Enter the legendary universe of Might & Magic with this fantastic strategic online card game. With more than 770 cards, choose your hero, build an army with creatures, spells, buildings and fortunes and defeat cunning opponents in battles of epic proportions.
User reviews: Very Positive (3,254 reviews)
Release Date: Nov 7, 2013

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Recommended By Curators

"Well developed and highly fleshed out card game, similar to that of magic: the gathering or hearthstone. Loads of fun and a great time killer."

Just Updated

The Might & Magic: Duel of Champions Development Team is proud to release Sins of Betrayal, an exciting new expansion with cards, features, and fixes!

100 New Cards
New Heroes, Creatures, Spells, Fortunes, Buildings and Event

Card Updates
- All Heroes with the "Invoker" in their title (Asalah, Jezziel, Kal-Azaar, Mother Namtaru, Shaar, Kaiko) change starting requirements from 0/2/1 to 1/2/0
- Lurker in the Dark: Now Requires 3 Might, and has Fear effect lowered to 2
- Chain Casting updated description and effect to: Until end of turn: Spells you play cost [1:RESOURCES] less for each other spell you played this turn. The cost of those spells could not be reduced to less than [1:RESOURCES].
- Bloodsnake Shaman updated description and effect to: The first time an Enrage counter is put on Bloodsnake Shaman in a turn, it deals 1 damage to all enemy creatures on the same row.
- Titan Workforce updated description and effect to: Permanent: The first time that one or more friendly Construct dies in a turn, return them to their owner's hand instead.
- Writ of Fate updated description and effect to: Shuffle target Unique card into its owner's library.
- Generator Titan no longer gives his ability to enemy construct creatures

New features

Replay Manager: added a tool to watch replay files in-game (not available on iPad version)

Pack Inventory screen added to the 'Open Packs' menu

Daily Quests: Quests that required to complete an objective with one specific faction now give the choice between two factions

Infernal Pit gives Wildcards in addition to previous rewards (1 Wildcard for each 1000 Gold worth of Sacrifices)

First/second player advantage: changed the rules to even the odds whether you play first or second in a multiplayer match:

- On its first turn, the first player doesn't draw a card during its supply phase and cannot use his hero's ability
- The second player starts the game with a Dragon Crystal. This special fortune card gives the opportunity to the second player, at the time he chooses in the game, to use one free effect (either drawing a card, gaining a temporary 1 resources boost or dealing 1 damage to a creature)

Resource curve becomes 1-1, 2-2, 3-3, etc. instead of 1-2, 2-3, 3-4, etc.

About This Game

Enter the legendary universe of Might & Magic with this fantastic strategic online card game. With more than 770 cards, choose your hero, build an army with creatures, spells, buildings and fortunes and defeat cunning opponents in battles of epic proportions.


Experience the time-tested factions of the Might & Magic universe in a completely new format. Discover a wealth of beautifully illustrated game cards, featuring all the well-known characters, spells and heroes from the Might & Magic series of games.


Objective of the game:
  • Defeat your opponent’s hero by deploying creatures, casting spells and taking advantage of buildings, fortunes and events.

Choose a faction:
  • There are 6 different factions with their own distinct history and play style: Haven, Inferno, Necropolis, Stronghold, Sanctuary and Academy. Discover them all and master their strategies.

Pick your hero:
  • There are over 46 heroes to choose from. The hero you pick will determine the faction your army hails from, your starting levels and life. Each hero also has access to certain schools of magic.

Build your army for battle:
  • Use the deck builder to create and manage your decks; possibilities are endless and you can create as many of them as you want. Each deck consists of 1 hero card, 8 event cards, and a mix of 50 to 200 creature, spell and fortune cards.

Master the battleground:
  • Bring your deck into battle! There are 16 positions on the battleground where your cards can be deployed and repositioned, presenting a wide array of approaches and possibilities for deep strategy.

Play different game modes:
  • Battle various online opponents in ranked or unranked 1 on 1 duels. Take part in daily tournaments or create your own. Win rewards and unlock challenging achievements as you climb up the leaderboards.


  • Chat with friends and opponents as playing, and visit the official forums to keep in touch with the Duel of Champions community
  • Look for the latest news and updates by following Duel of Champions on Facebook, Twitter, Youtube, and Twitch.
  • Challenge your friends directly or let the matchmaking system find you a worthy opponent
  • Participate in various online tournaments & leaderboards


  • Play and level up to unlock free rewards including cards, decks, boosts, currency, tournament tickets, and Wildcards.
  • Get exclusive cards for free by completing achievements and winning tournaments
  • Visit Emilio’s shop and take advantage of special offers to build your card collection

System Requirements

    • OS: Windows XP SP3
    • Processor: 2 GHz
    • Memory: 512 MB RAM
    • Graphics: 256 VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 300 MB available space
Helpful customer reviews
52 of 59 people (88%) found this review helpful
1 person found this review funny
262.6 hrs on record
Posted: October 30, 2014
It's impossible not to compare this to Hearthstone or Magic, but I think MMDoC can hold it's own against these two other giants of the CCG scene and here is why.

Comparing it to Hearthstone:
-MMDoC is much deeper strategically.
-You are rewarded with a lot more packs by just playing the game.
-Much greater card variety.
-Automated tournaments.
-Three formats to play the game, open, standard and weekly (the latter is a bit gimmicky, but can be fun)
-Spectator/replay mode.

Comparing it to Magic Online (Duels of the planeswalkers doesn't really compare as it is just a dumbed down experience)
-Much better UI
-Can get new cards by playing the game
-Free to play
-Much more newbie friendly

It's a shame that Warcraft and Blizzard have a much bigger fanbase that most people looking for a Free online CCG are going to gravitate towards it without even hearing about this game. Admitedly, I've always thought the art in Might & Magic games were a bit generic, but the artwork on the cards are excelent.

It may not be as deep as Magic the Gathering, but as a computer game it provides a far better experience.

If you have an interest in Card games, do check this out!
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25 of 31 people (81%) found this review helpful
1 person found this review funny
98.6 hrs on record
Posted: October 16, 2014
There are many extensive reviews down there, but let's make the long story short:
-The game has great and unique mechanics, it requires a lot of attention and a few OP cards won't really guarantee your victory.
-Runs smooth and without many problems. There are a few bugs here and there, but still nothing serious.
-It does take some grinding (or money) to build a decent deck, but grinding DOES teach you stuff and is worth your time. Haven't played too much, but it does not seem pay to win.
-Also a great single-player experience with a fairly large and rewarding campaign that you can go through and get rewarded 6 times (1 for each of the 6 factions) PLUS some neat mind-teasing puzzles, hope they add more soon!
-Music, design and graphics are a plus.
-It does need you to have a Uplay account, but well, so what? You DO NOT need to pay a single coin to play the game and have access to everything.
My opinion: If you like TCGs, give it a shot with no second thought!
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26 of 37 people (70%) found this review helpful
1 person found this review funny
841.3 hrs on record
Posted: October 7, 2014
This game is strongly starting to lean towards Pay To Win.. I decided to quit playing this game.
It doesn't have a thing to do wih Heartstone, I'm just unable to constantly keep up with new expansions and updates that completely change the balance; and then you have to spend many hours (and they hope money too) to update your decks to accomodate the changes..
And the changes are IMHO to the worse with every update :(
Six months ago I would probably recommend this game - not anymore, sorry.
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19 of 27 people (70%) found this review helpful
430.8 hrs on record
Posted: October 24, 2014
If you dont feel like reading alot heres the short version:
9/10 great game with balanced cash shop.

Now here is the full review.

First and most important, the game itself:

- The field --- its just really well done. Maybe the best i've seen.

- The resources that you need to summon units/use spells --- just excellent! Simple things like that shouldn't be taken for granted. Alot of TCGs have a problem thinking of ways to play your cards. Like for expample a game called Hex (still in beta) that shows alot of promise but you keep getting stuck cuz you either cant summon anything or you cant get anything to summon. Believe it or not i've been sitting there afk for 20 turns without being able to do anything while my opponent was crushing me.

- Factions --- there are 6 factions to whom most monsters are locked to with the exeption of the neutral creatures who can be used by anyone

- Card types --- You've got the usual monsters and spells with the eddition of Events, Buildings and Fortunes . I would've liked some trap cards but meh.

- Monster Cards --- there are a few types. Meele, Ranged, Flying and a Ranged Meele. On its type depends the possition it can take or attack to on the field.

- Spells --- There are a few types. Single target, Adjacent, Dmg in a line, Dmg in a row, Pernament/Over time and Field target.
Theres also different magic types: Fire, Water, Dark, Light, Nature, Arcane and Air.

- Fortune cards --- Fortunes have various effects that can change or twist the rules of the game.

- Buildings --- Buildings can be deployed on the battleground on any space you can play a Creature on. Buildings have passive effects that give additional benefits to your creatures.

2. Visuals:

- The art of the cards is pretty damn good
- The music is great but theres not much of it
- The effects are nice, a few more animations were addet a few patches ago
- card sounds are well done and recognizable. I can tell you what spell hit me (since creatures have the same sound when attacking) without even looking.
- the interface is... ok... but i liked the old one better, it was simple and effective. I have no idea why they changed it.

3. Game Balance

Not much to say there. While yes there are a few annoying cards *cough*spellhungry*cough*breeder*cough*, alot has been done and about 99.9% of them are well balanced.

4. Story

Theres not much into the game itself, but its Might and Magic... we all know the story.

5. Cash shop

Finaly its come to this. This is the part that can ruin a game no matter how good it is.
When it fisrt came out it was great, and it kept being great before the Heart of Nightmare expansion.
Believe it or not i made a smurf account and got from 0 to 1001 elo (people in 1k+ were considered to be the "pros" back in the old ranking system) using nothing but the starter deck and the few cards pack that you get from achievment just to prove wrong anyone who thought the game was pay to win.
BUT the Heart of Nightmare came out and while it providet some serious card balance it ruined everything. You just couldnt play on the same level as others without paying.
Once again alot has been done since then and the cash shop right now is fine. While yes if you pay for cards you will have more than the others but the drop is random so that doesnt guarantee that you'll get what you need.
So to the people that for some reason still say that the game is Pay to win (and ill caps that) NO ITS NOT!
I am curently a Champion 2 in the top 3 000 players without spending ANYTHING on the game.

Final Verdict - a solid 9/10
Theres a few more little thing that annoy me, but the game is a damn masterpiece.
If you like TGCs, its just a must play!

And heres a little bonus, using my referal link (or any referal link for that matter) you'll get 6 starter packs. I'd say thats a pretty good way to start.
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11 of 13 people (85%) found this review helpful
285.3 hrs on record
Posted: October 4, 2014
Duel of Champions is a good strategy/card game.
If you like MTG this is a nice alternative to MTGO as it is F2P.

Note that DOC uses a open and a standard format.
There is also a weekly format(which often breaks one rule at a time) for more fun.

I will just list the pros and cons so you can decide if that game is for you.

Pros :
- There is a simple single player/campaign mode (not a single player game so do not expect that mode to be improved/developed) that gives you a lot of reward as you complete it. It also teaches you about a bunch of mechanic and of how strong some cards can be (do not be afraid to make a deck specifically for the campaign and for). Note that the campaign is open format.

- The quest system is nice, it gives you 3 quest each day to do. If you don't do your daily quest one day you don't "lose" the next day's daily quest so you can skip one day if you don't feel like being too hardcore on the game. The next day's quest will be are given as you complete each quest that you had left.

- This is a digital card game so cards are subject to change (which prevents most uninteractive combo decks from being played too long).

- The Altar of Wishes is a place where you can exchange Wildcards for a specific card that you want.

- The Infernal Pit is a place that allows you to sacrifice some of your cards to get some gold (recently you also get some Wildcards) and a chance to get the card the is shown (it changes every 8 hours). Note that it is possible to sacrifice enough cards to get to 100% chance to get the card and it is recommended.

Cons :
- There is a refer a friend system that gives you a starting deck for each faction (you only choose one when you start) so don't forget to get a friend's referal code or just go on the forums and you should find someone's code or just ask. This will greatly help you with the infernal pit and to start out.

- There is a lot of keywords and mechanics that you will need to learn in order to avoid mistakes which makes the game more a little bit like playing MTG except that after a month you should have seen all of the keywords.

- Once you get enough cards you should not try to complete your collections, instead hold on to your gold until there is a promotion(sales on booster/selling special booster, ect...) or that you need cards to sacrifice to the pit for a card that you want. This is just a warning since I am not sure if it will happen again soon.

- Open format is "unplayable" if you intend to keep playing for free as you will need more than the cards you can get at the infernal pit and from the campaign. To get more open cards from the shop you need to spend money to get them and the open format does not seem to get a lot of balance changes so I suggest that you stay away from open.

- Edited: there are a lot of cards in each set and there are some chances that you will not get each of them after buying a lot of packs so you might not learn about the existence of some cards until you have played a lot (like in MTG).

edited : to fix the last point and some typo.
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22 of 34 people (65%) found this review helpful
110.4 hrs on record
Posted: November 4, 2014
Well I just want to say, that I can no longer play this game, for reasons that I will get into, and if the same thing happens to you at a later date, you may feel just like I do, something like 110 hours straight into the trash. The game itself is fantastic, it has well designed and balenced cards, and quick and selective way to get new cards, and a vast number of cards, something that most of these games suffer because of. The gameplay is above average and easy to figure out. Until some time ago, I had nothing bad at all to say about this game. I did however take a break from the game for about a year however, and when I returned the experience was completely ruined. I came back to find that nearly every single card I had collected had been banned by a new patch, and were only usable in open formats, where every opponent has absolutely all the good cards available to them. I came back and faced the choice of fighting unwinnable battles for a while until I could get a better collection, I could start all over again with card collection, which would be hard since I didn't get another starting deck, or I could quit and never look back, which is exactly what I did. You may have more patience than I do, and heck maybe it won't happen again, but I doubt it. If you play this game, chances are you will come to regret it in one way or another.
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9 of 10 people (90%) found this review helpful
1 person found this review funny
40.2 hrs on record
Posted: December 25, 2014
Fun and highly-polished collectable card game with interesting mechanics, fast gameplay, tons of card variety, and cool card illustrations. Best of all, it's not pay-to-win!

Tip for new players who wanna try this out: Register with a referral code to get 6 starter packs for free, it will give you over 200 cards to start with and all 6 starting heroes for free - an immense help at starting your collection. My referral code is 4VNCCD or use this link below:
Pros and cons:
  • +Fun single player campaign missions that gives nice rewards like booster packs and gold to buy more packs
  • +Tons of cards to collect that can be easily unlocked by playing through the campaign
  • +Weekly 8 player rules-of-the-week tournaments and monthly jackpot tournaments
  • +Creatures, abilities, spells and heroes are set to the Might and Magic mythos
  • +Good music and awesome card illustrations
  • +Six factions to play that each have their own unique mechanics and lots of hero cards to choose from add a lot of variety and depth to the game
  • +It's not Hearthstone
  • -Small community
  • -The competitive meta focuses on only a few cookie-cutter builds
  • -No "draft mode" yet that's similar to Hearthstone's Arena (though Ubisoft has said they are working on it)
  • -Need a Uplay account (you don't need to install Uplay - just a Uplay account; either register or use an account you already have)
  • -It's not Hearthstone

I really recommend this game to players wanting to get into a collectable card game without spending money to have fun; I also highly recommend this to card game players who want to try something more complex than Hearthstone.
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10 of 12 people (83%) found this review helpful
142.4 hrs on record
Posted: December 23, 2014
It was good once, now it is just a pay to win.

Once you could buy all cards for ingame currency, now you just can buy the "new" packs. All my old decks became worthless, because i couldn't complete them (except i pay real money). Well done Ubi. I really regret spending real money in the early days. I will never ever pay anything to Ubisoft again. Ripoff company.
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7 of 7 people (100%) found this review helpful
5 people found this review funny
1,212.2 hrs on record
Posted: January 20
Meh, the game is alright. I only played it for a short while.
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8 of 9 people (89%) found this review helpful
375.7 hrs on record
Posted: January 13
A refined version of 'Magic' that is FASTER and EASIER to play. Very well balanced. A great card game. Just as good as ' 'Magic' but with less of a cheating AI. This game is great because it IS FREE to play and enjoy. You can build strong sets for all factions by playing the campaign withour paying a cent. I collected 1500 cards just through the rewards in the campaign, they are SO generous. I see on my friends list two guys WANT this game! LOL! It's FREE guys just download it! Gamers are crazy!
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14 of 21 people (67%) found this review helpful
75.5 hrs on record
Posted: November 22, 2014
This game is engineered to be addictive - beware! You start out rather weak and want to get good cards. But there are thousands of them and so you either need to put in a lot of time or spend money. So you decide to play drafts and accumulate daily rewards to finally get enough to buy a box of cards. Then you buy the box and get a ton of junk and maybe one or two good cards that actually make it into your deck. Why did I waste so much time?

And then there's the game itself. It's pretty easy to get to a somewhat decent ranking. But then you get stuck. What happens is that there are several "broken" decks that are pretty much impossible to defeat unless you spend hundreds of hours playing or spending a lot of money. And sometimes the outcomes are pretty much random. Depending on what faction you are playing there are several other factions that will beat you nearly every time.

So combine the frustration of losses you can't do anything about with the frustration of putting in lots of effort for little reward and you realise that there are better uses of your time.
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5 of 5 people (100%) found this review helpful
4.1 hrs on record
Posted: February 6
I've used to play the non-steam version before, so my playtime here is inaccurate.
MM: DoC struggles with several issues that make it hard to enjoy in the long run.

Firstly, progression is very slow. Rewards for a single match are negligible and you're only rewarded with a reasonable amount of gold (basic currency) when you level up. The problem is, after the first few levels it will take you around ten hours of playtime to get another one. Some mechanics are in place to make the grind less monotone, but they have their own share of issues.

There's a PvE mode available in the form of campaigns. Each campaign consists of 5 missions that, upon being completed with one of the six available factions for the first time grant a significant amount of gold plus some experience points. Clearing the entire campaign with a faction also grants a free booster pack. The problem is, those free boosters are largely useless, since following an overhaul in 2014 most cards from older sets can no longer be used in ranked play. The gold rewards for campaigns also happen to have a nasty incident in their early history. Two weeks after being introduced those rewards were increased by a factor of five and this increase was not retroactively applied to players who already cleared the campaigns. Since the increased rewards were ridiculous - clearing 2 missions took next to no time and granted as much as a single level up normally does - pretty much all the players who weren't already veterans found themselves in a situation where it would simply be easier for them to start the game anew (which isn't allowed), even if they already spent money on it.
The previously mentioned overhaul also made it impossible to gain seals (premium currency) without paying money for the game, even though previously they were received upon leveling up and as a reward for 6 consecutive days of playing. Since every new card pack is only available for seals for the first few weeks, this also means that paying players now have an actual advantage over non paying ones.

There's also a lot of balance issues. Unless you manage to build a decent deck, which involves lots of grinding or spending several AAA titles worth in money on card packs then you'll struggle even against mediocre necropolis players, mostly because dark magic school is broken to the point where it enforces the meta (not worth it to use any creature costing more than 4, because otherwise casting Soulreaver or Death Seal will remove it for a lower cost, while casting Wither will make it useless). Necropolis isn't exactly overpowered though: it just isn't really possible to counter if you lack cards, so for the first ~40 levels or something around ten times that amount in dollars/euros.

If you bothered to read this wall of text, you might've noticed that most problems are nailed down to the controversial overhaul, that:
1. added PvE campaigns and then screwed over everyone who finished them
2. made over half of the cards in the game useless by excluding them from ranked play or the so-called 'standard format'
3. removed all the free ways of gaining premium currency, except for some achievements that are mostly hard or even impossible to get without paying for the now obsolete card sets in the first place.

Point #2 effectively negatively affected paying players by making some neat decks that require a select pool of cards useless and wasting their money in the process, point #3 made the game feel like a 'pay to win' for free players, while point #1 was a bad decision that screwed over everyone. What all of those points have in common is that the combination of these things irrecoverably ruined the trust in the developer that many players had at that time.

Even with those problems playing MM: DoC can be enjoyable from time to time, but as far as I'm concerned, major updates tend to create more problems than they solve, not to mention that removing what used to be half of the cards available in game from ranked play instead of actually bothering to balance them (and not even managing to tweak the remaining half properly) was probably the most lazy development decision I've ever witnessed.
If you're looking for a more complex alternative to Hearthstone, you might want to check out Infinity Wars instead.
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6 of 7 people (86%) found this review helpful
572.9 hrs on record
Posted: November 11, 2014
This is legitimately a fun online card game. It plays fairly quickly but there is enough variety in cards that deck building is pretty fun. The game has a free-to-play model, but the "only thing you get from spending money is the ability to collect rare cards more quickly.

The game has the basic card advantage, board control, and tempo mechanics you would expect from any Magic-like card game. The hooks for this game are:
  • that the board has a grid so that you have to position your monsters to block each other.
  • there is a front line and back line to the grid, so creatures can protect each other.
  • spells and effects hit locations on the grid, so positioning has a whole meta game to its self.
  • you play with a hero/commander card that changes how your deck plays and gives you special abilities.
  • you have three attributes (might=creatures, magic=spells, fortune=tactics) and you raise one each turn. Every card requires a certain level of at least one attribute. So if you want to play a 6 might creature on turn six, you will have to put off playing a 6 magic spell or 6 fortune tactic until late in the game.

The nice thing about this game is that you get 99% of your cards through random packs and about 1% through a special store that lets you pick any single card you want for a very rare currency you can't buy directly. There is no marketplace or website where everyone just buys the most powerful cards, so everyone has access to different cards (especially different rare cards) and almost no one has all the cards. This means everyone has a slightly different deck. It reminds of Magic before it got to the point where everyone just looks up the strongest deck lists online and buy the exact cards they need off Amazon or something.

If I were to compare it to Magic, I would say that there are fewer ways to win but the creature combat has more depth which mostly compensates for that. There are seven or so factions but you can't combine them with other factions. There are about seven schools of magic spell cards and you hero card will determine which one(s) you can use in your deck.

The way the game is set up, you get a lot of cards early on--you get free starter decks for each faction just by beating someone else playing that faction, and then you get a lot of the game's free currency to buy packs with from completing campaigns. You can get access to most of the common and uncommon cards that you will want fairly easily without spending money. The game tries to make money off you by selling you better packs with more rare, legendary, and heroic cards for money. However, you will get new cards for free pretty steadily until you play through all the campaign games with all seven factions, so that will give you plenty of time to decide if the game is worth spending real money. They also sell limited-edition alternate art packs for holidays and such.
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6 of 7 people (86%) found this review helpful
61.4 hrs on record
Posted: November 12, 2014
For an "ex" Magic the Gathering / MTG / MTGO player this game was a treat. My girlfriend found this game after I couldn't play Ascension with her. It was FTP, has even matching, and the fact we were able to : GET CARDS, Turn those cards into other cards, and easily get cards per level....this game has it all.

If there were to be any problems with this game it would be these:
1. The chat and managing of a friends could be a lot smoother in game.
2. Being able to purchase cards for others and give them or trade cards would be nice, specially between accounts of a family.
3. And getting no XP/Gold for practice is fine, but that's the only way you can challenge someone. At least give me a certain amount of rounds against my friends as unranked matches. Overall the matchmaking too could be refined.
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8 of 11 people (73%) found this review helpful
641.1 hrs on record
Posted: October 8, 2014
Far best computer collectible card game ever,
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8 of 11 people (73%) found this review helpful
0.5 hrs on record
Posted: October 10, 2014
Let's start, from the advance i will say, i played almost every online tcg/ccg that aired becouse im a big fan of card games. I can say that this game is MOST tactical of all of them and can be recommended exactly for players that likes to use their mind to solve hard situations to make a big comeback. The game itself got pretty big card stock and they are releasing 100 card packs every 3-4 months so the game is refreshed almost everytime to prevent creating one OP deck.

I must mention one other thing that grants another benefit towards the game. It's adding new uses of cards. With one of the expansions one new type of card appears it's called "building". It's pretty rare to see things like that happen inside tcg/ccg games so it's big plus becouse devs are working to IMPROVE the game as much as they can.

The game isn't p2w, but there is pretty big obstacle that you need to pass before you can acquire your dreamed deck it's called "time". I mention about it becouse this game needs especially big amount of time to get what are you looking for, i mean after you finish campaign you have to buy packs for gold and it's pretty long to get enought amount ( match = 500-1000 gold). Devs added challenges but they are too pretty demanding to fullfil them.

Overally, if you are looking for hard ,demanding game with upcoming improvements almost everytime you HAVE TO play this game. I can recommend it to both hardcore ccg players and newcommers to universe called digital collectible card games :)

See you in the game.
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8 of 11 people (73%) found this review helpful
14.5 hrs on record
Posted: October 12, 2014
I started playing this game today on a slow computer but it didn't freeze once in the few hours I was on it. Might & Magic is a good game for those who like strategy-based card games and is easy to understand.
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9 of 13 people (69%) found this review helpful
255.7 hrs on record
Posted: October 21, 2014
I came back to this game after a few months playing Hearthstone, and I'm very pleased with how it turned out. Base set 2 is much more balanced than bs1 was, and the solo campaign is a wonderful addition. The campaign gives HUGE rewards, which allows new or returning players like myself to quickly rebuild their collection.
So If you get bored of Hearthstone, or want to try a deeper card game, this is a game you should definetly try !
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4 of 4 people (100%) found this review helpful
168.5 hrs on record
Posted: October 4, 2014
Ignore all these bad reviews !
It's a litle bit harded at the beginning. But after 4-5 hours played u will enjoy it. :)
Give it a try it worth your time and is free 2 play. (it's better than hearthstone in my opinion)
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5 of 6 people (83%) found this review helpful
1.2 hrs on record
Posted: October 8, 2014
im not one that usually plays TCG games. but i really like DOC. its easy to get into fast paced and real easy to understand. and all the decks have their own strengths and weakness that makes the game feel balanced. 10/10
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