ARGH. Darkout frustrates me. So. Much.
Is it frustrating to play? OH YES. But that isn't what frustrates me. No, what makes me gnash my teeth is that in the grim and filthy world of Darkout, there's a little gem trying to shine its way into existence. At the heart, Darkout is a Terraria-like crafting action game. The platforming action is so-so. It's not as polished as I would desire, but it's workable.
There's crafting, and that's well done. Your crafting devices are even smart enough to pull materials from nearby chests, which something every damned Minecraft-y game should copy. Right now. (Really, why do I have to juggle around 20+ items in and out of my inventory just to build a few things?)
Crafting progression is.. Odd. It's tied to tech level (which controls overall access to receipes), but tech level is independant for each class of item. For example, I could have tech level 2 armor but tech level 4 tools. It's not entirely obvious how these tech levels work together for progression, and it becomes even more complicated when some items or component receipes won't unlock until you either have their base materials available or their base components. The game does not give you a list, but fills in the blanks as you figure things out. Which means it can be frustrating unless you want to pour over the (sometimes incomplete/outdated) wiki to figure out how to build something.
Worse, some items are locked to quest progression. You won't get the component or the receipe until you've triggered a certain quest. And this is where the game basically makes me want to eat my keyboard.
The story quest is broken. Simply BROKEN. And horribly designed. No other way to put it. Items refuse to drop, or spawn. Eventually, you can get the game to spawn the needed items by generating new worlds and exploring them, since like Terraria your character is easily transferred between worlds. It's never clear exactly why you can't proceed in a quest either; There are THREE different places to look in order to determine quest progression. I kid you not. Three different indicators across two different UI screens. Even so, these hints are vague and often don't point to the real cause as to why you cannot progress.
I've given up trying to beat the story quests. Maybe it's doable, with hours upon hours of careful combing and re-loading of games and generating new worlds in order to re-comb them for the necessary item drops, but screw that.
I had fun building my character so he could fly and have laser-guns and chop down trees with a plasma-cutter, but once I tried to actually beat the game, I realized it was totally not worth my time.
Do not recommend this game, even for $4 that I paid for it.
Pity, too, because the game looks rather nice and has an art style other than 8-bit retro, which seems like Every Damn Other crafting game has decided to copy.