Enter the legendary universe of Might & Magic with this fantastic strategic online card game. With more than 770 cards, choose your hero, build an army with creatures, spells, buildings and fortunes and defeat cunning opponents in battles of epic proportions.
User reviews: Very Positive (3,647 reviews) - 82% of the 3,647 user reviews for this game are positive.
Release Date: Nov 7, 2013

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October 2, 2015

Feature Spotlight: Draft Mode


The new Draft mode is just around the corner, as we approach the new version release we will take a look at the new tournament mode.

In this mode players are able to build a deck of 45 cards from a limited set of cards, from Base Set 2 to Time of Renewal. Once a player has built their deck they can face off against other Draft players to compete for rewards.

Just like with the Jackpot and Swiss tournaments, the Draft will be available once unlocked at the Squire rank. Entry costs 1 tournament ticket.

From the tournament screen you can see your Draft Mode progress, as well as rewards available, we’ll talk about rewards later in the article.

Deck Building

Upon entering the Draft Tournament, you must build a deck. Your first pick will be the hero, this will dictate what cards you will find in your future picks.

After picking your hero, you will be presented with the pools of cards that will build up your deck. In addition to your active pick row, you receive a preview of upcoming picks, use these previews to plan your picks and make your decisions.

To help you with your decisions, we display various stats for the cards picked so far.

With your final pick you will be move to the next phase of deck building. At this point you will have 50 cards, a valid Drafting deck requires 45 cards; 40 Normal cards, 4 Event cards, and 1 Hero card, leaving 5 for your sideboard. Between your matches you can tweak your deck, swapping out cards for those in your sideboard. When you’re happy, confirm your deck and battle other Draft players!

The Draft

Matches in Draft mode progress just like normal games, there is no time limit. For each game you will receive the usual XP and Gold you would expect in a Quick Game.

Between games you will find the lobby, you can see the current progress of your Draft tournament, your current rewards as well as apply XP and Gold boosts for your next match. You can even tweak your deck from this screen. At any point while in the lobby you can take a break from playing in Draft mode to compete in other game modes. Returning to your Draft tournament from the Tournament screen.

After achieving 10 victories in Draft mode you will complete your tournament. The tournament ends early if you lose 3 times. Any rewards earned will be given, and if you unlocked the Buyout you will be given the option to buy cards from your pool.


Every tournament has rewards and prizes, Draft mode is no different.

In Draft mode, the better you do the greater the prizes. After two wins you will unlock the Buyout option for your card pool.

As well as the Buyout option you will receive a sizeable gold payout on top of those earned in the games.

Your final rewards for competing increase with the more victories you achieve. Prizes range from Base Set 2 packs to Time of Renewal Super packs, and a barrel of gold!

We look forward to playing with you in the new Draft Mode when it arrives. Soon we will announce, when the new version will be available. Stay tuned for further information!

Your MMDoC Team

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Just Updated

The Might & Magic: Duel of Champions Development Team is proud to release Time of Renewal, an exciting new expansion with cards, features, and fixes!

Contains 170 Cards
24 new cards and 146 cards from the open format, reborn and ready to fight in standard.

New features

We added new card sleeve themes
  • Haven Theme
  • Inferno Theme
  • Necropolis Theme
  • Sanctuary Theme
  • Academy Theme
  • Stronghold Theme
  • Neutral Theme

New Cards:

    • Surging Golem
    • Manastorm Titan
    • Power Blast Titan
    • Crimson Wizard
    • Griffin Captain
    • Falcon Holy Priest
    • Falcon Praetorian
    • Blind Justicar
    • Shadow Lilim
    • Shadow Breeder
    • Abyssal Lilim
    • Breeder Progenitor
    • Skeleton Master
    • Necromancer Reinforcer
    • Ichor Spinner
    • Ichor Weaver
    • Ushio Naga
    • Shinobi Thief
    • Shinobi Gunshi
    • Shinobi Whisperer
    • Sahaar Archer
    • Harpy Shaman
    • Bone Ancestor
    • Sahaar Raging Chieftain

As well as the ToR set we are bringing balance passes on a variety of cards from existing sets. Also included in this update are new achievements, animations and effects, as well as client stability improvements.

You can read more about Time of Renewal in our fourms:

The complete patchnotes for Time of Renewal are available here:

About This Game

Enter the legendary universe of Might & Magic with this fantastic strategic online card game. With more than 770 cards, choose your hero, build an army with creatures, spells, buildings and fortunes and defeat cunning opponents in battles of epic proportions.


Experience the time-tested factions of the Might & Magic universe in a completely new format. Discover a wealth of beautifully illustrated game cards, featuring all the well-known characters, spells and heroes from the Might & Magic series of games.


Objective of the game:
  • Defeat your opponent’s hero by deploying creatures, casting spells and taking advantage of buildings, fortunes and events.

Choose a faction:
  • There are 6 different factions with their own distinct history and play style: Haven, Inferno, Necropolis, Stronghold, Sanctuary and Academy. Discover them all and master their strategies.

Pick your hero:
  • There are over 46 heroes to choose from. The hero you pick will determine the faction your army hails from, your starting levels and life. Each hero also has access to certain schools of magic.

Build your army for battle:
  • Use the deck builder to create and manage your decks; possibilities are endless and you can create as many of them as you want. Each deck consists of 1 hero card, 8 event cards, and a mix of 50 to 200 creature, spell and fortune cards.

Master the battleground:
  • Bring your deck into battle! There are 16 positions on the battleground where your cards can be deployed and repositioned, presenting a wide array of approaches and possibilities for deep strategy.

Play different game modes:
  • Battle various online opponents in ranked or unranked 1 on 1 duels. Take part in daily tournaments or create your own. Win rewards and unlock challenging achievements as you climb up the leaderboards.


  • Chat with friends and opponents as playing, and visit the official forums to keep in touch with the Duel of Champions community
  • Look for the latest news and updates by following Duel of Champions on Facebook, Twitter, Youtube, and Twitch.
  • Challenge your friends directly or let the matchmaking system find you a worthy opponent
  • Participate in various online tournaments & leaderboards


  • Play and level up to unlock free rewards including cards, decks, boosts, currency, tournament tickets, and Wildcards.
  • Get exclusive cards for free by completing achievements and winning tournaments
  • Visit Emilio’s shop and take advantage of special offers to build your card collection

System Requirements

    • OS: Windows XP SP3
    • Processor: 2 GHz
    • Memory: 512 MB RAM
    • Graphics: 256 VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
Helpful customer reviews
189 of 199 people (95%) found this review helpful
10 people found this review funny
251.6 hrs on record
Posted: October 14, 2015
One of the best Digital Collectible Card Games out there... until Ubisoft let it fall into the dreaded hands of the endlessly incompetent Blue Byte. After almost a YEAR with absolutely no support (including ignoring GAME-BREAKING bugs that any COMPETENT developer would fix in DAYS at most), they finally release the long-overdue draft mode.... together with an announcement that they wouldn't be developing any more content for the game, so it's basically dead (oh, but of course they're leaving the servers up so suckers can still buy cards with real money, because THAT doesn't take any effort). Hey, Blue Byte? YOU NEVER DEVELOPED ANY CONTENT FOR THE GAME AT ALL! Oh and just to add insult to injury, this last patch broke the blasted game, introducing more game-breaking bugs and crashes than they managed to fix! The uselessness on display is simply JAW-DROPPING! They took the game and KILLED it because they simply didn't care. A heinous display of incompetence by an utterly worthless developer squandered a potentially fantastic game. Damn you to hell, Blue Byte. Damn you to hell.
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66 of 71 people (93%) found this review helpful
1 person found this review funny
83.6 hrs on record
Posted: October 6, 2015
I've been playing this game for less than a week, but I gotta say, it's probably the most fun I've had playing a card game in years. Now, granted, I haven't tried Hearthstone or Shadow Era or any of the other online card games that seem to be popular, but I used to play a ton of Magic: the Gathering and have watched a lot of friends play Hearthstone. Honestly? This game has just as much strategic depth as MTG, if not more, and both MTG and Duel of Champions blow Hearthstone out of the water if you like complexity in games like I do. The one thing that MTG has going for it though is that it's been out far longer and there are way more cards to play around with and collect (though there's no shortage of cards in DOC either). With a little more investment from its developers in terms of expanding the content and team, I can definitely see this game becoming one of the best/most popular card games around.

EDIT 10/12/15: Welp, they've just announced that they'll no longer be supporting this game with updates. Honestly, screw Ubisoft. They've proven that they have no idea what they're doing, and can't handle games that have potential, especially with how HOMM 7 turned out on release. Still holding out hope that eventually they'll turn it around with expansions, but definitely not gonna waste my money on it for now. Tl;dr: don't buy anything related to Ubisoft ever. Wait until it's in the bargain bin if you must.
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56 of 59 people (95%) found this review helpful
10 people found this review funny
475.8 hrs on record
Posted: October 21, 2015
Don't bother. The devs have abandonned the game, but not before releasing a final patch that broke just about everything.

The game now crashes more than my cat driving my car.

Sad end for a game that could've trumped Heartstone anyday if Ubisoft bothered enough to give it a dedicated team instead of leaving the commands to a ♥♥♥♥♥♥ group of nobodies that didn't care.

Otherwise, best CCG when it works. Artwork is quality too.
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45 of 49 people (92%) found this review helpful
1 person found this review funny
657.5 hrs on record
Posted: October 15, 2015
I have played this game since the early days, having 1500 hours more or less between the standalone client and the Steam client.

This game has been completely ruined by greed Ubisoft and the lack of effort by developers to maintain a decent game, with poor design of monetization.
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9 of 9 people (100%) found this review helpful
172.9 hrs on record
Posted: January 7
MMDoC is a digital Card Collection Game (CCG) with cards belonging to six different factions, each having their unique heroes, crreatures, fortunes and buildings. Each hero can use spells from 1/2/3 schools out of a total of 7. There are also 8 event cards in play from both sides. A duel is a fight to death between two heroes, each having 18/20 Hit Points. Each card uses resources. Spells, creatures, buildings, events and heroes have synergies. One good combo can change a 25 turn long game. Nearly every game for the first 100 games teaches you something if you are experimenting. Just imagine. All this, for free. Paying money only to get in game currency that buys premium packs, or buying premium packs as-is. The best CCG concept, with the most balanced and innovative F2P model.

Only I have any clue how painful it is to mark a thumbs down on this game; because, this is was hands down the BEST digital CCG ever. Don't get me wrong, it still uses essentially the same game mechanics - easy to learn, complex to use and difficult to master - that made loyal users and fans of a lot of players. But just when everyone thought "Hey, Ubi isn't ****ing this up!", they did exactly that. And after botching it up, instead of fixing it, passed this game to a third-grade dev that goes by the name "BlueByte". Seriously, I don't say this lightly, but ROT IN HELL BlueByte. You sucked the life out of my beloved game. If you didn't want to manage the game, why acquire it?

In 2013 to early 2014 this was a lively game, with a great community, good CMs and responsive devs, regular tourneys. 1000+ concurrent players. Weekly, and by winning touneys, it was possible to earn a healthy amount of both, coins (for buying stuff) and seals (for premium packs - basically, packs with better chances of better cards and 2 wildcards). Alas, I came in JUST as that party was about to end. When I joined, UBI had "overhauled" the economy and made it impossible to earn seals (except for a couple of one time achievements). They also made the older decks restricted to "Open" format, so for the standard mode (used in tourneys) people had to start anew. Thus, player numbers were falling. And still, without putting in any cash, I was having fun playing both, ranked and unranked. It was so much fun making strategies, multiple decks, tactics and gimmicks to surprise the opponents, making knockout move combos. It had a few bugs and the guide was old and unintuitive so I even collaborated on a huge guide. That was how much I was into it AFTER the economy got restrictive.

But then, for a long time, Ubi didn't fix known bugs. No innovation, no balancing, no new cards, no interesting announcements. As people got used to it, a few decks came out too OP and the meta-game stagnated at all levels. Still, for a newbie like me, it was all fun and games. Then they released a new pack and more stackable units and cards that made stackable viable, which was enough for me to tinker but not higher level play. Basically, people wanted Draft mode and the devs were silent. Then one fine day, the dev changed from Ubi to BlueByte. BB wreaked havoc with the community. Absent CMs, no updates, just weekly epic cards in the infernal pit that only got more and more laughable each week, followed by mindless, childish, puzzles posted via facebook regularly only angered the playerbase more. Then BB released a couple new series, but about 80% cards were recycled from the older sets, bringing into the standard game the older, unusable cards. Of course, ♥♥♥♥ hit the fan as veterans with fine tuned OP decks with 10 epics gathering dust since an year and a half grabbed the matchmaking, and balance issues were everywhere. On top of that, when the draft mode was finally released, there were more bugs than players could possibly "adjust" to. Most of them giving the opponent an insta-win.

Soon, an announcement followed, that basically said "We're closing down all dev work on this game, you can still give us your money if you want by buying stuff in the game shop but we're officially killing the game from our side. So as long as you suckers want to play, you can, but we don't care." And that was it. An amazing CCG killed by stupid, lazy devs and utter greed, mismanagement and abandonment of a AAA developer like Ubi. I really loved this game and like many others, I've spent hours in game and in my mind thinking up good decks. Alas, the game is no more now that even the resilient guys (like me) have also started to uninstall it and play other games.
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