Crashed and alone on a world mankind tried to leave behind, Darkout challenges players to survive on Illuna, in harsh, procedurally generated biomes, utilizing the game’s sandbox features to build shelters, craft weapons, and research new technologies. You are not alone.
User reviews: Mixed (429 reviews)
Release Date: Dec 4, 2013

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Recent updates View all (4)

September 11

Darkout Patch 1.3 in Open Beta!

Hello everyone!

The testing phase is almost over on the latest patch but we need your help to make sure it is as solid as possible. Due to our limited resources we thought what better way to get the patch tested than in an open beta on Steam.

If you would like to get access to the latest content and don’t mind reporting any bugs and balancing issues found then simply follow the steps below and you will have instant access to patch 1.3 Beta.

IMPORTANT NOTE: Make a backup of any and all Character and World files before applying the patch below as any corruptions cause due to unforeseen bugs may well be irreversible.

PATCH INSTRUCTIONS:
1. Launch Steam
2. Navigate to your Games Library
3. Right-Click on Darkout and select Properties
4. Select the BETA Tab
5. In the drop down list select patch_open_beta
6. Wait for it to update and you will be ready to play!

BUG REPORTING
We've created a category to report bugs for the patch beta on our forums and on Steam. Please use them in order for us to keep the current public version and the beta version reports in order and things will progress much smoother with fixing them :)

Darkout Forums:
Darkout Forums Patch 1.3 Bug Reporting

And now on to the patch!

New Content!

You read that right! We’re very excited to announce the upcoming arrival of the newest and perhaps the most game changing patch in Darkout history!

Check out the details and images below (we aren’t including everything, because… well… sometimes it’s fun to find new content on your own, isn’t it?):

1. New Content:

Storage
- Storage Vault, holds 100 items

http://steamcommunity.com/sharedfiles/filedetails/?id=312631443

GPS
- New item and blueprint
- With GPS in inventory press "G" to get current position.
- Equip the GPS to get continuous position updates.

Beacons
- place beacon and add description to mark a location or resource.
- Description in new PDM tab with Teleporters.
- Beacons within a certain range are marked on the radar.

Teleporter
- You can now place Teleporters
- Player invulnerable while still invisible during teleporting.
- There is a minimum and maximum range for teleporting.
- You have to wait 2min before you can teleport again.
- Teleporter uses Player energy during teleportation

http://steamcommunity.com/sharedfiles/filedetails/?id=312107395

Turrets
- Turrets to defend your base
- Sign on turret if out of ammo
- Turrets use bullets or laser modules
- When destroyed drop any ammo still in magazine

http://steamcommunity.com/sharedfiles/filedetails/?id=312630934

Enemies
- Attack lights and turrets
- Target search sequence - Turret, Player, Lights
- 20% chance enemy killed by turret will drop loot

(in future this will be expanded to enemies attacking blocks and other devices)

General
- Arrow drops to ground when it reaches range limit.
- Added Health Points for all Lights.
- New PDM tab - Radar shows Teleporters & Beacons close to the player position. Also lists all placed Teleporters and Beacons, left click on name in list to edit description.

2. Current Content

General fixes and tweaks
- Mining drop increase not applied to placed tiles.
- Quest - If tech level too low for next log will now display hint.
- Fixed a problem that may cause crashes when you kill an enemy.
- Check when craft item for the first time if it is a group item.

Crafting
- Increased the range combinator will search containers for parts needed for crafting or research
- Changed some stack quantities to be multiples of craft quantity
- Added Tier level separator in the Research menu
- Fix to show quantity select in multiples of the craft quantities in the Crafting menu

Camps and Chests
- Placement rework - make containers more visible with lights and also remove the shrubs around it.

Relic gates
- Check all inventory slots to get total for item in inventory, and go thru all stacks to update total used.
- When purifying a gate, enemies spawn thru gate and not all over anymore

Big lab cabinet
- Increased size in world
- Increased inventory size to 30.
- You will have to research the new cabinet before you can craft it.

NOTE: When you pick up any existing Big Lab Cabinets they will convert to the new size when you place them again.

Achievements
- cleaned up data errors caused by old bugs.
- Added icon for graves under Player
- Added count for Relic gates found and purified under Player list

We look forward to hearing back from those who opt in and help test the beta, with your help we hope to make sure we deliver as stable a patch as possible.

Thanks to everyone for your continued support!

Team Darkout

26 comments Read more

July 13

Darkout Patch 1.2.9 - Easy mode is here!

It is that time again, Patch!

Through your continued support and feedback we are able to bring yet another patch, so check out the latest patch for Darkout containing what we know quite a few have been waiting for, Easy Mode!

Game Easy Mode
- Day/Night = 65% / 35%
- Health + 50%
- Fall without injury distance + 30%
- Oxygen capacity + 20%
- Energy usage - 20%
- Weapon damage + 20%
- Harvest drops + 50%
- Mining drops + 50%
- Random item drop chance + 10%`
- Chests and crate drop items + 1

- Do not drop suits or equipment on death.

- Escape pod inventory different - will still be finalized - for now just increased bullets and torches
- Drops when harvest pod + 20%

Story quest line
- better detect if distress beacon placed so cubes do not decode as corrupted.

Elevator
- more tweaks to stop killer elevator

Enjoy!
Team Allgraf

21 comments Read more

Reviews

“Darkout is an enjoyable experience that is truly immersive as it is beautiful”
8/10 – GamingBolt

“To those people who enjoy to build and survive, this game will not be one that disappoints.”
4/5 – OnRPG

“This is one of the latest iterations in sandbox gaming with several mechanics that improve the genre. It’s not a clone of a preexisting game and it presents some unique features that gamers will come to love”
B – Gamefob

Steam Greenlight

About This Game

Crashed and alone on a world mankind tried to leave behind, Darkout challenges players to survive on Illuna, in harsh, procedurally generated biomes, utilizing the game’s sandbox features to build shelters, craft weapons, and research new technologies.

You are not alone. Light-sensitive creatures prowling the landscapes become most active at night and in a world shrouded by clouds the security of day will never come, instead, twilight periods allow players minor security to explore, rebuild, and gather resources.

Darkout’s deep history manifests itself through logs left behind by others, some recent, while others hearken back to long-extinct natives of Illuna, offering glimpses into what events led up to the pandemonium that now persists.

How will you survive?

Welcome to Darkout – Stage 1


What is stage 1?

Thanks to everyone’s feedback and a year of Beta the game is finally in a place which we can consider the base version of Darkout, Stage 1.

From this point on we will expand on the universe, Biomes, Gameplay, Items, etc.

We currently have 3 more Key stages planned and will reveal all the details of these plans as we develop the game further, not unlike our predecessors in the Sandbox genre.

In-between the stages we will also have some mini updates as needed :)

Stage 2 – 4 will contain
  • More Story
  • Why are you here and what is really going on? All this will be revealed as Each stage contains a new act for the storyline
  • More Biomes
  • Underwater Biome, Sky Base, Feral Jungle, etc
  • An End Game
  • Fix the Ship or Illuna? Only time will tell
  • More enemies
  • The Penguin Drones
  • More bosses with each Stage
  • Survivors
  • Dead, alive, evil, good?
  • Underground Bunkers / Labs
  • Unique treasures, enemies, stories
  • Vehicles
  • Sub, Mech, and?
  • Weapons, Devices, rewards, achievements, etc!

To know more about the current version of the game and future additions planned please read the post here: http://www.darkoutgame.net/index.php?threads/darkout-steam-release-dec-4th.3151/

System Requirements

    Minimum:
    • OS: Windows XP SP3 / Vista / Windows 7
    • Processor: Intel Pentium Core 2 Duo 1.3 Ghz or Better
    • Memory: 2 GB RAM
    • Graphics: OpenGL Graphics card that can display at least 1024x768 res (Nvidia 8000 series or better)
    • Hard Drive: 3 GB available space
    • Sound Card: Any
    • Additional Notes: Latest OpenGL Drivers
Helpful customer reviews
42 of 44 people (95%) found this review helpful
240.8 hrs on record
Posted: November 5
Reviewing the 1.3.1.2 beta patched version of this game as released right now, Nov 5, 2014.

Warning, long read but I tried to touch as many major points as I could yet still be "brief".

This is important to know because the game, while "officially released" is only complete through phase 1 of 4 and runs thru patch 1.2.9. You have to enable the beta to get some new content and bug fixes. This game is a fully functional sandbox game from an exploration/building standpoint, but is only partially complete from a story line perspective as well as feature implementation.

So, with that said. Would I recommend this game? As the game stands today, in general, yes I would recommend this game under the following circumstances:
  • you get it on sale.
  • you don't mind enabling the beta patch.
  • you don't mind waiting for story line content as the developers continue to code away and some things may very well get dropped from their "complete" game when all is said and done.
  • you can live without multiplayer, at least for now.

If those don't apply to you, I would suggest you wait until the game is more complete, if it ever is as there is some indication that development may stop before this hits 100% completion on all 4 phases.

With that set of caveats out of the way and if you are still interested here are my thoughts on the game:

I really like this game and I really like the unrealized potential this game has. While it could end up being a real stinker long term, I am happy with my money investment (got it on sale for like 75% off) and won't feel ripped off if this is not developed any further. Some of the bugs are a bit annoying without the beta patch to fix them and there is not a lot of guideance in the game so you have to piece things together from game play and what little info you can gleen from the wiki and forums. The building mechanics are pretty decent and I never really felt the game to be TERRIBLY grindy, although it does have some grindy elements as most sand box games do.

Here are some pros (what I love) and cons that I personally feel the game has at this stage:

What I love about the game
  • The Sci Fi theme as I have been a SciFi fan for a very long time (nearly 40 years)
  • The devs are involved with the community and respond to suggestions and bugs if you join the forums.
  • The graphics and music are engaging. Just check the vids and pics for the game to get an idea of what I am talking about.
  • The concept of light as a strategic game element is used in a rather cool way that I have not been exposed to before.
  • The game offers a pretty decent challenge to newly created characters in normal mode.
  • The game has a story line that is intriguing to me, although it is incomplete at this time so it is more of an intro to the story line than a fully realized story line at this point.

Current cons, which hopefully will go away as this is developed
  • No mapping system. There are tools to work around this a little bit (gps and radar), but if you like Terraria's mini map (I do) then this will be a dissappointment for you as well.
  • Incomplete story line as mentioned before. You basically get an intro story line and then it just abruptly stops as the content is not complete.
  • some minor placement bugs with wiring and devices. with 1.3.1.2 I have not run into anything game ending, but prior to that patch level, there were some that would cause game crashes.
  • NO MULTIPLAYER. While I love the single player experience. I have corrupted my daughter into being a gamer and she cannot enjoy this game with me like she can Terraria so that is a big disappointment for both of us at this time.

In summary, overall I have enjoyed roughly 200 hours of play time in this game with 3 different characters. With the final character I have exhausted the story line as well as all of the extra "diary" entries you can find that give you a view into happenings for the lives of others who came before your character. I am happy with my money investment and would recommend this for casual single player enjoyment.
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8 of 9 people (89%) found this review helpful
40.7 hrs on record
Posted: November 23
The game is good and I thoughly enjoyed it but the lack of content and the major lack of progress is quite painful since it has so much potential. Games like this are what give early access a bad name. looks very nice and has a good vibe but at the current price you will feel ripped off buying it. it is not a complete game and i doubt it ever will be. im really on the fence if i should give it a positive or negative, and to spite the fact it really doesnt deserve it i will be giving it a positve review since i got it on sale and for the short period i played it really was quite fun.
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2 of 2 people (100%) found this review helpful
13.2 hrs on record
Posted: November 24
I've had a lot of fun with this game. Its atmospheric and looks really good. Gameplay works fairly well. The crafting system is pretty good. Its not a life changing game but if you can get it on sale, its worth it.
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2 of 2 people (100%) found this review helpful
20.5 hrs on record
Posted: November 24
This game could've been a the top of the heap for this style of game but it doesn't look like it'll ever get finished. It has some of the better resource and crafting systems and more enjoyable graphics (bigger avatar) than some. It's a damn shame.

Worth getting if it's on sale (like it is now) as even playing the unfinished game is worth it for a few bucks.
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6 of 10 people (60%) found this review helpful
14.2 hrs on record
Posted: November 3
Worth it on sale and with the recent patch they fixed the pixel perfect headache movement on terrain. Not bad.
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16 of 30 people (53%) found this review helpful
3.4 hrs on record
Posted: November 4
A poorly done Terraria clone with a mechanic (darkness) that could be cute if the game wasn't punishing, derivative and not a whole lot of fun. The UI is very clunky, the game buggy and development extremely slow. The 3 stage dev plan doesn't look like it will ever come to fruition.

It's not beyond redeeming, but frankly it's probably not worth your time unless you're looking for a harder, clunkier, buggier version of Terraria with a twist mechanic. Otherwise, save your money.
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2 of 4 people (50%) found this review helpful
36.6 hrs on record
Posted: November 7
This game is awesome, it may need a few fix (with the plataforms, but not a big deal).
It has a nice and beautiful graphics, when you find your first crystal cave its just look f***ing awesome.
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12 of 24 people (50%) found this review helpful
0.2 hrs on record
Posted: November 2
Dev's ignore game-breaking bugs reported by players. It's 50/50 if you'll get game breaking bugs that won't even let the game launch properly. Spend money on a game made by someone who cares.
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1 of 6 people (17%) found this review helpful
63.2 hrs on record
Posted: November 20
fun game
Was this review helpful? Yes No
4 of 20 people (20%) found this review helpful
0.8 hrs on record
Posted: November 3
awful just awful i want my money back. If you liked terraria dont buy this game its so bad. Lighting is very choppy aswel meant to be a main feature to the game.
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7 of 27 people (26%) found this review helpful
2.1 hrs on record
Posted: November 9
A boring isometric survival sandbox
Was this review helpful? Yes No
2 of 16 people (13%) found this review helpful
0.2 hrs on record
Posted: November 24
wow are u kidding me i got this game on sale for like 3$. not even freaking worth it i cant even place the thing you need to craft.and when you try to dig to make the ground even so u can place it it doesnt even work when im pointing at the ground it digs 3ft to the other side.and it doesnt even make any progress so your diging for nothing i mean i sat there for like 2 or 3 minutes looking like a idiot because it wasnt actually digging i mean wtf
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3 of 30 people (10%) found this review helpful
1.3 hrs on record
Posted: October 31
pls kel meh
Was this review helpful? Yes No
53.7 hrs on record
Posted: November 26
Of all the Terraria clones, this is the only one that impressed me. Now, I'm not saying it's perfect. I'm not a big fan of how they gate their recipes (I always get stuck and stop progressing at some point). I am also not a fan of how batteries are disposable. (What, no rechargeable batteries or personal power generators in the future?) Otherwise, it is pretty good. Graphics are the best of breed for this type of game. Gameplay is responsive, outside of a few construction quirks. I especially like the jetpack, if and when you get it. Laser guns are fun too.

Good for at least 20-30 hours, if nothing else.
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0.3 hrs on record
Posted: November 27
I've found it disappointing so far - the interface is very difficult to get to grips with and doesn't seem to work very well (selecting actions/items from the action bar doesn't always stick). I gave up my first try in frustration after trying to use building blocks to make a shelter, only to find I dropped my whole stock on the ground instead and then couldn't work out how to pick them up again. I'll probably give it another try, but it hasn't been a good first impression.
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50.9 hrs on record
Posted: November 27
*EARLY ACCESS REVIEW*

During the early access, it was full of game breaking bugs. That being said, I still clocked up 50+ despite those bugs, what does that tell you? It's a great game.
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36 of 50 people (72%) found this review helpful
115.4 hrs on record
Posted: September 25
Written 09/25/2014

Technical Notes:
The game has a fairly good core, but is buggy (some bugs are even game stopping, like corrupted saves). In addtion parts of it is extremely grindy and unfun. It literally took me a day or two to find a single core I was looking for, and I needed 8. Additionally, some materials are so rare you will spend days looking for them.

Development Notes:
This game is extremely slow on releasing any patches (only one minor bug patch in a year). The community page and forums are mostly dead and the developer rarely releases any notes on what is going on. In fact it took quite some time for them to inform the community that they lost a core member of their team, were dropping multiplayer support. All and all the dev is extremely un-responsive to the community. The dev laid out a 3 stage content plan for the game. Stage 1 is not complete and baised off of the recent development woes I do not think they will be able to get out a stage 2 or 3.

Closing:
I cannot recommend this game in its current state because it is rarely updated and the dev has terrible communication skills with their community. I would hold off several years before purchasing to give the dev time refine the game.
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21 of 28 people (75%) found this review helpful
152.4 hrs on record
Posted: October 16
I can't seem to think how to write this review properly right now, so I'll just go with an easy pro-con list.

Pros:
  • The environments are quite pretty to look at and the lighting is nice (though the player character looks like a bad CGI creature from a 90's music video)
  • Has a lot of nice variety in terms of stuff to craft, mine or place
  • Uhhhh... I really can't think of any other points at the moment

Cons:
  • The story in this game is forgettable and uninteresting.
  • Poor audio editing (certain audio logs contain the voice actor/actress doing a line multiple times)
  • Game physics are very strange at times (falling the same distance at the same speed after activating a jetpack once in mid-air does significantly less damage than falling the distance normally)
  • The UI is occasionally a bit clunky and sometimes assumes actions you did not take
  • Controls in general feel unresponsive occasionally
  • Combat is an abysmal wreck, hit detection is very poor and usually works in the enemy's favor (their attacks can hit multiple times per attack)
  • EXTREMELY LUCK-HEAVY QUESTS, obvious padding
  • The game is WAY too dark, even for a game called "Darkout" and taking place on a different planet where darkness is a prevalent gimmick (seriously, 18 hour nights)
  • The amount of different, large, power-sucking devices required throughout the game to do separate actions is absurd
  • HAS FREQUENT STABILITY ISSUES, crashes, slowdowns, inexplicable framerate drops

In summary, if you must buy a 2D sandbox game and you already own Terraria, buy Starbound instead. If you own Starbound too, look into other games, but this game is not worth full price. Not by a long shot. Get this from a bundle or a huge sale if you must have this game for some reason.

...

For those curious about how I managed to spend over 150 hours on a game I hate, I didn't. 35-40% of that time is from me keeping the game in the background while I was watching videos or screwing around with Akinator. Of course, I did spend a good amount of time actually playing the game, since I did bother to get 100% achievements on it.
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27 of 39 people (69%) found this review helpful
52.7 hrs on record
Posted: July 22
Another entry in the increasingly crowded sci-fi Terraria-clone genre. Anyone who has played Terraria will know more or less what to expect in this game. Procedurally-generated world, exploration, resource collection, crafting, etc. A lot of basic Terraria concepts and mechanics still apply. In particular, digging a "hellevator" (a mine shaft straight down to the magma-filled lowest levels of the world, with water at the bottom to break your fall) is just as useful in this game.

The things that are notable with this particular game:
  • Hi-fi graphics that capture much more detail than the pixelart graphics used in most Terraria-clones.
  • Lightness / darkness mechanism. The darker your surroundings are, the more likely that things-that-go-bump-in-the-night are to spawn around you, and the stronger these dark monsters are. Bathing these monsters in light will weaken them noticeably, Alan Wake style.
  • Loads of high-tech futuristic devices and set pieces to build your base with. Power circuits and switches to turn lights and devices on and off.
  • Multitudes of light-producing gizmos in various styles and colors to craft and decorate your base with.

My main criticisms of the game are a poorly-conceived main storyline progression system that requires random item drops, and a lack of minibosses to fight for loot drops. The game also seems to still be a work in progress despite not being in Early Access, so occasional bugs still crop up, the more common of these being inventory items dropping to the ground when you try to drag them onto the hotbar.
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30 of 45 people (67%) found this review helpful
74.5 hrs on record
Posted: June 28
After playing Terraria pretty much to death, Darkout seemed to catch my eye the most. I guess I wanted to switch to a more sci-fi setting after dealing with bows and arrows for so long. I like the crafting progression, e.g. you don't use the useless torch the entire game like in some cases but move up to better lights. Also the user interface improves usability a lot in some cases. I love the AUTO feature, where you just have all the tools (axe, shovel, etc.) in your inventory and then the game automatically selects the correct one. I never realized how much of a useless chore it is to change between different tools manually. Also there are other nifty features, like opening two containers and moving stuff between them without actually having to pick it up yourself, etc. I also like that you can extract more valuable resources (copper, iron, etc.) from sand and stone (albeit not very efficiently, which is good for balancing reasons). Instead for having chestfuls of useless dirt and stone (I don't like to throw stuff away), you can simply chuck it all into the machinery and convert some of it to better materials. The game is not perfect, but I am having a lot of fun playing it. The most important thing is that they are still improving it. And the essential thing is that it's not alpha or beta or whatever that smells like early access. The game is done and playable as it is, so you don't have to wait forever for them to develop it and wipe your world in the process. I'm going to stop talking now and go play the game some more. Cheers.
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