Enter the legendary universe of Might & Magic with this fantastic strategic online card game. With more than 770 cards, choose your hero, build an army with creatures, spells, buildings and fortunes and defeat cunning opponents in battles of epic proportions.
User reviews: Very Positive (2,900 reviews)
Release Date: Nov 7, 2013

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Recommended By Curators

"Well developed and highly fleshed out card game, similar to that of magic: the gathering or hearthstone. Loads of fun and a great time killer."

Recent updates View all (14)

July 9

Griffin Bane officially released!

Griffin Bane, a brand new expansion to the Might & Magic: Duel of Champions universe, is now available! This release features 100 brand new cards, brand new achievements, new features, and much more. Log in to the game and experience Griffin Bane today!

Want to learn more about Griffin Bane? Check out the Patchnotes here -> http://forums.ubi.com/showthread.php/898224

8 comments Read more

July 7

Patchnotes - Griffin Bane Expansion

Full patchnotes on the Ubi forums here: http://forums.ubi.com/showthread.php/898224

In this release:

  • 100 New Cards
  • New Achievements
  • New Features
  • ...and much more!
We are shooting to release the expansion on Wednesday, July 9th. Click the link above for full details.

1 comments Read more

Just Updated

The Might & Magic: Duel of Champions Development Team is proud to release Sins of Betrayal, an exciting new expansion with cards, features, and fixes!

100 New Cards
New Heroes, Creatures, Spells, Fortunes, Buildings and Event

Card Updates
- All Heroes with the "Invoker" in their title (Asalah, Jezziel, Kal-Azaar, Mother Namtaru, Shaar, Kaiko) change starting requirements from 0/2/1 to 1/2/0
- Lurker in the Dark: Now Requires 3 Might, and has Fear effect lowered to 2
- Chain Casting updated description and effect to: Until end of turn: Spells you play cost [1:RESOURCES] less for each other spell you played this turn. The cost of those spells could not be reduced to less than [1:RESOURCES].
- Bloodsnake Shaman updated description and effect to: The first time an Enrage counter is put on Bloodsnake Shaman in a turn, it deals 1 damage to all enemy creatures on the same row.
- Titan Workforce updated description and effect to: Permanent: The first time that one or more friendly Construct dies in a turn, return them to their owner's hand instead.
- Writ of Fate updated description and effect to: Shuffle target Unique card into its owner's library.
- Generator Titan no longer gives his ability to enemy construct creatures

New features

Replay Manager: added a tool to watch replay files in-game (not available on iPad version)

Pack Inventory screen added to the 'Open Packs' menu

Daily Quests: Quests that required to complete an objective with one specific faction now give the choice between two factions

Infernal Pit gives Wildcards in addition to previous rewards (1 Wildcard for each 1000 Gold worth of Sacrifices)

First/second player advantage: changed the rules to even the odds whether you play first or second in a multiplayer match:

- On its first turn, the first player doesn't draw a card during its supply phase and cannot use his hero's ability
- The second player starts the game with a Dragon Crystal. This special fortune card gives the opportunity to the second player, at the time he chooses in the game, to use one free effect (either drawing a card, gaining a temporary 1 resources boost or dealing 1 damage to a creature)

Resource curve becomes 1-1, 2-2, 3-3, etc. instead of 1-2, 2-3, 3-4, etc.

About This Game

Enter the legendary universe of Might & Magic with this fantastic strategic online card game. With more than 770 cards, choose your hero, build an army with creatures, spells, buildings and fortunes and defeat cunning opponents in battles of epic proportions.


Experience the time-tested factions of the Might & Magic universe in a completely new format. Discover a wealth of beautifully illustrated game cards, featuring all the well-known characters, spells and heroes from the Might & Magic series of games.


Objective of the game:
  • Defeat your opponent’s hero by deploying creatures, casting spells and taking advantage of buildings, fortunes and events.

Choose a faction:
  • There are 6 different factions with their own distinct history and play style: Haven, Inferno, Necropolis, Stronghold, Sanctuary and Academy. Discover them all and master their strategies.

Pick your hero:
  • There are over 46 heroes to choose from. The hero you pick will determine the faction your army hails from, your starting levels and life. Each hero also has access to certain schools of magic.

Build your army for battle:
  • Use the deck builder to create and manage your decks; possibilities are endless and you can create as many of them as you want. Each deck consists of 1 hero card, 8 event cards, and a mix of 50 to 200 creature, spell and fortune cards.

Master the battleground:
  • Bring your deck into battle! There are 16 positions on the battleground where your cards can be deployed and repositioned, presenting a wide array of approaches and possibilities for deep strategy.

Play different game modes:
  • Battle various online opponents in ranked or unranked 1 on 1 duels. Take part in daily tournaments or create your own. Win rewards and unlock challenging achievements as you climb up the leaderboards.


  • Chat with friends and opponents as playing, and visit the official forums to keep in touch with the Duel of Champions community
  • Look for the latest news and updates by following Duel of Champions on Facebook, Twitter, Youtube, and Twitch.
  • Challenge your friends directly or let the matchmaking system find you a worthy opponent
  • Participate in various online tournaments & leaderboards


  • Play and level up to unlock free rewards including cards, decks, boosts, currency, tournament tickets, and Wildcards.
  • Get exclusive cards for free by completing achievements and winning tournaments
  • Visit Emilio’s shop and take advantage of special offers to build your card collection

System Requirements

    • OS: Windows XP SP3
    • Processor: 2 GHz
    • Memory: 512 MB RAM
    • Graphics: 256 VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 300 MB available space
Helpful customer reviews
95 of 112 people (85%) found this review helpful
111.1 hrs on record
First of all, this game is now neither pay to win, nor unbalanced: reviews which say so are usually pre-Griffin Bane expansion, which immediately gives new referred players all six starter decks, plus tons of gold to buy cards upon completing the introductory campaigns, and brings back all Factions to competitive levels.

More complex, varied and ultimately satisfactory than Hearthstone, this game has very nice mechanics, with the board consisting of four rows and two columns (shooter and melee) for each player, spells which can affect single creatures, specific areas (squares, rows, columns) or even the entire board, and fortunes which usually manipulate cards and decks.
Creatures can be basic or have a lot of useful abilities (immune to retaliation, stackable, outmaneuver, etc.), including "enter the board" effects.

Simply put, this is the best CCG I've ever played.

P.s. Since I love the game, I'm glad to help new players to understand it, so feel free to ask for help and/or for my referral code, should you have no friends who play the game.
Posted: August 31
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234 of 337 people (69%) found this review helpful
8.3 hrs on record
When you first boot up this game for the first time your instantly impressed, the cards are full of beautiful art, the gameplay is fun and you really feel its a well made game. You also get a nice bundle of free in game currency to buy "Packs"....atleast YOU will think its alot...its only once you add a few new cards to your starter deck or throw out your cheap shop deck against players online that you see this is a heavy pay to win game. Your freebie or cheap cards will be torn to pieces against someone who threw money into the game shop and bought all the decks/packs to get those OP cards. Some of the pay factions not optional for the freeble's are so much more powerful too and you will sadly see yourself looking at the shop and tempted to spend just to level the playing field. All in all its a ok game, but due to the heavy pay to win theme I cant recommed it.
Posted: April 24
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50 of 60 people (83%) found this review helpful
489.9 hrs on record
If you're looking for a competitive card game, then I'd recommend this to you.

I recommend this because the gameplay is quite innovative and also addivting for a card game. Game mechanics is quite complex, but when you get the hang of it you will discover that this game have a great game mechanic unlike any other card games.
Like other Collectible Card Games, you will have to either invest a lot of money or do some serious grinding if you want to build a decent deck. And of course, like any other card games, luck plays a major role both in game and opening a booster pack.
FYI, I spent 0 amount of real money in this game and I'm already in the top 400 worldwide. All cards are accessible without paying.
Posted: August 18
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63 of 81 people (78%) found this review helpful
1,336.5 hrs on record
Definitely better than MTG. Aside from playing without having to pay any money... you still get to enjoy the same feeling when you play cards as those on MTG. Card collection and deck building is so easy. Getting enough play means you get tons of gold in exchange for packs of cards to improve your deck. I can't stop playing this since I started and now I'm having trouble sleeping... :D
Deep game strategy, deck building skills and lots of cards to choose.
Every part of the game is excellent. Thank you Ubisoft for building this game
for cheap players like me!!!
Posted: August 19
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189 of 290 people (65%) found this review helpful
1.1 hrs on record
The game mechanics themselves are enjoyable, but the paywall is much too high. After playing for a few hours, I've come to the conclusion that it is not possible to actually play the game without paying for it. If you want to run a successful pay to win game like this one, the game has to at least be fun and fast paced enough in the beginning to lure people into paying for things later. This game fails to do that as you are immediately faced with a paywall or easily over 20 hours of grinding with the same starter deck to even unlock even the most basic features common in modern 'free to play' card games. I stopped at about hour three. (Note that I started playing this game outside of steam, which is why I only have an hour logged playing on steam.)

It's not that the game mechanics are bad, in fact they are quite interesting. Each deck being bound to certain factions and schools of magic is a promising feature that unfortunately does not come out prominently in the beginning as you are forced to play with the same intro deck (you can make some slight modifications to it with your starting cardpool if you wish) over and over again. The tactical mechanic of positioning your creatures and having area of effect features is also quite enjoyable. This is the meat of the game's structure and it is well executed. The main problem is with the way the paywalls are set up.

There is a simple conundrum in these pay to win games. If you don't want to pay, you have to spend countless hours grinding, which is boring, but at least you are playing the game. If you are willing to pay, you have to realize that you are in effect paying the game company to NOT play their game. It is quite an achievement for game developers to create a game so boring that people are willing to pay to NOT play it. So then what's the point? This is the pit that many of these games fall in.

So what would make this game better? More variation. The game should give every player access to all the starter decks. This way as they continue to grind through the game they are encouraged to try new things which will keep them playing, rather than get bored repetitively grinding with the same low power decks. Also removing the level requirement for the card trade in system is a must. This will allow players to more greatly customize whatever starter deck they like the most which will also encourage them to keep playing and trying new things. As is, the lack of customization available in deck construction to the new player really dampens the exploration of the game. It should be set up so that playing the game intrigues the player into wanting to try new things and then maybe pay to help that along instead of making them have to pay before even the creative spark fires, not knowing what they really want to do. This puts out the fire of imagination before it even starts.

To sum up, this game does not offer the non paying user any encouragement to want to play the game - let alone pay for it. Furthermore, the first few hours of gameplay do not adequately sell the game's features to the user, leading to the user to doubt that the game would be fun even if they put in a few dollars.

For interesting mechanics despite a horrible paywall system and an unfun experience, this game has a lot of potential if a few minor tweaks were made. It shall therefore earn a 1/5 rating. I will not be spending any more time playing this game.
Posted: April 26
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726 of 861 people (84%) found this review helpful
478.4 hrs on record
If you are thinking to begin to play this game I suggest read what I wrote.
>>>Before the recent update (heart of nightmares)

<Short Game Review>
Card game evaluation from 1 to 5

Mechanics 4/5
It has a grid on the field that is quite distinctive it has melee lane and shooter lane, gives 3 main types of creatures (shooters, melee and flyers along with hybrids) other than creatures there are fortunes and spells each have the ability to change the flow of the game. There are factions that all heroes of might and magic fans should be familiar with. Each faction has distinctive characteristics. There are also differnet spell schools which do determine your limits and openents battlefield tactics for example if you know they have fire spells you can assume they have fireball so you would avoid have any creatures near eachother. Mana is produced constantly by +1 each turn. It has heroes what is expected from might and magic. Life points that each hero has differs which makes it more ineteresting as it represents the idea that everything has a cost and to master the game you need to master your ability of making your deck efficient, which limits you in way since all decks will have a weakness, so you have to decide whether you want to invest more in rushing to victory or playing a steady slow game. Another thing that was intresting is that you can redraw your cards at the beginning, with consiquence which is weird to me, but I am staying neutral with it. I gave it a four because I feel like they could of added another lane, made it at least 5x5 instead of 4x4, so then it would five enough space to make it more strategic. What I mean by that there would be a middle row on both sides which would be harder to dominate since the center would be the most dangerious spot on the field. By making a small difference such as that it would increase the variaty of formations possible, not sticking to them would bring additional dangers to the player.

Flow/Economics 4.25/5
I was really happy with this game. Economics of it was most appreciated, since there was a daily reward that grows for 7 days and then is collected on the 7th day along with being awarded 10000 gold and 100 seals per level. There were also some achievements that rewarded in seals. Prices seemed reasonable to me except the fact that five towers set packs were not available for gold, which didn't make sense to me. If you look pass that then everything else is accessible each level as you go on (except the fice towers they are only accesible later when you have enough seals) cards in the game at a reasonable pace. I liked the fact that they have a sacrafice pit to recycle cards in a way but you need a lot to do that. Another thing that it makes it flow more is that there are such things as wild cards which you can use for getting specific cards in the altar of wishes, but first you hace to unlock them though by buying packs. It's a 4.25 because I think each set of cards should be accessible with gold and only the boxes should be priced with seals as they are now. Only when the set is really new it should be priced with seals for a month and then it should change to the ordinary price as the other packs.

Aestetics 4.25/5
It's organized each faction has it's own field look, quality pictures on the cards, nice log in menu background. There are also alternate art for some cards. The flying creatures move up and down, there is some other animation. I cannot give it a five though, because that would mean there is no room for improovements to be made. The aim of each card game should be to become more lively and more animated, so there would be movement and with it comes character of each creature. Everyone wants to see their creatures come to life and all spells become animated. I think even basic animations would be a start like one for each type of spell I guess. When thinking about makes you think about the ability to change the whole field and that change gives certain effects.

Story 1/5
I think there is something written on those 13 quests. I think it needs some story each hero at least to add more depth to the game. More quests some short animations or at least pcitures with writing on it or descriptions on cards.

Total: 14/20 I would recomment this game to all people that like card games and strategy.
<<<After the update

Mechanics 4/5
Nothing changed that would have a huge impact.

Flow/Economics 1/5
There seems to be no more daily rewards just some daily quests and no award for leveling, it almost seems that they don't want to reward their players really for playing the game. All prices changed to seals which disguisted me. I think it is also not fair as other people that are further ahead get the advantage as they had the ability to earn more seals. If you start just now you will never go ahead of other people. I was really disappointed by their choices that they made in this area as they also removed the achievements that awarded seals. I mean how will you feel knowing that there is no way to catch up with people unless you empty your wallets. Before it was player friendly now it's not. From play to win to pay to win.

Aestetics 4.5/5
They added some spell animation for each type and menu looks cool. Event animaiton different.

Story 1.5/5
They added more quests. There were description on every one of them.

Total: 12/20 I would not recommend this game anymore after the update.

Final remark: They ruined the game after the update. Changed it from play to win into pay to win. If you want to play you will have to pay. Before the update I liked the game so much that I chose to support it by buying some seals as a sign of my appreciation, but now I began to regret doing so. I am very disappointed.

-Thank you for taking the time to read.
Posted: April 9
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