Rebuild a ruined city in this post-apocalyptic mix of strategy and simulation. Manage survivors, scavenge for food and supplies, deal with rival gangs, illness, interpersonal strife and zombie attacks.
User reviews: Very Positive (181 reviews)
Release Date: May 16, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I'm making Rebuild 3 by popular demand. Fans of the first two games asked for it, and this time we're doing it together. Every step of the way I've been gathering ideas and feedback from fans. After a successful Kickstarter we had a private alpha test, and now that the game is in beta, Steam Early Access is the perfect fit.”

Approximately how long will this game be in Early Access?

“I plan to reach version 1.0 release in early 2015.”

How is the full version planned to differ from the Early Access version?

“The biggest update to come will be Campaign Mode, a progressive journey through a dozen cities of increasing size and difficulty. I'm also working on new events, plotlines, survivor relationships & children, and more ways to win the game. There will be hundreds of new survivor faces & outfits, and equipment that actually looks like what it says it is. A new zombie type, and balancing & tweaking of every aspect of the game based on YOUR feedback.”

What is the current state of the Early Access version?

“The base game is complete and you can play skirmish mode through to the end. The difficulty and some strategy elements need balancing, but the game is fun and very playable right now. What's missing is mainly story, events and survivor/item art.”

Will the game be priced differently during and after Early Access?

“$15 is the price of the game now, and after release.”

How are you planning on involving the Community in your development process?

“I'm always looking for feedback and ideas. If you run into any issues or have a suggestion for Rebuild 3, please report it inside the game using the @feedback button in the config menu. I'm also checking the forums both on Steam and at forums.rebuildgame.com. But it's a lot of work so please bear with me!

- Sarah Northway”
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Rebuild: Gangs of Deadville owners can purchase the Deluxe Edition upgrade to receive the additional content from the Deluxe Edition.

 

Recommended By Curators

"Showed at PAX Prime 2014 - Why just persist in the post-apocalypse when you could view it as a fixer-upper?"
Read the full review here.

Recent updates View all (5)

January 16

Update v0.75 - Achievements and new events.

You may have seen cheevos pop up in the last week while we were testing them out. They're live now in version 0.75.3, except for 10 hidden ones that aren't available yet.

Also in this version are lots of new events, mini-quests when you talk to another faction, and new events when you recruit survivors. War, peace and alliances work a little differently, and it should be harder to get factions up to 100% respect (necessary for alliance). Hopefully about as hard as it is to go to war with them.

I've also put up a new survey. We've got a couple months to go until our scheduled release, and I'd like to know what you think still needs work before then!
https://docs.google.com/forms/d/1sQCnW6Sy28mtw7JLQW9adWpvTVG-WPRpOj5AksICuF4/viewform

Version 0.75 Changelog:
20 new random events
recruiting now always shows a choice event, 12 new recruit events
main leader can now date and get married
meeting with a faction now initiates one of 40 mini quests
trading at a faction fort is its own mission again but still needs city hall
alliance now only at 100% and always yes
can now declare war during a Meet With mission
steam achievements (lots of them! only on Steam!)
new perk: hunter
zombie hordes may now hurt people on cancelled missions
roaming zombies now only injure people half the time, and kill 5% of the time
new happiness changes (danger, building loss, war/alliance)
survivors don't like if you change policies too often
more soldiers now while recruiting
icons for attractors and traps on the map, new icon for recruits
building art now shows towers, bunkers and turret upgrades on the map
new icon for possible recruits
cleaned up feedback menu
cleaned up debug menu
pre-loading splash screen tips
now dogs will take a bullet for you during missions
helmets are now one-use lifesavers on missions like dogs
fixed first aid, now it always prevents death during missions
more difficulty tweaking especially making easy easier
external config.ini file (see forums for details)
linked to a new survey
made superzombies easier to kill (v71.5)
added new epic map size (warning: may slow down your game) (v71.5)
allow for more factions on all map sizes (v71.5)

5 comments Read more

December 14, 2014

Xmas comes early... and by xmas I mean v0.71

Thanks to my super rad testers and a little something I like to call "working on the weekend", this month's update is a week early. Good job team Northway! *highfives husband*.

For you collectors, I've put up a full list of all the equipment in the game with stats and perks... but you'll still have to figure out how to get them all. http://northwaygames.com/rebuild-3-luverly-equipment/

If you're wondering what I've been up to behind the scenes on the campaign mode, here's a sneak peak of the map: https://twitter.com/sarah_northway/status/543809956005548033

Version 0.71.3 Changelog:
children events
pregnancy perk and events
show happiness in results
confirmation menu on delete savegame
factions now help when you go to war with their enemies
new icons for results menu
new perk icons
better perks only available at later survivor levels
new level 10 perk: Fearless Reclaim, can build walls where zombies roam + kill them at same time
made faction flags bigger on the map
prevent haggle/cancel/haggle sploit
new super zombie type - roamers, they wander around and hurt people on away missions
leave info/building menus open when showing an event
faction respect no longer changes over time at 25+
faction respect changes now modified by perks and policies
tweaked several policies, new children policy
combined danger, happiness and policies info menu tabs into government
finished unique kickstarter/deluxe edition equipment
event frequencies adjusted, especially relationship ones
can now attack zombie & faction units by default
preemptive strike tech now halves danger from attacking units
improved faction trading variety
fixed a couple null backstories
fixed trading amounts with factions
fixed wood chopping to be every 4 days instead of random
fixed banshee event (for at least the 3rd time)
fixed disappearing exclamation marks
fixed incorrect overlays
fixed duration of dangerous quest missions
fixed bug where people fought with themselves
fixed bug where you could bomb/trap/etc during attacks without having one
fixed bandages on main leader in hud
fixed government expanding from blockade square
fixed relationships carrying over to next city
fixed parents marrying grown up children
fixed workshops floating in the ocean
fixed happiness log dates (must start new game)
fixed gustav loan event

5 comments Read more
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About This Game

It's been a few years since the zombpocalypse turned the world's cities into graveyards and sent the few survivors into hiding. Now you must gather them up and restore civilization to a ruined city, one building at a time.

Rebuild 3 is a strategy sim game with a good helping of narrative and dark humor. It's a thoughtful game that'll make you fond of your survivors before you send them to their deaths for the greater good. As you expand your fort to new buildings, you'll decide between farms or fortifications, housing or hospitals, and make tough decisions to fend off raiders, illness, starvation, and madness. And the dead are still out there wandering the streets, hungrier than ever.

Gangs of Deadsville is the third of my Rebuild series, and the first one available on Steam. It's a totally new, much bigger game than the first two. In many ways Rebuild 1 & 2 (mobile) were prototypes for this game.

Features in the game now


  • 4X style strategy and city (re)building
  • Endless replayability with randomized cities and events
  • Survivors with individual personalities, skills, perks, and stories
  • Rival NPC forts with their own agendas, friendly or otherwise
  • Interactive zombie and faction attacks
  • Play in either real-time or turn-based and swap on the fly
  • Half a book's worth of text events (the other half coming soon)
  • Strategic fort defense (interactive attacks coming soon)
  • 5 skills: defense, leadership, scavenging, building, engineering
  • 20 survivor jobs: scavenge for food, kill zombies, farm, fish, trade, bartend...
  • 35 node research tree
  • 50 building types with unique uses and/or scavengeable resources
  • 50 survivor traits: Melee Training, Green Thumb, Light Sleeper...
  • 60 types of equipment (though they all look like crowbars right now...)

Coming soon in regular monthly updates


  • Campaign Mode, a progressive journey through a dozen cities of increasing size and difficulty
  • Hundreds of new random events (many already written, I just need to hook them up!)
  • Longer multi-event plotlines for each faction
  • New zombie types and smarter, more dangerous faction raiders
  • Survivor relationships & children
  • Hundreds of new survivor faces and mix & match outfits
  • Equipment that actually looks like what it says it is
  • A proper ending to the game, and some other secret ways to win
  • Making Impossible actually impossible... or at least harder
  • Balancing and tweaking of every aspect of the game based on YOUR feedback!

Bonus features in the Deluxe Survivalist Edition


  • Desktop version of Rebuild 1 (previously only available in browsers)
  • Desktop version of Rebuild 2 (including "seasons" mobile content)
  • 5 bonus professions for your main leader
  • COMING SOON: 5 corresponding unique items
  • COMING SOON: PDF artbook delivered when game is complete

System Requirements

Windows
Mac OS X
Helpful customer reviews
8 of 8 people (100%) found this review helpful
233.5 hrs on record
Posted: December 27, 2014
Early Access Review
This is my first review, so be gentle.

Rebuild 3 is a very simple game with enduring playability. It takes little time to work out the mechanics the rest is mastering them. I have an insane amount of time into this game already, and still continue to play it over and over.

It would be easy to see this as a quick sit down and play a game, but there isn't anything quick about trying to complete a full game. You can easily find yourself spending an afternoon when you intended to only spend an hour. You have little to regret.

The game is a real-time strategy where you start with you and three other survivors and you try to expand your territory and deal with zombies. You can play with factions and they offer some interesting methods to play through.

Your goal is to ally yourself with the other factions or to eliminate them, or ally with one and eliminate the other. This completes the current game, allows you to leave and start a new city.

This is about making the best choices to make your survivors the most productive to advance your game. Your survivors level and increase in skills, eventually getting storyline bonuses. You can find stuff to help your skills and scavenge for materials to help build your city bigger and bigger. Zombies have a few surprises and can be a bit to handle, but they are fairly predictable and slow giving you time to react. Factions can either help you with trading or you can raid and war on them and they are typically harder to deal with than zombies.

The best part of the game is it's great artwork, and its homage's to other zombie horror both films and games.
The worst parts can be some of the bugs but nothing making the game unplayable. I've only ran into two cases where a game simply broke (would not finish properly) but as this game gets patched regularily they soon are no problem. Of course this is still alpha/beta status so its silly not to expect bugs. Still this is quite a polished effort and will provide hours of simple yet not boring gameplay.
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3 of 3 people (100%) found this review helpful
9.1 hrs on record
Posted: December 31, 2014
Early Access Review
I loved the first and second Rebuild and this one is no different. It has strategy with you also managing human lives. You become attached to the characters and this one makes it even better with personality traits, backstories, and personal pop ups for the characters. The only thing that I think isn't as good is the graphics. I loved the grittiness of the 2nd one and in this the graphics are pretty cartoony. It is the direction that the developer wanted to go in but I loved the look of Rebuild 2 and the great creepy sound track.
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3 of 4 people (75%) found this review helpful
0.1 hrs on record
Posted: January 9
Early Access Review
Components
+ The graphics of Rebuild 3 is amazing and I love how it is given a comical rather than realistic look, it is quite a change from its predecessors but it was a good move. There were a lot of additions in the new rebuild, the idea is old but what they have done with it is remarkable. They didn’t just make the game prettier, but more customizable and more of a story.

+ The story of Rebuild is rather simple; zombie apocalypse, rebuild humanity, the end. But it is what you do to rebuild the city, your friends will die along the way, you will meet enemies or allies, an occasional visitor at your base, which might waste away your food, medicine or ammunition. They constantly give you circumstances which make you question yourself, ‘who should do the job?’ or ‘should you do it at all?’ Even the characters are given stories that you can choose which affect their specialties.

+ There are a lot more things to do in the new rebuild, if you are near the coast, go fishing instead of farming, or if you have a plain, do some steady hunting. With more variety, you treat things differently.

- The sound doesn’t need to be criticized, as this is a strategic game where music isn’t a big part; personally I play with the music off, as it is slightly distracting. But the sound effects sound great, the zombies sound proper but the game does lack sound, because the game is rather quiet and the music it provides feels out of place. I do not know how to recommend an improvement but maybe just add something to hear.

+ Gameplay is quite smooth but you have to consider so many things the deeper you get through the game, because you have to face so many things and you have to choose the right people, or probably you have so many citizens but keep forgetting to use them. If you want a fast paced strategy game, this game isn’t for you, as it requires some thought. You can change the pace of the game, but when you set to the slowest speed for the game, the game feels so dull.

Overall
Since the game is in early access, and I am a fan of the Rebuild Series and have played it so many times on Kongregate, I think they are making well progress with the game and I expect great things to come with it, although I feel that there shouldn’t be a deluxe edition personally, because you don’t really receive much from it.

And since it is still being improved, there are a few suggestions that I have been wanting for Rebuild since the second instalment, multiplayer mode. Much like Civilization, I want to see two random players go head-to-head as who can win and be the leader of the city, because a single gamemode can be rather dull. Also I think the title needs some work, “Gangs of Deadsville”…I think the developers can do better than that. I don’t know what else can be added but if they continuously add great content, I feel this game would be an amazing standalone game well worth the price. I strongly recommend following and possibly getting this game, even at early access if you love strategy games, zombies, and the rebuild series.
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2 of 3 people (67%) found this review helpful
48.2 hrs on record
Posted: January 2
Early Access Review
Last night an orphan child arrived at our camp. Our leader being wounded from last night's attack, with a pregnant woman and exactly 16 hours of supplies left, the four of us decided to turn him down.

Buy this game now. Thank you Sarah and team!
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2 of 3 people (67%) found this review helpful
70.7 hrs on record
Posted: January 6
Early Access Review
great game i like the game and i play and flash game so the first two and i love it so i know i will like this one
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40 of 43 people (93%) found this review helpful
1 person found this review funny
23.1 hrs on record
Posted: November 10, 2014
Early Access Review
So I've been a huge fan of the Rebuild series - 1 and 2 - since I stumbled upon it on Kongregate. I loved the all the little touches, the artwork, the little jokes here and there, the mechanics of the game - I loved it all, it just kept getting better and better. So when I finally got my hands on this I was so excited.
I'm not disappointed, don't get me wrong, but some things don't feel quite right, it wasn't as simple mechanics anymore and there is a lot more faffing around to do.

For example, the one that gets me the most is probably the characters backstories. I loved the idea of unique backstories to a character and getting a respective perk for backstory was great - but ultimately it became tedious to go through over and over again, searching for the people who needed an upgrade was a drag and I ended up either not doing it or not really immersing myself in the story.

The interactions between characters are also... well, not that interesting. It's nice to see people get married and stuff but there seems to be very little indicators leading up to that event, some mini bonus events that help you watch the love between couples grow before marriage would be quite nice.

On the other hand, interactions between people who hate each other are very frequent, and an absolute pain to sort out, because they tell you the names of the two people (and to be honest, with 40+ survivors, I don't learn names!) and nothing else - it doesn't show you where they are working on the map - I think a little icon saying 'there is conflict here' on the map would make everything a little easier to sort out. Maybe if you put people who like each other together you'll get bonuses on missions (less time to complete, more safety etc.) and it will show you on the map with a little smiley face or something - and vice versa for people who don't get on, so you can get a fair warning of when conflict will happen and manage your forces accordingly, it will pay to put those who like each other on the same team, or it will force you to spread your forces thinner so missions will get done.

Another thing... I adore the different factions idea, but I don't think they should be able to expand that easily. See, the game is supposed to be about zombie invasion, but really after 15 minutes of nitty gritty survival, the factions take over and its 'plop a survivor into leadership school so I don't go to war' - the zombies become non existant and you just fight factions for territory, it feels like thats a greater part of the game than the actual zombies are.

Also it seems like all the factions get along even though they are completely opposed, they only seem to have trouble with me - the technophobes and the technophiles get on fine, as do the rowdy rebel schoolboys and the oppressive government, but not my kinda neutral faction, I'm the only one who does wrong. Getting rival factions to hate each other and working that to your advantage or, it being your downfall as you have to take on two or more at once if they are allies, would add a new layer of depth to the game. You choices of friends and foes becomes more important.

The factions you befriend don't really have any special perks too, besides getting a few free resources (which is useful I guess, when materials become hard to find and you have a steady supply) - it would be nice if when you befriended a faction, say the Government, it provides a strength boost, or with the Pharmacists, death rate falls and injuries are quicker to heal.

I absolutely love this game, don't get me wrong, but I just feel like so much more could be done with it! You can never stop improving a game, no game is perfect, I think it's fun to watch the game grow and develop in complexity, and for all my grumbles I'll still keep up to date with the game, and I'll still keep playing. Just needs more layers for me to sink my teeth into!
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18 of 20 people (90%) found this review helpful
26.7 hrs on record
Posted: October 16, 2014
Early Access Review
I've played Rebuild 1 and 2. They were nice, fun flash games with tons of great ideas.
Currently, Rebuild 3 is only in alpha and looks very promising.
You can play by turn or real time management and have to reclaim a city full of zombies while surviving. There are many aspect to the game: Food management, happiness management, relationships, combats, diplomacy with other factions...

Overall, even if it is still in alpha, I'm glad I backed it. If you like flash games, zombie games, management games, you'll probably like it. You can also try rebuild 1 and 2 for free on the internet, you'll get a glimpse of the third game. The third is just more complex and has many other gameplay options.
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11 of 12 people (92%) found this review helpful
38.5 hrs on record
Posted: October 26, 2014
Early Access Review
I finished it yesterday on normal and so far its improved on every aspect of the original 2. The new graphic style is very pleasing. The new way it handles time is much better in my opinion. Being able to be more precise for how long you send out survivors gives the game much more depth. The faction system is good, although they seem very predictable when at war.

The only issue that i have with it at the moment is just an event put into the game where survivors will hate eachother. Sometimes you will be finally reclaiming the building you've needed for ages and suddenly a survivor is injured for 3 days because they didnt get along with someone and had a fight. In a zombie apocolypse, i doubt people are going to fall out and beat eachother up instead of fighting for survival. All the other issues are bugs that should be fixed later on and thats fine. The skrimish mode (the only mode available at the moment) repeats itself however e.g. same events happen in every new game. I hope this isn't the case for other modes as after the first playthough, it can get quite boring getting the same "should we save the bunnies or eat the bunnies" event.

Overall, zombie defence fans are fine to buy it in its current state. I have no doubts that it will be even better upon full release
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10 of 12 people (83%) found this review helpful
89.2 hrs on record
Posted: September 30, 2014
Early Access Review
Passive-aggresive is the word that best describes this game. It borrows the principles of tower-defense, but the goal is not to outlast the horde. Rather, you have to dig into it and reclaim the territory. The gameplay is fun, elegant and original. If there is one fault in this game, it's how much effort the developer has wasted on making you care for your survivlings on a personal level. In principle, I would welcome this, but it is simply never going to work with the survivors being mere portrait pictures and the zombies being a number. You would need to actually see the characters inside the fort, and the developer simply doesn't have the technology needed.

// Update: I've been playing a bit more of this recently, and I realized something that prospective players should be warned about. This game is popup-driven, i.e. a popup hell. It makes sense for an event-driven game, but if you find yourself being easily annoyed by interruptions, this won't be very enjoyable for you.
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8 of 9 people (89%) found this review helpful
8.5 hrs on record
Posted: November 13, 2014
Early Access Review
It would be dishonest of me to refuse to recomend this game just because I have some gripes about how it compares to the previous Rebuild game, because in all honesty, bias aside, this game is still pretty great aside from being unfinished.

If you have not played Rebuild: 2, I suggest you do so. The flash version can be found all over the web for free and I believe the full version of Rebuild 2 is playable on steam through a package offer with the third one. If not, I apologize for constantly referencing this game.

Usually, I would start my review with an explanation on what the game is. However I honestly want to get my issues with it off of my chest first.

My main gripe about this game is how far it strays from the second version. On pen and paper, it seems like the second game with obvious improvements, however that is just not the case. The general art and atmosphere in the game is different. The pace of the game is different, for sure. The turn-based timing is gone and a continuous real-time thing is introduced. Sure, turn-based is an option that you can put it back to in the settings, but you can obviously tell how much the game doesn't encourage it as it messes with the values of things in the game in order to work. I personally would have rathered the developers that the "3" out of the title and just make it Rebuild: Gangs of Deadsville.

My secondary gripe is simply the fact that there is a lot of cosmetic and flow issues that the game has. And not to mention, these flaws were in the previous game as well. For starters, there is almost no coordination with how characters are designed and how the city is laid out. You can have 5 farms side by side in the smack middle of the city and seemingly bipolar generation of basic infrastructure. And with characters, the character may sport a police uniform and vest, but his backstory will say how he was a hick pig farmer that despised the urban setting. Oh, and for frankly a lack of reason the game will set his job as "engineer". You can get all kinds of wacky combinations. With everything. Have you seen a city laid out with five police stations within the same small section of the city? Well, you are probably about to.

My third gripe, is how the game does not seem to care about the second gripe. It just doesn't matter or affect the game at all that there is a lack of organization for anything. The backstories seem randomly assigned with little influence, and combined with the fact that the game makes you choose how their character's trait list develops AFTER you develop their skills and equipment is annoying. (Oh, you didn't have your backstory unlocked yet, so I decided that you will become a fighter, and have this assault rifle to take with. Oh wait, you want to become a pacifist who refuses to use weapons and would rather handle negotiations with other enclaves? Too late.)

Honestly, this game is great and was hard to put down. But asthetically the game is a rough block of wood that is yet to be shaped and sanded. The fact that the majority of the characters wear some kind of biker leather is annoying as well, as the spikes that they have are just simply not smart and overly cartoonish.

Other than all of those things, the game is simply a must have. Although if I was told to recomend a defense game with concentration on development as apposed to combat, I would still tell people to play Rebuild 2.
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21 of 36 people (58%) found this review helpful
23.9 hrs on record
Posted: October 19, 2014
Early Access Review
Farmer + Rocket Launcher = Instant Soldier
Scientist + Rocet Launcher = Instant Soldier
Preacher + Rocket Launcher = Instant Soldier

I Love Rebuild!
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5 of 6 people (83%) found this review helpful
79.3 hrs on record
Posted: October 30, 2014
Early Access Review
I loved the original rebuild (and to a similar extent, rebuild 2) and this game has the potential to beat both. However it still suffers from being in early access. There's a few bugs in there that can get annoying (reshuffling of perks by clicking one than going back) and there's still some features that were in the previous games that aren't there (carrying over your dream team, having more than one victory condition) that I hope will be eventually added, but until then it's still as enjoyable as the previous sequences. For fans, get it now and watch it grow, for everyone else: wait
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2 of 2 people (100%) found this review helpful
7.6 hrs on record
Posted: December 14, 2014
Early Access Review
This game is absolutely wonderful. In it, you rebuild a city after a massive disaster. You have to balance survivor happiness, defenses around the base, and the other factions. This game is very enjoyable to sit down for a while and play, and then pick up later. Or even to go through one long run, as the game does not have to be very long. I strongly recommend it to anyone interested in an interesting zombie survival sim.
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4 of 6 people (67%) found this review helpful
17.7 hrs on record
Posted: August 16, 2014
Early Access Review
not to bad, i like it. its similiar to Zombie Dairies but with a better interface imo.
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2 of 3 people (67%) found this review helpful
13.5 hrs on record
Posted: September 19, 2014
Early Access Review
Rebuild: Gangs of Deadsville is the new sequel, making it the third in the series. I have played all. (Can everyone PLEASE be aware that I have paid for the Deluxe Edition, so all content may/may not be all the same depending on the DE.) GOD is awesome. I have been a fan ever since I have played the first. But this adds more content with even more choices in it. From the tiniest things, such as killing zombies, to the biggest things such as being peaceful or raging war with other factions, if you love driving a city out of the darkness with making choices, your in for a treat. And if I were you, GET THE DELUXE EDITION!

Your pal, Spud.
PS, if you are interested, on my channel, I am going to start a series of this. Look up "MitchellRebelliance" on YouTube, but the name will be SpudCast Spud.
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2 of 3 people (67%) found this review helpful
20.7 hrs on record
Posted: September 20, 2014
Early Access Review
With the new updates of the early access I must say I'm greatly impressed with the art work and new style for both genders.
There's so many new events that can take place in the game, It's really exciting!
I've played the first game and second countless times and enjoyed it through and through, I'm really excited for some of the upcoming features and how the game will progressivly get more challenging as it goes on.

Although it's really fantastic and I want to be on the hype wagon all the way, I'm kind of cross with a few things. And they may just be my opinion considering it's still in an early stage..

I'll just keep my mouth shut, we all know opinions can be extremely dangerous on the internet ^-^
Overall I highly recommend this game for people who love to rack their brains out hours on end coming up with strategies and keeping their survivors safe as can be!
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2 of 3 people (67%) found this review helpful
45.5 hrs on record
Posted: September 5, 2014
Early Access Review
I loved the first and the second Rebuild games! She kept the best parts of the ealier games and builds on them. There is an option to play turn based or RTS and the personal stories of the survivors are a great addition as well as different factions. I know the final release of this is gonna be great!
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2 of 3 people (67%) found this review helpful
6.8 hrs on record
Posted: October 13, 2014
Early Access Review
I loved rebuild 2 and this game just improves so much on it. Theres more options and story branches more moral choises and theirs now many different faction you can ally or become enemies with. The game already is fun to play even in early access and theirs also and real time mode where time moves by itself but theirs also the turn based gameplay of old rebuild games.
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2 of 3 people (67%) found this review helpful
34.5 hrs on record
Posted: September 13, 2014
Early Access Review
*WARNING* This is biased on the views of a Rebuild Franchise/Sarah Northwood Fan!

Review Beta

While the beginning of this review said biased, I have some serious problems with Rebuild 3 that sadly outnumber the good. There are tons of things I loved about Rebuild and it might have been that I put my expectations to high, when those very expectations are being realesed in the Alpha version.

Doing my best to keep it spoiler free.

While I favored the animations of 1 & 2 over this one I still found the graphics "okay". The newest features of Ammo, Fuel, Materials, and Medkits I find near to irrelevent, howevor I can see it becoming more of a nessesity in the future. I wouldn't mid seeing uses of vehicles (I have no idea how that would work) for the fuel as throughout the game I found fuel to be nothing but a trading commodity. I'm going to have to slam Northway on an issue that has been brought too her attention time and time again and that is the ENDING! It's...just...so...nothing. I remember the days of Rebuild 1 & 2 when you would see a see a short cartoonish clip of the ending and while the ending are still being made up I REALLY don't want them to be anything like this. Its just dissapointing and I would like to see a short motion featurette similar to that of Left for Dead campaign endings.I now bring up the madman attacks. This crazy feature makes no sense of why and how to prevent and I would love to see some more information on what this event is. Alot of people have asked if this game is REALLY worth 15 bucks and to those people I say, "NAY". I find this worth 10 at a reasonable estimate based on the material inside.

Overall I recommend this game (even though it doesn't sound like I do), it's FAR from finished and I hope the other half of Sarah Northway's book is FULL of material she will be pouring out into it.

Yours truly, Princess
6/10 Would come up with a better ending again!
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3 of 5 people (60%) found this review helpful
21.0 hrs on record
Posted: September 28, 2014
Early Access Review
This is a review of the early release. Still lots of placeholders and a few interface bugs, but a definite improvement on the Rebuild model. My only complaints so far is that ine of the songs that plays (What's The Film In My Head) is very droning while playing the game, and the Happiness system is kind of a mystery.
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