“He who fights with monsters should look to it that he himself does not become a monster... When you gaze long into the abyss, the abyss also gazes into you...” Kidnapped. Imprisoned. Tortured. The wizard Irenicus holds you captive in his stronghold, attempting to strip you of the powers that are your birthright.
User reviews:
Recent:
Mixed (30 reviews) - 66% of the 30 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,479 reviews) - 80% of the 1,479 user reviews for this game are positive.
Release Date: Nov 15, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested

 

Recent updates View all (7)

June 23

Baldur's Gate II: Enhanced Edition Soundtrack Now Available!

Today we're pleased to bring you the full soundtrack to Baldur's Gate II: Enhanced Edition. The digital package contains the original soundtracks for Baldur’s Gate II and Throne of Bhaal, composed by Michael Hoenig, Inon Zur, and Howard Drossin.

The Baldur’s Gate II: Enhanced Edition Soundtrack also contains 15 new tracks by Sam Hulick, composed for the enhanced edition of the game, making 81 tracks in all. This includes 34 previously unreleased tracks, now available for the first time. All tracks come in both MP3 (320kbit) and lossless FLAC format.

http://store.steampowered.com/app/467620/

Today's update also brings a hot-fix for tooltips on Macs, as well as achievements localized for Brazilian Portuguese and a minor crash fix on the Options menu.

Enjoy!

9 comments Read more

June 8

V2.3 Update – Release Notes Attached

Today we're pleased to bring you v2.3, with fixes for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, and Baldur’s Gate: Siege of Dragonspear. Read the full release notes here, a master document that also includes the release notes from v2.0, v2.1, and v2.2!

Highlights of v2.3 include:
-Tooltips now display a stylized scroll background that dynamically resizes with the amount of text displayed  
-The Candlekeep tutors’ dialogue no longer displays placeholder text when a non-English language is selected (BG:EE)
-Turkish UI strings no longer appear in English (BG:EE)
-Story Mode protections now apply to the player’s Familiar as well as party members
-multiple dialogue fixes (eliminating repeated lines, removing incorrect lines, and closing dialogue loops)
-multiple gameplay fixes and interface fixes
-multiple quest and achievement fixes

We are continuing to make improvements to the game all the time based on feedback from the community and beta testers. Hop over to the official Beamdog forums to join the conversation!

26 comments Read more

About This Game

“He who fights with monsters should look to it that he himself does not become a monster... When you gaze long into the abyss, the abyss also gazes into you...”

Kidnapped. Imprisoned. Tortured. The wizard Irenicus holds you captive in his stronghold, attempting to strip you of the powers that are your birthright.

Can you resist the evil within you, forge a legend of heroic proportions, and ultimately destroy the dark essence that haunts your dreams? Or will you embrace your monstrous nature, carve a swath of destruction across the realms, and ascend to godhood as the new Lord of Murder?

Features


  • Throne of Bhaal: Travel to Tethyr in this thrilling conclusion to the Bhaalspawn saga, and delve into the treasure-filled halls of Watcher’s Keep!
  • Fist of the Fallen: Help the Sun Soul Monk Rasaad find peace in his quest for vengeance, and determine the fate of a heretical sect.
  • A Price Paid in Blood: Join the Blackguard Dorn in carving a swath of destruction across the Realms, as he struggles to appease the increasingly bloody demands of his dark patron.
  • A Voice in the Dark: Recruit the mysterious Thief Hexxat and take up her mission of retrieving long-lost artifacts from tombs as far away as Zakhara..
  • In Defense of the Wild: Protect the innocent and stand with Neera the Wild Mage against a ruthless school of Red Wizards.
  • The Black Pits II - Gladiators of Thay: Explore the tactical depth of high-level Dungeons & Dragons combat. Turn your captors against each other while you dodge traps and battle for your life against Demi-Liches, Mind Flayers, and the legendary Githyanki.
  • Easy Multiplayer: Baldur's Gate II: Enhanced Edition makes it easy to find, list, and join multiplayer games, even while behind a firewall.
  • Widescreen and More: Baldur's Gate II: Enhanced Edition features full widescreen support, remastered area artwork from original renders, and a host of other interface and gameplay improvements.
  • The 1.3 Release: The latest update to Baldur's Gate II: Enhanced Edition fixes hundreds of gameplay issues and adds dozens of new enhancements such as adjustable font sizes, improved party pathfinding, and much, much more.

Note: All translations are text only. Voice-overs are played in English.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8
    • Processor: 1 GHZ
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.0 compatible
    • Storage: 2 GB available space
    • Sound Card: Windows Compatible
    Minimum:
    • OS: Mac OS X 10.6.8 or later
    • Processor: Intel Core 2 Duo or equivalent
    • Memory: 1 GB RAM
    • Storage: 2 GB available space
    Minimum:
    • Processor: Intel Core 2 Duo or equivalent
    • Memory: 1 GB RAM
    • Storage: 2 GB available space
    • Additional Notes: Requires Steam Run-Time
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (30 reviews)
Overall:
Very Positive (1,479 reviews)
Recently Posted
Lil' Buddy
261.2 hrs
Posted: August 27
Same as the first, it looks real pretty and is more streamlined for todays gamer, but the Beamdog characters are pretty terrible (poor voice acting, put into spots you have to interact with them and can't avoid). Save your money and buy the original, mod it with Baldur's Gate Trilogy (for free) which even looks better, and customize it the way you would like minus the crappy Beamdog writing and characters.
Helpful? Yes No Funny
MurrayLeSkull
5.9 hrs
Posted: August 27
. . .
Helpful? Yes No Funny
Wolf ExMachina
172.3 hrs
Posted: August 23
This game was my first RPG, once upon a time, and my first taste of D&D. Now it's back, all shiny and new. I'm loving it.
Helpful? Yes No Funny
Radu1337
23.3 hrs
Posted: August 22
Baldur's Gate 2 received a good update compared to the original game. It's not such a big update compared to a modded version of the game, but that's the point, it stays true to the original and only improves on where the game lost strength in time. There is new content, there is interface scaling, there is native widescreen support and there is support (the game receives updates).

Although I have not experimented heavily with mods I think this version (the enhanced edition) is better than what you get if you mod the classic game. Cloud saves are also a big advantage. The game runs fine, the zoom function is good, the new rendering abilities of the engine are nice (compared to the old version) and loadings are instantaneous (if you played the original you remember the long lasting circular loading screen, it's completely gone).

I don't know why this game received so much hate, the original Baldur's Gate 2 is the best western RPG ever made, and this update makes it a viable choice in 2016, especially if you never played it before. The learning curve is steep and you'd have to either read the manual, or watch tutorials on youtube, but once you do that, the gameplay is as good as any game today.
Helpful? Yes No Funny
Goob
23.8 hrs
Posted: August 20
Amazing game and even better with all three. This will always be an amazing classic and hold that special place in my heart.
Helpful? Yes No Funny
OptimusG83
13.6 hrs
Posted: August 16
I liked this game so much I bought it... honestly one of the best games I have played, a long time ago I bough a PC just to play it, so you should as well
Helpful? Yes No Funny
ItsSlendy
24.8 hrs
Posted: August 14
Best RPG experience i have had in years. I haven't played so much yet but i can see my self playing this game for many many hours.
Helpful? Yes No Funny
gloomreachestates
185.3 hrs
Posted: August 12
Rating: 9/10

IF YOU BUY THIS GAME DO NOT KEEP YOSHIMO(it's a spoiler if I tell you why). Yes, he's a really awesome pure thief. Still not worth it.

Overall: I really like this game. I have fond memories watching Baldur's Gate II over my dad's shoulder. So, there is some nostalgia involved for me. In short, I'm biased. Baldur's Gate II is tied to the original(as in you can import your character), which I recommend over-and-above the sequel. BGII is an old-style D&D videogame. Reading is required, and pausing the game to issue commands is a core part of combat, especially if you are fielding spellcasters of some sort. I have started the game multiple times, and recommend looking at all the classes' abilities before you exit character creation. You do have to save a lot in this game. The auto-save system isn't that good.

Difficulty: It's unforgiving at times, and you may have to load again and again or save constantly fighting a monster with an immunity to all but one of your party members' spells or a particularly difficult enemy group. The difficulty is adjustible from 'being handed to you' to 'the game mercilesslessly laughs as you are slaugthered by a +1 skeleton'(or something to that effect). I play on the 'core rules' setting, which is, more or less, 'veteran', but easier than 'hard' or 'legacy of bhaal'(insane).

Graphics: The graphics are horrible. Don't buy this game if you need amazing visuals. The scenery, however, is rather pretty, especially outdoor forests and water. This is not a graphicially demanding game. You will not lag on this game unless you magic missile from every party member who you built as a mage/sorceror. There may be slight 'lag' when fighting one of the dragons. They are seperate fights, and are at the end of dungeons. I haven't had the game crash, ever.

UI: It's a mini-menu popup system there are numerous menus, from 'map' to 'journal' to 'inventory'. There are others. The UI was redesigned. Fans of the old system(which I agree looked better) did not like that. I like the clean, new interface. If you want the classic interface, sorry, it was scrapped. If you don't care, then this is a non-issue.

Party System: If you are playing normally and not 'hosting' an 'online' game and playing with a party you build yourself(which you can do, that's completely vaild, the interjections by BioWare NPCs serves to freshen the otherwise semi-stale dialogue), there is a single "Playerchar", and five extra NPCs. Banter and other random quest interjections makes the game a lot better. While it is realalistic, I don't like it that party members, even if you support them, will leave if your party reputation goes to the extremes. 1 and 0 are super-evil, 19 and 20 are super-good. Evil characters leave if you go above 18. Good characters leave if you go below 2. Neutral characters don't leave. The most interesting characters are good or evil, in my opinion. Also, certain party members, if left together for long enough, will try to kill each-other. The game does not have a modular system like mass effect, it's more of a 'team selection' mechanic. If you want to change your party, you have to re-find the character in question. Also, since this is a D&D game, levelling is important and shapes your character. Characters outside your party auto-level. The auto-levelling system in the game is insane, and makes stupid choices. It's best to find your five, and stick with them. I would recommend looking online at the party members and making it a priority to run around the world and find them as soon as possible.

Plot: Fairly decent. The political intruigue of Baldur's Gate I was more enganging to me. In this game you chase an egocentric, manipulative, creepy, evil wizard who made your life miserable and abused your sister to hell.

Bugs: At worst, a quest may not trigger properly, and you have to load to five minutes ago. This game runs fairly smoothly, bug-wise.

Note on 'romance' system. Thre three original 'romance' options for a male character will get into verbal cat-fights over him. If this annoys you, you either have to deal with it, or only have one of them in the party at a time. Also, these three are the best NPC healers in the game. If you want multiple healers, and play as a dude, do it yourself, or put up with the snit-fest. Female player characters do not have this issue. However, they're stuck with a traumatized gooody-two-shoes fighter-cleric(likable if you can get past the arrogance).

Summary of my experience: (below)
I created a Paladin a game ago.
He's amassed 20,000 coins to bribe the theives' guild four times
He has freed Imoen three times
He has cleared the underdark three times
He's failed Viconia's romance once
He still hasn't finished the game.
Helpful? Yes No Funny
SprzedawcaOsocza
19.2 hrs
Posted: August 8
The greatest game of all time. Gameplay, plot, music, characters and improved engine makes it perfect D&D ever.
Helpful? Yes No Funny
Squishy
659.1 hrs
Posted: August 8
The granddaddy of the Classic RPG genre, and an inspiration to all other future RPGS. A culmulative masterpiece of story, adventre, action, strategy, tactics, romance, immersion, and high fantasy excellence. If you are a fan of any RPG game i strongly urge you to give this game a go! For the price you pay, the level of detail and love that has gone into creating Baldur's Gate 2 is unreal. You will be easily immersed for hundreds of hours!

The enhanced eddition allows this game to be born again into the modern era of gaming, adding a much needed facelift to the graphics engine, improved multiplayer support, streamlined statistics, and some nice quality of life changes to help newcomers get over the hurdles of the 2nd edition AD&D ruleset which can be overwhelming at first. Not to mention the additions of new playable classes, new NPC compainions, whole new areas to explore, and added voice dialogues.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 4 people (75%) found this review helpful
Recommended
172.3 hrs on record
Posted: August 23
This game was my first RPG, once upon a time, and my first taste of D&D. Now it's back, all shiny and new. I'm loving it.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
867 of 944 people (92%) found this review helpful
95 people found this review funny
Recommended
157.1 hrs on record
Posted: June 29, 2014
This game ruined my mid school grades. Now it's time for this game to ruin my marriage.
Was this review helpful? Yes No Funny
801 of 894 people (90%) found this review helpful
859 people found this review funny
Recommended
63.0 hrs on record
Posted: July 5, 2015
I played this with my friend, we had been waiting for years upon years to play this game on multiplayer and were SO excited for the enhanced edition. Like for 10+ years we waited for this to happen, and it finally did.

And oh boy, was I disappointed.

All that time, he had said that he solod the entire game as a Paladin, cutting through everything, chopping it all to bits, but oddly he never took the conversation further when I started namedropping specific items and builds.

I know why.

I will tell you why.



We have just escaped the mindflayer prisons and are finding a way out.

Me- "Wait, let me open the door and we will pull them here and trap them."
Him- *Charges in and gets killed in 3 hits by mindflayers*



We are helping the rebellion of a sahuaguin prince who wants to overthrow a usurper to his throne and wander into a pit of zombies that poison us with every hit.

Me- *Surrounded by monsters, low on health, poisoned, pauses the game to choreograph a battle plan*
Him- "Stop pausing the game, let me win!!!"
Me- "No, wait, I'm a druid, let me figure this out or I'm toast, I'll buff you with haste."
Him- "WHY WON'T YOU LET ME WIN!!" *Spams unpause so I think sod it, I die, he dies*
Him- "HAHAHAHAH"




We find ourselves confronted with some kind of puzzle, 6 treasure chests lay in a circle around us and the floor is riddled with traps.

Me- "Ok, let me disarm all the traps."
Him- *Charges across the room, gets turned to stone* "Reload."
Me- "No it's okay, I'll stone to flesh you." *Stone to flesh on him*
Him- *Walks into exactly the same trap, turns to stone*
Me- "Why did you do that?" *Rests, stone to flesh on him*
Him- *Walks into the same trap again*
Me- "Stop doing that, are you dumb?" *Rests, stone to flesh on him*
Him- *Finally stops, lets me disarm all the traps on the floor*
Him- *Walks around the room opening all of the chests one by one, eating acid arrows, magic missiles, and then finally a death spell*
Him- "Reload."
Me- "No, I can revive you." *Revives him* "Just stand right there don't move." *Disarms every single trap*
Him- *Opens all the chests takes all the items equips the +4 spear on his other character*
Me- "That's an upgrade for me can I have it?"
Him- "BRB." *for 45 minutes*




We are in the sewers under the city and encounter a particularly nasty pack of bandits who killed us on two attempts to fight them head on.

Me- "Ok wait here, I will pull them to us one by one, they are tough man, the spellcasters cast stuns so we need to get them alone."
Him- "Ok."
Me- *Moves toward them slowly to get aggro, notices he's running up behind me, pause it* "Wait back there, please."
Him- *silence*
Me- "OK? Wait back there ok??"
Him- *silence*
Me- *unpauses it*
Him- *Charges passed me and attacks them all, gets stunned, gets killed*





We get ambushed in a lodge in the windspear hills, we are low level compared to this area and quest but we are powering through. He gets killed playing with a solo mindset and trying to take on a heavily armoured dwarf who is cleaving a third of his health with each hit and a couple of his lackeys. I manage to take on the wizard by myself and use up my last healing spell keeping myself alive, as I know my friend is dead and I've already wasted my other charges on him.

Him- "Why didn't you heal me? It's your job."

I rooted and managed to kill the lackeys using bear form and using my potions. With just me and the dwarf left, I notice that he really does hit mega hard and decided to run out of the house to try and lose aggro and catch a rest. He didn't stop following me, and 2 wild dogs came out of nowhere and attacked me too. In a moment of true tension I turn 180 and run straight passed the dwarf with dogs in tow. To my sheer amazement and relief, the dogs started attacking the dwarf and he stopped to fight them!! In the moments of freedom I got, I casted a root spell from out of view distance and then ran inside the house.

I noticed I still had my daily heal spell up, so I used it on myself, getting me to about half health and I turned into a bear and waited. In comes the dwarf, mad as hell and covered in dog's blood. The next 10 seconds were a blur. He hits me, hard, I'm one hit from death. I hit him, he misses. I hit him again, he misses. I miss.... he misses, then I kill him with a final maul to the face. PHEW!!!!!

Carrying all of his gear, I only have enough strength in bear form to carry it plus his corpse to the temple in the city to revive him. So I trundle across the land carrying him and all of his gear over my back, as a bear. By far the most epic and tense moments I've EVER HAD in any RPG, ever. Full stop.

Him- "If you didn't pause it so much I would have killed them. It's so annoying when you're pausing it all the time"

Me- "Did you see what happened? It was epic man."

Him- "No I was chatting with my bro in his room."






The game is full on amazing, always has been, always will be. The new characters are a little annoying and I ended up turning the girl in the copper coronet to stone because she wouldn't shut up about going to the crypt to find the treasure, like literally she went on about it nonstop and her voice.... argh.... she makes a pretty statue.

But just make sure you have a teammate who understands what this game is all about, understands tactics, is patient and has an IQ above 80.



10/10
Was this review helpful? Yes No Funny
636 of 725 people (88%) found this review helpful
1 person found this review funny
Recommended
111.9 hrs on record
Posted: January 15, 2014
Baldur's Gate - A 16 year old game stands up to the test of time, and it's co-op!

So during the steam summer sale, a friend of mine bought me Baldur's Gate 1(Enhanced Edition) so we could play together(the 4 pack was 20 bucks). 6 months later, we had never played together once so I finally decided that I wanted to play, so I played it solo.

Now there's a few things you should know about Baldur's Gate. The game was originally released in 1998. I played it while I was in high school my senior year. It introduced a LOT of new people to Dungeons & Dragons. It's a 3rd person isometric RPG in which you control all members of your party. It's paused based(instead of turn based), which means that when combat starts, you pause, issue commands, unpause, wait for something to happen, pause again, issue commands, etc, etc. There are lots of games with that type of system now, but as far as I know, BG was the first.

So the way you're -supposed- to play it solo is to create one character and go along recruiting AI NPCs to join your party of up to six. Well you can get around all that by playing in multiplayer mode by yourself. Multiplayer mode lets you create all six party members and tweak them to your desire. You can also export/import different characters at any time. You can easily get away with this from an RP(roleplaying) perspective by saving your game in an inn and swapping party members in and out saying "Oh I met this guy at this inn". So to start with, I created my own party of 3: Human Fighter(me), Paladin, and Cleric, then I pick up NPCs along the way. Not completely satisfied with the NPCs in game, I finished the game with 5/6 party members self generated, and only one in-game NPC(Yeslick the Dwarven Fighter/Cleric). If you enjoy character creation and tweaking things and micromanaging party members, gear, stats, and other RPG elements, this game is definately for you.

Lets talk about the story. This is where the game really drew a lot of people in. For those of you that have already played, you know what I'm talking about. I'm not going to spoil it for anyone that may play the game in the future(even if it IS 16 years old), but it's a great, great story that lets you choose your own path. Of course my path is that of the good soldier fighting for... well... good. But if you enjoy the darker side of things, it's always allowed, which a lot of games give you trouble doing. You can lie, cheat, steal, and murder and still complete the game.

Oftentimes now that I'm in my 3rd decade of life, I've gone back and tried to play games from my childhood that I remember really enjoying, and graphically none of them have stood up to the test of time(X-Com, Doom, etc). Since all of the assets in BG are more or less hand drawn and the enhanced edition lets you play at your native resolution, the game still looks pretty damn good, especially amidst the recent indy dev 8 bit gaming boom. So graphically, it passes the test. The environments are pretty freakin cool too. A whole lot of unique, hand drawn areas that I had forgotten about since I first played a long time ago that made me say "huh, cool" when I came across them recently.

And now let's talk difficulty. Holy ♥♥♥♥ is this game hard. It's been so long since I've played a game that didn't just blatantly hold my hand and coddle me the whole way through I'd forgotten what it's like to play a game that punishes you. AD&D 2.0 core rules are a huge ♥♥♥♥♥ and completely unforgiving. There are 5 difficulty levels in the game:

-Easy - Everything does half damage, all hit point gains per level are maximized, and characters can't permanently die.

- Normal - Everything does 75% damage, all hit point gains per level are maximized, and characters can't permanently die.

- Core Rules - Everything does 100% damage, hit point gains are randomized(so you can get as little as 1 hp/level on your badass front-line fighter that needs ~10 hp/level), and characters can permanently die.

- Hard - Everything does 150% damage

- Insane - Everything does 200% damage and you are a satan worshipping masochist

I may have added that last little part on the insane bit.

So being the badass gaming veteran I am, I of course choose Core Rules. I understand what THAC0 is, I know what the different classes are, I know how to D&D. I'm good.

Or so I thought.

I'm actually not as good as I had thought. I had to do a LOT of fights multiple times because Jesus Christ, this game can be hard. Mostly with the crowd control abilities the enemies get(note - If you fight against a group that has a mage, KEEP YOUR PARTY SPREAD OUT just like in ArmA). A lot of times I'd get hit with an AoE fear or confuse or stun, etc, etc, etc. It could be infuriating, but I kept re-loading and going at the fights in different manners from different angles, and analyzing my party and their abilities and switching things around until finally, at the end of the game, I had SOME sort of idea of what I was doing... I thought... until the final battle.

Let's just say that the final battle in Baldur's Gate had me curled up in a fetal position in the corner of my room praying to Torm asking him what I had done so poorly to have been punished so badly.

So somewhere between 20 and 50 attempts later, I managed to defeat the final boss and win the game. I even had to google strategies for the final boss. I actually felt a sense of accomplishment like I haven't felt in a game in a long, long time. The funny part is, 17 year old me beat the game in 1998 without the internet for guidance. I have NO CLUE how I managed that feat.

So I immediately went to steam and bought Baldur's Gate 2 enhanced edition, even though it's not on sale, and started a new game. This time, however, I'm playing on normal mode. It seems to be a much better balance of playability vs difficulty. I've still lost some fights, but I've learned a whole damn lot and built my party around the strengths needed.

I have a Cavalier paladin because he: 1. Can't be feared, charmed, mind controller, or poisoned; and 2. He can make the entire party immune to fear pretty much all the time. He's also a badass tank alongside my main character which is a frontline fully maximized fighter with sword and shield. I also have a pure Dwarven Cleric, Fighter/Thief, Fighter/Mage, and Dragon Disciple Sorcerer. I dual classed the Thief and Mage with Fighter bases so they could use longbows for good DPS instead of being relegated to a shortbow and a sling. The nice side to that is that they get fighter HP for their first 7 levels so they're pretty beefy on top of it all.

I just pretend(roleplay) that my entire group is a squad of trained military soldiers that have been sent on a mission, so they almost all have that base fighter class from their military training.

So I have 2 tanks(FIghter/Cavalier Paladin), a pure healing Cleric, and 3 pure DPS(Thief/Mage/Sorcerer). But don't be fooled, that fighter and paladin can put out some melee hurt too. The cleric is really the only non-dps class. Oh... Make sure you -always- have a thief in your party with the script that makes him passively detect traps. Trust me on this. You don't necessarily need a thief/rogue that can stealth, but you damn sure need one that can detect/disarm traps and pick locks.

And on that note, there are pre-set scripts that you can use for each character. There are about 20 for all the different classes in the game to mess around with. I pretty much have my whole group on the standard "I see an enemy and attack with my equipped weapon", except for my rogue, who is set to always passively detect traps when not in combat, and my cleric who is set to dynamically run around and heal. I micromanage everything else(mage spells mostly).

Read the rest of this review here: http://steamcommunity.com/groups/Jester814/discussions/0/648817377413793428/
Was this review helpful? Yes No Funny
349 of 394 people (89%) found this review helpful
Recommended
62.4 hrs on record
Posted: November 25, 2013
It's Baldur's Gate II + Throne of Bhaal with some extra content.
They took an awesome game, re-released it for modern systems and displays but didn't change anything about the gameplay. That's a very good Idea.
Deep combat/character system (AD&D rules with a few tweaks), fantastic story, decent presentation, great and varied characters (it's Bioware, duh!), extremely well-executed open-world gameplay (after the first dungeon).
Release-version somewhat buggy, crashes, quests getting stuck, saves MAY get corrupted if game crashes on save (not terrible if noticed immediately).
You can get BG1+2+addons for less money than the BGII:EE, but that involves more trouble to get it running properly and is overall not just as well-rounded as the EEs.
Bugs are being fixed one after another, eventually it'll be just fine.
Was this review helpful? Yes No Funny
236 of 276 people (86%) found this review helpful
Recommended
249.5 hrs on record
Posted: November 21, 2013
I bought the original back in 2000 in a box. Back when we were still buying game in box. It became my favorite game of all time and is still is. Devollopper dont make games like that anymore. It is based on the D&D 2nd edition set of rules. It have the most depth story, a lot of side quest and the main quest is one of the best written I ever saw. The interaction between your party members is even better than anything done recently like Dragon age or Mass Effect

The enhaced edition add some cool features to the UI to simplify thing and make it easier for gamer to enjoy it, without removing its hardcore gameplay or any game design. There is 4 new playable NPC with their quest line and they are really awesome. There is more dialogue line and quest and a whole new campaign called "Black Pit 2" along with the original expension "Throne of Bhaal". I cant recommend this enouph to any fan of cRPG. 100/100
Was this review helpful? Yes No Funny
208 of 247 people (84%) found this review helpful
Recommended
199.8 hrs on record
Posted: November 16, 2013
This has always been my favorite game of all time by a long, long shot. There's a Pacific Ocean of distance between this game and my №2. I've replayed this about 6 times already, doing every possible quest in each playthrough, and will be replaying it at least once every two years. No other RPG to this date created this level of interactivity, immersion and replayability. Worth about 10x Witchers, 5x Skyrims and 3x Mass Effects to me.
Was this review helpful? Yes No Funny
198 of 239 people (83%) found this review helpful
8 people found this review funny
Not Recommended
275.8 hrs on record
Posted: April 1
This is Baldur's Gate 2. You wouldn't need something else to say.

But 2.0 update came out.
It did bring some improvements with it. Some spells and abilities were tweaked, a new class was added, some bugs fixed. Changes were made into a save system - now there are 4 slots for quicksaves. Cloudsaves and achievements were enabled. Off-hand weapons became equippable with launchers and two-handers, preventing constant jumping into inventory. Further zooming is enabled. That's a good thing.

Some of the graphics was changed. Outlines were added for sprites, for instance. This gave the game a cartoonish look, turning them off replaced thick lines with thin ones thus retaining cartoon style.

And now, for the complete disaster of this update - UI. I don't know who came up with the idea that switching a classic interface which proven itself over years and perfectly fit for PC with a mobile version's UI was a good call, but this person needs to think again.
Let's go over the interface screens separately.

Journal. Now it looks like a plane tablet with two sheets of paper attached. It takes left part of the screen when active. It now stores active and completed quests together. It also now needs each entry separately, which means that if quest has numerous stages you need to click them all to view the whole quest. And "no objective" text almost on each entry.
Old one kept active and completed quests separately, opened the whole quest for player in one click, looked like an open book and took the whole screen, blocking the player from the current situation and allowing to concentrate on reading (you wouldn't go into journal without pausing anyway). And it's the good old journal we're used to. So old one for me.

Map. Turning on the map screen gives me the impression of receiving data from spy satellite:) Map notes really get in the way and disabling them removes map marks as well. And the control pad on the local map looks completely alien, too. Travelling on the world map now requires either double click or clicking on the destination and then "travel" button instead of the single click of old world map. Improvement of new world map? It now always shows you the time needed to get to destination.
Old map had a button to switch marks on/off. Hovering the cursor over map mark displayed their description in the special window. This allowed the player to get the info needed and to not overload the screen with text. It is also more aesthetically pleasing. Plus, it's something we're used to.

Inventory. The new inventory isn't really different from the old one. Improvement? It now shows how will character's AC, hp, Thac0 and damage will change if he/she equips item held with the mouse. Downgrade? Attacks per round value is removed from the "damage" box. Jumping between inventory and character sheet, yay!

Character sheet. Keeping the info on separate screens is very inconvenient. Exp bars look out of place. I, for one, prefer to see the exact amount of exp my character has accumulated. Plus, a quick calculation never hurts. Aesthetically, it looks terrible. Seriously, old character sheet had everything you needed on ONE screen. If devs felt so strongly about changing something there they could just take the old sheet and make the info stored in the right side box, which was already broken into categories, foldable. This would allow the player to keep the necessary info on hand and hide the excess one.

Mage book/priest scroll. This is an example of actual improvement. It keeps the old aesthetics. It definitely is more informative as it gives the description without needing to pop up description windows for each and every spell and having to close it after. Left page – list of spells, right page – descriptions. Well done. Downside is if you have a vast spel repetoir, you have to scroll. Devs need to organize the left page so it can accomodate more spells. One way would be leaving just spell icons placed as tile.

Text bar is now manually expanded. A good decision. It now stores text without giant gaps as it did with dialogues. Definitely an improvement.

Save/load screen. Should have kept “delete” button where it was - along with the “save/load” one. Now a player needs to click the save, then hover the cursor to the bottom of the screen and press “delete” instead of having it on hand. Plus, these save/load and delete buttons were made to be paired – one button had upper corners cut, the other bottom corners cut. A minor inconvenience and can be fixed by just making a “save” button symmetric. A bigger Inconvenience is that saves now change their order accordingly to date of change. That’s a bad thing if you have multiple walkthroughs simultaneously. But that’s not much of a problem, too.

Health bars. Not really a necessary thing, but someone might find this useful. A good thing, that devs thought that not everyone might like it and included the option to remove it.
New and new “old” hightlight circles. I didn’t like the new “new” highlight circles. The new “old” ones are much thinner like imported from some RTS game. I prefer the old thick ones. Still, for the option to keep the new “old” I’m grateful.

That’s all the criticism I can come up with now.

Overall, this new update brought some nice tweaks, but with the exclusion of text bar and spell books, the UI is butchered. And since this is a “video”game, the update ruins a large part of player’s experience. I understand that new players might like new UI. But, I’m a new player myself and I found the older UI both more aesthetically pleasing and functional (again, with the exception of spell books and text bar).

What we have now is literally Android port’s of BG interface glued to PC version for some unfathomable reason.
Bhaalspawn saga is considered classic for a reason and classic basically doesn’t need any changes. We’re now stuck with a heavy-metal version of Moonlight sonata.

TL;DR Unless devs appease both parties by including an option of switching between old and new UI, I can’t recommend Steam version of this magnificent game. Hence, GoG.

9.04.2016. Reverting to 1.3 actually started working. Took devs just 9 days to hand me back the product I payed for.
Was this review helpful? Yes No Funny
391 of 503 people (78%) found this review helpful
88 people found this review funny
Not Recommended
93.3 hrs on record
Posted: June 3
Thank gods I backed up my entire BG2 directory the last time I played. I added a couple player-made mods that I didn't want to have to scour the net to find again the next time I wanted to play.

I heard people screaming about Beam Dog molesting my 2nd favorite game of all time and against my better judgement, I gave Beamdog the benefit of the doubt. I installed it cleanly from Steam and loaded it up, started creating a new character and felt like I'd just taken a sip of beer spiked with Rohypnol. I continued though determined to see all the changes they've made. "Surely they can't have completely destroyed this masterpiece." I foolishly told myself as I finished creating my character.

"Oh god, those sprites look terrible" These were my first words upon seeing the opening scene with Jon Irenicus. Every sprite now has gaudy thick black outlines, completely ruining the way the original developers seamlessly melded their spritework with the prerendered backdrop of the game world. I hurredly retreated to the options menu to tweak everything as best I could back to the original. The menus look so tiny now on my 23 inch monitor. The UI overall doesn't scale well how it did before.

The map is awful, the journal is awful, the character sheet is awful, the inventory is awful, the spellbook is awful. Even the gods damned Save/Load screen is awful! How could Beamdog mess up this badly? It's like they purposely made everything worse, piece by piece.

I can tell a lot of things they changed for "streamlining" but this is a classic crpg. We know how to play D&D computer games, we learned how when the game first came out with no problem. Why do you feel the need to dumb this down?

I didn't continue playing this way. How could I? I'm not a fan of people staying in marriages where the husband continually beats and rapes his wife, and that is what Beamdog is doing to every fan of the Baldur's Gate series. Something truly wicked is happening within this company. I saw the signs when that accursed liberal politics expansion was released for Baldur's Gate I.

I opened up my archived BG2 install directory and copied the entire contents over this new patch, I've erased the abomination from my own PC, but I won't stop there.

Beamdog, this is directly for you. I am going on a full assault against you. You are Jon Irenicus holding my sister prisoner and experimenting on her in disgusting and abhorrent manners. I'm going to assemble a party and come after you. You will roll back these changes, you will publicly apologize for being child molestors of all Baldur's Gate fans. And you will relinquish your rights of this game to a different group who will treat it and its fans with the respect it deserves.

I never thought I would be posting a negative review of one of the greatest games of all time. Look at what you've made me do.

All you had to do was fix some bugs. Instead you wanted war. Well, now you've got it.
Was this review helpful? Yes No Funny
486 of 633 people (77%) found this review helpful
44 people found this review funny
Not Recommended
110.3 hrs on record
Posted: June 10
Allright, at first I have to mention one thing: I am a big fan of BG 2 and it is still my most beloved RPG ever. The Enhanced Edition used to be pretty good: some good upgrades, better graphics, changes to make the gameplay more comfortable. It was ok and I liked it. I'd rate BG2: EE 9+/10 back then.
However, everything good must come to the end in some point. For this game, the point was 2.0 update. I've run the game and I couldn't recognize it. What have you done to my favourite RPG, Beamdog?! What the heck is this abomination? Deafult spell autocast, tips popping up everywhere, highlighting the map so you know where you can go (WTF), health bars, completely demolished journal... What is this? Baldur's Gate 2: Version for people with Paramecium caudatum IQ? Are you f****n' kiddin' me?! You, Beamdog, have completely ripped of the good old spirit, the soul of this brilliant game. That's a thing I can never forgive you. Shame on you. Give my beloved BG back, you disgustig thieves.

Until there's no possibility to go back to the previous version of the game, it isn't worth playing. Sorry. I think I better go to my shelf, take the old CD version of Baldur's Gate 2 and install it, so I can save at least few of my nerve cells.


A little PS: of course some of those annoying things can be disabled in the options menu, yes. And yes, I know about that possibility. But still: you can't do it with the all bad things Beamdog has done to this game. Plus: it's just the fact itself that annoys me the most: why the hell spell autocast, autoattack, automatic trap finding etc. is set as DEAFULT? It's just like Beamdog saying: "We think that most of the players are r-e-t-a-r-d-e-d by deafult, so we set all those options on in advance; they can of course disable them later, if they figure out that they aren't r-e-t-a-r-d-e-d at all." Still, even if you make a massive disabling in the options, the game won't be that good as it was before 2.0 patch. Thank you. The end.
Was this review helpful? Yes No Funny