Project Nimbus is a high speed mech action game set in a post apocalyptic world. Players control 'BattleFrames' - humanoid battles suits armed with an arsenal of weapons.
User reviews: Very Positive (180 reviews)
Release Date: 5 Nov, 2014
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to make the game as awesome as we can. Therefore, we would like to speak with a larger group of players. Not just for bug-fixing but also ideas and suggestions for game adjustment.

Steam makes it much easier for us to update the game frequently. It used to take almost all night when I tried to upload the updated build of the game every time we made changes. Steam patching system makes a lot of difference. If we didn’t move here, it wouldn't be possible to update every few days.

I don't want to spend years of my life doing things people don't want. Make it so wrong that it can't be fixed because I'm the only one see it all the time it's in development and by the time people got to see it it's too late. No, that'll not happen. With the power of Steam Early Access, that's forbidden to happen.

BTW, isn’t it cool to have a game that becomes better everyday, and your opinion does matter in your Steam Library?”

Approximately how long will this game be in Early Access?

“This game will be out of early access once the game's campaign development has reached the 4th act of the game (around 27th mission). We expect it will be Q1-Q2 of 2015.”

How is the full version planned to differ from the Early Access version?

“From the time of launching on Early Access the following things will be done:
-The completed game campaign will feature 4 acts with an estimated total of 27 missions. The early access build has the first act (7 missions).
- Oculus Rift HUD mode will be added.
- We promised about alien survival mode and sandbox mode on KickStarter, that will be in the game in some time before the game leaves Early Access.
- If we receive any cool ideas while in Early Access, we will add it.”

What is the current state of the Early Access version?

“At the start of Early Access the game mechanics are pretty solid, and it contains the first of four acts which features 7 missions total. The game also has a survival mode which has wave and wave of enemies.”

Will the game be priced differently during and after Early Access?

“We are not 100% sure on this yet, but if it is priced differently it will be cheaper during Early Access.”

How are you planning on involving the Community in your development process?

“- We will continue to interact with the fans directly on the Steam Discussion forum of the game. We are always interested in hearing from the fans. Your feedback is invaluable.

- We're here because we want to be able to update the game very frequently and allow the players to get that update immediately.

- I constantly look for video that record from when people play my game, when I found one I always watch it entirely and take note what shall I add/adjust the game.

- BTW, We... well, at least I stream the game development very frequently on Twitch so please come visit once in a while. It's quite lonely there. :P

- Most development progress news can be tracked on the game's official FB fanpage. All posts there are read and taken into consideration.

- My Skype is GameCrafterTeam and my Steam account is Pawee30948, choose the way of communication you think it's best to reach me.”
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Recent updates View all (8)

24 November

The game keep getting better right? New update: Fubuki Kai Ni, is now online!

The new update build, code name 'Fubuki Kai Ni' is now online. Here's the list of what we've done in this update.

- The multi-lock speed when using bullet time is now much faster, it's now possible to multi-lock all of Mirai's 30 micromissile in a single bullet time period.

- You gotta LOVE Berkut's new gun, it's like combination of assault rifle + grenade launcher + shotgun. S47 Berkut's gun now is a automatic fragmented 40mm grenade gun. That mean it fire 8 40mm grenade at once. It's a little bit similar to shotgun and is very deadly at close range.

- New homing algorithm for missile. Each individual missile fired now has individual track of its self. So if there're 100 missiles fired, there'll be 100 missiles track. So, well... It's much harder to be intercepted/dodge. This system applied to both yours and enemies's missiles. So be caution, missiles are becoming much more dangerous.

- You can now toggle Invert-Y control from the option screen.

- M5 Viper flight mode control now redesigned to be in the similar fashion to the Battle Frame mode. For most people, it's now much easier to pilot it.

- Gripen's missile precision/accuracy greatly improved.

- Each type of weapon now using different cross hair. So you can know what kind of weapon you're using without having to glance at the bottom right of the screen.

- A.I.'s AF-18 jet fighters are now faster and utilize better weaponry. They shall not be outperformed by drones now.

- Missile trail effect improved. Display glitch at the end of its trail removed. And it now look softer and bigger now.

11 comments Read more

17 November

Game performance improvment! Fubuki Kai build is here!

Hello ' ' / We just upload the new game update. You guys that was experiencing performance problem shall like this one. This increase the game performance a lot especially for not so highend hardware.

However, since it's very short time from the last update (Fubuki). There's nothing change in the gameplay and content.

If you tried this update, tell us how is the game performance now ok? :)

5 comments Read more
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About This Game

Project Nimbus is a high speed mech action game set in a post apocalyptic world. Players control 'BattleFrames' - humanoid battles suits armed with an arsenal of weapons.

This is a mech game that lets you fly freely in the sky, dodge and intercept incoming missiles with machine guns, fight armies of hostiles with every kind of modern weapon you can imagine, Battle against numerous powerful colossal opponents with the power to annihilate armies, engage with many ace BattleFrame pilots, each has unique fighting styles and stories.

System Requirements

    Minimum:
    • OS: Windows Vista/7/8
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: ATi HD5750 {Any card that support Shader Model 3.0 shall be able to run the game)
    • DirectX: Version 9.0c
Helpful customer reviews
6 of 6 people (100%) found this review helpful
1.6 hrs on record
Posted: 17 December
Early Access Review
Ever played Armored Core 4, or For Answer, and you get the option of giving every mech out there infinite flight? That's exactly how it is in this game. Just like in Armored Core, you get a lock-on feature, and just like in AC, it's annoying, but useful.

Pros:

-Fast paced
-Reminds me of Armored Core
-Guns, Rockets, LOTS of explosions


Cons:

-Only one Act (for now)
-Lock-on feature zooms in too much
-ZERO customization
-No way to upgrade/buy new weapons


Honestly, it really does remind me of Armored Core, but unlike it, I'm stuck with one mech for a couple of chapters, then I get shoved into a more nimble mech with six or seven different weapons, and it's just a headache trying to figure out how to utilize them to the fullest. I would like to suggest a sort of tutorial where you could try each and every one. Granted, a few are self explanatory, but the others require more detail.

I give this game a 7/10. It has potential, but still needs works. Lets hope it doesn't disappear, because I REALLY want to play through the whole thing.
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6 of 8 people (75%) found this review helpful
1.4 hrs on record
Posted: 10 December
Early Access Review
Pros :
Mind-blowing fighting experience,
Fast-paced combat makes you feel like going into robo-anime scenes;
Stunning music;
Fluent control;

Cons:
Where da ♥♥♥ is tat girl in trailers?

9/10 would change to 10 if you guys put that girl into actual game.
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3 of 3 people (100%) found this review helpful
2.1 hrs on record
Posted: 17 December
Early Access Review
This is a review for Fubuki Kai Ni build.

- Not much of the Content on this Build, but Expected for more to Come
- Lack of Customizations, would Love to See Weapon Loadouts (that changes visually)
- Survival Mode Lacks of Replayability, not Gameplay-Wise, but each Wave is Predictable (same enemy, same formation)

+ Fast-Pace, Arcade Gameplay. Do not Expect the Mech-Sim Type Gameplay
+ "One Pilot will Change the World" Concept
+ Control is Simple to Learn, Take some Efforts to Master.
+ Almost Free 360 Aerial Combat, more like a 3rd Person Shooter with 360 Aiming
+ Multiple Aiming Assistant Mode (disable / semi / full)
+ Slomo + Bullet Hell + Ability to Intercept Incoming Projectiles

Bottom Line; Unique Arcade Mech Combat that do it the Right Way, would Love to See how Far it can Goes.
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2 of 2 people (100%) found this review helpful
3.8 hrs on record
Posted: 27 December
Early Access Review
This review is based on what I've played so far in Early Access.

My god, if this game doesn't have potential I don't know what does. Project Nimbus is the high speed mech game that you should keep an eye on. My favorite mode in it so far has to be "Survival" which, just like many other games, survive wave after wave of enemies. The further you get in survival mode, the better the AI gets, the stronger mechs they have, and the more you really test your limits with your response time and weapon management.

My only complaints are that the lock on system for the normal machine gun is a bit cheap on early waves and lesser enemies in general (this goes for the Campaign mode as well). Sometimes you move a little too fast and that can be a problem if you're around buildings; your speed can be more a of problem when it comes to escaping missiles being locked onto you while trying to maneuver around tall buildings. The camera seems a bit hectic as well. While you are more focused on the enemy at hand, the way the camera moves with you can cause a person to get a little disoriented (at times it gave me a headache).

Never has a game made me want to be a mech pilot as much as this title does. I'm very eager to see what the full game has to offer.
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3 of 4 people (75%) found this review helpful
1.3 hrs on record
Posted: 16 December
Early Access Review
IDK why but it has some sort of ACE COMBAT Assault Horizon feel to it maybe its the lock on and the fast paceness idk i would play for hours tbh (DADINGAL IST OUR FUR YEW!!)

Also i read the early access thingy and the developers needed some other ideas to make the game more awesome. hmmm i feel like the game went fast (Too fast in som missions) it would be great if they added cutscenes (after a mission and such) not like (BOOM look at this huge ship or mech NOW cue the Camera angles now! and return to where you left off which is now engaging this new thing)

So yeah cutscenes would be nice.
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1 of 1 people (100%) found this review helpful
2.7 hrs on record
Posted: 19 December
Early Access Review
There are few Mecha Games on PC.So I'm very excited when I find this game.I wish I could play a game like Armored Core on PC.
After game,I'm honestly a bit disapppointed.Although the mecha design is great.If remove the attribute of Mecha Game,it's just a normal Flight Shooting Game.
But it's alpha testing and could become a better game.
I wish game could improve as follow:
--add a Mecha custom system to let player select the weapons and parts they want.
--reduce the accuracy of guns and increase the speed of bullet to make game look more realistic.
--reduce the reload speed.
-- improve the effect of HIGH BOOST.
--remove the damn trajectory of flame.
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1 of 1 people (100%) found this review helpful
1.9 hrs on record
Posted: 24 December
Early Access Review
Project Nimbus reminds me alot of the Armored core games on the console. This the closest game to armored core on pc i can't wait for the full release of the game. if your a armored core fan then this is the game for you or if you into mechs and mechs in anime, then get this game like now!!!!!!!!
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1 of 1 people (100%) found this review helpful
1.5 hrs on record
Posted: 25 December
Early Access Review
I've been hoping to find something similar to the Armored Core series on PC since their releases on PS3, especially For Answer.

Even for its Early Access state, Project Nimbus presents quite well with some very intense gameplay in the first act.

-Both the story and survival mode take you through a fair mech variety, and learning the weapons and controls is fairly easy thanks to earlier missions introducing the mechanics.

-As of reviewing, I haven't found any sort of part customization. Considering you play as specifically customized battleframes, I can understand. Yet, features such as interchangable parts and weapons would be great to see.

-Sound design, music, and atmosphere are all excellently done with only a few encountered instances of voice actors talking over each other.

-The storyline for the first act feels just a bit condensed and hard to follow.

The experience for me was more short and sweet. For what I got, it very much exceeded what I expected of an Early Access title, particularly in the combat itself.
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1 of 1 people (100%) found this review helpful
4.3 hrs on record
Posted: 30 December
Early Access Review
Right, so I am a huge fan of Mecha games. As you can tell from my profile picture, I adore Armored Core. My friend has told me this game is a lot like Armored Core, and in a sense. Yeah he's right.

Keep in mind: This is an Early Access game so what I say isn't going to be accurate when the game is updated.

Story: This is unfortunately, one of its issues. The story is alright in the beginning, but the dialogue is very poor, I mean my god, I have no connection to any of the characters and they are practically cardboard cutouts of the same character's you'd see in every other game out there.

The snarky ace pilot? That's you.
The gruff and serious General? Yup, he's in here.
The female mission briefer and co-ordinator? Yup, she's in here.

But then again, this is just ACT 1 of what seems to be 4 acts. So we'll see if it gets better in time.

Graphics: The graphics for the game are solid. They fit the game and overall are pleasing to the eyes.

Gameplay: Okay...this is the big part. The game...needs development in this. And it's quite obvious that it needs some more work in the gameplay side of things, as it feels like so much can be improved. From the U.I. to the way you move, it feels basic. But I think that's a positive as well, as of right now, they have a solid foundation of the combat (which is more than most early access games can claim). You can easily understand what to do and how to play it.

It has a lock-on system where it allows you to focus on specific enemies, which is mighty helpful.

It also has one of the most stylystic bullet time modes, where you can just simply activate it at a click of a button and fire at an enemy while you're sprinting ahead of them, it feels very satisfying.

Content: There's not a lot to the game as of yet, but it is early access so I guess it gets a pass.

So do I reccomend this game? Yeah, but not for everyone. If you really want to see more from the devs, I reccomend you support the game and purchase it. It is a fun little time waster as of right now and I think you can have a lot of enjoyment from it.
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53 of 59 people (90%) found this review helpful
0.5 hrs on record
Posted: 5 November
Early Access Review
Played this for at least 5+ hours before it was available on Steam.

Project Nimbus is damn great, it's like a mash up of Z.O.E and Gundam, and you can't go wrong with that.
It's great looking, great simple but awesome looking gameplay with a lot of weapons to use. A bunch of missions to play through with a handfull of mechs to play as, and different types of mechs to go againts in swarms. Plus the voice acting is nice, kind of in the same level of old mech games voice acting (but obviously clearer and nicer)

The game just needs a bit of more refinement in terms of the controls and camera (probably the UI and menu too), with a little bit more features to add.

And for the asking price to what you get now up to the finished thing, it's worth it.

Shameless link to original post.
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59 of 71 people (83%) found this review helpful
0.8 hrs on record
Posted: 5 November
Early Access Review
I played the first mission saying "Oh a sword would be good." The second mission I get a sword, micro missiles, a rail gun, decoys, flares and a funnel. They also called me princess. Video proof to come. 11/10

http://youtu.be/T1Fg4lcHEFU <- Video proof
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35 of 38 people (92%) found this review helpful
10.4 hrs on record
Posted: 6 November
Early Access Review
Z.O.E. + Gundam + Armored Core = Project Nimbus = AWESOME ! ! !

and... i still hope for a zone of the enders 3, waiting since 2003
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19 of 20 people (95%) found this review helpful
4.2 hrs on record
Posted: 8 November
Early Access Review
Project Nimbus is basically Ace Combat featuring Armored Core mecha - a love letter to fans of both franchises.

Being an early-access game, it does have plenty of rough edges. Controls-wise need some getting use to since you can't customize it(at least not in-game), and while WASD is used to move around as per normal, you use E & C to fly up/down, which makes the otherwise completely free aerial movement feel a bit uncomfortable. The action feels really fast, but combat may feel quite draggy considering the difficulty in landing hits(missiles & funnels ftw!) and it lacks a satisfying hit confirmation. The lock-on system can be a bit annoying at times since it automatically locks on to the next target and focuses your camera on it rather than un-lock on kill. To the credit of the developers though, they recognized these issues and I applaud them for adding Bullet Time, the option to vary the intensity of the camera focus during lock-on and being able to toggle off lock on rather than make it fully automatic.

I would recommend buying to support the developers in polishing this gem, especially if you're a big fan of mecha and games similar to Ace Combat.

EDIT (17 Nov 20214): The developers have recently patched the game to include a hit indicator.
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23 of 27 people (85%) found this review helpful
0.8 hrs on record
Posted: 5 November
Early Access Review
A very fun, and fast paced Mecha game.

I've certainly been enjoying it although it does have a few issues. Mainly some frame drops here and there when the action gets heavy and I've had 4 crash to desktop issues.

Despite those though It has been very fun, and you really need to constantly keep moving otherwise you risk getting shot down very quickly.

The boss fights start off easy, and then BAM! You're in the deep end, pushing your skills to the max. It's a good thing the handling and movement is pretty solid, as is the combat.

It's very fun, although you can tell it's still in Early Access. The story feels a little disjointed, and needs some work.
The voice acting is very good though, and the game plays a lot of the old Playstation 2 Zone of the Enders, and Gundam games.

The graphics aren't spectacular though, but considering t's till in Alpha it's not bad, and the gameplay more than makes up for it.

Now if only I was a good enough pilot to take out the one massive boss that's kicking me to pieces.

http://youtu.be/LDMx_iZj_Y8
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16 of 16 people (100%) found this review helpful
2.9 hrs on record
Posted: 10 November
Early Access Review
The game takes alot of cues from earlier mecha game greats namely Armored Core 4 / 4 Answer and Zone of the Enders with maybe a little Project Sylpheed thrown in on top of Strike Suit Zero.

Essentially you fill the role of the new ace pilot on the scene who gets asked to go pickup the newest battle frame and kick some ♥♥♥ with it. While the full campaign is not released yet, it seems like a SLIGHTLY more involved version of the Armored Core 4A plot with poor people living on a polluted surface world with rich folk safe in the skies.

Although the game is currently in early access, it is still capable of offering an enjoyable romp though clearly, some issues need to be worked out in order to consider this game "top notch" in comparison to the other games it is channeling.

Flight comabt: because of the high speed nature of the game and the fairly small scale of models, it is virtually impossible to play without locking onto your targets constantly. This lock on quickly establishes a sense of disorientation as you become a wasp flying in spheres around your target. A quick examination of Armored Core 4 Answer (yes I name this one alot since it is, for me, the pinnacle of high speed mech combat) could probably offer the devs a deeper set of ideas for how to handle high speed combat by adding real weight to the machine you are flying in and a more noticeable effect upon quick boosting.
As a quick addition, there is no system in place to keep you from colliding with the world around you as you dogfight, given the way you fly in spheres while being locked on and boosting to avoid dying this means you may crash into the ground or buildings very easily while trying to target things.

Weapon Systems: There is nothing in place besides the enemy health bar which is fairly small on 1920x1080 to know if you actually landed hits or not, with missiles especially, the game boils down to firing off all your weapons over and over as fast as possible while dodging around until stuff blows up. It is fun but could be improved greatly.
Also, the railguns, while useful, come across as very inaccurate unless you catch an enemy with a luck shot or it is one of the less intelligent drone level AIs you are fighting.
The sword especially feels almost useless in its current form as even attempting to attack a capital ship that stands virtually motionless was a tedious proposition. The range on the blade is almost 0 and the idea of slowing down enough to effectively line up the attack or even know you hit with it is almost lethal every time.

Overall, the core idea of the game is good, the story elements are EXTREMLY light though not quite as light as Armored Core 4A. The Gameplay mechanics are, at their root, very fun but still quite rough around the edges. This is definitely a game to watch and be appreciated since there is not enough high speed mech combat in the world anymore.

To the Devs: I really really hope you read this, and do a serious examination of Armored Core 4 Answer because that game is a more serious version of what you are trying to make here in regards to high speed mech combat and physics. (Yes 4A begins more oriented towards ground combat but it is entirely possible to have a high speed, virtually endless flight design for your Mech within just a few missions using the right parts). Zone of the Enders 2 would also be one to consider drawing from.

I am not saying that you should copy either game exactly, but rather that you should look at these earlier games within your genre and work to build off of their ideas rather than starting over from the ground up.

The most important aspects of the game that are currently missing is a reworking of frame weight and boosting mechanics to impart a real sense of piloting a big machine within airspace and getting pushed in a direction by high powered jets. Also, an upscaling of the models within the world so it does not feel like you are a HUD shooting at circles and Xs on your screen could help improve the overall experience imparted. On a personal note, please consider some type of tracking for the sword so that you are not simply using a point blank melee attack that would be viable on maybe 1 out of 100 targets in the game.
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13 of 15 people (87%) found this review helpful
3.2 hrs on record
Posted: 5 November
Early Access Review
This Indie Mech game is very fast paced, reflex testing and outrageously great game. The lock on system towards multiple enemies displays its fast paced mechanism to keep the players on their toes when facing multiple adverseries. Highly recommend this game, it also reminds me of GUNDAM alooooooooot, the variety of mech suits available is epic, sly little humour in the graphics settings as the highest graphic setting "Graphic card melt down".
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13 of 15 people (87%) found this review helpful
2.3 hrs on record
Posted: 25 November
Early Access Review
https://www.youtube.com/watch?v=BNaM6EKt0wQ

A fast paced action game that reminds me a lot in concept of the gundam wing and mechwarriror.
Although this game is still in early access there is only 1 act available of the campaign at the moment, what there is is well polished and almost bug free including well rendered and thought out cutscenes between missions.

Well worth a look if you like this sort of game and cannot wait to see what content is added in later patches
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20 of 28 people (71%) found this review helpful
0.8 hrs on record
Posted: 5 November
Early Access Review
Take a smidgen of Armored Core, A dollop of Ace Combat, light seasoning of Macross and mix heartily... that get's you Project Nimbus, possibly the best mech game to ever grace Steam at this moment in time, never mind early access.

After a brief tutorial I was dropped in a map and spaghetti was hitting the fan. Missile swarms and tracer fire filled the sky around me while mechs danced and fell through the air in duels with one another. Immediately my palms were sweaty and a huge smile filled my face.

Finally after a decade or at least since that level on FEAR 2 somebody had made a decent mech game on PC.

9/10. BUY IT!!

Note: does require a little optimzation yet, but there are a lot of detail presets so even if you have a toaster it should be worth getting.

P.S. Also, you get 'funnel' drones too, which are hella cool!
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9 of 9 people (100%) found this review helpful
4.9 hrs on record
Posted: 10 November
Early Access Review
There's not a lot of content yet, but even right now flying your mech through the sky feel fantastic, so I am really excited and optimistic for the future of this game.
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11 of 13 people (85%) found this review helpful
6.2 hrs on record
Posted: 6 November
Early Access Review
Take a number of the mecha animes you know, and mix it together with some mecha video-games you've played: Gundam, Evangelion, Z.O.E., the Armored Core series. Now put it all on a computer and you've got Project Nimbus.

It's impossible to lie that this game is early access, like... Released a day ago as of this review. Bugs happen, the campaign progression is a mess, and you'll probably run into the standard hilarious glitch or two. That being said, the gameplay itself is solid. The mech variety is interesting, because they all actually feel different and aren't just skins for you to shoot weapons out of. The standard grunt suits are slow and have a varied weapon variety, while high-performance frames are agile and deadly with their specialized loadouts. The S47 in particular is a favorite of mine.

The biggest gripe I have about this game is the voice-acting. I hate to say it, but I honestly think GameCrafter could have done without letting their backers voice their own ace pilots on the Kickstarter. It's very hard to follow along with the story for the game, and I'm practically through the first Act already. The camera can be a bit clunky with the speeds your mech goes at, and while I know multiplayer isn't on the menu, the game could really have benefited from letting players blast each other apart in small deathmatches.

That being said, it looks nice, plays well for early access, and I hope to see a number of optimizations in the future to make Nimbus even better.
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