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Crashed and alone on a world mankind tried to leave behind, Darkout challenges players to survive on Illuna, in harsh, procedurally generated biomes, utilizing the game’s sandbox features to build shelters, craft weapons, and research new technologies. You are not alone.
Release Date: Dec 4, 2013
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Recent updates View all (2)

Darkout Patch 1.2.8 is out with a few minor tweaks and fixes to the game!

June 30th, 2014

Thanks to everyone's continued support of Darkout we are able to bring you patch 1.2.8!

Enjoy!

Crafting and Research
- Fixed so new Copper Ore and Iron Ore from Dirt blueprints gets added for old players.
- Fixed to make sure empty fuel can gets returned when using fuel in crafting or research.
- Part selection popup is now only used for color selection.
- When Color Selection Menu is open, the Item Tooltip window will not show.

Elevator
- Fixed some issues where you fall through the elevator.
- Fixed bug where you sometimes get stuck in jump animation when you land on the elevator.

Elevator rails
- Fixed rails to be correct design size, can now be placed in 3 blocks wide shaft.

NOTE - Currently placed rails can still be used without a problem but you will not be able to extend the track as the rails will not align. If you do not want to pickup and place rails again, you can always build a transfer station and place another elevator on the new rail.

Journal -
- changed elevator size.
- fixed some spelling errors (coppper > copper, pannel > panel).

General
- Fixed problem with recycling placeable items.
- Added missing description for new Magnesium recipe.
- Fixed open & close button for info window not staying with the window when you have a wide screen resolution.
- Fixed bug where units left on an item was reset to max when moving with Shift+click.

Keybinds
- You no longer have to remove a key-bind before you can assign it to another action. The old bind will now be cleared automatically, but if it was on a first bind, you will have to assign another key bind to the action, before you can leave the menu.

10 comments Read more

Darkout Patch 1.2.7 Released!

June 20th, 2014

Hello to members new and old!

As it’s been some time since we’ve had our last proper announcement – A fault we are taking strides to eradicate as we move forward – we’re still very much alive and working our hardest to continue development of Darkout (we aren’t giving up on this!).

So we have had quite a bit of feedback from the community since we shared the current state of development with everyone and I want to thank all those who have stated their support and are spurring us along to get the project done.

Here is a snippet of what’s in the latest patch. Just to note, this patch will focus on bug fixing and balancing. The next one will add some more content as well.

As always you can check out the forums for full details on the patch!

Changes
- New Blueprint for copper ore from dirt
- New Blueprint for iron ore from dirt
- New Blueprint for coal from logs
- New Blueprint for platinum ore from stone
- New Blueprint for platinum bar from platinum ore
- New Blueprint for magnesium from stone
- New Blueprint for fuel can
- Change Blueprints so fuel now also needs a fuel can
- Can now get 4 sulphur from 1 tar
- Can now harvest spore from trees in outlands (same as fire flies)
- can place spore jars
- when using fuel will get empty fuel can back
- Coral regrows like plants
- when all gas from a plant has been collected it will start producing gas again after 3 game days
- moved a couple of logs to improve story flow
- Increased chance to 90% that a datamodule or datacube will drop when needed to continue quest, if the source can drop it.
- Datacubes only drop when you need them for a quest
- added tooltip note if item can be recycled
- added empty battery as recyclable
- added suits as recyclables

Fixes
- Tooltips fit better on screen
- stop footsteps sound when falling
- fixed "You looted your first #1"
- when you add fuel to a tank you will get fuel can back
- when you add lightGoo to a tank you will get jar back (also when used in crafting)
- Fixed bug where crafting system allowed research points to go into negative
- Elevator speed increased x3
- Elevator can be called even when not in a loaded sector
- can run past bottom of Elevator without colliding
- can jump / fly up to elevator from directly below and will not collide with elevator
- fix bug where elevator did not stop when it hit an obstruction
- Booster boots do not use energy anymore
- fixed bug where energy usage increased as game progressed. Usage now update correctly as you equip/un equip/use items

We want to thank everyone for your continued support and hope you enjoy the patch!

Team Darkout

16 comments Read more

Reviews

“Darkout is an enjoyable experience that is truly immersive as it is beautiful”
8/10 – GamingBolt

“To those people who enjoy to build and survive, this game will not be one that disappoints.”
4/5 – OnRPG

“This is one of the latest iterations in sandbox gaming with several mechanics that improve the genre. It’s not a clone of a preexisting game and it presents some unique features that gamers will come to love”
B – Gamefob

Steam Greenlight

About the Game

Crashed and alone on a world mankind tried to leave behind, Darkout challenges players to survive on Illuna, in harsh, procedurally generated biomes, utilizing the game’s sandbox features to build shelters, craft weapons, and research new technologies.

You are not alone. Light-sensitive creatures prowling the landscapes become most active at night and in a world shrouded by clouds the security of day will never come, instead, twilight periods allow players minor security to explore, rebuild, and gather resources.

Darkout’s deep history manifests itself through logs left behind by others, some recent, while others hearken back to long-extinct natives of Illuna, offering glimpses into what events led up to the pandemonium that now persists.

How will you survive?

Welcome to Darkout – Stage 1


What is stage 1?

Thanks to everyone’s feedback and a year of Beta the game is finally in a place which we can consider the base version of Darkout, Stage 1.

From this point on we will expand on the universe, Biomes, Gameplay, Items, etc.

We currently have 3 more Key stages planned and will reveal all the details of these plans as we develop the game further, not unlike our predecessors in the Sandbox genre.

In-between the stages we will also have some mini updates as needed :)

Stage 2 – 4 will contain
  • More Story
  • Why are you here and what is really going on? All this will be revealed as Each stage contains a new act for the storyline
  • More Biomes
  • Underwater Biome, Sky Base, Feral Jungle, etc
  • An End Game
  • Fix the Ship or Illuna? Only time will tell
  • More enemies
  • The Penguin Drones
  • More bosses with each Stage
  • Survivors
  • Dead, alive, evil, good?
  • Underground Bunkers / Labs
  • Unique treasures, enemies, stories
  • Vehicles
  • Sub, Mech, and?
  • Weapons, Devices, rewards, achievements, etc!

To know more about the current version of the game and future additions planned please read the post here: http://www.darkoutgame.net/index.php?threads/darkout-steam-release-dec-4th.3151/

System Requirements

    Minimum:
    • OS: Windows XP SP3 / Vista / Windows 7
    • Processor: Intel Pentium Core 2 Duo 1.3 Ghz or Better
    • Memory: 2 GB RAM
    • Graphics: OpenGL Graphics card that can display at least 1024x768 res (Nvidia 8000 series or better)
    • Hard Drive: 3 GB available space
    • Sound Card: Any
    • Additional Notes: Latest OpenGL Drivers
Helpful customer reviews
69 of 87 people (79%) found this review helpful
427 products in account
52 reviews
31.0 hrs on record
Review updated: Thumbs down.

Reason: dev does not intend to finish the game properly. Sadly that's a greenlight/early access speciality of devs. While the game is fun with the content so far see review below I don't intend to reward bad habits (like selling unfinished games) by recommending the game to anyone.

Dev goes on about act 2 etc. but updates indicate he's given up on this product or working on DLC
or episode 2.
If you don't wanna support this behaviour, don't buy this game.
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Old review:
Had a fun time exploring the content of the game just after release. (31 hrs on record) Felt unpolished but the devs still add to the game and also Terraria wasn't quite finished after release. I'll be returning to the game once there's more content and the plot completed.

As you see on the pictures you explore a dark planet (as a stranded astronaut). Creatures spawn aggressively in the dark so you put up lights and build a shelter. You dig down to get rarer metals, craft better armors and weapons. You know the formula.

Looks and atmosphere are the selling point as the game is prettier than some of its competitors and feels claustrophobic in the dark depths filled with horrors. Despite being a Terraria-like the game has its own feel to it unlike say "Edge of Space" which I still find slow-going with a cumbersome control.

Concepts like electric wiring or rails aren't properly explained ingame but are fun once you figured out/read how they work.

Can recommend for a fun experience and will only become better over time.
Posted: February 19th, 2014
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37 of 46 people (80%) found this review helpful
299 products in account
4 reviews
122.0 hrs on record
There is quite a bit to say about Darkout. I'll try to be as non-partisan as possible.

With the explosion of greenlight games and the large number of 'Metroidvania' sandbox style games on Steam, it's hard to make one stand out from the rest. Darkout, like Terraria, or Starbound, takes yet another approach at these sandbox style games, but, of course, is still very much the same.

Indeed, Darkout is much the same old grind. Spending hour upon relentless hour, mining through piles of the same dirt, and rock, only to fill your inventory and discard, rinse and repeat. Just enough to get you the resources to build an elevator to reach the depths of the shaft you just dug. With the same old spotty mouse targeting as others, a horrible grouping system for mining, a terribly inaccurate crafting system, and a slew of other annoying bugs, it is tedious at best during these hours, searching for resources, and can often be a real chore, during these times, to play.

It has more base in sci-fi than others in it's genre, even more so than Starbound, only short of having a spaceship and being able to explore a number of alien worlds. With crafting devices like the Combinator, the Molder, and the Chem-Lab, weapons such as the Laser gun, and fusion based power devices, it's a sci-fi sandbox geek's dream come true. Coupled with a fragmented, yet deeply frightening storyline, and some absolutely dazzling light effects and much better graphics and visuals, overall, Darkout is a step ahead of the rest. With a fairly extensive research/tech/crafting tree and some fun and interesting exploratory and combat scenarios, heavily focused on the use of light, Darkout is, again, in a class of it's own.

http://steamcommunity.com/sharedfiles/filedetails/?id=259009998

http://steamcommunity.com/sharedfiles/filedetails/?id=259011002

A key thing to remember is that being another 'early release' title, or beta, at this point, the small Independent Developers, Allgraf ---- http://www.darkoutgame.com/ are slowly, but surely, diligently churning through bug fixes and adding new content for upcoming stages of the game, including more story, new monsters and biomes and of course, more craft items.

While I might not recommend it, at this time, for anyone who is easily frustrated, I am excited for the future of this great game, and can imagine recommending it to any player who enjoys this genre of game, and possibly even players who don't, upon the game's completion.

In short, after all of that, Darkout is an absolute GEM. Recommended? Definitely.
Posted: May 11th, 2014
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32 of 44 people (73%) found this review helpful
343 products in account
22 reviews
5.0 hrs on record
This game feels incomplete and broken, which is a shame because it shows a lot of promise. If it was an early access title and the devs showed more activity then this would be different. But as this is released as a "complete" game and there doesn't seem to be any improvement in the actual game or any idea when the promised features will actually be rolled out. The controls are broken and awkward and the graphics quality is inconsistent. In its current state I cannot recommend this, I really hope the devs manage to make some dramatic changes that are needed.
Posted: February 19th, 2014
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9 of 15 people (60%) found this review helpful
31 products in account
4 reviews
41.6 hrs on record
I gotta say I really like this game. When I first run it, music from the main menu reminded me of Daft Punk.
The game itself is mix of terraria/starbound and Turrican (older amiga/c64 players can remember that game and genre).
But ofcourse with way way better and fancier visuals.

Atmoshere can be quite scary, music changes as you progress to more darker level, and it does let you feel that greater danger is lurking nearby. For better picture about game development I reccomend to visit developers homepage, where the atmosphere is less trollzy and "steamy". There are still plenty of things planned to be added, include multiplayer.

*Thumbs up* from me without any doubt, I've got my investment back in form of entertainment, and there is much more to come.
Posted: February 19th, 2014
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2 of 2 people (100%) found this review helpful
138 products in account
3 reviews
53.1 hrs on record
After playing Terraria pretty much to death, Darkout seemed to catch my eye the most. I guess I wanted to switch to a more sci-fi setting after dealing with bows and arrows for so long. I like the crafting progression, e.g. you don't use the useless torch the entire game like in some cases but move up to better lights. Also the user interface improves usability a lot in some cases. I love the AUTO feature, where you just have all the tools (axe, shovel, etc.) in your inventory and then the game automatically selects the correct one. I never realized how much of a useless chore it is to change between different tools manually. Also there are other nifty features, like opening two containers and moving stuff between them without actually having to pick it up yourself, etc. I also like that you can extract more valuable resources (copper, iron, etc.) from sand and stone (albeit not very efficiently, which is good for balancing reasons). Instead for having chestfuls of useless dirt and stone (I don't like to throw stuff away), you can simply chuck it all into the machinery and convert some of it to better materials. The game is not perfect, but I am having a lot of fun playing it. The most important thing is that they are still improving it. And the essential thing is that it's not alpha or beta or whatever that smells like early access. The game is done and playable as it is, so you don't have to wait forever for them to develop it and wipe your world in the process. I'm going to stop talking now and go play the game some more. Cheers.
Posted: June 28th, 2014
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