Entra en el legendario universo de Might & Magic con este fantástico juego de cartas de estrategia en línea. Con más de 770 cartas, elige tu héroe, construye un ejército con criaturas, hechizos, edificios y fortunas y vence a astutos rivales en batallas de proporciones épicas.
Análisis de usuarios: Muy positivos (3,273 análisis)
Fecha de lanzamiento: 7 de nov. 2013

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Recomendado por mentores

"Well developed and highly fleshed out card game, similar to that of magic: the gathering or hearthstone. Loads of fun and a great time killer."

Actualizaciones recientes Ver todos (15)

16 de abril

Time of Renewal is finally here!

Time of Renewal is a brand new expansion to the Might & Magic: Duel of Champions universe!

This new set contains 170 cards comprising of 24 new cards and 146 rebalanced cards.
As well as the ToR set we are bringing balance passes on a variety of cards from existing sets. Also included in this update are new achievements, animations and effects, as well as client stability improvements.

To help you get started new additional DLC has been shipped in Steam.

You can read more about Time of Renewal in our fourms:
http://ubi.li/b3gg6

The complete patchnotes for Time of Renewal are available here:
http://ubi.li/2akjh

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Recién actualizado



The Might & Magic: Duel of Champions Development Team is proud to release Time of Renewal, an exciting new expansion with cards, features, and fixes!

Contains 170 Cards
24 new cards and 146 cards from the open format, reborn and ready to fight in standard.

New features


We added new card sleeve themes
  • Haven Theme
  • Inferno Theme
  • Necropolis Theme
  • Sanctuary Theme
  • Academy Theme
  • Stronghold Theme
  • Neutral Theme

New Cards:


  • AKADEMY
    • Surging Golem
    • Manastorm Titan
    • Power Blast Titan
    • Crimson Wizard
  • HAVEN
    • Griffin Captain
    • Falcon Holy Priest
    • Falcon Praetorian
    • Blind Justicar
  • INFERNO
    • Shadow Lilim
    • Shadow Breeder
    • Abyssal Lilim
    • Breeder Progenitor
  • NECROPOLIS
    • Skeleton Master
    • Necromancer Reinforcer
    • Ichor Spinner
    • Ichor Weaver
  • SANCTUARY
    • Ushio Naga
    • Shinobi Thief
    • Shinobi Gunshi
    • Shinobi Whisperer
  • STRONGHOLD
    • Sahaar Archer
    • Harpy Shaman
    • Bone Ancestor
    • Sahaar Raging Chieftain


As well as the ToR set we are bringing balance passes on a variety of cards from existing sets. Also included in this update are new achievements, animations and effects, as well as client stability improvements.

You can read more about Time of Renewal in our fourms:
http://ubi.li/b3gg6

The complete patchnotes for Time of Renewal are available here:
http://ubi.li/2akjh

Acerca de este juego

Entra en el legendario universo de Might & Magic con este fantástico juego de cartas de estrategia en línea. Con más de 770 cartas, elige tu héroe, construye un ejército con criaturas, hechizos, edificios y fortunas y vence a astutos rivales en batallas de proporciones épicas.


UN UNIVERSO FANTÁSTICO Y DE INMERSIÓN

Disfruta con el histórico juego de facciones del universo de Might & Magic en un formato completamente nuevo. Descubre un montón de cartas ilustradas con gran belleza, con los célebres personajes, hechizos y héroes de la serie de juegos Might & Magic.


CONVIÉRTETE EN UN CAMPEÓN

Objetivo del juego:
• Vence al héroe de tu rival desplegando criaturas, lanzando hechizos y sacando partido a los edificios, las fortunas y los eventos.

Elige una facción:
• Hay 6 facciones distintas con su propia historia y estilo de juego singulares: Santuario, Infierno, Necrópolis, Bastión, Refugio y Academia. Descúbrelas todas y domina sus estrategias.

Elige tu héroe: 
• Hay más de 46 héroes para elegir. El héroe que elijas determinará la facción a la que pertenecerá tu ejército, tus niveles iniciales y tu salud. Además, cada héroe tiene acceso a ciertas escuelas de magia.

Prepara tu ejército para la batalla:
• Usa el creador de baraja para componer y gestionar tus barajas. Las posibilidades son infinitas, y puedes crear tantas como quieras. Cada baraja consiste en 1 carta de héroe, 8 cartas de evento y una combinación de entre 50 y 200 cartas compuesta por cartas de criatura, hechizo y fortuna.

Domina el campo de batalla:
• ¡Lleva tu baraja a la batalla! Hay 16 posiciones en el campo de batalla donde puedes desplegar y reubicar tus cartas, lo cual ofrece una amplia variedad de enfoques y posibilidades para elaborar una buena estrategia.

Juega diferentes modos de juego: 
• Combate rivales en línea en duelos de 1 contra 1 con o sin clasificación. Participa en los torneos diarios o crea el tuyo propio. Gana recompensas y desbloquea desafiantes logros según vayas subiendo en los marcadores.


RELACIÓNATE Y COMPITE EN LÍNEA

• Charla con amigos y rivales mientras juegas, y visita los foros oficiales para mantenerte en contacto con la comunidad de Duel of Champions.
• Busca las últimas noticias y actualizaciones siguiendo Duel of Champions en Facebook, Twitter, YouTube y Twitch.
• Reta a tus amigos directamente o deja que el sistema Matchmaking encuentre un rival digno de ti.
• Participa en los diversos torneos en línea y los marcadores.


AMPLÍA TU COLECCIÓN

• Juega y sube de nivel para desbloquear gratis recompensas que incluyen cartas, barajas, potenciadores, monedas, pases para torneos y comodines.
• Consigue gratis cartas exclusivas completando logros y ganando torneos.
• Visita la tienda de Emilio y aprovecha las ofertas especiales para ampliar tu colección de cartas.


¡Mantente al día sobre tu juego! Entérate de las últimas noticias, ofertas y mucho más en…
FACEBOOK: http://www.facebook.com/MightMagicDuelofChampions
TWITTER: http://twitter.com/duelofchampions
YOUTUBE: http://youtube.com/user/MMDuelofChampions
TWITCH: twitch.tv/duelofchampions

Requisitos del sistema

    Minimum:
    • OS: Windows XP SP3
    • Processor: 2 GHz
    • Memory: 512 MB RAM
    • Graphics: 256 VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 300 MB available space
Análisis útiles de usuarios
A 5 de 5 personas (100%) les ha sido útil este análisis
0.2 h registradas
Publicado: 25 de diciembre de 2014
Uno de los juegos de cartas online más parecidos en complexidad y posibilidades a Magic: the Gathering. Ofrece variedad de estrategias y buenas partidas.

Como todo free to play, o gastas dinero o tiempo en conseguir cartas, al no poder tradear todo depende de tu suerte/uso de herramientas para craftear cartas.

Lo unico que le encuentro en falta es q al ser en formato digital, no explote más este medio. Parece que el diseño de las mecanicas, y por lo tanto el juego, esta pensado y desarrolloado como un CCG tradicional (físico).
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A 3 de 3 personas (100%) les ha sido útil este análisis
1,650.8 h registradas
Publicado: 28 de enero
Continuar escribiendo
si buscas un juego de cartas con un componente de dificultad moderado y no tan laborioso como magic este es tu juego
en estos momentos el juego se encuentra un poco estancado y ha entrado una nueva compañía a hacerse cargo esperemos que estén a la altura si bien siguen saliendo expansiones los jugadores experimentados están poco motivados eso no pasa para el nuevo usuario que tiene todo un mundo por descubrir y aprender la forma de crear tus decks es bastante intuitiva y te darás cuenta cuales son las buenas cartas ,la interfaz y el buscar game es excelente y el nivel de recompensas y tutoriales extenso por todo esto y mas te recomiendo entrar en el mundo duel of champions
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A 2 de 2 personas (100%) les ha sido útil este análisis
6.2 h registradas
Publicado: 29 de diciembre de 2014
No me voy enrollar ... "PAY TO WIN".

Lo de arriba lo dije en su día por desconocimiento, por eso no lo voy borrar, para ver mi error.

Reconocer los errores es de sabios ... dicen. En su día he puesto este comentario por no investigar lo suficiente, y por ello pido disculpas. Despues de darle mucho más tiempo e informarme bien, estaba muy equivocado. Haciendo la campaña completa y ciertos duelos que te emparejan por nivel sacas todas o casi todas las cartas, por lo que si que se puede ser competitivo, ayudado siempre de la suerte.
Lo siento y jugarlo e informaros, no como hice yo :`(

Un saludo.
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A 1 de 2 personas (50%) les ha sido útil este análisis
23.2 h registradas
Publicado: 25 de marzo
Con mucha sinceridad les digo, que no vale la pena este juego. Es sumamente bueno me encanto tanto como magic the gathering pero tiene un inmenso desequilibrio, por ejemplo recien empiezas a jugar y te ponen a jugar contra persona que ya son experimentadas y con mazos ya hechos, a si como que la mayoria de los jugadores o una gran parte de ellos compra con dinero de verdad y posee cartas y mazos muy potentes sin casi ningun esfuerzo por lo que la verdad es preferible gastar tu tiempo en otros juegos similares que en este donde en la mayoria de las veces vas a perder la unica manera de igualarlos es jugando HORAS Y HORAS para conseguir un par de cartas que se puedan decir son que son "aceptables" y aun a si es muy poco probable que tengas una oportunidad tendras que invertidas una inmensa cantidad de tiempo, la otra manera sertia comprar con dinero real pero para muchos no es una alternativa y la verdad es un divertido juego pero no vale la pena jugarlo con tanto desiquilibrio en el. es preferible buscar algo mejor.
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A 66 de 74 personas (89%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
262.6 h registradas
Publicado: 30 de octubre de 2014
It's impossible not to compare this to Hearthstone or Magic, but I think MMDoC can hold it's own against these two other giants of the CCG scene and here is why.

Comparing it to Hearthstone:
-MMDoC is much deeper strategically.
-You are rewarded with a lot more packs by just playing the game.
-Much greater card variety.
-Automated tournaments.
-Three formats to play the game, open, standard and weekly (the latter is a bit gimmicky, but can be fun)
-Spectator/replay mode.

Comparing it to Magic Online (Duels of the planeswalkers doesn't really compare as it is just a dumbed down experience)
-Much better UI
-Can get new cards by playing the game
-Free to play
-Ladder
-Much more newbie friendly

Conclusion:
It's a shame that Warcraft and Blizzard have a much bigger fanbase that most people looking for a Free online CCG are going to gravitate towards it without even hearing about this game. Admitedly, I've always thought the art in Might & Magic games were a bit generic, but the artwork on the cards are excelent.

It may not be as deep as Magic the Gathering, but as a computer game it provides a far better experience.

If you have an interest in Card games, do check this out!
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A 21 de 29 personas (72%) les ha sido útil este análisis
431.3 h registradas
Publicado: 24 de octubre de 2014
If you dont feel like reading alot heres the short version:
9/10 great game with balanced cash shop.



Now here is the full review.


First and most important, the game itself:


- The field --- its just really well done. Maybe the best i've seen.

- The resources that you need to summon units/use spells --- just excellent! Simple things like that shouldn't be taken for granted. Alot of TCGs have a problem thinking of ways to play your cards. Like for expample a game called Hex (still in beta) that shows alot of promise but you keep getting stuck cuz you either cant summon anything or you cant get anything to summon. Believe it or not i've been sitting there afk for 20 turns without being able to do anything while my opponent was crushing me.

- Factions --- there are 6 factions to whom most monsters are locked to with the exeption of the neutral creatures who can be used by anyone

- Card types --- You've got the usual monsters and spells with the eddition of Events, Buildings and Fortunes . I would've liked some trap cards but meh.

- Monster Cards --- there are a few types. Meele, Ranged, Flying and a Ranged Meele. On its type depends the possition it can take or attack to on the field.

- Spells --- There are a few types. Single target, Adjacent, Dmg in a line, Dmg in a row, Pernament/Over time and Field target.
Theres also different magic types: Fire, Water, Dark, Light, Nature, Arcane and Air.

- Fortune cards --- Fortunes have various effects that can change or twist the rules of the game.

- Buildings --- Buildings can be deployed on the battleground on any space you can play a Creature on. Buildings have passive effects that give additional benefits to your creatures.


2. Visuals:

- The art of the cards is pretty damn good
- The music is great but theres not much of it
- The effects are nice, a few more animations were addet a few patches ago
- card sounds are well done and recognizable. I can tell you what spell hit me (since creatures have the same sound when attacking) without even looking.
- the interface is... ok... but i liked the old one better, it was simple and effective. I have no idea why they changed it.


3. Game Balance

Not much to say there. While yes there are a few annoying cards *cough*spellhungry*cough*breeder*cough*, alot has been done and about 99.9% of them are well balanced.


4. Story

Theres not much into the game itself, but its Might and Magic... we all know the story.


5. Cash shop

Finaly its come to this. This is the part that can ruin a game no matter how good it is.
When it fisrt came out it was great, and it kept being great before the Heart of Nightmare expansion.
Believe it or not i made a smurf account and got from 0 to 1001 elo (people in 1k+ were considered to be the "pros" back in the old ranking system) using nothing but the starter deck and the few cards pack that you get from achievment just to prove wrong anyone who thought the game was pay to win.
BUT the Heart of Nightmare came out and while it providet some serious card balance it ruined everything. You just couldnt play on the same level as others without paying.
Once again alot has been done since then and the cash shop right now is fine. While yes if you pay for cards you will have more than the others but the drop is random so that doesnt guarantee that you'll get what you need.
So to the people that for some reason still say that the game is Pay to win (and ill caps that) NO ITS NOT!
I am curently a Champion 2 in the top 3 000 players without spending ANYTHING on the game.


Final Verdict - a solid 9/10
Theres a few more little thing that annoy me, but the game is a damn masterpiece.
If you like TGCs, its just a must play!

And heres a little bonus, using my referal link (or any referal link for that matter) you'll get 6 starter packs. I'd say thats a pretty good way to start.
https://signup.duelofchampions.com/portal/index/DOC_world_02_0010_06_200_12_0614_00♥♥♥♥♥♥♥53DZ1W
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A 13 de 15 personas (87%) les ha sido útil este análisis
4.1 h registradas
Publicado: 6 de febrero
I've used to play the non-steam version before, so my playtime here is inaccurate.
MM: DoC struggles with several issues that make it hard to enjoy in the long run.

Firstly, progression is very slow. Rewards for a single match are negligible and you're only rewarded with a reasonable amount of gold (basic currency) when you level up. The problem is, after the first few levels it will take you around ten hours of playtime to get another one. Some mechanics are in place to make the grind less monotone, but they have their own share of issues.

There's a PvE mode available in the form of campaigns. Each campaign consists of 5 missions that, upon being completed with one of the six available factions for the first time grant a significant amount of gold plus some experience points. Clearing the entire campaign with a faction also grants a free booster pack. The problem is, those free boosters are largely useless, since following an overhaul in 2014 most cards from older sets can no longer be used in ranked play. The gold rewards for campaigns also happen to have a nasty incident in their early history. Two weeks after being introduced those rewards were increased by a factor of five and this increase was not retroactively applied to players who already cleared the campaigns. Since the increased rewards were ridiculous - clearing 2 missions took next to no time and granted as much as a single level up normally does - pretty much all the players who weren't already veterans found themselves in a situation where it would simply be easier for them to start the game anew (which isn't allowed), even if they already spent money on it.
The previously mentioned overhaul also made it impossible to gain seals (premium currency) without paying money for the game, even though previously they were received upon leveling up and as a reward for 6 consecutive days of playing. Since every new card pack is only available for seals for the first few weeks, this also means that paying players now have an actual advantage over non paying ones.

There's also a lot of balance issues. Unless you manage to build a decent deck, which involves lots of grinding or spending several AAA titles worth in money on card packs then you'll struggle even against mediocre necropolis players, mostly because dark magic school is broken to the point where it enforces the meta (not worth it to use any creature costing more than 4, because otherwise casting Soulreaver or Death Seal will remove it for a lower cost, while casting Wither will make it useless). Necropolis isn't exactly overpowered though: it just isn't really possible to counter if you lack cards, so for the first ~40 levels or something around ten times that amount in dollars/euros.

If you bothered to read this wall of text, you might've noticed that most problems are nailed down to the controversial overhaul, that:
1. added PvE campaigns and then screwed over everyone who finished them
2. made over half of the cards in the game useless by excluding them from ranked play or the so-called 'standard format'
3. removed all the free ways of gaining premium currency, except for some achievements that are mostly hard or even impossible to get without paying for the now obsolete card sets in the first place.

Point #2 effectively negatively affected paying players by making some neat decks that require a select pool of cards useless and wasting their money in the process, point #3 made the game feel like a 'pay to win' for free players, while point #1 was a bad decision that screwed over everyone. What all of those points have in common is that the combination of these things irrecoverably ruined the trust in the developer that many players had at that time.

Even with those problems playing MM: DoC can be enjoyable from time to time, but as far as I'm concerned, major updates tend to create more problems than they solve, not to mention that removing what used to be half of the cards available in game from ranked play instead of actually bothering to balance them (and not even managing to tweak the remaining half properly) was probably the most lazy development decision I've ever witnessed.
If you're looking for a more complex alternative to Hearthstone, you might want to check out Infinity Wars instead.
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A 26 de 40 personas (65%) les ha sido útil este análisis
110.4 h registradas
Publicado: 4 de noviembre de 2014
Well I just want to say, that I can no longer play this game, for reasons that I will get into, and if the same thing happens to you at a later date, you may feel just like I do, something like 110 hours straight into the trash. The game itself is fantastic, it has well designed and balenced cards, and quick and selective way to get new cards, and a vast number of cards, something that most of these games suffer because of. The gameplay is above average and easy to figure out. Until some time ago, I had nothing bad at all to say about this game. I did however take a break from the game for about a year however, and when I returned the experience was completely ruined. I came back to find that nearly every single card I had collected had been banned by a new patch, and were only usable in open formats, where every opponent has absolutely all the good cards available to them. I came back and faced the choice of fighting unwinnable battles for a while until I could get a better collection, I could start all over again with card collection, which would be hard since I didn't get another starting deck, or I could quit and never look back, which is exactly what I did. You may have more patience than I do, and heck maybe it won't happen again, but I doubt it. If you play this game, chances are you will come to regret it in one way or another.
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A 16 de 22 personas (73%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
142.4 h registradas
Publicado: 23 de diciembre de 2014
It was good once, now it is just a pay to win.

Once you could buy all cards for ingame currency, now you just can buy the "new" packs. All my old decks became worthless, because i couldn't complete them (except i pay real money). Well done Ubi. I really regret spending real money in the early days. I will never ever pay anything to Ubisoft again. Ripoff company.
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A 10 de 13 personas (77%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
40.2 h registradas
Publicado: 25 de diciembre de 2014
Fun and highly-polished collectable card game with interesting mechanics, fast gameplay, tons of card variety, and cool card illustrations. Best of all, it's not pay-to-win!

Tip for new players who wanna try this out: Register with a referral code to get 6 starter packs for free, it will give you over 200 cards to start with and all 6 starting heroes for free - an immense help at starting your collection. My referral code is 4VNCCD or use this link below:
https://signup.duelofchampions.com/portal/in
dex/DOC_world_02_0010_06_200_12_0614_00?
refId=4VNCCD
Pros and cons:
Pros:
  • +Fun single player campaign missions that gives nice rewards like booster packs and gold to buy more packs
  • +Tons of cards to collect that can be easily unlocked by playing through the campaign
  • +Weekly 8 player rules-of-the-week tournaments and monthly jackpot tournaments
  • +Creatures, abilities, spells and heroes are set to the Might and Magic mythos
  • +Good music and awesome card illustrations
  • +Six factions to play that each have their own unique mechanics and lots of hero cards to choose from add a lot of variety and depth to the game
  • +It's not Hearthstone
Cons:
  • -Small community
  • -The competitive meta focuses on only a few cookie-cutter builds
  • -No "draft mode" yet that's similar to Hearthstone's Arena (though Ubisoft has said they are working on it)
  • -Need a Uplay account (you don't need to install Uplay - just a Uplay account; either register or use an account you already have)
  • -It's not Hearthstone

I really recommend this game to players wanting to get into a collectable card game without spending money to have fun; I also highly recommend this to card game players who want to try something more complex than Hearthstone.
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A 16 de 25 personas (64%) les ha sido útil este análisis
75.5 h registradas
Publicado: 22 de noviembre de 2014
This game is engineered to be addictive - beware! You start out rather weak and want to get good cards. But there are thousands of them and so you either need to put in a lot of time or spend money. So you decide to play drafts and accumulate daily rewards to finally get enough to buy a box of cards. Then you buy the box and get a ton of junk and maybe one or two good cards that actually make it into your deck. Why did I waste so much time?

And then there's the game itself. It's pretty easy to get to a somewhat decent ranking. But then you get stuck. What happens is that there are several "broken" decks that are pretty much impossible to defeat unless you spend hundreds of hours playing or spending a lot of money. And sometimes the outcomes are pretty much random. Depending on what faction you are playing there are several other factions that will beat you nearly every time.

So combine the frustration of losses you can't do anything about with the frustration of putting in lots of effort for little reward and you realise that there are better uses of your time.
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A 9 de 12 personas (75%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
1,255.7 h registradas
Publicado: 20 de enero
Meh, the game is alright. I only played it for a short while.
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A 12 de 18 personas (67%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
1,844.7 h registradas
Publicado: 8 de enero
Horrible card balance, typical Ubisoft incompetence.
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A 9 de 13 personas (69%) les ha sido útil este análisis
255.8 h registradas
Publicado: 21 de octubre de 2014
I came back to this game after a few months playing Hearthstone, and I'm very pleased with how it turned out. Base set 2 is much more balanced than bs1 was, and the solo campaign is a wonderful addition. The campaign gives HUGE rewards, which allows new or returning players like myself to quickly rebuild their collection.
So If you get bored of Hearthstone, or want to try a deeper card game, this is a game you should definetly try !
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A 9 de 13 personas (69%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
914.6 h registradas
Publicado: 24 de enero
One thing to say. As time passes this game is more and more "Pay to win" ;( At the begining you had a chance even without buing at the shop = just play a lot and after some work you could play- now before you get any decent set - and manage to do sth with players that had cards from addon X before you ( cause they could buy it for gems not gold ) There is already new addon Y and.. oh most of your cards SUCKS again,,,
I played this long time and by any means i would not say i was good player... well i would say i was decent player untill there was standard mode intoduced and 80 % of my cards was banned.. ( playing open was nosense as all 'old' card packs have price in gems now ...) after that was just like above. This my personal opinion but right now playing without paying is huge waste of time.. and i have much better way to spend my money.
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A 4 de 4 personas (100%) les ha sido útil este análisis
168.3 h registradas
Publicado: 18 de abril
See how all the positive reviews are really old? The game is way too expensive and then they reshuffled things and made a ton of stuff no longer usable and it's just not worth your time. It's a shame because it was a good, fun game

If you aren't willing to spend a decent amount of money on a regular basis to buy cards in a game no one plays, then this game is not for you.
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A 6 de 8 personas (75%) les ha sido útil este análisis
572.9 h registradas
Publicado: 11 de noviembre de 2014
This is legitimately a fun online card game. It plays fairly quickly but there is enough variety in cards that deck building is pretty fun. The game has a free-to-play model, but the "only thing you get from spending money is the ability to collect rare cards more quickly.

The game has the basic card advantage, board control, and tempo mechanics you would expect from any Magic-like card game. The hooks for this game are:
  • that the board has a grid so that you have to position your monsters to block each other.
  • there is a front line and back line to the grid, so creatures can protect each other.
  • spells and effects hit locations on the grid, so positioning has a whole meta game to its self.
  • you play with a hero/commander card that changes how your deck plays and gives you special abilities.
  • you have three attributes (might=creatures, magic=spells, fortune=tactics) and you raise one each turn. Every card requires a certain level of at least one attribute. So if you want to play a 6 might creature on turn six, you will have to put off playing a 6 magic spell or 6 fortune tactic until late in the game.

The nice thing about this game is that you get 99% of your cards through random packs and about 1% through a special store that lets you pick any single card you want for a very rare currency you can't buy directly. There is no marketplace or website where everyone just buys the most powerful cards, so everyone has access to different cards (especially different rare cards) and almost no one has all the cards. This means everyone has a slightly different deck. It reminds of Magic before it got to the point where everyone just looks up the strongest deck lists online and buy the exact cards they need off Amazon or something.

If I were to compare it to Magic, I would say that there are fewer ways to win but the creature combat has more depth which mostly compensates for that. There are seven or so factions but you can't combine them with other factions. There are about seven schools of magic spell cards and you hero card will determine which one(s) you can use in your deck.

The way the game is set up, you get a lot of cards early on--you get free starter decks for each faction just by beating someone else playing that faction, and then you get a lot of the game's free currency to buy packs with from completing campaigns. You can get access to most of the common and uncommon cards that you will want fairly easily without spending money. The game tries to make money off you by selling you better packs with more rare, legendary, and heroic cards for money. However, you will get new cards for free pretty steadily until you play through all the campaign games with all seven factions, so that will give you plenty of time to decide if the game is worth spending real money. They also sell limited-edition alternate art packs for holidays and such.
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A 6 de 8 personas (75%) les ha sido útil este análisis
61.4 h registradas
Publicado: 12 de noviembre de 2014
For an "ex" Magic the Gathering / MTG / MTGO player this game was a treat. My girlfriend found this game after I couldn't play Ascension with her. It was FTP, has even matching, and the fact we were able to : GET CARDS, Turn those cards into other cards, and easily get cards per level....this game has it all.

If there were to be any problems with this game it would be these:
1. The chat and managing of a friends could be a lot smoother in game.
2. Being able to purchase cards for others and give them or trade cards would be nice, specially between accounts of a family.
3. And getting no XP/Gold for practice is fine, but that's the only way you can challenge someone. At least give me a certain amount of rounds against my friends as unranked matches. Overall the matchmaking too could be refined.
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A 7 de 10 personas (70%) les ha sido útil este análisis
40.8 h registradas
Publicado: 9 de diciembre de 2014
While I had a lot of fun initially with learning the game, getting new cards and building different decks, I quickly realized this game was dead before I got here. It is in need of some serious rebalancing. At least 4/5ths of the online games I play are against Necropolis decks relying on Crippling. There are a few ways to minimize the effect of these (Enrage, Honor, repeatedly returning your creature to your hand, etc) but it is to the extent now that very few people even bother to play one of the other 6 Factions. I just can't get used to the idea that a game with so many options and gameplay styles can boil down to one factor.
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A 8 de 12 personas (67%) les ha sido útil este análisis
375.7 h registradas
Publicado: 13 de enero
A refined version of 'Magic' that is FASTER and EASIER to play. Very well balanced. A great card game. Just as good as ' 'Magic' but with less of a cheating AI. This game is great because it IS FREE to play and enjoy. You can build strong sets for all factions by playing the campaign withour paying a cent. I collected 1500 cards just through the rewards in the campaign, they are SO generous. I see on my friends list two guys WANT this game! LOL! It's FREE guys just download it! Gamers are crazy!
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