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Crashed and alone on a world mankind tried to leave behind, Darkout challenges players to survive on Illuna, in harsh, procedurally generated biomes, utilizing the game’s sandbox features to build shelters, craft weapons, and research new technologies. You are not alone.
Data wydania: 4 Gru, 2013
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Darkout Patch 1.3 in Open Beta!

11 września

Hello everyone!

The testing phase is almost over on the latest patch but we need your help to make sure it is as solid as possible. Due to our limited resources we thought what better way to get the patch tested than in an open beta on Steam.

If you would like to get access to the latest content and don’t mind reporting any bugs and balancing issues found then simply follow the steps below and you will have instant access to patch 1.3 Beta.

IMPORTANT NOTE: Make a backup of any and all Character and World files before applying the patch below as any corruptions cause due to unforeseen bugs may well be irreversible.

PATCH INSTRUCTIONS:
1. Launch Steam
2. Navigate to your Games Library
3. Right-Click on Darkout and select Properties
4. Select the BETA Tab
5. In the drop down list select patch_open_beta
6. Wait for it to update and you will be ready to play!

BUG REPORTING
We've created a category to report bugs for the patch beta on our forums and on Steam. Please use them in order for us to keep the current public version and the beta version reports in order and things will progress much smoother with fixing them :)

Darkout Forums:
Darkout Forums Patch 1.3 Bug Reporting

And now on to the patch!

New Content!

You read that right! We’re very excited to announce the upcoming arrival of the newest and perhaps the most game changing patch in Darkout history!

Check out the details and images below (we aren’t including everything, because… well… sometimes it’s fun to find new content on your own, isn’t it?):

1. New Content:

Storage
- Storage Vault, holds 100 items

http://steamcommunity.com/sharedfiles/filedetails/?id=312631443

GPS
- New item and blueprint
- With GPS in inventory press "G" to get current position.
- Equip the GPS to get continuous position updates.

Beacons
- place beacon and add description to mark a location or resource.
- Description in new PDM tab with Teleporters.
- Beacons within a certain range are marked on the radar.

Teleporter
- You can now place Teleporters
- Player invulnerable while still invisible during teleporting.
- There is a minimum and maximum range for teleporting.
- You have to wait 2min before you can teleport again.
- Teleporter uses Player energy during teleportation

http://steamcommunity.com/sharedfiles/filedetails/?id=312107395

Turrets
- Turrets to defend your base
- Sign on turret if out of ammo
- Turrets use bullets or laser modules
- When destroyed drop any ammo still in magazine

http://steamcommunity.com/sharedfiles/filedetails/?id=312630934

Enemies
- Attack lights and turrets
- Target search sequence - Turret, Player, Lights
- 20% chance enemy killed by turret will drop loot

(in future this will be expanded to enemies attacking blocks and other devices)

General
- Arrow drops to ground when it reaches range limit.
- Added Health Points for all Lights.
- New PDM tab - Radar shows Teleporters & Beacons close to the player position. Also lists all placed Teleporters and Beacons, left click on name in list to edit description.

2. Current Content

General fixes and tweaks
- Mining drop increase not applied to placed tiles.
- Quest - If tech level too low for next log will now display hint.
- Fixed a problem that may cause crashes when you kill an enemy.
- Check when craft item for the first time if it is a group item.

Crafting
- Increased the range combinator will search containers for parts needed for crafting or research
- Changed some stack quantities to be multiples of craft quantity
- Added Tier level separator in the Research menu
- Fix to show quantity select in multiples of the craft quantities in the Crafting menu

Camps and Chests
- Placement rework - make containers more visible with lights and also remove the shrubs around it.

Relic gates
- Check all inventory slots to get total for item in inventory, and go thru all stacks to update total used.
- When purifying a gate, enemies spawn thru gate and not all over anymore

Big lab cabinet
- Increased size in world
- Increased inventory size to 30.
- You will have to research the new cabinet before you can craft it.

NOTE: When you pick up any existing Big Lab Cabinets they will convert to the new size when you place them again.

Achievements
- cleaned up data errors caused by old bugs.
- Added icon for graves under Player
- Added count for Relic gates found and purified under Player list

We look forward to hearing back from those who opt in and help test the beta, with your help we hope to make sure we deliver as stable a patch as possible.

Thanks to everyone for your continued support!

Team Darkout

Komentarzy: 7 Więcej

Darkout Patch 1.2.9 - Easy mode is here!

13 lipca

It is that time again, Patch!

Through your continued support and feedback we are able to bring yet another patch, so check out the latest patch for Darkout containing what we know quite a few have been waiting for, Easy Mode!

Game Easy Mode
- Day/Night = 65% / 35%
- Health + 50%
- Fall without injury distance + 30%
- Oxygen capacity + 20%
- Energy usage - 20%
- Weapon damage + 20%
- Harvest drops + 50%
- Mining drops + 50%
- Random item drop chance + 10%`
- Chests and crate drop items + 1

- Do not drop suits or equipment on death.

- Escape pod inventory different - will still be finalized - for now just increased bullets and torches
- Drops when harvest pod + 20%

Story quest line
- better detect if distress beacon placed so cubes do not decode as corrupted.

Elevator
- more tweaks to stop killer elevator

Enjoy!
Team Allgraf

Komentarzy: 21 Więcej

Recenzje

“Darkout is an enjoyable experience that is truly immersive as it is beautiful”
8/10 – GamingBolt

“To those people who enjoy to build and survive, this game will not be one that disappoints.”
4/5 – OnRPG

“This is one of the latest iterations in sandbox gaming with several mechanics that improve the genre. It’s not a clone of a preexisting game and it presents some unique features that gamers will come to love”
B – Gamefob

Steam Greenlight

Informacje o grze

Crashed and alone on a world mankind tried to leave behind, Darkout challenges players to survive on Illuna, in harsh, procedurally generated biomes, utilizing the game’s sandbox features to build shelters, craft weapons, and research new technologies.

You are not alone. Light-sensitive creatures prowling the landscapes become most active at night and in a world shrouded by clouds the security of day will never come, instead, twilight periods allow players minor security to explore, rebuild, and gather resources.

Darkout’s deep history manifests itself through logs left behind by others, some recent, while others hearken back to long-extinct natives of Illuna, offering glimpses into what events led up to the pandemonium that now persists.

How will you survive?

Welcome to Darkout – Stage 1


What is stage 1?

Thanks to everyone’s feedback and a year of Beta the game is finally in a place which we can consider the base version of Darkout, Stage 1.

From this point on we will expand on the universe, Biomes, Gameplay, Items, etc.

We currently have 3 more Key stages planned and will reveal all the details of these plans as we develop the game further, not unlike our predecessors in the Sandbox genre.

In-between the stages we will also have some mini updates as needed :)

Stage 2 – 4 will contain
  • More Story
  • Why are you here and what is really going on? All this will be revealed as Each stage contains a new act for the storyline
  • More Biomes
  • Underwater Biome, Sky Base, Feral Jungle, etc
  • An End Game
  • Fix the Ship or Illuna? Only time will tell
  • More enemies
  • The Penguin Drones
  • More bosses with each Stage
  • Survivors
  • Dead, alive, evil, good?
  • Underground Bunkers / Labs
  • Unique treasures, enemies, stories
  • Vehicles
  • Sub, Mech, and?
  • Weapons, Devices, rewards, achievements, etc!

To know more about the current version of the game and future additions planned please read the post here: http://www.darkoutgame.net/index.php?threads/darkout-steam-release-dec-4th.3151/

Wymagania systemowe

    Minimum:
    • OS: Windows XP SP3 / Vista / Windows 7
    • Processor: Intel Pentium Core 2 Duo 1.3 Ghz or Better
    • Memory: 2 GB RAM
    • Graphics: OpenGL Graphics card that can display at least 1024x768 res (Nvidia 8000 series or better)
    • Hard Drive: 3 GB available space
    • Sound Card: Any
    • Additional Notes: Latest OpenGL Drivers
Pomocne recenzje klientów
5 z 5 osób (100%) uważa, że ta recenzja jest pomocna
1.3 godz. łącznie
Zamieszczono: 4 czerwca
Czy ta recenzja była pomocna? Tak Nie
64 z 87 osób (74%) uważa, że ta recenzja jest pomocna
122.0 godz. łącznie
There is quite a bit to say about Darkout. I'll try to be as non-partisan as possible.

With the explosion of greenlight games and the large number of 'Metroidvania' sandbox style games on Steam, it's hard to make one stand out from the rest. Darkout, like Terraria, or Starbound, takes yet another approach at these sandbox style games, but, of course, is still very much the same.

Indeed, Darkout is much the same old grind. Spending hour upon relentless hour, mining through piles of the same dirt, and rock, only to fill your inventory and discard, rinse and repeat. Just enough to get you the resources to build an elevator to reach the depths of the shaft you just dug. With the same old spotty mouse targeting as others, a horrible grouping system for mining, a terribly inaccurate crafting system, and a slew of other annoying bugs, it is tedious at best during these hours, searching for resources, and can often be a real chore, during these times, to play.

It has more base in sci-fi than others in it's genre, even more so than Starbound, only short of having a spaceship and being able to explore a number of alien worlds. With crafting devices like the Combinator, the Molder, and the Chem-Lab, weapons such as the Laser gun, and fusion based power devices, it's a sci-fi sandbox geek's dream come true. Coupled with a fragmented, yet deeply frightening storyline, and some absolutely dazzling light effects and much better graphics and visuals, overall, Darkout is a step ahead of the rest. With a fairly extensive research/tech/crafting tree and some fun and interesting exploratory and combat scenarios, heavily focused on the use of light, Darkout is, again, in a class of it's own.

http://steamcommunity.com/sharedfiles/filedetails/?id=259009998

http://steamcommunity.com/sharedfiles/filedetails/?id=259011002

A key thing to remember is that being another 'early release' title, or beta, at this point, the small Independent Developers, Allgraf ---- http://www.darkoutgame.com/ are slowly, but surely, diligently churning through bug fixes and adding new content for upcoming stages of the game, including more story, new monsters and biomes and of course, more craft items.

While I might not recommend it, at this time, for anyone who is easily frustrated, I am excited for the future of this great game, and can imagine recommending it to any player who enjoys this genre of game, and possibly even players who don't, upon the game's completion.

In short, after all of that, Darkout is an absolute GEM. Recommended? Definitely.
Zamieszczono: 11 maja
Czy ta recenzja była pomocna? Tak Nie
16 z 20 osób (80%) uważa, że ta recenzja jest pomocna
52.7 godz. łącznie
Another entry in the increasingly crowded sci-fi Terraria-clone genre. Anyone who has played Terraria will know more or less what to expect in this game. Procedurally-generated world, exploration, resource collection, crafting, etc. A lot of basic Terraria concepts and mechanics still apply. In particular, digging a "hellevator" (a mine shaft straight down to the magma-filled lowest levels of the world, with water at the bottom to break your fall) is just as useful in this game.

The things that are notable with this particular game:
  • Hi-fi graphics that capture much more detail than the pixelart graphics used in most Terraria-clones.
  • Lightness / darkness mechanism. The darker your surroundings are, the more likely that things-that-go-bump-in-the-night are to spawn around you, and the stronger these dark monsters are. Bathing these monsters in light will weaken them noticeably, Alan Wake style.
  • Loads of high-tech futuristic devices and set pieces to build your base with. Power circuits and switches to turn lights and devices on and off.
  • Multitudes of light-producing gizmos in various styles and colors to craft and decorate your base with.

My main criticisms of the game are a poorly-conceived main storyline progression system that requires random item drops, and a lack of minibosses to fight for loot drops. The game also seems to still be a work in progress despite not being in Early Access, so occasional bugs still crop up, the more common of these being inventory items dropping to the ground when you try to drag them onto the hotbar.
Zamieszczono: 22 lipca
Czy ta recenzja była pomocna? Tak Nie
18 z 27 osób (67%) uważa, że ta recenzja jest pomocna
74.5 godz. łącznie
After playing Terraria pretty much to death, Darkout seemed to catch my eye the most. I guess I wanted to switch to a more sci-fi setting after dealing with bows and arrows for so long. I like the crafting progression, e.g. you don't use the useless torch the entire game like in some cases but move up to better lights. Also the user interface improves usability a lot in some cases. I love the AUTO feature, where you just have all the tools (axe, shovel, etc.) in your inventory and then the game automatically selects the correct one. I never realized how much of a useless chore it is to change between different tools manually. Also there are other nifty features, like opening two containers and moving stuff between them without actually having to pick it up yourself, etc. I also like that you can extract more valuable resources (copper, iron, etc.) from sand and stone (albeit not very efficiently, which is good for balancing reasons). Instead for having chestfuls of useless dirt and stone (I don't like to throw stuff away), you can simply chuck it all into the machinery and convert some of it to better materials. The game is not perfect, but I am having a lot of fun playing it. The most important thing is that they are still improving it. And the essential thing is that it's not alpha or beta or whatever that smells like early access. The game is done and playable as it is, so you don't have to wait forever for them to develop it and wipe your world in the process. I'm going to stop talking now and go play the game some more. Cheers.
Zamieszczono: 28 czerwca
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
84.0 godz. łącznie
Very enjoyable game... especially compared to Starbound which was pretty boring in my opinion. This is a good and be compared to my fun in Terraria. This is no terraria clone... this game has a good concept and good design. I especially love the time needed (cooldown) to research and craft things... and the fact you need workbenches / electricity / chemlabs to do stuff which is somewhat needs more time and thinking than crafting in Terraria.
Zamieszczono: 8 września
Czy ta recenzja była pomocna? Tak Nie