myself. Like I said, it is pretty reasonable if you have some skills established working in 3D. I was also happy to see that there is a free custom script available for rig controls for Maya.

One feature that I'd like to see included in the future is a facial rig of some sort, whether that be by including bones for the face or generating a set of blend shapes. I understand Mixamo has a face tracking package that works with your webcam, and they provide a guide to the blend shapes that it looks for. It would be really cool if Fuse could generate those automatically. The interface in Fuse does include a few sliders for adjusting facial expressions, but doesn't include a basic set of phonemes for mouth animations, for example.

Overall, it's a nice value and I would highly recommend it for other people like me who already have some proficiency with working in 3D.
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4 of 6 people (67%) found this review helpful
3.7 hrs on record
Posted: November 9
I understand this is still in development, but this software has many limits as to what you can do with it, for the time being. It does not have much content either, but I think this has potential.

At the moment, I do not think this software is worth 100 USD at all (I'm glad I bought it on sale). It is also very expensive to use, as you need to pay for each character to have an animation (except if you do not have an "all access", which costs WAY too much, but gives you many pre-made characters and animations for free use for a limited time, depending on what you payed.) I personally think the developers should not make you have to pay for everything.

Some things I woud like to be added in future updates:
-cutomisable clothing (clothing can look awkward or to big at times)
-in-app rigging and animation (it's really annoying, if you have slow internet (like me and many other people), to wait so long for you character to load.)

This is really fun to use and is very user freindly, though, and this may become great software in the future. I hope there will be more content added soon!
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1 of 1 people (100%) found this review helpful
8.9 hrs on record
Posted: December 4
This is by far the easiest character creator / generator that I have ever used. I have tried all the other major offerings of similar type and function that are out there currently. This software, (FUSE), by a long shot tops them all for ease of use and modability / extendability. Adding custom content is a breeze and the direct upload to mixamo is flawless.

The one downside is out-of-the-box content. It's a bit sparse right now, but the last update cycle added a plethora of new items and customization options.

4 Stars!
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1 of 1 people (100%) found this review helpful
79.8 hrs on record
Posted: December 7
For a 3d noob like myself, the ability to make characters and have them
rigged for free ( I think 1 or 2 a week ) made complete sense for use in source film maker.
I would like to see more hair options.
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2 of 3 people (67%) found this review helpful
15.0 hrs on record
Posted: November 9
I have to officially excuse myself for providing wrong informations about the software.

Since i hadn't read all the information on the steam shopsite, i made a crucial error for writing
the review that you can find below.

Since you can use the characters (with small breaks) i have to change my opinion and can only recommend the software for it's easy to use principe.

Just as BadTertle wrote, you can Auto-Rig two models by purchase and two models every week,
so even if you made your creation in record time, i recommend to take care for the details, so that every model you create has his own character.

By changing the textures you can make create many variations of the same T-Shirt or trouser,
so the limited content of clothings doesn't reach it's end too early, if you make use of it.

----Old Review -------------------------------------------------------------------
Can't Recommend the Software for any person that isn't using it for commercial purposes.
If you just want to have fun by creating your own models for importing them to Garrys Mod or SFM you have to pay 50$ per Model (or 25$ per Month). Reason for that is, that you can create and upload your model for free, the programm that adds bones to the model is called the Auto-Rigger. When you upload your model (like it is showed at the video), it automaticly starts the auto rigger.
If you cancel that process you can't download/export it as mdl file, which would be needed for GMod or SFM.

They write that you can use the Auto-Rigger twice, sadly there isnt a manually usable rigger for creating bones.

Since Steam is build for private persons and not for companys i'm a bit disappointed that i bought a software which would create further costs of $25/month to use it fully.

The software itself is easy to use, if you reconsider to buy it, i can only recommend you to visit first their Site. https://www.mixamo.com/pricing

Maybe i will pay later a additional month to finish my startet projects, but still i don't like this kind of business model.
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2 of 3 people (67%) found this review helpful
8.3 hrs on record
Posted: November 14
This is coming from the guy who spent about 6 months trying to make one model. To be fair, it was all me trying to figure out Blender and all the other community made tools for exporting to Source Engine. Then I see FUSE on steam. I say to myself "Hmmm... looks useful, plus the 2 free auto rigs would save me a ton of time. But I'd still have to go through with all the compiling junk where things are bound to go wrong." Then I see it get updated to export to Source Engine. Then I say,"WOOOOO!!! YAAAAY!" and mash the "Add to Cart" button as many times as possible.

And I have not regreted it one bit. It's extremely easy to use. The devs are quite possibly the most community-active I've ever seen. No facial flexes (or even bones) as of 1.3, but thanks to one of those awesome devs I now know that is a very big goal for the next update. (If you're reading this, dev guy, feel free to correct me on that.) And this is just the tip of the proverbial iceberg. Only the iceberg is SOLID GOLD. Mixamo have an entire website just oozing with crazy helpful services. Like what, you may ask? Oh, I don't know, AN AUTOMATIC RIGGER?! THAT ACTUALLY WORKS?! (Unlike some open-source softwares starting with a B that shall remain un-named.) Oh, are those months of time saved not enough for you? What about a HUGE LIBRARY OF ANIMATIONS THAT WORK FANTASTICALLY WITH THE AUTO-RIGGED MODELS? Or if you don't even want to use your own, THEY HAVE AN ONLINE LIBRARY OF MODELS FOR YA TOO. Just do yourself a favor and buy this. If you have any intention on making some characters for Source - or any engine, for that matter - just buy it. They've even got a demo, so you frankly have no excuse to not at least try it.

P.S. - If I sound like I'm fanboying here, that's probably 'cause I am. Ya got me!
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3 of 5 people (60%) found this review helpful
0.9 hrs on record
Posted: November 29
It's good for creating a model (apart from the vast lack of clothing and accessories).

When I exported and auto-rigged as prompted a hidden fee popped up asking me to buy the character that I made.


Just use to play around with model creation, wouldn't bother exporting the models unless you're absolutely loaded.
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4 of 7 people (57%) found this review helpful
13.0 hrs on record
Posted: November 8
I have no idea how to rate this.I have to say this now as I both love and hate this program.On one hand you can make really cool stuff really fast,but on the other hand actually using this stuff has quite a few problems.Again I love making models on this program(though I think this needs more options other than just human man and human woman/zombie counter parts)but I had to constantly try to get the program to upload my characters but despite constantly trying to get a model uploaded.I only managed to get one through and It did not go through with facial animations or any of the free animations they provided despite following the instalation as instructed.It may be due to user error but the fact that I waisted a good two hours trying to get one character through does bother me.I would still recomend this program though to the developers I say this.Please try to fix your servers to operate a bit more effectively,and if you can try to offer more than the ability to make only two characters(if you can)per week for free as it does tend to slow project progression if I wish to use this software for films.
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5 of 9 people (56%) found this review helpful
7.3 hrs on record
Posted: November 7
This is not a bad piece of software to make a 3D character, however... don't buy at full price. I got this for 20 dollars in the summer time during steam's summer time sale and that's pretty much the price I recommend anyone to buy this for. There is a lot of stuff that they can add to this that isn't there now such as more clothes to choose from and more choice in skin types . Also, it would cool if you could adjust the cloths on the characters you make, but they don't have that. I know the ones I have tried creating, the clothing just doesn't look right when added to it but that's me just being picky. It's a good software, but definatly don't buy at full price.
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