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Enter the legendary universe of Might & Magic with this fantastic strategic online card game. With more than 770 cards, choose your hero, build an army with creatures, spells, buildings and fortunes and defeat cunning opponents in battles of epic proportions.
Release Date: Nov 7, 2013
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Recent updates View all (7)

A new Competitive Season is coming - Road to Paris 2014 Announcement

April 16th, 2014

The next Duel of Champions competitive season is approaching! Who will be traveling to the city of lights to become the World Champion? Stay tuned to http://www.road2paris.com/ for a countdown clock and more details. The official announcement trailer can be found below:


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Heart of Nightmares Expansion Released!

April 9th, 2014

The latest expansion for Duel of Champions is now available!

The Heart of Nightmares update features 100 new cards, the all new Base Set 2, a completely revamped UI, new game formats, and much more!

Watch the new trailer here: https://www.youtube.com/watch?v=X9Bo7CtEyJs

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Just Updated

The Might & Magic: Duel of Champions Development Team is proud to release the Hearth of Nightmares, an exciting new expansion with cards, features, and fixes!

Hearth of Nightmares:
- 100 new cards, including 6 new heroes, creatures, spells, fortunes, events, and buildings

New menu flow and UI

New Ranking and Matchmaking system

Rearranged the Deckbuilder. Added Filters, Search field, UI upgrade

Shop & Items:
- Divided the shop in 2 categories, Standard and Legacy (Standard = Base Set 2 and up, Legacy = Base Set 1, Herald of the Void, Void Rising, Forgotten Wars, Five Towers).
- Added the Super Pack (2 rare or rarer guaranteed + Wildcards) as a Standard shop item
- Boxes of the Standard shop now contain Super Packs
- Boosts are now time-based instead of working for a fixed amount of duels
- Removed: Heroic Packs, Premium Packs, Emilio's Pack, Small Packs

- Rewards for completing the Campaigns reviewed

Altar of Wishes:
- Values of all cards reviewed

Swiss Tournaments:
- Rewards: 1st Place (Superpack from latest series) / 2nd Place (Pack from the latest series + Pack from Base Set 2) / 3rd Place (Tournament ticket + Pack from Base Set 2)
Icon overlays can be added to players' banners to highlight special achievements (e.g. championship wins, team affiliation, etc.)

Opening Packs now takes place on a distinct screen accessible from the Cards and Decks menu

All abilities a creature has now displays an icon on the card, and not only from abilities gained from other cards

Changed the single player Campaigns. Completing a Campaign unlocks the Puzzle for that particular campaign

Implemented two distinct game Formats for Ranked Duels:
- Standard format: Only cards from Base Set 2, Heart of Nightmares and upcoming series of the seasons
- Open format: All cards

Weekly custom formats for Swiss Tournaments added

Daily Quests feature added: Daily Quests are special achievements that can be done multiple times

Rebalanced several cards

About the Game

Enter the legendary universe of Might & Magic with this fantastic strategic online card game. With more than 770 cards, choose your hero, build an army with creatures, spells, buildings and fortunes and defeat cunning opponents in battles of epic proportions.


Experience the time-tested factions of the Might & Magic universe in a completely new format. Discover a wealth of beautifully illustrated game cards, featuring all the well-known characters, spells and heroes from the Might & Magic series of games.


Objective of the game:
  • Defeat your opponent’s hero by deploying creatures, casting spells and taking advantage of buildings, fortunes and events.

Choose a faction:
  • There are 6 different factions with their own distinct history and play style: Haven, Inferno, Necropolis, Stronghold, Sanctuary and Academy. Discover them all and master their strategies.

Pick your hero:
  • There are over 46 heroes to choose from. The hero you pick will determine the faction your army hails from, your starting levels and life. Each hero also has access to certain schools of magic.

Build your army for battle:
  • Use the deck builder to create and manage your decks; possibilities are endless and you can create as many of them as you want. Each deck consists of 1 hero card, 8 event cards, and a mix of 50 to 200 creature, spell and fortune cards.

Master the battleground:
  • Bring your deck into battle! There are 16 positions on the battleground where your cards can be deployed and repositioned, presenting a wide array of approaches and possibilities for deep strategy.

Play different game modes:
  • Battle various online opponents in ranked or unranked 1 on 1 duels. Take part in daily tournaments or create your own. Win rewards and unlock challenging achievements as you climb up the leaderboards.


  • Chat with friends and opponents as playing, and visit the official forums to keep in touch with the Duel of Champions community
  • Look for the latest news and updates by following Duel of Champions on Facebook, Twitter, Youtube, and Twitch.
  • Challenge your friends directly or let the matchmaking system find you a worthy opponent
  • Participate in various online tournaments & leaderboards


  • Play and level up to unlock free rewards including cards, decks, boosts, currency, tournament tickets, and Wildcards.
  • Get exclusive cards for free by completing achievements and winning tournaments
  • Visit Emilio’s shop and take advantage of special offers to build your card collection

System Requirements

    • OS: Windows XP SP3
    • Processor: 2 GHz
    • Memory: 512 MB RAM
    • Graphics: 256 VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 300 MB available space
Helpful customer reviews
607 of 880 people (69%) found this review helpful
133 products in account
8 reviews
34.7 hrs on record
WARNING : Since I was requested to do so , I will check the game again due to the new patch . A new edit might be applied to this review in the next week .

This game is absolutely worth your time . It has depth , quite a few cards to choose from (around 600) and one of the best F2P models I have experienced . I hope the community will keep growing now that it is on Steam.

EDIT : I am taking back what I said . The game does look very promising but it only gets worse as you level up . Your dependency on packs is not visible when you are a beginner , but when you try to face an opponent with 500+ elo , you WILL find a guy that has emptied his wallet on this game . More specifically :

- The lack of a trading system is killing MaM . It does not matter if you want THAT card .You have to buy a pack every time and expect to find it there . Most packs contain 10-12 cards . There are all in all 600 cards. You do the math.
And it gets even better . Most of the epic monsters can only be found in 2 card packs , which sometimes DO contain duplicate cards . So if you want one of those cards you are pretty much screwed.An alternative to praying to the godess of luck , is to purchase it directly with wildcards , a currency that you get with packs.

However the only sure way to have them is to buy packs with seals . You get 100 seals per level up (roughly 20 matches if you haven't bought cards with real money , as you will lose most of the time ).There are two packs ( essentially one ) that you can buy with seals.The ''normal pack'' costs 175 seals and gives 3 wildcards , along with 12 other game cards . The second one costs 225 seals gives 4 wildcards and has the same card pool with the previous pack , with the onl difference being that they are ...shiny.
So after 4 level ups (400 seals) you can get 7 wildcards , 48 random cards and all the gold you will have gathered by then. Well done ! An epic card costs 8 wildcards.After so many matches , you can not have the epic card you want.Now imagine what happens if you want to fit 10 or more epic cards in your deck , which i assure you is the minimum to have a chance at higher elos.
If you do not want to pay for seals , and do not want to spend the ones you get by leveling up , you can use your gold ( the in-game currency ) to get packs. Sadly those packs have a mediocre 40 % chance ( at best ) to have ONE wildcard .And they most likely fill your card collection with dozens of duplicates. I believe you see my point.
And that concludes the bad moneytary system .

- Another probem of MoM is the matchmaking . The tournament mm that is . Are you a low level player that want to participate in a tournament ? Forget it. You will get matched with guys that have spent an eternity in this game , and more often than not have far better decks than yours .

-Finally any help you get on the game stops at the tutorial . There is no library , catalogue , list ,whatever you want to call it that can inform you of the cards each faction has . You must either visti the ( poor) wiki of the game , or suffer again and again as you are bombarded with effects you didn't know they existed , even after 200 games after you started.

To conclude this game is good for a while , but transforms into a cash sink later on.
Posted: November 10th, 2013
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135 of 203 people (67%) found this review helpful
151 products in account
17 reviews
6.2 hrs on record
If you are into collectible card games, this one is pretty good. It is also quite possible to have fun with it without spending a dime, which is always a bonus.

The game play of this CCG is slightly different from others I have played. The battlefield has a 2x4 grid you place your creatures on. Melee creatures can only be placed on the front line, and archers on the back line, flying creatures can be placed anywhere. Most creatures cannot attack outside of their row, nor can they attack the enemy hero if enemy creatures are in the way. To me, it helps add a bit of the Heroes of Might and Magic feel to the game.

As far as spells go, you have the usual assortment of nukes, removals, buffs and various other deck manipulation tools. Spells are broken up into their respective element, and each Hero only has access to certain elements. This combined with the fact that Heroes only have access to neutral troops and the ones from their faction leads to a wide variety in the strategies you can deploy.

If you play through the short single-player campaign, you should get enough seals to buy 'The Box' which has 10 packs of cards to help get you started. You can also look around on the net for some codes you can redeem for additional packs and rewards.

It should be noted though that this game is almost exclusively PvP once you have completed the campaign. So if you are not into PvP at all, you might want to skip over this one.
Posted: November 7th, 2013
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68 of 108 people (63%) found this review helpful
496 products in account
1 review
19.2 hrs on record
M & M: Duel of Champions is a well-executed digital collectible card game, which is saying a lot -- I've seen abominations in this genre.

Gameplay is unique, inventive and has elements that can only be achieved digitally. The campaign is painfully short, but it does give you enough gold and "seals" to buy a decent number of cards with which to expand your collection (I recommend buying "The Box" and avoiding premium packs -- you'd be paying more for shiny cards).

The deckbuilding interface is easy enough to use once you understand the deckbuilding rules. The way your cards can only exist in one deck at a time is a bit of a pain, but since your hero's stats dictates which cards you can have in that hero's deck, there isn't a whole lot of overlap to begin with. Plus, any cards you don't need can be converted into other cards, so nothing is wasted.

Between the campaign's rewards and daily log-in rewards, a smart and/or diligent player can get along without ever paying to play or be competitive. And speaking of competition, it seems that there exists a formal competitive tournament community that is supported by the developers, which is always good news for the long-term health of a game of this type.

Overall, M & M: Duel of Champions looks to have what it takes to be a lasting, engaging entry into the wide, wild world of collectible card gaming in the digital space.
Posted: December 4th, 2013
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126 of 211 people (60%) found this review helpful
771 products in account
3 reviews
362.0 hrs on record
Somehow someone took the lane-based DCG concept and actually made a good one. Good solid depth, good interface, a lot of cards. This is a fun one.5
Posted: November 25th, 2013
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17 of 21 people (81%) found this review helpful
2 products in account
1 review
477.9 hrs on record
If you are thinking to begin to play this game I suggest read what I wrote.
>>>Before the recent update (heart of nightmares)

<Short Game Review>
Card game evaluation from 1 to 5

Mechanics 4/5
It has a grid on the field that is quite distinctive it has melee lane and shooter lane, gives 3 main types of creatures (shooters, melee and flyers along with hybrids) other than creatures there are fortunes and spells each have the ability to change the flow of the game. There are factions that all heroes of might and magic fans should be familiar with. Each faction has distinctive characteristics. There are also differnet spell schools which do determine your limits and openents battlefield tactics for example if you know they have fire spells you can assume they have fireball so you would avoid have any creatures near eachother. Mana is produced constantly by +1 each turn. It has heroes what is expected from might and magic. Life points that each hero has differs which makes it more ineteresting as it represents the idea that everything has a cost and to master the game you need to master your ability of making your deck efficient, which limits you in way since all decks will have a weakness, so you have to decide whether you want to invest more in rushing to victory or playing a steady slow game. Another thing that was intresting is that you can redraw your cards at the beginning, with consiquence which is weird to me, but I am staying neutral with it. I gave it a four because I feel like they could of added another lane, made it at least 5x5 instead of 4x4, so then it would five enough space to make it more strategic. What I mean by that there would be a middle row on both sides which would be harder to dominate since the center would be the most dangerious spot on the field. By making a small difference such as that it would increase the variaty of formations possible, not sticking to them would bring additional dangers to the player.

Flow/Economics 4.25/5
I was really happy with this game. Economics of it was most appreciated, since there was a daily reward that grows for 7 days and then is collected on the 7th day along with being awarded 10000 gold and 100 seals per level. There were also some achievements that rewarded in seals. Prices seemed reasonable to me except the fact that five towers set packs were not available for gold, which didn't make sense to me. If you look pass that then everything else is accessible each level as you go on (except the fice towers they are only accesible later when you have enough seals) cards in the game at a reasonable pace. I liked the fact that they have a sacrafice pit to recycle cards in a way but you need a lot to do that. Another thing that it makes it flow more is that there are such things as wild cards which you can use for getting specific cards in the altar of wishes, but first you hace to unlock them though by buying packs. It's a 4.25 because I think each set of cards should be accessible with gold and only the boxes should be priced with seals as they are now. Only when the set is really new it should be priced with seals for a month and then it should change to the ordinary price as the other packs.

Aestetics 4.25/5
It's organized each faction has it's own field look, quality pictures on the cards, nice log in menu background. There are also alternate art for some cards. The flying creatures move up and down, there is some other animation. I cannot give it a five though, because that would mean there is no room for improovements to be made. The aim of each card game should be to become more lively and more animated, so there would be movement and with it comes character of each creature. Everyone wants to see their creatures come to life and all spells become animated. I think even basic animations would be a start like one for each type of spell I guess. When thinking about makes you think about the ability to change the whole field and that change gives certain effects.

Story 1/5
I think there is something written on those 13 quests. I think it needs some story each hero at least to add more depth to the game. More quests some short animations or at least pcitures with writing on it or descriptions on cards.

Total: 14/20 I would recomment this game to all people that like card games and strategy.
<<<After the update

Mechanics 4/5
Nothing changed that would have a huge impact.

Flow/Economics 1/5
There seems to be no more daily rewards just some daily quests and no award for leveling, it almost seems that they don't want to reward their players really for playing the game. All prices changed to seals which disguisted me. I think it is also not fair as other people that are further ahead get the advantage as they had the ability to earn more seals. If you start just now you will never go ahead of other people. I was really disappointed by their choices that they made in this area as they also removed the achievements that awarded seals. I mean how will you feel knowing that there is no way to catch up with people unless you empty your wallets. Before it was player friendly now it's not. From play to win to pay to win.

Aestetics 4.5/5
They added some spell animation for each type and menu looks cool. Event animaiton different.

Story 1.5/5
They added more quests. There were description on every one of them.

Total: 12/20 I would not recommend this game anymore after the update.

Final remark: They ruined the game after the update. Changed it from play to win into pay to win. If you want to play you will have to pay. Before the update I liked the game so much that I chose to support it by buying some seals as a sign of my appreciation, but now I began to regret doing so. I am very disappointed.

-Thank you for taking the time to read.
Posted: April 9th, 2014
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