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Enter the legendary universe of Might & Magic with this fantastic strategic online card game. With more than 770 cards, choose your hero, build an army with creatures, spells, buildings and fortunes and defeat cunning opponents in battles of epic proportions.
Release Date: Nov 7, 2013
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Recent updates View all (7)

A new Competitive Season is coming - Road to Paris 2014 Announcement

April 16th, 2014

The next Duel of Champions competitive season is approaching! Who will be traveling to the city of lights to become the World Champion? Stay tuned to http://www.road2paris.com/ for a countdown clock and more details. The official announcement trailer can be found below:

http://youtu.be/HplOZRfRJ1U

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Heart of Nightmares Expansion Released!

April 9th, 2014

The latest expansion for Duel of Champions is now available!

The Heart of Nightmares update features 100 new cards, the all new Base Set 2, a completely revamped UI, new game formats, and much more!

Watch the new trailer here: https://www.youtube.com/watch?v=X9Bo7CtEyJs

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Just Updated




The Might & Magic: Duel of Champions Development Team is proud to release the Hearth of Nightmares, an exciting new expansion with cards, features, and fixes!

Hearth of Nightmares:
- 100 new cards, including 6 new heroes, creatures, spells, fortunes, events, and buildings

New menu flow and UI

New Ranking and Matchmaking system

Rearranged the Deckbuilder. Added Filters, Search field, UI upgrade

Shop & Items:
- Divided the shop in 2 categories, Standard and Legacy (Standard = Base Set 2 and up, Legacy = Base Set 1, Herald of the Void, Void Rising, Forgotten Wars, Five Towers).
- Added the Super Pack (2 rare or rarer guaranteed + Wildcards) as a Standard shop item
- Boxes of the Standard shop now contain Super Packs
- Boosts are now time-based instead of working for a fixed amount of duels
- Removed: Heroic Packs, Premium Packs, Emilio's Pack, Small Packs

Campaigns:
- Rewards for completing the Campaigns reviewed

Altar of Wishes:
- Values of all cards reviewed

Swiss Tournaments:
- Rewards: 1st Place (Superpack from latest series) / 2nd Place (Pack from the latest series + Pack from Base Set 2) / 3rd Place (Tournament ticket + Pack from Base Set 2)
Icon overlays can be added to players' banners to highlight special achievements (e.g. championship wins, team affiliation, etc.)

Opening Packs now takes place on a distinct screen accessible from the Cards and Decks menu

All abilities a creature has now displays an icon on the card, and not only from abilities gained from other cards

Changed the single player Campaigns. Completing a Campaign unlocks the Puzzle for that particular campaign

Implemented two distinct game Formats for Ranked Duels:
- Standard format: Only cards from Base Set 2, Heart of Nightmares and upcoming series of the seasons
- Open format: All cards

Weekly custom formats for Swiss Tournaments added

Daily Quests feature added: Daily Quests are special achievements that can be done multiple times

Rebalanced several cards

About the Game

Enter the legendary universe of Might & Magic with this fantastic strategic online card game. With more than 770 cards, choose your hero, build an army with creatures, spells, buildings and fortunes and defeat cunning opponents in battles of epic proportions.


IMMERSIVE FANTASY UNIVERSE

Experience the time-tested factions of the Might & Magic universe in a completely new format. Discover a wealth of beautifully illustrated game cards, featuring all the well-known characters, spells and heroes from the Might & Magic series of games.


BECOME A CHAMPION

Objective of the game:
  • Defeat your opponent’s hero by deploying creatures, casting spells and taking advantage of buildings, fortunes and events.

Choose a faction:
  • There are 6 different factions with their own distinct history and play style: Haven, Inferno, Necropolis, Stronghold, Sanctuary and Academy. Discover them all and master their strategies.

Pick your hero:
  • There are over 46 heroes to choose from. The hero you pick will determine the faction your army hails from, your starting levels and life. Each hero also has access to certain schools of magic.

Build your army for battle:
  • Use the deck builder to create and manage your decks; possibilities are endless and you can create as many of them as you want. Each deck consists of 1 hero card, 8 event cards, and a mix of 50 to 200 creature, spell and fortune cards.

Master the battleground:
  • Bring your deck into battle! There are 16 positions on the battleground where your cards can be deployed and repositioned, presenting a wide array of approaches and possibilities for deep strategy.

Play different game modes:
  • Battle various online opponents in ranked or unranked 1 on 1 duels. Take part in daily tournaments or create your own. Win rewards and unlock challenging achievements as you climb up the leaderboards.


SOCIALIZE AND COMPETE ONLINE

  • Chat with friends and opponents as playing, and visit the official forums to keep in touch with the Duel of Champions community
  • Look for the latest news and updates by following Duel of Champions on Facebook, Twitter, Youtube, and Twitch.
  • Challenge your friends directly or let the matchmaking system find you a worthy opponent
  • Participate in various online tournaments & leaderboards


GROW YOUR COLLECTION

  • Play and level up to unlock free rewards including cards, decks, boosts, currency, tournament tickets, and Wildcards.
  • Get exclusive cards for free by completing achievements and winning tournaments
  • Visit Emilio’s shop and take advantage of special offers to build your card collection

System Requirements

    Minimum:
    • OS: Windows XP SP3
    • Processor: 2 GHz
    • Memory: 512 MB RAM
    • Graphics: 256 VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 300 MB available space
Helpful customer reviews
599 of 872 people (69%) found this review helpful
133 products in account
8 reviews
34.7 hrs on record
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WARNING : Since I was requested to do so , I will check the game again due to the new patch . A new edit might be applied to this review in the next week .
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This game is absolutely worth your time . It has depth , quite a few cards to choose from (around 600) and one of the best F2P models I have experienced . I hope the community will keep growing now that it is on Steam.

EDIT : I am taking back what I said . The game does look very promising but it only gets worse as you level up . Your dependency on packs is not visible when you are a beginner , but when you try to face an opponent with 500+ elo , you WILL find a guy that has emptied his wallet on this game . More specifically :

- The lack of a trading system is killing MaM . It does not matter if you want THAT card .You have to buy a pack every time and expect to find it there . Most packs contain 10-12 cards . There are all in all 600 cards. You do the math.
And it gets even better . Most of the epic monsters can only be found in 2 card packs , which sometimes DO contain duplicate cards . So if you want one of those cards you are pretty much screwed.An alternative to praying to the godess of luck , is to purchase it directly with wildcards , a currency that you get with packs.

However the only sure way to have them is to buy packs with seals . You get 100 seals per level up (roughly 20 matches if you haven't bought cards with real money , as you will lose most of the time ).There are two packs ( essentially one ) that you can buy with seals.The ''normal pack'' costs 175 seals and gives 3 wildcards , along with 12 other game cards . The second one costs 225 seals gives 4 wildcards and has the same card pool with the previous pack , with the onl difference being that they are ...shiny.
So after 4 level ups (400 seals) you can get 7 wildcards , 48 random cards and all the gold you will have gathered by then. Well done ! An epic card costs 8 wildcards.After so many matches , you can not have the epic card you want.Now imagine what happens if you want to fit 10 or more epic cards in your deck , which i assure you is the minimum to have a chance at higher elos.
If you do not want to pay for seals , and do not want to spend the ones you get by leveling up , you can use your gold ( the in-game currency ) to get packs. Sadly those packs have a mediocre 40 % chance ( at best ) to have ONE wildcard .And they most likely fill your card collection with dozens of duplicates. I believe you see my point.
And that concludes the bad moneytary system .

- Another probem of MoM is the matchmaking . The tournament mm that is . Are you a low level player that want to participate in a tournament ? Forget it. You will get matched with guys that have spent an eternity in this game , and more often than not have far better decks than yours .

-Finally any help you get on the game stops at the tutorial . There is no library , catalogue , list ,whatever you want to call it that can inform you of the cards each faction has . You must either visti the ( poor) wiki of the game , or suffer again and again as you are bombarded with effects you didn't know they existed , even after 200 games after you started.

To conclude this game is good for a while , but transforms into a cash sink later on.
Posted: November 10th, 2013
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135 of 202 people (67%) found this review helpful
151 products in account
17 reviews
6.2 hrs on record
If you are into collectible card games, this one is pretty good. It is also quite possible to have fun with it without spending a dime, which is always a bonus.

The game play of this CCG is slightly different from others I have played. The battlefield has a 2x4 grid you place your creatures on. Melee creatures can only be placed on the front line, and archers on the back line, flying creatures can be placed anywhere. Most creatures cannot attack outside of their row, nor can they attack the enemy hero if enemy creatures are in the way. To me, it helps add a bit of the Heroes of Might and Magic feel to the game.

As far as spells go, you have the usual assortment of nukes, removals, buffs and various other deck manipulation tools. Spells are broken up into their respective element, and each Hero only has access to certain elements. This combined with the fact that Heroes only have access to neutral troops and the ones from their faction leads to a wide variety in the strategies you can deploy.

If you play through the short single-player campaign, you should get enough seals to buy 'The Box' which has 10 packs of cards to help get you started. You can also look around on the net for some codes you can redeem for additional packs and rewards.

It should be noted though that this game is almost exclusively PvP once you have completed the campaign. So if you are not into PvP at all, you might want to skip over this one.
Posted: November 7th, 2013
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68 of 107 people (64%) found this review helpful
494 products in account
1 review
19.2 hrs on record
M & M: Duel of Champions is a well-executed digital collectible card game, which is saying a lot -- I've seen abominations in this genre.

Gameplay is unique, inventive and has elements that can only be achieved digitally. The campaign is painfully short, but it does give you enough gold and "seals" to buy a decent number of cards with which to expand your collection (I recommend buying "The Box" and avoiding premium packs -- you'd be paying more for shiny cards).

The deckbuilding interface is easy enough to use once you understand the deckbuilding rules. The way your cards can only exist in one deck at a time is a bit of a pain, but since your hero's stats dictates which cards you can have in that hero's deck, there isn't a whole lot of overlap to begin with. Plus, any cards you don't need can be converted into other cards, so nothing is wasted.

Between the campaign's rewards and daily log-in rewards, a smart and/or diligent player can get along without ever paying to play or be competitive. And speaking of competition, it seems that there exists a formal competitive tournament community that is supported by the developers, which is always good news for the long-term health of a game of this type.

Overall, M & M: Duel of Champions looks to have what it takes to be a lasting, engaging entry into the wide, wild world of collectible card gaming in the digital space.
Posted: December 4th, 2013
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126 of 209 people (60%) found this review helpful
771 products in account
3 reviews
362.0 hrs on record
Somehow someone took the lane-based DCG concept and actually made a good one. Good solid depth, good interface, a lot of cards. This is a fun one.5
Posted: November 25th, 2013
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13 of 16 people (81%) found this review helpful
113 products in account
17 reviews
130.3 hrs on record
Probably the best TCG out there, best f2p one for sure, and i've played MTG when i was a kid. You can build competitive deck in matter of just few days without spending a penny (game is very rewarding in that regard) and reach high "ELO" pretty fast if you know what you are doing. Card design is absolutely gorgeous and can really be compared only to the MTG one. Sincere recomendation to any TCG fan, in my humble opinion gameplay here is few steps above that of overhyped Hearthstone.
Posted: December 18th, 2013
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