Rebuild a ruined city in this post-apocalyptic mix of strategy and simulation. Manage survivors, scavenge for food and supplies, deal with rival gangs, illness, interpersonal strife and zombie attacks.
User reviews: Very Positive (248 reviews)
Release Date: May 16, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I'm making Rebuild 3 by popular demand. Fans of the first two games asked for it, and this time we're doing it together. Every step of the way I've been gathering ideas and feedback from fans. After a successful Kickstarter we had a private alpha test, and now that the game is in beta, Steam Early Access is the perfect fit.”

Approximately how long will this game be in Early Access?

“I plan to reach version 1.0 release in early 2015.”

How is the full version planned to differ from the Early Access version?

“The biggest update to come will be Campaign Mode, a progressive journey through a dozen cities of increasing size and difficulty. I'm also working on new events, plotlines, survivor relationships & children, and more ways to win the game. There will be hundreds of new survivor faces & outfits, and equipment that actually looks like what it says it is. A new zombie type, and balancing & tweaking of every aspect of the game based on YOUR feedback.”

What is the current state of the Early Access version?

“The base game is complete and you can play skirmish mode through to the end. The difficulty and some strategy elements need balancing, but the game is fun and very playable right now. What's missing is mainly story, events and survivor/item art.”

Will the game be priced differently during and after Early Access?

“$15 is the price of the game now, and after release.”

How are you planning on involving the Community in your development process?

“I'm always looking for feedback and ideas. If you run into any issues or have a suggestion for Rebuild 3, please report it inside the game using the @feedback button in the config menu. I'm also checking the forums both on Steam and at forums.rebuildgame.com. But it's a lot of work so please bear with me!

- Sarah Northway”
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Recommended By Curators

"Showed at PAX Prime 2014 - Why just persist in the post-apocalypse when you could view it as a fixer-upper?"
Read the full review here.

Recent updates View all (9)

April 29

Version 0.95 update & Release Date announcement

The new update brings more of the campaign, some gameplay tweaks and a whole lotta little bugfixes.

I'm planning to release Rebuild 3 on May 29th, one month from today! So if you notice anything awry, please report it from the config > feedback menu inside the game. Thanks for all your help Early Access players!!

- Sarah

changelog:
3 more campaign cities
same random events will now be chosen after reload
made cultist events more common
main leader now has immune perk in campaign
rearranged factions in campaign cities
spellcheck
replaced many temp art bits
noted that happiness changes are an estimate
new achievement and made campaign achievements visible
prevent zombie attacks from happening too soon or too late after the last one
trade now needs lvl 5 leader to ask what they will pay 2x for
tweaked faction unit danger - easier to defend against them, harder to attack their fort
tweaked massed zombies danger - how hard they are to attack no longer dependent on difficulty
tweaked mob danger - easier to attack before day 200 but harder to defend against mobs
tweaked roamer danger - easier to attack roamers before day 100, now gets harder by day
made "get paid" text clearer in Schmooze Build mission
added stronger error reporting around double perks to help track down potential bug
you don't talk about your own pregnancy in the third person
fixed asking merchants UNITS twice for what they need
fixed perk given in Riffs Spar event
fixed "Losing Nan.0 Food per day"
fixed "is this mission currently running" bug. manifested in the Wenatchee plotline
fixed not getting medicine from wild berries
fixed villain quest's graveyard HQ being unscoutable
fixed failed alliances no longer make future alliances impossible
fixed democracy crashed some policy choices
fixed (?) survivors refusing to move to new building & returning to where they were
fixed (?) headless bodies when modifying leader after first city
fixed immune perk not giving you defense bonus
fixed confusion around first fixed-water-treatment-plant event and recurring water events
fixed antivenom events making lab unusable
fixed crash bug in the Hope plot
fixed load-error when there is no scenario
fixed faction disaster event not decrementing building materials properly
fixed defense not counting in scavenging missions
fixed tooltips sticking around after radial menu closed
fixed pregnancy (some more)

14 comments Read more

April 14

Rebuild 0.91 - 4 more campaign cities

After 5 years of travelling all over the world, my husband and I are embarking on a new adventure: staying in one place for more than a couple months. We're buying an apartment in Vancouver BC and I'm going to be able to own stuff again! It's a very exciting concept. So far I bought a hairbrush.

Speaking of Vancouver, yes that's where the Rebuild 3 campaign is headed. I've added 4 more cities and am working on the last section now.

I'll be announcing a release date soon! Keep your twitter tuned to @sarah_northway!

Version 0.91.3 changelog:

four more scenario cities (first half of Canada)
main leader can gain extra fortwide job perks by finishing special questlines
less dotty texture for buildings and improved texture on older video cards
made shovels easier to find when trading
new policies
new events
can now grab black areas of the map to drag it around
pacifists can now gain non-defense skills from weapons eg sledgehammer building skill
subtypes must match when continuing missions (eg can't change building type)
main leaders return to their original names when moving on to the next city
factions less likely to stock resources you have a lot of
halved value of Defenses Expert and Light Sleeper perks
scenarios look back further for dream team if previous level has been deleted
min danger for most zombie attack options is now 5
made sound and volume dials clickable
equipment clipboard now includes all living survivors in arrow navigation
sign when out of ammo
new survivor outfit and heads
spread lategame upset between more survivors
worked over the tutorial
increased zombie spawn rates in Easy difficulty
new smaller mall building, acts same as 2x2 mall
special backstories for children who grow up in the fort
campaign now uses the leaving team from your most recent savegame
halfsize mall building type
fixed being prompted to ask for 2x trade item twice
fixed 2x trade icon not appearing
fixed attractors + traps sticking around inside faction forts
fixed allow zombie mobs to take rotten buildings
fixed zombie mobs avoid destroying last faction building
fixed long freeze when researching new wall types
fixed notice sometimes in wrong place on main menu
fixed units on the map snapping back and rearranging after you drag them
fixed long pause when recruiting or getting injured on some systems
fixed rescued scout gender changes
fixed gangwar continuing once gang is defeated
fixed boris the builder not targeting offscreen buildings
fixed messed up equipment menu after cancelling from mission menu
fixed survivors scrolling when scrolling equipment
fixed fuzzy faces on attack menu
fixed faction units disappearing when you meet them
fixed survivor levels say "0" when starting a new city
fixed allying with dead factions
fixed cleanup for survivorless ghost missions
fixed faction wants someone of a specific skill to join them
fixed "arg3" friend of faction combat option
fixed rotten not meetable if they start too close to fort
fixed issues with characters sliding around screen (hopefully)
fixed level 0 survivors when training with a child
fixed a couple display problems with hapiness changes
fixed city creation menu reappearing after city creation
fixed disabled Mason Moon questline in skirmish mode
fixed boris and other random events move traps when they reclaim
fixed (hopefully) characters teleporting around the map when they gain skills
fixed a bug with positioning rivers
fixed refresh the policy list after changing a policy
fixed prevent two policies being edited at once
fixed issues with pilots stealing seats
fixed power plant and water treatment spawning too close to the fort
fixed now accelerating birth after pregnant person moves cities

13 comments Read more
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About This Game

It's been a few years since the zombpocalypse turned the world's cities into graveyards and sent the few survivors into hiding. Now you must gather them up and restore civilization to a ruined city, one building at a time.

Rebuild 3 is a strategy sim game with a good helping of narrative and dark humor. It's a thoughtful game that'll make you fond of your survivors before you send them to their deaths for the greater good. As you expand your fort to new buildings, you'll decide between farms or fortifications, housing or hospitals, and make tough decisions to fend off raiders, illness, starvation, and madness. And the dead are still out there wandering the streets, hungrier than ever.

Gangs of Deadsville is the third of my Rebuild series, and the first one available on Steam. It's a totally new, much bigger game than the first two. In many ways Rebuild 1 & 2 (mobile) were prototypes for this game.

Features in the game now


  • 4X style strategy and city (re)building
  • Endless replayability with randomized cities and events
  • Survivors with individual personalities, skills, perks, and stories
  • Rival NPC forts with their own agendas, friendly or otherwise
  • Interactive zombie and faction attacks
  • Play in either real-time or turn-based and swap on the fly
  • Half a book's worth of text events (the other half coming soon)
  • Strategic fort defense (interactive attacks coming soon)
  • 5 skills: defense, leadership, scavenging, building, engineering
  • 20 survivor jobs: scavenge for food, kill zombies, farm, fish, trade, bartend...
  • 35 node research tree
  • 50 building types with unique uses and/or scavengeable resources
  • 50 survivor traits: Melee Training, Green Thumb, Light Sleeper...
  • 60 types of equipment (though they all look like crowbars right now...)

Coming soon in regular monthly updates


  • Campaign Mode, a progressive journey through a dozen cities of increasing size and difficulty
  • Hundreds of new random events (many already written, I just need to hook them up!)
  • Longer multi-event plotlines for each faction
  • New zombie types and smarter, more dangerous faction raiders
  • Survivor relationships & children
  • Hundreds of new survivor faces and mix & match outfits
  • Equipment that actually looks like what it says it is
  • A proper ending to the game, and some other secret ways to win
  • Making Impossible actually impossible... or at least harder
  • Balancing and tweaking of every aspect of the game based on YOUR feedback!

Bonus features in the Deluxe Survivalist Edition


  • Desktop version of Rebuild 1 (previously only available in browsers)
  • Desktop version of Rebuild 2 (including "seasons" mobile content)
  • 5 bonus professions for your main leader
  • COMING SOON: 5 corresponding unique items
  • COMING SOON: PDF artbook delivered when game is complete

System Requirements

Windows
Mac OS X
Helpful customer reviews
7 of 7 people (100%) found this review helpful
30.5 hrs on record
Posted: April 30
Early Access Review
The game is good, especially if you haven't played any of the others in the series. The user interface is a lot cleaner and easily navigatable, and having played this, I struggle to go back to Rebuild 1 on my ipad.

Having said that, here are some of my complaints.

Buildings - There is no need to have more than one type of building beyond apartments and farms. It would be nice if we could have some building options that aren't just more food or more space. I could build more bars or churchs, but they are kinda pointless if I dont have more leaders to stick in them (And leaders are generally the type of character I dont want more than one or two of). Some buildings that add to your overall base defense (as long as its on the border of your land) would be cool.

Gangs - I love the introduction of factions, and making allies is done really well. Fighting them, however, is kind of boring. You have to go through and take every property the enemy has, simply taking out the hedquarters doesn't suffice. This has lead to me allying with every single faction I can because going to war just takes far too long (and is probably harder too. Maybe. Niether option is particularly difficult).

Aside from those gripes, if this is your first foray into rebuild, I absolutely 100% recommend it. If you've played any of the previous ones and were indifferent, give it a miss for now, as there isn't really anything new.
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2 of 2 people (100%) found this review helpful
15.4 hrs on record
Posted: May 13
Early Access Review
Played the first two. I had no idea a third one was coming. Very surprised by the quality and fun, decisive gameplay. The gui is much better in this one than the first 2, but it has a very small learning curve.
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1 of 1 people (100%) found this review helpful
12.2 hrs on record
Posted: May 17
Early Access Review
I
LOVE
THIS
GAME
...
And all of this series!
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1 of 1 people (100%) found this review helpful
1 person found this review funny
188.9 hrs on record
Posted: May 19
Early Access Review
I have been playing Rebuild for 6 years and i am awaiting the final campaign city!!!

I totally recommend this game for everyone. Sure, its not an FPS, but it is still AWESOME!!! (Sorry COD players.)
Was this review helpful? Yes No Funny
15 of 16 people (94%) found this review helpful
1 person found this review funny
186.3 hrs on record
Posted: February 6
Early Access Review
it's nice game, there's no doubt about it. However it's still far from finish line.

Always hundeds of bugs, very slow developing process makes me sad about. But I can say still it's nice game indeed after 100+hours invested.
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11 of 11 people (100%) found this review helpful
3.1 hrs on record
Posted: March 22
Early Access Review
I didn't know a lot about this game and honestly had low expectations when I bought it on a whim.
But once the game actually started, that all started to change.
I kept going and going trying to grow out my little town with more survivors, eventually building a community.
I wanted to keep my own people save and help whoever I could.

Some bikers showed up and demanded our stuff but we showed them not to mess with us...

This game is addicting in the sense that it's hard to stop once you start.
I definatly suggest giving it a try. I did and I'm glad I did
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12 of 15 people (80%) found this review helpful
29.7 hrs on record
Posted: February 1
Early Access Review
been playing this series since i found it on Kongregate...dominated the first two on the hardest level and i can't wait to do the same with this one. So much fun!
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9 of 10 people (90%) found this review helpful
305.6 hrs on record
Posted: December 27, 2014
Early Access Review
This is my first review, so be gentle.

Rebuild 3 is a very simple game with enduring playability. It takes little time to work out the mechanics the rest is mastering them. I have an insane amount of time into this game already, and still continue to play it over and over.

It would be easy to see this as a quick sit down and play a game, but there isn't anything quick about trying to complete a full game. You can easily find yourself spending an afternoon when you intended to only spend an hour. You have little to regret.

The game is a real-time strategy where you start with you and three other survivors and you try to expand your territory and deal with zombies. You can play with factions and they offer some interesting methods to play through.

Your goal is to ally yourself with the other factions or to eliminate them, or ally with one and eliminate the other. This completes the current game, allows you to leave and start a new city.

This is about making the best choices to make your survivors the most productive to advance your game. Your survivors level and increase in skills, eventually getting storyline bonuses. You can find stuff to help your skills and scavenge for materials to help build your city bigger and bigger. Zombies have a few surprises and can be a bit to handle, but they are fairly predictable and slow giving you time to react. Factions can either help you with trading or you can raid and war on them and they are typically harder to deal with than zombies.

The best part of the game is it's great artwork, and its homage's to other zombie horror both films and games.
The worst parts can be some of the bugs but nothing making the game unplayable. I've only ran into two cases where a game simply broke (would not finish properly) but as this game gets patched regularily they soon are no problem. Of course this is still alpha/beta status so its silly not to expect bugs. Still this is quite a polished effort and will provide hours of simple yet not boring gameplay.
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5 of 5 people (100%) found this review helpful
5.8 hrs on record
Posted: February 17
Early Access Review
TL;DR (seriously?): I don't know if I'm angry or happy it abandoned the gory art of Rebuild 2.

I've been playing the Rebuild series for a few years after it came on Flash. This is the newest rendition, now paid-for and downloadable. The game is a complete rewrite of the original and it felt really unfamiliar for me, especially with the new real-time system.

The titular new feature is "gangs", or factions, groups of other survivors. You conduct diplomacy with them through the familiar event-based system. There's a lot more to do in this game compared to its predecessors, but if you're not sure about the $15 price tag play the original two for free on a website!
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5 of 5 people (100%) found this review helpful
8.4 hrs on record
Posted: March 19
Early Access Review
I've always been a big fan of the Rebuild series and as soon as I found out about this one I had to have it. It's a solid entry in the series, and though I haven't put a ton of time into it yet I've thoroughly enjoyed the time I've spent with it.

The dev seems really in touch with the community, and the gameplay is easy to learn and a lot of fun.

There are a lot of survival games on the market right now, but the management aspects of Rebuild set it apart from its competitors. You'll definitely get your money's worth if you decide to pick it up.
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6 of 7 people (86%) found this review helpful
1 person found this review funny
89.8 hrs on record
Posted: January 2
Early Access Review
Last night an orphan child arrived at our camp. Our leader being wounded from last night's attack, with a pregnant woman and exactly 16 hours of supplies left, the four of us decided to turn him down.

Buy this game now. Thank you Sarah and team!
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5 of 6 people (83%) found this review helpful
1 person found this review funny
8.3 hrs on record
Posted: February 20
Early Access Review
I've played and replayed Rebuild 2 a dozen times. So glad to have actually found this after a mere google search. It's certainly worth the initial 15$ (Hopefully the upgrade option will stick around) if you enjoy this sort of thing.

I still don't really know what has me stick to this 'franchise' as much as it does. From the variancy to the charming characters, this is a welcome expansion on Rebuild 2's systems. While I still play on easy, I found it more difficult to manage happiness this time around. All the more irritating when everyone and their mother were pining over being welcome on the plane I just found but took forever to rebuild.

I never took much stock in the endgame scoring systems. I noticed I took a massive point hit for 'taking so long'. But I enjoy this game because I am a careful player. I scout, I wipe out zombies, and I clear the map because I enjoy doing so. Yet I'm penalized for taking my time and making sure my defenses are secure and not getting ransacked by angry factions. Okay then, sure. I'm not looking to be on any scoreboards, just looking to have fun.

Regardless, I do imagine this game being very specific to the player. Replayability with this series is at all time high with every save game being fully customizeable from the number of factions you have to deal with, to the size of the city.

I recommend playing Rebuild 2 first (If you haven't) and after a couple (Or a few) hours, you find yourself desiring more... Then absolutely drop some dollars on this.
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5 of 6 people (83%) found this review helpful
1 person found this review funny
14.8 hrs on record
Posted: February 1
Early Access Review
VERY, VERY fun game reminds me of the civiliaztion series a must play if you love strategy or zombie survival. 10/10 IGN
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5 of 6 people (83%) found this review helpful
1 person found this review funny
193.5 hrs on record
Posted: February 26
Early Access Review
Really Good, Lots of fun and a game with a really good replay ability, no two "campaigns" are the same which i liked, and the scale of the maps is brilliant. It has everything the first 2 games didn't have
I encountered two bugs:
Even when I convert the dissused farm (airplane ending) into a different building, i still get survivors asking for places on the plane tryna give me stuff which can get a bit tedious
One of my survivors has been pregnant for 2 years

Only small things which im sure will be ironed out by release

Thanks for making such a great game!
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3 of 3 people (100%) found this review helpful
22.9 hrs on record
Posted: January 24
Early Access Review
~somethingsomethingIwishtherewasaneutral~

Fun game although after doing everything (Getting all lots, etc. etc.) in a single game not much fun playing again. (Although I haven't played in a bit so they may have fixed it, don't take my word)
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5 of 7 people (71%) found this review helpful
0.1 hrs on record
Posted: January 9
Early Access Review
Components
+ The graphics of Rebuild 3 is amazing and I love how it is given a comical rather than realistic look, it is quite a change from its predecessors but it was a good move. There were a lot of additions in the new rebuild, the idea is old but what they have done with it is remarkable. They didn’t just make the game prettier, but more customizable and more of a story.

+ The story of Rebuild is rather simple; zombie apocalypse, rebuild humanity, the end. But it is what you do to rebuild the city, your friends will die along the way, you will meet enemies or allies, an occasional visitor at your base, which might waste away your food, medicine or ammunition. They constantly give you circumstances which make you question yourself, ‘who should do the job?’ or ‘should you do it at all?’ Even the characters are given stories that you can choose which affect their specialties.

+ There are a lot more things to do in the new rebuild, if you are near the coast, go fishing instead of farming, or if you have a plain, do some steady hunting. With more variety, you treat things differently.

- The sound doesn’t need to be criticized, as this is a strategic game where music isn’t a big part; personally I play with the music off, as it is slightly distracting. But the sound effects sound great, the zombies sound proper but the game does lack sound, because the game is rather quiet and the music it provides feels out of place. I do not know how to recommend an improvement but maybe just add something to hear.

+ Gameplay is quite smooth but you have to consider so many things the deeper you get through the game, because you have to face so many things and you have to choose the right people, or probably you have so many citizens but keep forgetting to use them. If you want a fast paced strategy game, this game isn’t for you, as it requires some thought. You can change the pace of the game, but when you set to the slowest speed for the game, the game feels so dull.

Overall
Since the game is in early access, and I am a fan of the Rebuild Series and have played it so many times on Kongregate, I think they are making well progress with the game and I expect great things to come with it, although I feel that there shouldn’t be a deluxe edition personally, because you don’t really receive much from it.

And since it is still being improved, there are a few suggestions that I have been wanting for Rebuild since the second instalment, multiplayer mode. Much like Civilization, I want to see two random players go head-to-head as who can win and be the leader of the city, because a single gamemode can be rather dull. Also I think the title needs some work, “Gangs of Deadsville”…I think the developers can do better than that. I don’t know what else can be added but if they continuously add great content, I feel this game would be an amazing standalone game well worth the price. I strongly recommend following and possibly getting this game, even at early access if you love strategy games, zombies, and the rebuild series.
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2 of 2 people (100%) found this review helpful
9.3 hrs on record
Posted: December 14, 2014
Early Access Review
This game is absolutely wonderful. In it, you rebuild a city after a massive disaster. You have to balance survivor happiness, defenses around the base, and the other factions. This game is very enjoyable to sit down for a while and play, and then pick up later. Or even to go through one long run, as the game does not have to be very long. I strongly recommend it to anyone interested in an interesting zombie survival sim.
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4 of 6 people (67%) found this review helpful
77.1 hrs on record
Posted: April 15
Early Access Review
Great game that's been improving all thru Early Access. Developer squashes bugs very fast after each build. If you liked the flash games, you will like this even more.
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1 of 1 people (100%) found this review helpful
11.2 hrs on record
Posted: March 20
Early Access Review
This is a great sequel to a flash game series, Rebuild 3 has new buildings, new art style, perks, more equipment, factions, more music then any other game in the series, more ways to win the game, more ways to custumize your character, more events and more types of zombies. Rebuild 3 just great.
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2 of 3 people (67%) found this review helpful
16.1 hrs on record
Posted: January 23
Early Access Review
An amazing game. Much better that rebuild 1 and 2. Keep up the great work Sarah Northway.
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